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Yu-Gi-Oh! Card Rating List Showing 91 to 105 of 747

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F.A. Circuit Grand Prix ▶︎ Deck 《F.A. Circuit Grand Prix》
japan わがじゃん
2018/10/27 12:42
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Although it is conditional, the draw source that can be used every turn is strong.
Level = ATK up time is short only in the battle phase, but it is very strong to be able to draw when destroyed in battle. It's nice to be able to trigger it regardless of whether it's sent to GY or excluded, with the only condition being "destroy the opponent's monster in battle". Also, since it activates during the damage step, it doesn't suffer from 《Ash Blossom & Joyous Spring》or 《Ghost Ogre & Snow Rabbit》.
It would be ideal if I could use 《F.A. City Grand Prix》to survive the opponent's turn and then attack the opponent to get an ad.
F.A. City Grand Prix ▶︎ Deck 《F.A. City Grand Prix》
japan わがじゃん
2018/10/27 12:36
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Why does my level go up in the main battle?
It has completely taken away the existence value of 《F.A. Off-Road Grand Prix》. So Field Spell should be the absolute top priority. The effect that grants target resistance to FA is not strong, but it is not a loss effect, and it takes a long time to level up, so it is very easy to use.
F.A. Off-Road Grand Prix ▶︎ Deck 《F.A. Off-Road Grand Prix》
japan わがじゃん
2018/10/27 12:30
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A half-baked common effect hinders the charm of proper use.
Since it's an "off-road", I wonder if there was something to lower the increase rate of the level up effect. If this is the case, it's honestly not worth adopting even if it's F.A. City Grand Prix. For the time being, the handicap effect at the time of non-combat destruction is meshed with the effect that the level = ATK does not rise in the battle phase, but it is too backwards.
Heroic Challenger - Thousand Blades ▶︎ Deck 《Heroic Challenger - Thousand Blades》
japan わがじゃん
2018/10/27 12:19
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It's a general-purpose frame, but it's also strong in categories.
In the heyday of rank 4, I was working to line up rank 4 by combining with "Performage Trick Clown", but in fact, there is an important job to connect "Heroic Challenger - Extra Sword" to "Inferno Reckless Summon" by special summoning "Heroic Challenger - Extra Sword" in [Heroic]. Along with 《Heroic Challenger - Assault Halberd》, it is a category enhancement model that guarantees a certain level of strength to the [Heroic] Deck.
Droll & Lock Bird ▶︎ Deck 《Droll & Lock Bird》
japan わがじゃん
2018/10/26 12:11
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A good old hand trigger that is both strong and weak.
Depending on the situation, it is a hand trigger that can be stronger than 《Ash Blossom & Joyous Spring》. Any veteran Yu-Gi-Oh player will know that it acted as a deterrent to the Madou Deck in the Madou Dragon Ruler environment. In that turn, the draw effect after activation and the residual effect of completely blocking the search effect are very strong, and if a category featuring the chain of searches appears in the future, there will be opportunities to play an active role.
However, it has a lot of weaknesses, such as passing through the first search, and just activating it is a disadvantage. However, by throwing it back to the opponent's 《Proliferating G》, you can use it so that it doesn't spoil, after all, it's cheaper than 《Ash Blossom & Joyous Spring》, and it's the same Spellcaster as 《Effect Veiler》, so it's a hand card. I want to make good use of it, such as using it as a trigger and having 5 Spellcasters in GY to make Magicalized Fusion cost.
However, you can't use 《Trickstar Linker Nation》or 《Disturbance Strategy》in a chain after your opponent's search (laughs).
Fantastical Dragon Phantazmay ▶︎ Deck 《Fantastical Dragon Phantazmay》
japan わがじゃん
2018/10/26 11:53
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A hand-inducing dragon with a lot of effects that makes you feel the times.
To be honest, I don't like general-purpose power cards like this.
First of all, the Special Summon & 《Pot of Duality》effect of ① can be activated under fairly loose conditions in the current environment of Yu-Gi-Oh, when the opponent succeeds in "His Special Summon of Link Monster". Of course, not only Link Summons, but also his Special Summons by resurrection and 《Sky Striker Ace - Raye》effects can be used without any problem, and you can get board advantage and hand exchange opportunities without reducing your hand just by putting them out. It is tremendous power.
And the effect of ② is just a bonus, but it's like giving your monster resistance to the target by consuming one card from your hand, so it's not a bad effect to have. Depending on the situation, it can be seen as a means of sending the drawn hand to his GY, so it is rather a convenient effect.
The current environment is completely link-oriented, and decks that don't use Link Monsters are limited (especially in tournament environments), so decks that don't spoil much and are less dependent on the development of the sidera effect are generally good. You can expect success in his Deck of.
Ultimate Offering ▶︎ Deck 《Ultimate Offering》
japan わがじゃん
2018/10/23 20:23
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Blood = 500LP is super cheap.
The originator of the Normal Summon right additional card. And there is no limit on the number of turns. Back then, [Gadget] and [Madolche] were completely dependent on this card. Well, of course, as the card pool increased, the degree of danger increased, so it was banned.
Salamangreat Falco ▶︎ Deck 《Salamangreat Falco》
japan わがじゃん
2018/10/18 18:48
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If a monster with good compatibility appears, it seems to power up.
