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Yu-Gi-Oh! Card Rating List Showing 121 to 135 of 139
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Rating Score・
Review Posting Date |
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《Spell Chronicle》![]() 2018/08/20 19:39 ![]()
Both detours and risks are MAX.
Conditionally search spells from the deck. It sounds like a powerful card if written like this, but it is a deadly card that is almost dependent on the other party. Chronicle Counter is basically placed on the opponent's turn, so it will be added to your hand after your next turn after activation. whether it can be maintained until then. Almost certainly not. As an opponent, you only need to destroy one copy of 2500 Burn, so it will be a good target. Even if it weren't destroyed, it would definitely turn into an ornament. No matter how you look at it, it's a cluster of disadvantages and risks. Let's say you managed to miraculously activate the effect. Even if you want to add it to your hand, the adverse effects of relying on your opponent will greatly hinder you. Risk and return are not balanced to the limit. If you write so far, 1 point is confirmed, but if there is a means to utilize his spell that has been excluded, it seems to be garbled, so 2 points are added. |
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《King of the Swamp》![]() 2018/08/19 1:09 ![]()
Fusion lubricant (although it's a swamp).
It's a card that should definitely be considered in his deck that uses regular fusion, and it has a lot of potential. However, now that the card pool has increased, there are many cards that have exclusive fusions for each theme. There are quite a few Fusion Monsters that can be created without fusion, if the conditions are met. As a result of the decline in the adoption rate of regular fusion, it is no longer a must-have card. However, the point that it can be substituted if the material of the card name is specified is useful as insurance. Some themes, such as Fluffal, emphasize canonical fusion. In such a deck, it's a must-have card. In any case, the ability to perform substitute materials and fusion searches without using summoning rights is a strength, and since it raises the flexibility of the Deck, there is no doubt that it is one of the powerful cards. The evaluation is 9 points. |
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《Altergeist Multifaker》![]() 2018/08/18 3:08 ![]()
A broken card that brought the Altergeist environment by storm.
Every time he activates a trap card, he appears and compresses his deck, returning it to his hand with Silkitas and preparing for the next turn. This move is the basis of Olga. It is a truly terrifying spectacle to have a super-deployment on the opponent's turn. Also, the effect of (2) can be activated even if it is not the Special Summon of (1). Therefore, there are quite a lot of synergistic cards, and the result is a lot of freedom in building. The strength of the search and the many opportunities to activate it are what make this card so terrifying. I'm sorry, but it's a minor issue considering the potential of this card. It clearly has non-standard strength, and if it's Olga, it's definitely a 3-stack. Can't rate anything other than 10. After all, cards that bring a theme into the environment are just strong. Multifaker feels like overkill, but I'd like to see the Misfortune theme get a boost like this. |
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《Latency》![]() 2018/08/17 8:26 ![]()
In the anime, it plays an active role as a draw source, and I expected it to be a long-awaited card for Cybers, which consumes a lot of money. It may have gotten a little hazy because an exceptional microcoder came to the same Strak.
But performance is really good. Special Summon is possible with the effect of (1), which leads to the draw of (2). Deploying monsters without summoning rights and recovering ad can be a lubricant for Cybers. However, it is necessary to send this card to his GY as a premise. I'm reluctant to put this card on my precious 《Foolish Burial》. I can't deny the feeling that it's a little unbalanced as a preparation for one draw. I'm at a loss whether to adopt it as a salvage candidate for Rom Claudia. However, since it's level 1, it can be used as 《Linkuriboh》, and it has many advantages such as being able to salvage with the effect of Firewall. Whether or not you put it in will depend on how much value you find in one draw. It's not essential, but it's a valuable draw source, and I think it's an excellent card, so 7 points. |
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《Antialian》![]() 2018/08/17 8:04 ![]()
I didn't write anything bad. However, the effect itself is extremely difficult to handle.
The effect of (1) can increase summoning rights, but unlike Balancer Lord, it is only during the Battle Phase. It can only be said that the timing is subtle, and it is not even a Special Summon. It's not a bad effect, but... (2) is a completely opponent-dependent draw effect. When you leave the field, it's fine, but it's rare that you can't self-destruct and your opponent will give you a draw. Over 1900 RBI is extremely easy these days, so it's better to think of it as being destroyed in battle. It's by no means weak as a low-level Cybers, but the effect is so subtle that it's doubtful whether there will be any slots left to use it. It's never bad, but it's never good either. It may be a card that symbolizes the half-heartedness of early Cybers. Evaluation is 4 points. If there was a clear concept, such as synergy with other cybers, it might have gone up a little. |
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《Defect Compiler》![]() 2018/08/16 17:39 ![]()
(1) effect. It can be appreciated that the effect damage can be negate. However, since the activation of the effect is not arbitrary, the opponent will accumulate counters with small damage. If it wasn't for the turn 1 restriction, it could have been used as a damage meta. Even so, it will not be possible to maintain this status, so it is undeniably difficult to use.
