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Yu-Gi-Oh! Card Rating List Showing 1,216 to 1,230 of 7,624

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Trishula, Zero Dragon of the Ice Barrier ▶︎ Deck 《Trishula, Zero Dragon of the Ice Barrier》
japan シエスタ
2020/10/15 14:56
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It won the 1st place in the Strak vote, and is a superior species of the strongest dragon that the new Ice Barrier boasts. The level is in the realm of God.
Although the material designation does not change, level 11 and higher deployment power are required.
If you just put it out, Hari Orion Radonset is quick. This makes it easier to interfere, which will be explained later.
As usual, it can erase as many as 3 cards, and its removal performance is extremely high, partly because it doesn't target. However, since it is limited to the original, is it a bit influenced by the situation with an impression of turning back?
If you use a card that can be S summoned during the opponent's turn, such as F1, it can be used as a hindrance, but there is a possibility that you will miss the timing even if it is arbitrary.
In today's world where cards are lined up, it's easy to get jammed, so I'd like some kind of countermeasure.
As if to make up for the obstruction, even if it is destroyed, it can leave Trish with additional effects and enhancements.
Most monsters can be overcome by negate effects and weakening.
However, it's not easy to destroy your opponent, and it's easy to deal with now that there are many removal methods, and it doesn't really control the following cards.
Since it is "S summoned", it is also vulnerable to summoning negate. (I was wrong, thank you Mimetto-san.)
Is it just a check against destruction effects and cards that negate and destroy?
The material designation is heavy and the effect tends to eat up the EX frame, so it doesn't seem to be easy to use as a general purpose, but I wonder if it has the performance corresponding to the weight.
Armed Dragon Thunder LV7 ▶︎ Deck 《Armed Dragon Thunder LV7》
japan シエスタ
2020/10/15 10:25
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Like LV5, there is no removal, and it has become an effect specialized for level up/down and support.
It's the highest grade, so summoning it takes a bit of time, but since there's no summoning limit, it shouldn't be as bad as it used to be.
This point is beneficial not only for Armed Dragon, but also for his Deck aiming for Armed Catapult. Because it will be treated as the original name.
It's superlative, and its effect requires a hand cost, and each armed dragon has a cost effect, so it feels a little heavy.
Where you want to supplement the consumption with the 3 effect of Thunder LV3-7. It is desirable to use multiple cards, but LV5 to 7 are advanced, so accidents are scary.
The effect of 3 is an armed general search and a useful one. It can be said to other armed, but the trigger is a little troublesome. It's a pity that it can't be activated when sending the field itself to his GY.
It will be necessary for aiming for LV10, but I have the impression that it will take time to operate.
Armed Dragon Thunder LV5 ▶︎ Deck 《Armed Dragon Thunder LV5》
japan シエスタ
2020/10/15 9:59
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Like lv7, Armed has no removal effect and specializes in leveling up, search and support.
Although it is advanced, there are plenty of deployment methods such as LV3 and artillery catapults.
The search effect also compensates for the consumption of the hand cost.
The search range is wide and if you bring Gram or Tempest, you can aim for further development.
However, although it can be said in common with other Thunder Armed, the trigger of 3 is a little troublesome. It's highly dependent on combos.
Armed Dragon Thunder LV3 ▶︎ Deck 《Armed Dragon Thunder LV3》
japan シエスタ
2020/10/15 9:48
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Unlike the original, it has a hand cost, but it can be activated in the main and the consumption is 2, so it is easy to compensate for the trigger and consumption of other armed dragons.
If you just deploy LV5, you can do it with a bombardment catapult, but it will be easy to differentiate from the draw effect and the name of the armed dragon.
Armed Dragon LV10 White ▶︎ Deck 《Armed Dragon LV10 White》
japan シエスタ
2020/10/15 9:33
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Metaphys Armed 10... Not a card with the motif of LV10 when equipped with 《White Veil》against Asuka.
Therefore, it also has an effect that goes well with searching for 《White Veil》.
Yoroiryu is an abundant search and Dragon, so he is easy to send to GY and should not be difficult to summon.
With the effect of 《White Veil》, if it goes well, you can break the opponent's cards.
Effect Damage The negate effect is more for counteracting the disadvantages of Veil rather than being meta.
However, if you don't fight, you won't be able to demonstrate your true value, and even with the veil, you'll end up being stronger in your attack reactions, so you can't be overconfident in the current environment.
Veil's downside also occurs if this card is removed first, so you can't overestimate it either. Ignore Veil, or use it as a hand cost.
