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Yu-Gi-Oh! Card Rating List Showing 1,066 to 1,080 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Soul Levy》
とき
2019/07/13 17:24
His Continuous Trap that makes GY send 3 cards from the top of the Deck every time the opponent succeeds in his Special Summon of monsters.
A ridiculous card that presents her GY advantage to her opponent every time she performs her Special Summon. If the opponent is his deck that emphasizes his GY, death can be seen lightly. If it is a deck that specializes in deck death, the speed of cutting is not bad, so it can be a move that tightens the opponent's neck. There is a danger that it will rot if the opponent does not use Special Summon. Not quite in the Special Summon meta, and the instability of choosing opponents as a deck death agent. In addition, there is a cautionary thing about existence restrictions, so you can't even accelerate it by sticking multiple copies. Maybe there's a good place to work that I don't know about... |
▶︎ Deck | 《Jelly Cannon》
とき
2019/07/13 17:23
Normal Trap that returns 1 monster on the field to his Deck when you or your opponent declares an attack.
It has the performance that can be said to be the definitive version of attack reaction single removal, but it has been fine-tuned so that it can be used from yourself, but it can also remove non-attacking monsters, but the times don't require it. tragedy card. It is an era where you can stack 3 Barrier Forces that can be removed at once if it is an attack response, and Air and Wave are more powerful as removals with bounces that do not target. Another selling point is the activation of Trap when you attack from yourself, so you have to wait for a round trip turn and have no use other than reacting to the attack from the opponent. As I mentioned earlier, it's a card that I worked very hard on, but it's not sought after. If this doesn't work, I feel like 《Sakuretsu Armor》and 《Dimensional Prison》are already Fossil, but it's sad to see the end... |
▶︎ Deck | 《Peaceful Burial》
とき
2019/07/13 17:23
Enjoying Graveyard LP.
A trap card that sends one monster from the Deck to his GY. Since effect activation is restricted, it cannot be used to support effect activation. It's an adjusted card called "Foolish Burial", and it's detuned in that it doesn't have an immediate effect due to Trap and that the card dropped to his GY can't use its effect. Since it's originally an excellent card, its excellence hasn't been compromised, but it's still hard to predict how fatal the slow tempo of being a Trap will work. If by any means pinpoint he's GY's deck that needs a specific card, then he'll get a call. |
▶︎ Deck | 《Old Mind》
とき
2019/07/13 17:22
Bone-filled granny.
After randomly peeping 1 card from the opponent's hand, discard 1 card of the same type as the selected card and the peeping card, add this card to the opponent's hand and draw 1000 LP without discarding. It has the effect of choosing an effect that loses . If the opponent's hand has a card of the same type, it can be equivalent to a random hand. In terms of number, it's a disadvantage because this card will be given to your opponent, but it's a card you'll have no choice but to use obediently as your opponent or make it a hand cost. If you add cards like PLUTO that you know exist in the opponent's hand, the effect of flying to the opponent's hand will be more effective... |
▶︎ Deck | 《Spiritual Entanglement》
とき
2019/07/13 17:21
A card that banishes 1 monster on your opponent's field until the end phase.
It's a 1:1 exchange exclusion where you can choose the target, but it has a time limit until the end phase. It will be a card that can be used to temporarily remove monsters that get in your way, and in the meantime finish your development and end the Duel if you're lucky. However, there are often times when monsters that get in the way of that sort of thing have negate transformations or resistances that don't deal with this card. Considering the role of taking the target, it hurts a little. In the Xyz era, it could have been a card that forcibly peeled off the X material. It's by no means weak, but it's the type of card that makes you wonder if you dare to use it. |
▶︎ Deck | 《Cauldron of the Old Man》
とき
2019/07/13 17:21
Nerunerune○, the more you knead it...
