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Yu-Gi-Oh! Card Rating List Showing 91 to 105 of 404
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《Beast Magic Attack》![]() 2019/03/06 0:14 ![]()
A card whose effect changes depending on the number of magic counters removed.
In two cases, bounce his own Mythical Beast P monster. Currently, only Garuda can benefit from it. Normally, if it was a monster bounce, there would have been various uses. For 4, Special Summon from EX Deck to Mythical Beast. King Jackal does the same thing without magic counters, and King Jackal has quite a few search methods, so it's almost backward compatible... In the case of 6, his Special Summon is a P monster from the EX Deck. It's an effect that can be said to be a complete resurrection from the EX Deck, so if you look at the effect alone, it's powerful, but the current situation is that there aren't many Pendulum monsters that want to do that. There is no doubt that it will be more stable if you concentrate on turning the magic counter instead of forcibly incorporating it. None of the three effects work well with Mythical Beast or Magic Counters. After all, his Mythical Beast would have a huge number of magic counters, so I thought that removing even 10 or 20 of them and putting in a flashy effect would have been used by many people as a romantic cannon. . |
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《Mythical Beast Jackal King》![]() 2019/03/05 23:53 ![]()
Key to the development of Mythical Beast.
The P effect makes his Mythical Beast in the EX Deck his Special Summon by destroying itself. It has the best compatibility with Master Cerberus, and by searching for this card with Master Cerberus, you can Special Summon Master Cerberus as it is. It's also possible to pull Jackal out of the EX Deck every turn and bring in his Mythical Beast from his Deck, as long as you have a Magic Counter. The monster effect is that Spell puts 2 magic counters on it every time it is activated, and by removing 2 magic counters, negates the monster effect and destroys it. The speed of earning counters is amazing, but the negate effect is also powerful. It doesn't have a turn 1 with the same name, so if you line it up side by side, you can stop the monster effect accordingly. P Effect Monster Both effects are powerful, but it's a pity that the means to deploy this card itself is scarce. If there are more ways to stably line up this card, I think its strength will jump further. |
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《Mythical Beast Garuda》![]() 2019/03/05 23:47 ![]()
Mythical Beast removal personnel.
The P effect is a cyclone that can be used when there are no P cards in the other P zone. At first glance, it's usually useful, but there is a pendulum monster called Archfiend Eccentrick that specializes in removal, so if you use it normally, it takes precedence. However, since you can receive Mythical Beast support, differentiation is easy. The monster effect is that when the opponent successfully summons or special summons, removes 3 magic counters on the field and bounces the monster while making himself a special summon, and every time the spell is activated, the magic counter is added. to put on. The bounce effect is very powerful, and since it is a hand-activated card, it has a high degree of surprise attack. The cost of 3 magic counters isn't that tough either, as Master Cerberus and King Jackal add up to an interesting level. The effect of putting a magic counter on yourself is almost a bonus. It is one of the most powerful Mythical Beasts and can put a lot of pressure on your opponent just by having it in your hand. However, due to the nature of requiring a magic counter, there is a drawback that it cannot be used on the opponent's first turn. |
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《Servant of Endymion》![]() 2019/03/04 17:53 ![]()
A scary child who comes back to life no matter how many times you defeat him.
The P effect is to place a counter every time a spell is activated, remove 3 magic counters, special summon monsters that can put magic counters on this card and his deck, and put magic counters on them. The monster effect is that it can attack directly if it has a counter on it, that it scatters magical power counters at the cost of the hand card during the opponent's turn, and that it returns to the P zone when destroyed. Anyway, the P effect is a miscellaneous word. A compliment, of course. The recruit range is very wide, so it's easy to use, and the cost is only 3 magic counters, so you can easily bring out a wide range of monsters. The monster effects are also plainly disgusting, direct attacks with 900 RBI can't be taken lightly, counter scattering can earn a huge number of counters depending on the number of counters, and the effect when destroyed will lead to the next P effect. . On his own, he summons monsters from the deck while doing a Special Summon, and even if he is destroyed, he returns to P, and he summons monsters from the deck and comes back on his own. I think it's a card that plays a central role in the Deck, with no visible weaknesses. |
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《Spell Power Grasp》![]() 2019/03/04 17:35 ![]()
Accompanied by magic counters.
