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Yu-Gi-Oh! Card Rating List Showing 106 to 120 of 404

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Basilius, Familiar of the Evil Eye ▶︎ Deck 《Basilius, Familiar of the Evil Eye》
japan マスじい
2019/02/25 7:27
Yugioh Icon
As far as jealousy is concerned, it was Medusa's partner...?
The first effect is that if you have the Evil Eye, you can use her Special Summon from your hand. Access from Sariel and Pareidoria is possible, and if you access from Sariel, you can also do Special Summon as it is. For the Evil Eye, which has a slow deployment speed, a card that can improve the speed of connecting to Zerachiel is valuable.
The second effect is a burial dedicated to the Evil Eye. Drop Selenium to indirectly search, secure the cost of the draw effect of Quiet Crown, prepare a salvage destination for Medusa. Anyway, this family has a lot of work to do and is quite capable. Moreover, since it is an activation effect, it can be used every turn as long as it can be maintained.
Serziel, Watcher of the Evil Eye ▶︎ Deck 《Serziel, Watcher of the Evil Eye》
japan マスじい
2019/02/25 6:39
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Candina from the Evil Eye. the Evil Eye keycard.
The first effect is the Evil Eye universal search. You can search for anything with the Evil Eye cards, and its ability to access 《Evil Eye of Selene》is especially powerful. If you have Selenium, I think the Evil Eye's resurrection/recruit card, Kaiki, anti-Spell Trap counter, Condemnation, and conditional draw source, Seika, are some options.
The second effect is removing free chains when equipped with Selenium. Although there is a specification that only monsters that have been Special Summoned, there are few Decks that do not Special Summon, so it is quite brutal as a check. It's selenium and has a resistance, so it will be annoying from the opponent's point of view.
The third effect is the compensation for the second effect. It means that you have to destroy cards on your field, and the price is high because the effect is powerful. In order to reduce losses, I would like to aim for things that trigger effects when destroyed.
the Evil Eye A very powerful card that is the most important support and completes the gimmick of the Evil Eye Deck with just one card. If you're dealing with the Evil Eye Deck, I think you'll need 3 cards first.
Evil Eye Mesmerism ▶︎ Deck 《Evil Eye Mesmerism》
japan マスじい
2019/02/25 6:25
Yugioh Icon
Seize control of the Evil Eye.
It's powerful to steal opponent's monsters with almost no demerit. There are no restrictions on attacks, effects, materials, etc., so it can be used for follow-up attacks, stealing powerful monsters from opponents, and performing various tasks.
An additional effect when Selenium is present is to treat the stolen monster as the Evil Eye. The best benefit of this effect is that it becomes a material for Zerachiel, so if you steal a Link 2 monster, you can use an appropriate Evil Eye to summon Zerachiel with little loss.
If you just look at the effect, it's a pretty powerful card, but the activation conditions are rather troublesome, and it's limited to when his Special Summon in Attack Position succeeds, so you can't use it when you need it most. Also, although there are restrictions on attacks and effects, the existence of 《Crackdown》, which is easier to use than this card, is also a bottleneck. If you use it, it's important to take advantage of the fact that there are no restrictions on attacks or effects, and that you can use it as the Evil Eye card.
Zerrziel, Ruler of the Evil Eyed ▶︎ Deck 《Zerrziel, Ruler of the Evil Eyed》
japan マスじい
2019/02/23 17:02
Yugioh Icon
The trump card of the Evil Eye Deck.
The first effect is that if you use the Evil Eye with ATK 2600 or more as a material, you can attack twice. At the moment, there is no the Evil Eye with 2600 raw RBI other than Zerachiel, so you need to raise it with Selenium or use the opponent's high RBI that you stole. I think that this effect is good to the extent of "if you can aim".
The second effect is to destroy the opponent's card with a free chain when equipped with Selenium. Due to its simplicity, it is a very powerful effect, and with the resistance of selenium, the pressure is considerable.