It has an effect that can be activated by choosing whether to put 1 counter on activation and during your standby phase, recover 500 times the counter every turn, or deal 300 times the damage. The burn width is weak, but it is a card that fits well with the phrase "If dust piles up." The speed at which the opponent's LP is scraped by 8000 is 2 turns faster than 《Wave-Motion Cannon》, and since it deals damage each time, it is possible to deal a certain amount of damage to the opponent even if it is destroyed in the middle. Majong Cave doesn't get hot... The recovery effect looks plainer than the burn effect, but here he can use it as a source that can recover every turn with Aroma or Cure Burn. At first glance, it looks like a fairly plain card, but it is a card that lives in permanence, such as cumulative damage and recovery every turn. It can be said that the more you knead it, the more delicious it becomes. |
▶︎ Deck | 《Bownty》
とき
2019/07/13 17:19
I got dog food with a big reversal from 《Edge of the Ring》.
A card that has the effect of salvaging one of his GY cards when an opponent's monster is destroyed by battle with his monster's attack, and a restriction that the effect of that card cannot be activated during that turn. Collecting monsters requires a hand cost, but since you have 《Monster Reincarnation》, you can also collect Spell Trap. However, if it's a trap card, you can almost ignore the restrictions that can't be activated, but it's a so-called exposed trap. If the spell card is not his Quick-Play Spell, you will have to wait until your next turn to activate it, so it is extremely late. There is also a way to recover the hand trigger without paying the hand cost, but after all, revealing the existence to the opponent will greatly reduce the surprise attack. Destroying the opponent's monster in battle, which is a condition for activation, is not always a target, and depending on the opponent, it may be rotten. It's almost a dead card against opponents with conspicuous battle destruction resistance and opponents who don't use monsters. Even though it's an all-purpose salvage, the double burden of activation conditions and activation restrictions is painful, and I can't deny the feeling that it's a slow and heavy card. |
▶︎ Deck | 《Seraphim Papillion》
とき
2019/07/13 17:18
Pa Pi Young!
When the link summon is successful, it has the effect of placing a counter equal to the number of his Insects that became the link material, the effect of increasing his ATK by the number of counters, and the triggered immediate effect of reviving a lower Insect defensively by removing one counter. ing. It would be nice if the link material had a different card name, but he needed an Insect as a condition to place a counter, and since this card's effect also depends on the counter, in effect he will use it as an Insect card. is. ATK is 2700 at maximum, which is a reasonable number for Link 3, but it's not a monster to hit with RBI. A card that should expand monsters with resurrection effects and further expand, or make full use of the effects of resurrection cards. As a natural limitation, you can't use the resurrection effect on the turn you put the counter on. It's a triggered immediate effect that can be used during the opponent's turn, but even so, it's too much of an inflation to feel a waste. It's a little slow, but I think it's strong to be able to revive Insect every turn. |
▶︎ Deck | 《I:P Masquerena》
とき
2019/07/13 17:17
A link summon during the opponent's turn! ?
It has the effect of allowing you to Link Summon yourself during the opponent's Main Phase, and the effect of giving effect destruction resistance to cards that use itself as a Link Material. The link material is fairly loose, so it's easy to link summon. Even on your turn, it's good enough to supply 2 diagonally down markers from loose material. Naturally, resistance can be granted by link summoning during your own turn, so you can use it as a material early when you move aggressively. Link Summoning during your opponent's turn also functions as a way to escape other opponent's removals, as you can activate cards with trigger effects during Link Summoning, such as Troymare, during your opponent's turn. It's a card that can be used very flexibly, and it's excellent at giving resistance to link summons that are almost unstoppable. The ability that is regarded as the top rare this time is not dated. |
▶︎ Deck | 《Gallant Granite》
とき
2019/07/13 17:13
It's a rock version King of the Feral Imps, but it has an additional effect thanks to the times.