The effect of (2) is also free chain, so it is easy to use, but even if you use it on yourself, it will only be 1800, so there is a high possibility of it being destroyed. It can be used, but the difficulty of use is overwhelmingly superior, so the evaluation is 2 points. |
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《Link Infra-Flier》![]() 2018/08/16 16:42 ![]()
Cybers that can Special Summon with simple conditions. The versatility is quite high because it can be used without race restrictions as long as there is a link destination.
For example, I'm glad that he can easily and actively activate Topologic, which is triggered by being Special Summoned. Also, if it is his deck of codec axis, WIND can be called from Excode. Even with Clock Wyvern, it's still useful to have multiple search targets. Since it does not use the summoning right basically, it can be adopted as a deployment member. Overall, it is attractive because it has high versatility and can be used without difficulty in decks that use link summons. It's not essential, so it's an option depending on your preference. Evaluation is 7 points. Fortunately, unlike the Defect Compiler and Condenser Deathstalker, even in the same circuit break Cybers, this card has a clear use. |
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《Topologic Trisbaena》![]() 2018/08/13 18:07 ![]()
A general-purpose Link-3 monster with an exclusion version of the Great Storm. Although it is general-purpose, it is not suitable for deployment assistance due to its effects. Like Topologic, the trigger is the linked Special Summon.
The main usage is to put it in the Extra Monster Zone to keep the opponent in check. Since it is unlikely that the opponent will summon it to the link destination, the marker facing forward is not a problem. You will have to activate the effect yourself. The big problem is that it has no resistance, and even if you try to wipe out the trap, it will almost certainly be removed in the abyss. I think this is the decisive difference between Oarashi and Hahoki. Therefore, it is necessary to bury the Trap that was laid down during the opponent's turn. The point is to use cards that can be revived during the opponent's turn. If you can maintain it, you can block the use of face down cards. The fact that she does not allow her to activate GY, which has increased in recent years, is also a big advantage over Oarashi. However, since it has a somewhat strong habit, it is essential to have a solid strategy when dealing with it. I wasn't sure if it was an 8 or a 9, but it's definitely a powerful and well-illustrated card. |
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《Diana the Light Spirit》![]() 2018/07/30 3:35 ![]()
A low-level monster that can be easily Special Summoned. This alone is about 6 points, but it is a card that benefits from the powerful Sandra of the same family. Many of the effects are activated when Sandra is banished, but the summoning condition for this card is only his LIGHT, so Raicho Ryu or Raigen Ryu are candidates for exclusion. Especially synergy with Raigen Ryu is high, and you can Special Summon while earning ads. It would be the strength not to use summoning rights that makes it easy to send out for follow-up attacks after suppression. Thunder's strength is that even if it goes to GY, it can be a super thunder dragon's destruction resistance cost.
Regarding (1) recovery, it is necessary to survive until the opponent's end phase. The RBI is not particularly high, so it should be enough recognition that it is not a problem. It might be a good idea to include 1-2 copies in his LIGHT deck. Since it does not use summoning rights, it seems to be useful as various materials. The illustrations are also beautiful, so I'd like to include them as the flower of Sandra Deck. 8 points in total. If it had been Fairy, it would have been a little lower, but it was really good to have Thunder's individuality. |
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《Batteryman Solar》![]() 2018/07/30 3:03 ![]()
In addition to her success in Batteryman, there are signs that she is going to make a big impact by strengthening Sandra in Soul Fusion. You can bury Sandra just by taking it out, so I want to stack it as much as possible. It is also good that it supports Special Summon. It's interesting to see how many combos, such as removing the dropped Raigen Dragon with Diana and earning more ads, will be created.