The third effect is to negate the effect of the linked monster at the cost of the second effect. Compared to other the Evil Eyes, the price is light, and there is a possibility that the opponent's monsters will be involved, and furthermore, you can negate the price of other the Evil Eyes and defeat them. If you don't put a monster on the link destination, the price is unlimited.
If you combine it with Selenium, it will be a very powerful card, but there is currently no link 2 the Evil Eye, and the weight of having to prepare 3 the Evil Eye monsters is a bottleneck.
On the other hand, it is also one that gives us hope for a new the Evil Eye, that there is a possibility that Link 2's the Evil Eye will come.
Evil Eye Domain - Pareidolia ▶︎ Deck 《Evil Eye Domain - Pareidolia》
japan マスじい
2019/02/23 16:13
Yugioh Icon
Field Spell that can also search, which has become commonplace now.
The first effect is the Evil Eye monster search when activated. Of course, Sariel is the first to search. By going through Sariel, you will be able to search virtually all the Evil Eye cards. that? This is a trick
The second effect is to impose battles damage on the opponent when Selenium is present. To be honest, it's safe to think of this effect as "convenient if you can use it".
The third effect is to salvage the Evil Eye monster. Since the trigger is the destruction of this card, you can reduce your losses to some extent by imposing Sariel's compensation.
I think that the second and third effects will be considered as extras, and the search effect will be used mainly. Or rather, this search is powerful, so 3 copies are absolutely essential.
Evil Eye of Selene ▶︎ Deck 《Evil Eye of Selene》
japan マスじい
2019/02/23 16:04
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My right eye is itchy!
His Equip Spell, a key part of the Evil Eye. The Evil Eye Deck is mediocre without it, and a monster with it.
The first effect is to make the equipped Evil Eye resistant. It grants target resistance, effect destruction resistance, and even combat destruction resistance, which is a brutal resistance, and this alone is an abnormal performance for his Equip Spell.
The second effect is to increase the RBI of the Evil Eye equipped with 500 LP under certain conditions. The more you use the Evil Eye cards and effects, the more points you equip with the Evil Eye. Also.
The third effect is the self-collection effect. It's relatively easy to salvage, so even if it's removed by any chance, it's very easy to rebuild. However, the LP cost is quite heavy, and when combined with the second effect, my own LP will be terrible.
LP management is necessary, but he still has exceptional performance as an Equip Spell. Also, the Evil Eye card has an additional effect with selenium, so it's a must-have. How to align the Evil Eye with this card is an important strategy for the Evil Eye.
World Legacy's Memory ▶︎ Deck 《World Legacy's Memory》
japan マスじい
2019/02/12 23:46
Yugioh Icon
Kintele for Mekk-Knight. Simplicity embodies the strongest.
The effect is simply recruiting Mekk-Knight.
You can bring any and all of his Mekk-Knights, as there is only a battle position designation. The effect doesn't negate either, so you can search with Shibayoi or move places with Konpeki. In particular, Shibayo can avoid the end phase bounce by excluding herself. The Blue Sky is specified as being from your hand, so if you're Recruiting, you can't use its effect, but you can use it by returning it to your hand during the End Phase and using its effect on the next turn.
After activation, he can only cast Mekk-Knight, but since it is a Quick-Play Spell Spell, if you use it on your opponent's turn, you can avoid the restriction, and if you use it on your turn after aligning the board, you can ignore the restriction.
Its limitations make it a bit harder to use, but it's still a very powerful card.
It's limited to Defense Position, so it can't be used for pursuit, but it can't be helped.
Mekk-Knight Purple Nightfall ▶︎ Deck 《Mekk-Knight Purple Nightfall》
japan マスじい
2019/02/12 23:34
Yugioh Icon
Master! (difference
Highest Mecha Knight. If used wisely, the Mech Knight Deck's ability to continue fighting will jump up at once.
The first effect is his Special Summon effect common to all Mecha Knights. Although it is the highest grade, the weight is almost unnoticeable thanks to this effect.