By removing 1 X material, he can search for Rock monsters, or he can Special Summon from his hand in face-down defense. Rock monsters can X-summon this card. At the lower ranks, there are the 4 Koa'ki Meiru brothers, Fossildina Pakikefalo, and other males from the metal world. Block Dragon” and other powerful Special Summon monsters line up. Cards that would make me happy if I could search for any of them. Congrade, which is a card trigger, is also a noteworthy stock. The Special Summon effect can only take advantage of Congrade's RBI and he can only line up the Koa'ki Meiru brothers, but it won't hurt. Rock's reliable Merit Xyz. |
▶︎ Deck | 《Bonze Alone》
とき
2019/07/13 17:12
A solitary man is always good to be alone.
From his hand, he can Special Summon in Attack Position, but he cannot summon or Special Summon if there is a monster on his field, and he has the troublesome limitation of self-destructing when another monster is deployed next to him. Ardara, who appeared in the previous pack, is a tuner, and under the same conditions, he can be a Special Summon, and he belongs to the excellent Tenyi category. A level 1 monster that can. It can be used as an easy-to-deploy self-destructing monster by taking advantage of the nature of self-destruction when a monster is placed next to it, but even in that case, the field must be empty at first. A very useful monster. It may sound like Nora, but... |
▶︎ Deck | 《Mimikuril》
とき
2019/07/13 17:11
Turn over the top card of the Deck, and if it is a monster, Special Summon it and return this card to the bottom of his Deck. have a reverting effect. Special Summoned monsters also have a restriction that returns them to the bottom of the owner's Deck during the End Phase.
A monster summoned to replace a monster at the top of the Deck will return to the Deck, so it would be ideal to use a Special Summon Trigger effect to summon a monster that can be used as a material. By returning cards such as 《Plaguespreader Zombie》and 《Edge Imp Sabres》to the top of the Deck, he has a good affinity with monsters that are Special Summoned, and it is possible to lead to development while unlocking the draw lock. In addition to combining with deck top control cards, he can aim for Special Summon with a high probability even with Fullmon. It's pretty fun, but it's also difficult to handle because it's not always possible to make use of the cards you call out when you're gambling alone. |
▶︎ Deck | 《Bayonater, the Baneful Barrel》
とき
2019/07/13 17:10
A monster that has the effect of lowering the ATK of monsters on the opponent's field by 1000 times the number of monsters on the opponent's field.
The weakening numbers are pretty good, guaranteeing 1000 by itself, and if the opponent is deploying, he can make ATK 0. However, there are quite a lot of monsters that weaken and deal with the opponent with this kind of single, and this card can handle up to 2500 ATK, and up to 2600. Inferior to Gale who can handle it. Being able to drop his ATK by inserting it in the middle of the deployment is an advantage that similar effects through battle do not have, but... Luckily, it's blessed with good stats, so it's a good idea to use it again and again, but it's an effect that doesn't shine unless you have another card to hit, so it won't be enough to overcome the difficulty of using it. It's a bad word, but what is the standard card of the second half of the 10th term... |
▶︎ Deck | 《Hop Ear Squadron》
とき
2019/07/13 17:09
A monster that pops out of the opponent's hand and has the effect of S Summoning only one of your own monsters.
It's a slow-timing hand trigger that's hard to interfere with. If possible, it would be desirable to be able to summon a card that can interfere with the opponent with an S summon trigger effect. Especially since this card is Level 2, is it easy to Synchro Summon 《Vulcan the Divine》? Of course, if you can aim, total destruction with Black Rose is romantic. However, if you can't make use of the surprise synchro summoning, you'll be reduced to a normal tuner whose timing is a bit strange. Although there is an atmosphere that seems to be transformed if a powerful summoning trigger with no restrictions comes in the level 5-6 zone. |
▶︎ Deck | 《D.D. Patrol Plane》
とき
2019/07/13 17:08
A card that has the effect of returning to Attack Position by excluding one card from your hand, field, or GY during the end phase of the excluded turn.
The effect is very similar to 《D.D. Scout Plane》, but since this card requires a cost, it is not possible to return unconditionally, but by using that cost, you can eliminate reconnaissance planes, etc. and lead to further combos. ing. Since ATK is low and it returns in Attack Position, it will be just a target if deployed during your end phase. I would like to use this card in some way, but... |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
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