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Yu-Gi-Oh! Card Rating List Showing 1,201 to 1,215 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Number 60: Dugares the Timeless》
とき
2019/05/18 16:51
It has three effects that manipulate time or skip the next phase to gain powerful effects.
Skip the next draw and draw 2 cards and discard 1 effect, or skip the next main 1 and revive 1 of his GY monsters in his Defense Position, or skip the next battle. You can select and activate the effect of doubling his ATK of the monster. Both of these effects are very powerful effects, and the benefits that are commensurate with the disadvantages can be expected. In particular, his ATK double effect makes it easy to aim for a one-turn kill, and it goes well with the way he moves that even if he skips the next battle, there won't be a next one. In general, all effects are compatible with decks that aim to kill one turn or create a completely suppressed state, and combined with the ease of putting out rank 4 without restrictions, it is the highlight of this time that we can expect great success in the future. |
▶︎ Deck | 《Number 26: Spaceway Octobypass》
とき
2019/05/18 16:50
Numbers revealed at the end. Well, 1-4 haven't come to OCG yet...
It has an effect that activates at the start of your own or your opponent's Battle Phase to limit attacks to direct attacks with a single monster, and an effect that transfers control of monsters that inflicted battle damage with direct attacks to your opponent. It can be used to attack and finish with your own monsters, to suppress the number of monsters attacking the opponent and to keep them in check by announcing that they will take control, or to send the monsters you want to send to the opponent with the control movement effect. Will it be Keeping your opponent in check is tough when this card is removed, so you'll probably want to use it to help finish or advance your move to send it off. If you have a card to combine, you should be able to do both jobs. |
▶︎ Deck | 《Sonic Stun》
とき
2019/05/18 15:55
A Trap card that negates the opponent's attack, and then Special Summons his T.G. monster or Tuner level 4 or lower from his hand or his Deck.
The range of Special Summon is quite wide, and even if it is not limited to T.G., it can cover all low-end tuners, so it can be used for searching for tuners. With T.G., even non-tuners can be recruited, increasing versatility. However, it is an attack reaction trap that negates the opponent's attack, and as a development card, it is also conspicuously slow. If you don't choose the timing to activate it, the card you've recruited will be immediately destroyed in battle. If it's T.G., it's possible to connect it to the search effect, but... After all, waiting for the opponent's attack is undeniably slow, and there is a possibility that it will be removed, so it is unstable. |
▶︎ Deck | 《T.G. Metal Skeleton》
とき
2019/05/18 15:53
A card that has an effect that allows him to Special Summon from his hand when a monster on the field is destroyed, and an effect that can be removed from the field or his GY as a substitute when T.G. is destroyed.
Rather than the effect itself, is it more delicious to be a level 2 non-tuner, which is the second card in T.G.? A more versatile effect than Catapult Dragon, you can use his T.G. However, I can't say that the part and the effect of myself are very compatible. Using a scapegoat effect removes himself, hiding the all-important advantage that his Junk Synchron can pick up. Even the original T.G. has a thin layer of level 3 tuners, making it difficult to contribute to synchronized development. I can't help but feel a little unwelcome in the surrounding environment. |
▶︎ Deck | 《T.G. Drill Fish》
とき
2019/05/18 15:52
Fish's T.G.
When the only monster on the field is his T.G., he has the effect of being able to Special Summon, the effect of being able to attack directly, and the effect of destroying one opponent's monster when his T.G. deals battles damage. There is a Booster Raptor that has a very similar Special Summon effect, but since both are cards that can prepare expansion power, there should be no problem using them together. This card has a quick removal ability, but Raptor has a search effect. The direct attack and destructive effect are almost continuous and should be used together, but in order to deal with this card that attacked directly, you want to use Synchro or Link after all, so you may only be able to use it in situations where there is a monster you really want to get rid of. Destruction that takes targets that are easily dealt with is also a bottleneck. |
▶︎ Deck | 《T.G. Gear Zombie》
とき
2019/05/18 15:52
The undead tuner that T.G.