And the main is the second effect. Search for his Mekk-Knight by excluding his Mekk-Knight on the field. Needless to say, the strength of the search. Thanks to the Mekkai Knight Common Effect, not only does the temporary exclusion not have a disadvantage, but it also has the advantage of connecting to the next one. Also, since it is a free chain, it can also be used to escape from the opponent. Since it is temporarily removed, his removed Mekk-Knight will definitely return.
The more you use it, the more ads you can earn.
World Gears of Theurlogical Demiurgy ▶︎ Deck 《World Gears of Theurlogical Demiurgy》
japan マスじい
2019/02/12 9:58
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Super heavy link 3. Instead, the effect is flashy to the point of sloppiness.
The first effect is complete resistance to monster effects. As expected, Kaiju is impossible, but being able to shut out monster effects is very powerful. The resistance to Spell Trap is a hole, but it is relatively easy to deal with because the hole is clear.
The second effect is total destruction when the link material conditions are met. Because the conditions are a little harsh, the effect itself is flashy. Unlike Buraro, it leaves a high hit point with high resistance, so it's a nightmare from the opponent's point of view.
The third effect is to recruit World Legacy when the opponent puts out a monster from the EX Deck. With Star Crown, you can interfere with your opponent's EX monsters, with Star Armor, you can search for Star Spears to prepare for battle, and with Melodyark, you can aim to weaken your opponent.
All three have a very strong effect, but the weight is the neck, and level 5 or higher x 3 is quite heavy. RBI is lower, but I wonder if Chaos Warriors, etc., whose summoning conditions are slightly looser than this one, are rivals. Still, I think it's worth aiming for a dedicated construction.
Salamangreat Spinny ▶︎ Deck 《Salamangreat Spinny》
japan マスじい
2018/12/31 8:29
Yugioh Icon
Guard of Salamangreat.
The first effect is to discard from your hand and increase the RBI of monsters on the field by 500. It only increases RBI by 500, can only be hit on your own turn, and is uncertain to use it for Violet Chimera's doubling effect. So, it is better to treat the RBI increase as a bonus. Rather, it is important to be able to voluntarily send cards from your hand to his GY.
The second effect is to self-revive when Salamangreat is in play. Very easy conditions and no cost. It has the disadvantage of being removed when you leave the field, but there is no problem if you use the X material of Mirage Stalio. It works great with Gazelle, and sending Spinny to his GY with Gazelle instantly revives him, leading to rank 3. Of course, you can go to his GY by yourself with the effect of 1. It can also be used as a link material for Vail Links.
It is finished in one piece that supports the high fighting ability of Salamangreat.
If a powerful general-purpose rank 3 that replaces Invoker appears, it seems that a business trip set for Hohojin Gazelle Spinny will be completed...
Fusion of Fire ▶︎ Deck 《Fusion of Fire》
japan マスじい
2018/12/31 8:09
Yugioh Icon
Fusion Spell for Salamangreat.
The effect is simply to do a fusion spell. However, since this card itself has a built-in super fusion, it can interfere with monsters on the opponent's field. Currently, it is exclusive to Violet Chimera, but Violet Chimera's material designation is quite loose, and it is possible to prepare high RBI while removing his Borrel system, which has high resistance and RBI.
Furthermore, although his name is not his Salamangreat, he has a rule effect that treats him as his Salamangreat, allowing him to receive support from his Salamangreats such as Gazelle, Falco, and Wolf. Therefore, you can easily bring it to your hand even if you insert a pin into the Deck.
In addition to being useful in Salamangreat, you can also use the super fusion effect to your advantage in mirror matches against Salamangreat. It is one of the cards in a very complicated position, being a support for Salamangreat and also being a meta for Salamangreat.
Salamangreat Violet Chimera ▶︎ Deck 《Salamangreat Violet Chimera》
japan マスじい
2018/12/31 8:03
Yugioh Icon
A man who will absolutely erase his opponent's LP.
The first effect is to add half of his total ATK of material monsters to his own ATK. His ATK for this card itself is reasonably high, so unless you use a monster with a very low RBI as a material, his ATK will easily exceed 4000.
The second effect is to double his ATK when fighting a monster whose ATK has changed. Combined with the first effect, the RBI reaches a different dimension, and if you lower the opponent's RBI with things like Tensei Lion, what awaits after that is the end of the Duel.