Even if you use the summon right on this card, Sandra itself is a handy Special Summon theme, so you can easily aim for the effect of (2). This effect is also very useful when gathering materials for link summoning. Kaminari Summer is representative. Since it is level 1, I can also appreciate the ability to call 《Linkuriboh》 The (3) effect adds flexibility to his Batteryman Deck. The effect of (1) is tightly meshed, and you want him according to the situation. It's a great card that not only strengthens Batteryman properly, but also gives a strong boost to his entire Thunder. The future potential is outstanding as the usefulness of the Thunder theme increases with each enhancement. The evaluation is 10 points without complaint. Sandra is definitely a strong theme, so there is no doubt that she will make a leap forward. |
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《Column Switch》![]() 2018/07/29 21:47 ![]()
It is a big pain that only the main monster zone can be moved. It's hard to lose money because you can't earn an advantage directly. The value would have gone up if I could move the extra zone monsters. It is difficult to understand why such a restriction was put in place. I think it would have been nice to add the GY effect, but...
1 or 2 points for this. However, since it can be evaluated that it is Quick-Play Spell, it is 3 points. |
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《Evenly Matched》![]() 2018/07/24 19:15 ![]()
A card that enables the strongest removal with a single card, called face-down removal. If your opponent has a lot of cards, you can earn a lot of ads with this single card. In addition, you can activate it from your hand. Just looking at the effect, it looks like a horrible broken card.
However, this card has two major problems. ① Never leave one opponent's card. (2) The activation timing must be at the end of the Battle Phase. This disadvantage is exquisitely balanced with the exceptional effect, how to not lose his LP, It is essential to think about how to earn the maximum ad (for example, a combo with Swift Scarecrow, etc.). Even if you adopt it without thinking, it will be rotten in many cases. If you use it well, you can get an exceptional return, but if you do it poorly, it will become a completely useless card. In that sense, it can be said that it is an interesting card to test playing. It has an effect that only this card can do, and it is highly versatile. However, there are corresponding disadvantages, so 9 points. Since most cards can be removed, it seems quite likely that it can be used in the environment. The potential is so good that even all Yu-Gi-Oh cards compete for 1.2, so it's a good card to have. |
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《Photon Thrasher》![]() 2018/07/24 1:36 ![]()
Stable slasher. It's a very useful card that you'll want to always include as a candidate for adoption among level 4 cards.
Special Summon effect that can be used from the first turn of the attack. Sometimes it can be used as an accompaniment to quick attacks, and sometimes as a starting point for counterattacks. His ATK that can defeat the 2000 line, and the reinforcement correspondence are also nice. However, it is not broken and has proper restrictions. As other people have written, the adjustment method is good. How to solve the problem of rotting cards in hand and on the field. Various answers are possible. It can be said that it is a good adjustment at the level where the skill of the user is tested. It is a typical example of a good card with extremely high versatility that can be used stably by both beginners and advanced players. Evaluation is 9 points. The number of reprints shows how great this card is. |
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《Firewall Dragon》![]() 2018/07/24 1:15 ![]()
The trump card of Vrains protagonist Yusaku. He's from the 2500 family, so he's considered an ace. However, the effect is so brutal that it is a card that is more rampant in ocg than anime.
The bounce effect of (1) is extremely strong because it is a free chain, even though it requires mutual links. In addition to being able to break through destruction resistance, he can bounce GY monsters, so it is an ability that will never decay. In particular, Cybers consumes a lot of power, so it can be said to be a nice ability. However, since it is necessary to read the opponent's development, the ability of the user is tested. (2) effect. This is the most controversial effect, as it allows you to go wild without turn 1 restrictions. It's exactly solitaire itself, and it's probably the biggest reason why it rampages even when it's limited. It is strongly meshed with the looseness of link summoning. It is a super brutal card that is unrivaled among Cybers. Besides that, it can be called a broken card in general because it has versatility that can be used in any deck due to its loose material specification. I can't give anything other than 10 points. I'm worried about how long the anime barrier will last because it's the top candidate for banned cards. I haven't been out recently. |
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《Caius the Shadow Monarch》![]() 2018/07/21 22:50 ![]()
Although it is a card from over 10 years ago, it is still a good card that is loved by beginners to advanced players as a first-class card. Yu-Gi-Oh return force can also be used without explanation.
The power of simply removing a card never fades. Securing a release is so easy now that it's easier to handle than it used to be. It is an effect that can be said to have become more useful now that his Spell Trap that activates GY has increased. Truly strong cards are the epitome of timelessness. In praise of his long-lasting success, he received a perfect score of 10. |
Update Information - NEW -
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