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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 1,141 to 1,170 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.6 (5) | Dinowrestler Martial Anga | Effect Monster | |||
- | 5 | Dinosaur | 1600 | 0 | ||
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. | ||||||
▶︎ Deck | 6.6 (10) | Dark Nephthys | Effect Monster | |||
- | 8 | Winged Beast | 2400 | 1600 | ||
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
▶︎ Deck | 6.6 (12) | Iron Chain Repairman | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 6.6 (14) | Ido the Supreme Magical Force | Effect Monster | |||
- | 6 | Fiend | 2200 | 800 | ||
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control. | ||||||
▶︎ Deck | 6.6 (14) | Destiny HERO - Dreadmaster | Effect Monster | |||
- | 8 | Warrior | ? | ? | ||
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | ||||||
▶︎ Deck | 6.6 (5) | Gluttonous Reptolphin Greethys |
Effect Monster Tuner Monster |
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- | 3 | Fish | 1000 | 1000 | ||
You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand. | ||||||
▶︎ Deck | 6.6 (20) | Valkyrian Knight | Effect Monster | |||
- | 4 | Warrior | 1900 | 1200 | ||
Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 6.6 (27) | Heroic Challenger - Double Lance | Effect Monster | |||
- | 4 | Warrior | 1700 | 900 | ||
When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster. | ||||||
▶︎ Deck | 6.6 (7) | Aleirtt, the Ogdoadic Dark | Effect Monster | |||
- | 8 | Reptile | 2000 | 800 | ||
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. | ||||||
▶︎ Deck | 6.6 (12) | Vampire Grace | Effect Monster | |||
- | 6 | Zombie | 2000 | 1200 | ||
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | ||||||
▶︎ Deck | 6.6 (8) | Archfiend's Manifestation |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
"Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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▶︎ Deck | 6.6 (13) | Mimicat | Normal Spell | |||
If you control "Toon World" and a Toon Monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn. | ||||||
▶︎ Deck | 6.6 (11) | ZERO-MAX | Normal Spell | |||
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card. | ||||||
▶︎ Deck | 6.6 (30) | De-Fusion | Quick-Play Spell | |||
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | ||||||
▶︎ Deck | 6.6 (11) | Mayakashi Metamorphosis | Normal Trap | |||
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. | ||||||
▶︎ Deck | 6.6 (11) | Synchro Zone | Continuous Trap | |||
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. | ||||||
▶︎ Deck | 6.5 (4) | Click & Echo | Effect Monster | |||
- | 2 | Sea Serpent | 300 | 2100 | ||
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed. | ||||||
▶︎ Deck | 6.5 (2) | Deep Sea Artisan | Effect Monster | |||
- | 1 | Sea Serpent | 0 | 500 | ||
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn. | ||||||
▶︎ Deck | 6.5 (4) | Fengli the Soldrapom |
Effect Monster Tuner Monster |
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- | 1 | Plant | 800 | 0 | ||
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead. | ||||||
▶︎ Deck | 6.5 (15) | Dragunity Darkspear |
Effect Monster Tuner Monster |
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- | 3 | Dragon | 1000 | 1000 | ||
Once per turn: You can Tribute 1 Dragon "Dragunity" monster, then target 1 Level 4 or lower Winged Beast monster in your GY; Special Summon that target. | ||||||
▶︎ Deck | 6.5 (16) | Dragon Ice | Effect Monster | |||
- | 5 | Dragon | 1800 | 2200 | ||
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field. | ||||||
▶︎ Deck | 6.5 (19) | Twin-Headed Behemoth | Effect Monster | |||
- | 3 | Dragon | 1500 | 1200 | ||
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel. | ||||||
▶︎ Deck | 6.5 (13) | Buster Gundil the Cubic Behemoth | Effect Monster | |||
- | 4 | Beast | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | ||||||
▶︎ Deck | 6.5 (14) | Fabled Soulkius | Effect Monster | |||
- | 6 | Fiend | 2200 | 2100 | ||
If this card is in your GY: You can send 2 cards from your hand to the GY, except "Fabled Soulkius"; Special Summon this card. | ||||||
▶︎ Deck | 6.5 (8) | Machina Irradiator | Effect Monster | |||
- | 8 | Machine | 1700 | 2400 | ||
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn. | ||||||
▶︎ Deck | 6.5 (6) | Aron, the Ogdoadic King | Effect Monster | |||
- | 8 | Reptile | 2500 | 2800 | ||
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn. | ||||||
▶︎ Deck | 6.5 (2) | Carpiponica, Mystical Beast of the Forest | Effect Monster | |||
- | 7 | Beast | 1000 | 2600 | ||
If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn. | ||||||
▶︎ Deck | 6.5 (11) | Cerulean Sacred Phoenix of Nephthys |
Ritual Monster Effect Monster |
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- | 8 | Winged Beast | 3000 | 1000 | ||
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ●During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. |
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▶︎ Deck | 6.5 (30) | Red-Eyes Zombie Necro Dragon |
Synchro Monster Effect Monster |
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- | 7 | Zombie | 2400 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn. |
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▶︎ Deck | 6.5 (22) | Number C103: Ragnafinity |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2800 | 1400 | ||
3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect. |
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