The third effect is to reduce the opponent's RBI to 0 when attacking after reincarnation fusion. It's difficult to aim, but if you use "Fusion Tag", you can aim, and once you've decided, the duel is over (ry
As a finisher, it is a first-class product and one of the landing points for Salamangreat. Now it's a scary existence that decides one shot from two cards in hand.
The materials are loosely specified, and the special fusion has a built-in super fusion, so it's convenient for crushing the opponent's link. The fact that the material is loose means that Salamangreat itself is also easily affected, so if his Salamangreat is infested in the environment, Super Fusion and this card on the side will be a countermeasure. It's cheap anyway.
Salamangreat Meer ▶︎ Deck 《Salamangreat Meer》
japan マスじい
2018/12/31 7:45
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It seems to be usable, and it is regrettable in various ways.
The first effect is the effect of Special Summon when added to the hand other than normal draw. In addition to searching, it will also respond to bounces and salvage and jump out into the field.
The second effect is to Special Summon from your hand with a Salamangreat card as a cost. It can be deployed without using the summoning right, and by turning off the self-revives such as Spinny and Foxy, you can smoothly connect to the link summon.
Both the 1st and 2nd items are compatible with Falco in the same category. Cut Falco to Special Summon, return Mia with Falco's effect to return Falco to Special Summon, return to hand, Mia Special Summon, and so on. You can prepare 2 monsters instantly without using rights.
The effect itself is excellent, but with the advent of Mira Gustalio, the point of level 3 becomes important, and level 2 Mia is a little unlucky. How many duelists lamented, "If Mia is level 3 ..."?
Since he's an excellent deployment member, it's a relief that he still has a place in Salamangreat.
Salamangreat Miragestallio ▶︎ Deck 《Salamangreat Miragestallio》
japan マスじい
2018/12/31 1:30
Yugioh Icon
It's not an exaggeration to say that you can do whatever you want as long as the effect works.
The first effect is the recruitment of Salamangreat. There is a designation called Defense Position, but there are no other restrictions, and there are no effect negate or material restrictions. So, with Python, you can use the link body + aim to disable the opponent, aim for continuous links with his Salamangreat with self-revive, fertilize his GY with Gazelle, and collect his Spell Trap with Falco. Or etc ... You can connect to various movements. After the effect is activated, you can't activate any effects other than fire, but it's a restriction that's not even Salamangreat.
The second effect is to bounce monsters when he is sent to GY as a link material. Not only can you get rid of annoying monsters, but you can also reuse Kaiju. It works well with the first effect, and you can recruit Salamangreat and Sunlight Wolf, so it's a bonus effect, but it's very easy to use.
The material is also loose with 2 level 3 monsters, and if you can prepare it, he can spin Salamangreat around. The basics will be Gazelle Spinny, but it is possible to start moving with the combination of Beigoma Borg.
I think how quickly you can X-summon this card will be important in Salamangreat.
Salamangreat Balelynx ▶︎ Deck 《Salamangreat Balelynx》
japan マスじい
2018/12/31 1:03
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One of the key players in improving the stability of Salamangreat.
The first effect is a search for 《Salamangreat Sanctuary》. The high point is that it became possible to stably search for the sanctuary, which is almost essential for the reincarnation link.
The second effect is that he is the destruction scapegoat for the Salamangreat card. Although it can only protect on turn 1, it is excellent that it can protect anything with a Salamangreat card. Since it is Link 1, it can be naturally incorporated into the process of link summoning Wolf and Lion, so it is easy to drop in GY.
And above all, the looseness of the summoning condition that "he is level 4 or less is 1 Cyberse". Generic Minor Cyberse and Cyberse Tokens can be incorporated into your deck, and you can even instantly send her Salamangreat monsters to her GY, triggering Gazelle and being active in his GY such as Spinny, Falco, and Foxy. He also supports his Salamangreat.
As a support card, he's pretty good, and I think he will continue to be a must-have card for Salamangreat in the future.

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