It has the effect of lowering his ATK of one T.G. monster by 1000 and making him Special Summon from his hand. This process slips through the timing of the opponent's summon reaction Trap, so it's nice to be able to pass through Special Summon somewhat safely, even though it's a card in a category that you don't see much these days. Of course, since you can Special Summon from your hand, it has great deployment power, and its biggest merit is that it can easily lead to Synchro Summons and Link Summons. Since it's a tuner, it's not only useful for Level 5 and Level 2 TG Synchro, but it's also a card that can be a great help in Link Summoning Harifibers and Trident Launchers. |
▶︎ Deck | 《Lucky Loan》
とき
2019/05/18 15:51
A normal spell that has the effect of special summoning a divination witch whose level is 1 lower than the 1 divination witch on the field from your hand or her deck. However, it has the effect that only her spell users can summon and special summon on the next turn.
The fortune-telling witch tends to rely on luck for the cards that appear in her deck, and the recruiting destination is not stable in that part, but it is a powerful card that can be recruited with just one card. However, the Fortune-telling Witch that comes out of the Deck cannot use its effects, so you can probably use it to increase her ATK with 《Miracle Stone》or use it as a material for Link Summoning. Since she's borrowing luck in advance, her next turn's development will be limited, but if she's a deck that focuses on using spells, you can almost ignore it, and if you decide this turn, it's irrelevant. It is undeniably a little unstable, and there are difficulties in using the fortune-telling witches she summons, but it is a fairly easy-to-use category among the support for the fortune-telling witches. |
▶︎ Deck | 《Miracle Stone》
とき
2019/05/18 15:50
A miraculous stone that draws out the fighting power of a fortune-telling witch who can only have one on the field.
It has the effect of increasing her ATK and defense power of her spell users by 500 times the type of the fortune-telling witch on the field, and the effect of drawing one card when the fortune-telling witch declares an attack once per turn. In the anime and TF, the fortune-telling witch had an explosive number of 1000 times, but in exchange for halving it, it now strengthens all of her spells. However, the fortune-telling witch's original offense and defense is 0, so this halving is quite painful. Her deck should be heavily devoted to Divining Witches to use this card, so the gap to adopt her other spell users is a delicate place. After achieving 4 kinds of hard conditions, he finally got 2000 RBIs, which is quite difficult for him as a deck output. The draw and the resulting addition of Divining Witches is also expected to turn into hot stone. A tragic card that has detuned in a bad direction and has considerably reduced the significance of unifying with fortune-telling witches. |
▶︎ Deck | 《Unacceptable Result》
とき
2019/05/18 15:48
A Quick-Play Spell that can be activated when her Spellcaster is in play, and can make the Divination Witch in your hand her Special Summon.
It feels like you can only Special Summon her from your hand, but Divination Witch can use her own effect by Special Summoning her from her hand, so you can use that as a trigger. Fortune-telling Witch can get her Special Summon with her own draw, but if it's in her opening hand or collected by Fuu-chan effect, it also creates significance for her Special Summon. However, the conditions and what I'm doing is that I'm out of luck booking with Dimema, who is one of her Spell users' best support, and if I don't want to save a fortune-telling witch on the field for Miracle Stone, I'll use this one. It has very little significance. It was the punchline that it was your effect that was hard to accept. |
▶︎ Deck | 《Fortune Fairy Chee》
とき
2019/05/18 15:46
If you draw this card, your fortune today is in a super pinch!
In addition to the common effect of the fortune-telling witch, it has the effect that each player can draw 1 card when she special summons from the hand. Draw is not only an easy-to-use effect, but with Fortune-telling Witch, you can draw and deploy the next Fortune-telling Witch, so it is a highly useful effect. It's an effect that can be used for almost anything, so it's possible to go on a business trip alone as a level 6 material. However, if you can't use the effect, it turns into a heavy card, and even if you use it with other cards, the advantage of the draw effect is not great because the opponent also draws. I get the impression that it's a card with a flavor that only comes out with its own effect. I think it's a useful card. |
▶︎ Deck | 《Fortune Fairy Ann》
とき
2019/05/18 15:45
If you draw this card, your fortune today is unhappy.