The effect is to search for a card with the same name while putting a counter on it. If you just look at the effect, it's plain, but it's quite convenient to bring the next one while earning magic counters. This card is also a spell, so you can put 2 magic counters on Magical Citadel of Endymion at once. The problem is that it has a turn 1 limit, so you can't use it in a row, and you can't use the 3rd copy as it's the fate of searching with the same name, and if you put more than one in your hand, it's spoiled. Even if the first problem can't be helped, the second problem is quite fatal. With the addition of the powerful card 《Mythical Bestiary》, their position became even more dangerous. I would like to take advantage of the fact that you can earn magic counters without reducing your hand, and that it will support the new 《Spell Power Mastery》. |
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《Spell Power Mastery》![]() 2019/03/04 17:29 ![]()
《Spell Power Grasp》is a remake of the already promised category all-purpose search. A model of a remake card that properly stands out the face of a great senior.
The effect is to search for "Endymion" cards and place magic counters equal to the number of "Spell Power Grasp" and "Spell Power Mastery" of Field GY. The no-cost, no-disadvantage search alone is very powerful, but it also puts a magic counter on top of it as a bonus. This card is also counted, so you can almost certainly put one counter on it, and since this card itself is also his spell card, he can earn multiple magic counters on cards that respond to spell cards. . Combined with 《Spell Power Grasp》, you can increase magic counters at a tremendous speed. As a support card, it is unquestionably a powerful card. If I dare to point out a drawback, it would be that 《Spell Power Grasp》is a card that can go bad. Once the board is in place, I think there will be a surplus of magic counters, so it may be okay to ignore the 《Spell Power Grasp》count. |
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《Assault Sentinel》![]() 2019/03/01 17:07 ![]()
One of the saviors of Buster Deck.
The first effect is the recruitment of monsters related to Buster Mode. Of course, the first to be recruited will be the reflector. Or rather, there is no need to recruit other than that. Synchro binding occurs after the effect is activated, but it is a binding that has little to do with the Buster Deck. The second effect is a change in race/attribute. It's very useful when playing Arkanite or Psycho Gunner, and its low cost makes it shine even more in its own deck. It's more of a Reflector support card than a Buster Deck support card, and both effects work great with Reflector. It also supports Tenki, and thanks to that, the reflector has acquired an amazing stability of a real 12-piece system. |
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《Psi-Reflector》![]() 2019/03/01 16:58 ![]()
The driving force behind the stability of the Buster Deck.
The first effect is a search for cards related to Buster Mode. Most of the important parts of the Buster Deck are marked with the name of the Buster Mode, so I don't think you'll have any trouble finding them. The second effect is to reveal the buster mode in your hand and revive GY's buster mode-related monsters and change their level. The activation conditions are very loose, and it is a very powerful effect that completely revives and even changes the level. It works well with the first effect, and by searching for Buster Beasts, it is possible to perform level 6 to level 9 Synchronization with this single card, and it also has a Buster Mode, so other than some Busters, it is possible to do this. You can put it on the field with one card. The effect itself is powerful, but it is also blessed with low RBI level 1 DARK Psychic and status, and there are plenty of search and recruit methods. It is a card that can be called a hero, transforming the Buster Deck, which had a high accident rate, into a Deck with "less accidents". |
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《Assault Mode Zero》![]() 2019/03/01 16:45 ![]()
New buster mode.
The first effect is the hand version Buster Mode. Buster mode will be from your hand instead of from the deck, and it will be an insurance in the unlikely event that a buster comes to your hand. However, Buster should be in his deck, and since there are few ways to search for this card and Buster at the same time, I think it's really good to use it as insurance. It is also a headwind that the stability of the original buster mode is very high. The second effect is to set Buster Mode from your hand/Deck so that you can use it immediately. Here, you can properly use the Buster from his Deck, so it's attractive that you can immediately use Arcanite Magicians, etc. who are active in your turn. Of course, it can also be used for pursuit attacks. |
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《Evil Eye Retribution》![]() 2019/02/25 8:25 ![]()
A counter to the Evil Eye's Spell Trap.
The effect is a simple Counter Trap. It can pass monster effects, but you can take care of monsters with Sariel-kun, Zarakiel, Envy, etc., so let's do our best there. It has more than enough performance as a countermeasure against feather brooms and cosmic cyclones, which the Evil Eye is not good at. The effect when selenium is present is that activations and effects cannot be negate. There is a sense of security that you can use it without worrying about the counter return, but honestly, you should think about it as "not a bad effect". Counter Trap is a little difficult to use, but it's easy to search and salvage, so you'll make full use of it. |
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《Evil Eye Defeat》![]() 2019/02/25 8:20 ![]()
An exorcism exclusive to the Evil Eye.