It should also be noted that unlike the original, he is LIGHT.
I can't say it's an easy-to-handle effect, but I would like to appreciate the large size that is easy to deploy with less consumption for Armed Dragons.
Armed Dragon Thunder LV10 ▶︎ Deck 《Armed Dragon Thunder LV10》
japan シエスタ
2020/10/15 9:19
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A card that will make fans grin at the signature pose of Manjoume, the user of Buso Ryu, with lines and nicknames as a motif.
Basically, it has 4 effects up to 1000, and although it is less flashy than the original, it gives the impression of becoming stronger during the opponent's turn.
10's resistance is a bit odd, as it's resistant to drains like Blueblood as well as control grabs. Is this also in consideration of the Edo battle?
I wonder if the effect of 10000 can be said to be romantic like Banjyome. Due to the nature of involving your own cards, it is not compatible with equipment. Banrai is relatively easy to meet the conditions at once, but in the end it's subtle because it can't deal damage.
It tends to take a lot of time to deploy and effect, and it takes a lot of time and effort to use it.
Layard the Liberator ▶︎ Deck 《Layard the Liberator》
japan シエスタ
2020/10/14 10:32
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After collecting 2 cards, after countering the opponent's actions, collecting Herald and countering further is quite good.
However, it is difficult to use until after the Deck has been rotated to some extent, and the impression is that the strength of the habit is more conspicuous due to the number of things that are required.
Bountiful Artemis ▶︎ Deck 《Bountiful Artemis》
japan シエスタ
2020/10/14 10:27
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Due to the nature of the counter, it is difficult to use actively, but there is no turn limit and if you get hooked, you will be able to gain an advantage and feel good. Such an impression.
It is also an advantage that the trigger can be pulled even with the opponent's counter.
Harvest Angel of Wisdom ▶︎ Deck 《Harvest Angel of Wisdom》
japan シエスタ
2020/10/14 10:17
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Cards that require battle destruction are tough in this day and age, and their compatibility with the counter itself is bad due to the nature of being able to read information easily. Arbitrary of time is also a sober painful point.
And as already said, there are even cards that are easier to collect than this, so I think it's already difficult to prioritize.
Meltiel, Sage of the Sky ▶︎ Deck 《Meltiel, Sage of the Sky》
japan シエスタ
2020/10/14 10:11
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Counters require a high LP cost, and there are many cards that are weak to the first out, so the effect itself that compensates for that is useful.
However, there are many things that are required, and it is only a weak low-level offense and defense by itself.
I think it's a card with strong habits.
Eva ▶︎ Deck 《Eva》
japan シエスタ
2020/10/14 10:03
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I think it's highly dependent on combos, but the 2-card search is still useful. The conditions are loose.
The search target is also narrow, but there are useful items such as Herald, and if you turn it well, you will have a considerable advantage.
Athena ▶︎ Deck 《Athena》
japan シエスタ
2020/10/14 9:59
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There are a lot of parts that are necessary for operation, so I get the impression that it doesn't get much attention, but I think the burn effect, which doesn't have a limit on activating it with the same name, is a scary effect in the future.
The current situation is one of my favorites.
Re-dyce-cle ▶︎ Deck 《Re-dyce-cle》
japan シエスタ
2020/10/13 15:03
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After all, it is painful that the gambling element is involved in the element (level/S summoning) that affects the movement of the Deck. It doesn't affect the linking part, but in that case 《Speed Recovery》or 《Iron Call》would be enough.
Friche S summoning with a differentiating point of 2, Kai Drake will bite the opponent during the opponent's turn.
Even within the SR category, there are plenty of resurrection cards, and if you consider the existence of 《Back to the Front》, which can revive trump cards such as Crystal Wing, and the existence of libido, I think it would be difficult to prioritize.
Wonder Xyz ▶︎ Deck 《Wonder Xyz》
japan シエスタ
2020/10/13 14:52
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Trap that can do X with Friche.
The aim is to use cards such as Kariyuga and Triveil, which can give a great influence when summoning or chasing from attacks with material personnel.
You can aim for interesting moves like this, but since it's useless on its own and consumes one card, it gives the impression that it's a subtle romance card if you ask me if I should prioritize it.
Bad Aim ▶︎ Deck 《Bad Aim》
japan シエスタ
2020/10/13 14:44
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A fairly common card in Lynx.
It's a no-cos removal and the conditions are loose, but the lack of certainty hurts.
Reliability is questionable, such as not being able to remove important things.
The impression is that it is a card for experts who are difficult to handle. Priority will be tough around normal beatdown.

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