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Include "LIGHT" in "Card Name" or "Card Text". Search result Showing 211 to 240 of 541
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.7 (10) | Lunalight Wolf |
Pendulum Monster Effect Monster |
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- | 6 | Beast-Warrior | 2000 | 1800 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. Card Text If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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▶︎ Deck | 7.7 (22) | Gaia Saber, the Lightning Shadow |
Link Monster Normal Monster |
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- | - | Machine | 2600 | - | |||||||||
2+ monsters
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▶︎ Deck | 7.7 (13) | Ruins of the Divine Dragon Lords | Continuous Spell | ||||||||||
If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand. | |||||||||||||
▶︎ Deck | 7.7 (9) | True Light | Continuous Trap | ||||||||||
Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ●Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY. |
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▶︎ Deck | 7.6 (5) | Chaos Grepher | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1600 | |||||||||
While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (9) | Koa'ki Meiru Powerhand | Effect Monster | ||||||||||
- | 4 | Machine | 2100 | 1600 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field. | |||||||||||||
▶︎ Deck | 7.6 (7) | Phosphorage the Elemental Lord | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 2200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | |||||||||||||
▶︎ Deck | 7.6 (29) | Shining Angel | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 800 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |||||||||||||
▶︎ Deck | 7.6 (5) | Tellus the Little Angel | Effect Monster | ||||||||||
- | 3 | Fairy | 500 | 500 | |||||||||
If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (14) | Mithra the Thunder Vassal | Effect Monster | ||||||||||
- | 2 | Thunder | 800 | 1000 | |||||||||
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (31) | Ehren, Lightsworn Monk | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1000 | |||||||||
If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard. | |||||||||||||
▶︎ Deck | 7.6 (5) | Centaur Mina |
Fusion Monster Effect Monster |
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- | 6 | Beast-Warrior | 2200 | 1600 | |||||||||
1 LIGHT Warrior monster + 1 Beast monster Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field. |
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▶︎ Deck | 7.6 (25) | Constellar Omega |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | 2400 | 500 | |||||||||
2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn. |
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▶︎ Deck | 7.6 (12) | Digital Bug Rhinosebus |
Xyz Monster Effect Monster |
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- | 7 | Insect | 2600 | 2200 | |||||||||
2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). |
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▶︎ Deck | 7.6 (10) | Metalfoes Silverd |
Pendulum Monster Normal Monster |
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- | 3 | Psychic | 1700 | 100 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. |
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▶︎ Deck | 7.6 (36) | Swords of Concealing Light | Continuous Spell | ||||||||||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck | 7.5 (8) | Chaos Daedalus | Effect Monster | ||||||||||
- | 7 | Sea Serpent | 2600 | 1500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (30) | Wulf, Lightsworn Beast | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 2100 | 300 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | |||||||||||||
▶︎ Deck | 7.5 (6) | Despian Proskenion |
Fusion Monster Effect Monster |
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- | 11 | Fiend | 3200 | 3200 | |||||||||
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn. |
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▶︎ Deck | 7.5 (6) | Digital Bug Scaradiator |
Xyz Monster Effect Monster |
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- | 3 | Insect | 1800 | 1400 | |||||||||
2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. |
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▶︎ Deck | 7.5 (11) | Aquarium Lighting | Continuous Spell | ||||||||||
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting". | |||||||||||||
▶︎ Deck | 7.5 (6) | Armed Dragon Lightning | Continuous Spell | ||||||||||
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ●It gains ATK equal to its Level x 100 (even if this card leaves the field). ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn. |
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▶︎ Deck | 7.5 (4) | You and A.I. | Continuous Spell | ||||||||||
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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▶︎ Deck | 7.5 (10) | Light Barrier | Field Spell | ||||||||||
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. |
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▶︎ Deck | 7.5 (6) | Hymn of Light | Ritual Spell | ||||||||||
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | |||||||||||||
▶︎ Deck | 7.5 (2) | Dual Avatar Return | Normal Trap | ||||||||||
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn. | |||||||||||||
▶︎ Deck | 7.5 (20) | Spiritual Swords of Revealing Light | Continuous Trap | ||||||||||
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly. | |||||||||||||
▶︎ Deck | 7.4 (12) | Shopina the Melodious Maestra | Effect Monster | ||||||||||
- | 7 | Fairy | 2300 | 1700 | |||||||||
Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect. | |||||||||||||
▶︎ Deck | 7.4 (19) | Diana the Light Spirit | Effect Monster | ||||||||||
- | 4 | Thunder | 1700 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. | |||||||||||||
▶︎ Deck | 7.4 (7) | Vic Viper T301 | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 800 | |||||||||
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. | |||||||||||||
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