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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Set 1 Spell/Trap". Search result Showing 241 to 270 of 312
With the effect of "Set 1 Spell/Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (12) | Artifact Aegis | Effect Monster | |||
- | 5 | Fairy | 1200 | 2500 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. | ||||||
▶︎ Deck | 6 (12) | The Weather Painter Aurora | Effect Monster | |||
- | 6 | Fairy | 2200 | 2000 | ||
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | ||||||
▶︎ Deck | 6 (7) | The Weather Painter Sun | Effect Monster | |||
- | 3 | Fairy | 1600 | 400 | ||
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | ||||||
▶︎ Deck | 6 (3) | Reverse Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 800 | 900 | ||
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | ||||||
▶︎ Deck | 6 (1) | New World Formation | Normal Trap | |||
Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn. | ||||||
▶︎ Deck | 6 (2) | Photon Timestop | Normal Trap | |||
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn. | ||||||
▶︎ Deck | 6 (4) | Black Shadow Squall | Counter Trap | |||
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.9 (14) | Artifact Failnaught | Effect Monster | |||
- | 5 | Fairy | 2000 | 1600 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card. | ||||||
▶︎ Deck | 5.9 (14) | Artifact Labrys | Effect Monster | |||
- | 5 | Fairy | 2300 | 1000 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. | ||||||
▶︎ Deck | 5.9 (14) | Crystal Tree | Continuous Spell | |||
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
▶︎ Deck | 5.8 (4) | Startling Stare of the Snake-Eyes | Normal Trap | |||
If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects; ●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. ●Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. You can only activate 1 "Startling Stare of the Snake-Eyes" per turn. |
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▶︎ Deck | 5.8 (4) | Canopic Protector | Continuous Trap | |||
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | ||||||
▶︎ Deck | 5.7 (14) | Watch Dog | Effect Monster | |||
- | 1 | Pyro | 0 | 0 | ||
During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect. | ||||||
▶︎ Deck | 5.7 (3) | Land Flipping | Normal Spell | |||
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn. | ||||||
▶︎ Deck | 5.7 (9) | Action Magic - Double Banking | Quick-Play Spell | |||
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. | ||||||
▶︎ Deck | 5.7 (7) | Mayakashi Mayhem | Continuous Trap | |||
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ●Draw 1 card. ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ●Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. |
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▶︎ Deck | 5.6 (9) | Brotherhood of the Fire Fist - Kirin |
Synchro Monster Effect Monster |
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- | 8 | Beast-Warrior | 2000 | 2800 | ||
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control. |
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▶︎ Deck | 5.6 (11) | Zombie Power Struggle | Quick-Play Spell | |||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | ||||||
▶︎ Deck | 5.6 (5) | Necrovalley Temple | Continuous Trap | |||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | ||||||
▶︎ Deck | 5.5 (10) | Magicore Warrior of the Relics | Effect Monster | |||
- | 4 | Warrior | 2300 | 1000 | ||
Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck. | ||||||
▶︎ Deck | 5.5 (13) | Boogie Trap | Normal Spell | |||
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. | ||||||
▶︎ Deck | 5.5 (8) | High Rate Draw | Normal Trap | |||
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn. | ||||||
▶︎ Deck | 5.4 (5) | Malice, Lady of Lament | Effect Monster | |||
- | 3 | Fiend | 1000 | 1000 | ||
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn. | ||||||
▶︎ Deck | 5.4 (9) | Legendary Knight Timaeus | Effect Monster | |||
- | 8 | Warrior | 2800 | 1800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target. | ||||||
▶︎ Deck | 5.3 (4) | Brotherhood of the Fire Fist - Caribou | Effect Monster | |||
- | 4 | Beast-Warrior | 1100 | 2000 | ||
During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck. | ||||||
▶︎ Deck | 5.3 (15) | Brotherhood of the Fire Fist - Snake | Effect Monster | |||
- | 4 | Beast-Warrior | 1800 | 600 | ||
Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. | ||||||
▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.2 (11) | The Weather Painter Rain | Effect Monster | |||
- | 3 | Fairy | 1200 | 1400 | ||
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | ||||||
▶︎ Deck | 5.2 (14) | Brotherhood of the Fire Fist - Hawk | Effect Monster | |||
- | 3 | Beast-Warrior | 200 | 1500 | ||
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. | ||||||
▶︎ Deck | 5.2 (5) | Materiactor Annulus | Normal Spell | |||
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn. | ||||||
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