① is the effect of setting "Salamangreat" Spell/Trap when he is sent to GY. In [Salamangreat], which emphasizes GY advantage, there are many ways to deal with this guy from the hand, so he wants to send "Salamangreat" to GY as soon as possible. [Salamangreat] is strong if it can be supported with 《Foolish Burial Goods》etc. because the effect of setting the GY category Spell / Trap is increasing relatively regardless of this one.
Is the GY effect mostly exclusive to 《Salamangreat Meer》?
Salamangreat Foxy ▶︎ Deck 《Salamangreat Foxy》
japan わがじゃん
2018/10/18 18:36
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"Dark Magical Circle" of "Salamangreat".
A starting card that will double as 《Salamangreat Meer》in “Salamangreat”. If you put together a high-purity [Salamangreat], one out of every three cards will have "Salamangreat" mixed in, so you'll almost certainly get an ad. If 《Salamangreat Meer》and 《Will of the Salamangreat》are added, we can see further developments, but if not, it may stop there.
The effect of ② is also quite effective because it can turn one card from your hand into this guy on the field + optional activation .
Unlike 《Salamangreat Foxer》, this is an effect that feels a bit dangerous if you can activate both in one turn.
Salamangreat Foxer ▶︎ Deck 《Salamangreat Foxer》
japan わがじゃん
2018/10/18 18:24
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If only I could use both at least once...
This is an effect that seems to flirt with 《Salamangreat Foxy》. If you have a "Salamangreat" link on GY, you can destroy the back from your hand, so it's not a bad deal. I'm not weak, but I'm not strong in flattery either.
Salamangreat Wolvie ▶︎ Deck 《Salamangreat Wolvie》
japan わがじゃん
2018/10/18 16:47
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Badger who wants to dig her GY even if it's stubborn.
Triggered by Special Summon or salvage from GY, the effect of salvaging one more card. Salamangreat, which is an important part of GY Advantage, can't be salvaged. If I had to say, Salamangreat Foxy, which has an effect when summoned, would be the runner-up.
・・・A carnivorous badger drags a meerkat out of its grave, and the meerkat escapes from your hand and comes into play. What a wild category (laughs).
Salamangreat Parro ▶︎ Deck 《Salamangreat Parro》
japan わがじゃん
2018/10/18 16:25
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"Salamangreat" seems to be the most compatible with the current 《Rise of the Salamangreat》.
You can Special Summon when the opponent declares an attack, and copy his ATK of GY's "Salamangreat". Also, if you release it, you will recover 2000 LP and have many effects to prevent LP loss. Its level is also 5, which is the highest among the current "Salamangreat", so it is not only suitable for ritual material, but thanks to the effect of "Rise of the Salamangreat" that allows you to bounce "Salamangreat" to the Deck instead of releasing it, you can use it as a ritual material while getting LP adverts. . Currently, "Salamangreat" does not have a sidedra effect, and with ATK 2000 (maximum 2800 with effect), it can be left on the field even after battle, so it's not a bad monster. Well, I'm not that strong.
By the way, since there is no category-specific effect other than ATK copy, it seems that more business trips will be made to his Deck, which requires LP cost.
Hyper Psychic Riser ▶︎ Deck 《Hyper Psychic Riser》
japan わがじゃん
2018/10/15 14:56
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It seems difficult to use.
Suppresses the effects of monsters with higher ATK than him, and blocks the attacks of monsters with lower ATK than him. At first glance, the effect seems to be strong if it is reversed. If you think of it as an effect that delays attacks on monsters with lower ATK than yourself while suppressing the removal of the opponent's ace's activation effect, you can see how to use it, but it seems difficult to use. Moreover, if you use 《Psychic Tracker》, the RBI will go up uselessly, making it even more difficult to use.
As an aside, if you play with 《Psychic Wheeleder》and 《Psychic Tracker》, he would simply be stronger with 《Goyo Guardian》, where ATK becomes 3400.
F.A. Auto Navigator ▶︎ Deck 《F.A. Auto Navigator》
japan わがじゃん
2018/10/15 12:28
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It seems to be strong at first glance, but it is subtle to rely too much.
Although it has a self-resurrection effect from the hand and GY, it is difficult to use because it forces the level to change. Basic [F.A.] monsters are even level, and the level change of Field Spell is 2 and even. In other words, the level of this thing that absorbs the fluctuation value becomes level 2, so it doesn't mesh with the odd level synchro body. If you try to get a level 7 Synchro on your first hand, you have to activate the [F.A.] Spell effect that raises your level by 1 with a monster effect, so in the end you need a total of 3 cards even if you use this guy's search effect. Become.
It would be tempting to use F.A. Lightning Master, which seems to be relatively strong, but as in a real race, if you don't read the developments and navigate the timing to be able to synchronize without difficulty, it may not be useful.
F.A. Hang On Mach ▶︎ Deck 《F.A. Hang On Mach》
japan わがじゃん
2018/10/15 12:07
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The pioneer of the F.A. category and the easiest to use lower class.
A low class who is unaffected by the effects of levels and ranks lower than himself, and exerts the effect of "Masked HERO Dark Row" at level 7 or higher. It is very easy to understand and strong, so it seems to be the ace frame of [F.A.].
However, when I was riding a motorcycle with a synchronized theme, I couldn't help but think that I wanted to synchronize the accelerator.

(7/50 pages) 91 - 105

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