In addition to the common effect of the fortune-telling witch, it has the effect of removing one of her Spellcasters from her Deck when Special Summoned from her hand. The effect itself is powerful, but I don't recall having many cards that could take advantage of being directly banished to Spellcaster. You'll want to use it in decks that can take advantage of exclusion advantages, such as Fortune Lady. In the same fortune-telling witch, Fuu-chan has the effect of collecting banished cards, but she can't use the Special Summon effect to collect cards, so it's a delicate line whether it's necessary or not? It's got potential, but it's a card that's a little overpowered. |
▶︎ Deck | 《Fortune Fairy Swee》
とき
2019/05/18 15:44
If you draw this card, your luck today may be a little bad.
In addition to the effect common to the fortune-telling witch, it has the effect of removing 1 monster on the field from the game until the next standby when she Special Summons from the hand. Needless to say, the effect of temporarily banishing monsters goes well with Fortune Lady. It will be a great help to remove Lighty and activate its Recruit effect. You can also banish your opponent's cards, so you can temporarily banish your opponent's cards to help you rush. In addition, it is a level 4, WATER Spellcaster, which is quite good in the surrounding environment, and it is a monster that makes Special Summon easy, so it is quite excellent as a material if it does not come even in the first hand. In this case, the effect should banish the opponent's monster. Surprisingly, he seems to have a high aptitude as a business trip worker. |
▶︎ Deck | 《Fortune Fairy Hu》
とき
2019/05/18 15:43
If you draw this card, your fortune today is so-so.
In addition to the common effect of the fortune-telling witch, it has the effect of collecting her banished Spellcaster monsters from her hand when she Special Summons. Her ability to recover banished spell-casting monsters shines in her deck, which also has many chances to banish her spell-casting monsters. In the new Fortune Lady, Pasty's effect has caused her to be removed from GY many times, so there will be many opportunities to recover with this card. You can also expect the effect activation between the fortune-telling witches to collect the cards removed by Anne-chan's effect. It's a little unstable because you can't use the effect unless you draw or special summon from your hand with some effect. |
▶︎ Deck | 《Fortune Fairy En》
とき
2019/05/18 15:42
If you draw this card, your fortune today is very happy!
In addition to the common effect of the fortune-telling witch, it has the effect of destroying the opponent's set card when performing her Special Summon from the hand. It can be deployed on the field just by drawing with the effect of Fortune-telling Witch, and it can be immediately connected to the destruction effect. It's a solid and excellent card, and once it's on the field, it can be used as a link material. However, it is also a card that is difficult to hope for work other than destroying set cards, and I can't deny that if he can't make use of his territory as a monster, it's not much different from using a Spell Trap removal card. And it is also true that there are many better cards in that field. Since my work is limited, I may not be very happy even if I draw. |
▶︎ Deck | 《Fortune Fairy Hikari》
とき
2019/05/18 15:40
A fortune-telling witch series that has been transformed into an OCG. If you draw this card, your fortune today is super happy! !
When you draw, you can show it to your opponent and special summon it from your hand, and if you special summon it from your hand, you can send 1 monster on your field to her GY, and use her level 1 spell user from the deck to special. Has an effect that can be summoned. Fortune-telling witches are easy to deploy thanks to the common effect, and the trigger of the effect is easy to pull. As long as it doesn't come in your first hand, you can play it in almost any draw, so you have a lot of chances. It has the effect of converting one monster on your field into a level 1 spell user. The best matchup would be Fortune Lady, which can trigger a lightie's effect and recruit the rightie. In addition, Blue-Eyed, who uses a lot of level 1 spells, is also a candidate. |
Update Information - NEW -
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