The effect is to bounce the opponent's monster. It can only be used when the Evil Eye is present, and as it is, it's almost backward compatible. It shows its true value when there is 《Evil Eye of Selene》. If you have Selenium, you can turn it into a powerful card that bounces two monsters, and of course you can not only interfere with your opponent, but you can also return your Evil Eye to reuse its effects. It's easy to search and salvage, and it needs to be differentiated from Kakuda by strengthening it when applying selenium, but it's a card that's not bad in terms of usability. |
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《Catoblepas, Familiar of the Evil Eye》![]() 2019/02/25 8:16 ![]()
A relative of Sariel-kun's side.
The first effect grants resistance to the Evil Eye Spell Trap. Not a bad effect for the Evil Eye, who needs to protect Selene with all his might. However, since it is not a card that is directly connected to advertising, it is not easy to use. If you can protect it only once, condemnation is enough... The second effect is self-revive. It's pretty good as a material to connect to Zerachiel under the loose condition that you only need the Evil Eye monster. As a support, it's a good performance, but the Evil Eye itself isn't that good at sending GY to her monster, and the defensive effect is too plain, so it can't be said that it's easy to use. yeah. However, GY's resurrection effect itself is excellent, so if you build it as the main and specialize in Zerachiel, it will be a card that shines. |
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《Medusa, Watcher of the Evil Eye》![]() 2019/02/25 8:08 ![]()
I'm not weak at all, but...
The first effect is the salvage of the Evil Eye card. It is attractive to be able to collect powerful the Evil Eye Spell Trap such as condemnation, curse, and envy. The second effect is the exclusion of Fliche's opponent's GY her monster when equipped with selenium. It's a modest effect, but in the current environment where GY is often used, it has the potential to stop the opponent's deployment. The 3rd effect is the compensation for the 2nd effect, banishing your girlfriend's GY card. If the effect is modest, the cost is also modest. In the first place, if his GY doesn't have a card, he can step on it as much as he wants. The effect is relatively strong for the cost, and the salvage effect is also very useful for the Evil Eye. It's a normally strong card, but Sariel's usability is too good, so it's relatively undervalued. It's also a problem that you're competing with Sariel for summoning rights. Well, the Evil Eye is a slow Deck, so the summoning rights conflict isn't that painful. |
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《Evil Eye Repose》![]() 2019/02/25 7:57 ![]()
Dear Sariel.
The first effect is to draw 1 by excluding the Evil Eye of his GY when activated. A 1 draw at a cost of GY is simple but useful and a boon to the Evil Eye as to how they can draw a card that gives them access to Sariel. The second effect is that the Evil Eye equipped with Selenium banishes opponents it fights. It also has Selenium's resistance, and it's attractive to be able to unilaterally annihilate the opponent unless you have complete resistance. The third effect is to return up to 3 banished the Evil Eyes to his GY when destroyed. There are many opportunities to banish with this card and Selenium, so it's not a bad thing to have an effect to return to GY. However, unlike Pareidolia, it's not an effect that directly connects to the ad, so it's better to see it as "convenient if you can use it." For the time being, it can be used as a countermeasure against exclusions such as Cosmic Cyclone, which Selenium is not good at. |
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《Evil Eye Awakening》![]() 2019/02/25 7:47 ![]()
A deployment card exclusively for the Evil Eye.
The effect is simple, the Evil Eye Special Summon from hand/GY. It is a very easy-to-use effect with no cost and no restrictions such as attack, effect, battle position, level, and subsequent deployment. Once summoned, even Zerachiel can be revived. Supporting search from Sariel and salvage at Medusa also improves usability. And when there is Selenium, the effect is that he can use his Special Summon from the Deck instead of the hand/GY. With just the presence of selenium, it transforms into a powerful effect reminiscent of a certain organization, recruiting with no cost, no disadvantages, and no conditions. The effect is unquestionably powerful. The usability is also quite good, but the problem is what to put out. Assuming that Zerachiel is revived, the only people who are currently revived or recruited have a good taste, so there are some parts that don't mesh well with the current the Evil Eye. In the future, if the Evil Eye, which also supports Special Summon, or the Evil Eye, which is advanced or above, comes out, I think the strength of this card will increase considerably. |
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