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Yu-Gi-Oh! Card Rating List Showing 10,441 to 10,455 of 10,769

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Rating Score・ Review
Posting Date
Offering to the Immortals ▶︎ Deck 《Offering to the Immortals》
japan とき
2010/08/17 22:05
Yugioh Icon
The ultimate support for Earthbound Immortal, controlled by the ultimate god who engraves everything into this body.
When attacked directly with LP3000 or less, he negates the attack and deploys two Sacrifice Stone Tokens, and he searches for Earthbound Immortal from the Deck. Once activated, the field is almost ready to summon his Earthbound Immortal.
However, it is necessary to secure the Field Spell by yourself, and if the Earthbound Immortal is destroyed due to the activation conditions, it is almost defeated.
Due to its strict activation conditions, it can be rotten in advantageous situations, making it a difficult card.
In the first place, when it is deployed in large numbers, the tiger cub tokens are easily blown away, and it may end up just extending its life.
Meteor Flare ▶︎ Deck 《Meteor Flare》
japan とき
2010/08/17 22:02
Yugioh Icon
A burn trap card that gives you 2000 burns by discarding 2 cards from your hand.
The cost of 2 cards in hand is high, and it is difficult to stop due to the activation conditions.
Still, 2000 burns make me want to find out if I can do something.
Earn hand-ads, and if you can hit 4 times (last 2 times with a chain), you win.
However, since it uses 3 cards, it should not be forgotten that its burn efficiency is slightly better than Burning at Burn (around 666).
It's also a trap card that allows you to relinquish the draw and collect infinitely. The chances of being reminded when you need a card with a Trap card as its cost...it's a bit subtle...
Serpent Suppression ▶︎ Deck 《Serpent Suppression》
japan とき
2010/08/17 22:00
Yugioh Icon
A Continuous Trap that grants battle destruction resistance to Reptilianne's limited ATK 0 monsters on the opponent's field. In short, he's supposed to be a punching bag with Reptilianne...
Leaving it behind and using it as material for various summons would not be a waste. If I were to use it, I'd go with the intention of killing her, but... I wonder if Reptilianne has the power to do so.
The time that can be used for sandbags is not so long, so I would like to aim for a settlement as soon as possible. But it doesn't go well with Vasuki's strength...
Nature's Reflection ▶︎ Deck 《Nature's Reflection》
japan とき
2010/08/17 21:58
Yugioh Icon
Barrel Behind the Door》or 《Spell of Pain》valid for 1 turn.
It is unsuitable for combos because you can't force the damage you receive with your own cards, and this is nothing but a burn meta.
Compared to "Spell of Pain", which can deal damage through the door and can deal with one-kill attacks, the evaluation is lowered because it is unlikely that the opponent will hit the second shot anyway.
It lasts for 1 turn, so it's just a matter of rebounding once and not being able to use it from the second time onwards.
Fiendish Chain ▶︎ Deck 《Fiendish Chain》
japan とき
2010/08/17 21:52
Yugioh Icon
A Continuous Trap that blocks the attacks and effects of your opponent's Effect Monsters.
With its attacks and effects sealed, any monster turns into a wooden figure boy. A reliable piece that can easily block the actions of troublesome monsters at no cost.
What's even more frightening is that if you reuse it with Falcon or Golgar, it will stop your actions over and over again.
It's a card that requires a return move after being sealed, but it's a reliable defensive method in a Deck where it's enough to seal it for a moment. There were expensive duelist packs and reprints of overseas Straks, but the long-awaited Straks are finally reprinted.
However, nowadays, things that can't be removed run the risk of being used as material for link summons, etc., and 《Ghost Ogre & Snow Rabbit》, which has a destructive effect, reigns as a hand trigger, and 《Twin Twisters》, etc. Is there a strong headwind?
Changing Destiny ▶︎ Deck 《Changing Destiny》
japan とき
2010/08/17 12:36
Yugioh Icon
Pro "Listen to Destiny" Gatta
It has the effect of negate the opponent's monster's attack and fix it in Defense Position, and the opponent chooses whether to burn or recover half of his ATK of that monster.
Stopping the opponent's attack with the effect of the first half is the minimum work for an attack reaction trap. However, because he did the minimum work, he either received a burn or allowed recovery. There are many more traps that are excellent as an attack reaction, and there is little need to use them if they are not jokes. Even if we focus on fixing the format, almost upward compatibility of dust barrier was born...
If you still want to use it, activate it when you lose if you take burn damage and find out the opponent's true heart. I'm sure he'll be burned to death...
Synchro Control ▶︎ Deck 《Synchro Control》
japan とき
2010/08/17 12:34
Yugioh Icon
A control-stealing card that pays 1000LP and is limited to S monsters. It cannot be activated if there is an S monster in your field or his GY.
I can appreciate the fact that it can be used after taking control, but is it offset by the strictness of the conditions and the LP cost?
Permanent NTR Tuner's Scheme is his rival, even though he needs to be face down when summoned. And they were all together until they were exterminated by Xyz.
The condition that Synchro is absent has become much looser than when it first appeared, but the number of opponents has decreased...
In a certain video, he is the shadow MVP who turned Stardust into a seahorse. Only seahorses are revered, but this card also has a little attention...
Ritual of Destruction ▶︎ Deck 《Ritual of Destruction》
japan とき
2010/08/17 12:31
Yugioh Icon
Ritual Spell for Garlandolf, with additional effects as usual.
Its effect is the Miss Sword Level 6 effect, which in itself matches a Ritual Monster with high abilities, but...
I don't think Garlandolf's own effects and compatibility are the worst, and I don't think there's any point in blowing away the opponent that should be beaten to death...
In that case, it might be necessary for Garlandorph, who is just a Ritual Spell, but a combination with Ritual Djinn is the axis. If you use Pre-Preparation of Rites with Garlandolf, you will end up using this card even if you don't want to.
Machine Assembly Line ▶︎ Deck 《Machine Assembly Line》
japan とき
2010/08/17 12:28
Yugioh Icon
A card that slightly increases the machine's ATK and allows him to revive his machine according to the number of junk counters on his machine when the machine is destroyed. It's a bit passive, but it's also a card that serves as a general-purpose resurrection tool for the Machine.
You can revive level 4 by destroying it twice, and level 8 by destroying it 4 times...
Now that the Living Dead is back indefinitely, you don't have to go through all that slumbering trouble. If you want a complete resurrection, Back to the Front will reign as your rival this time.
That's why if you don't use the correction, you'll be sent off for unlimited liberty victims. However, the correction is too unreliable. You cannot revive an Xyz or Link that does not have a final level.
Gravekeeper's Stele ▶︎ Deck 《Gravekeeper's Stele》
japan とき
2010/08/17 12:27
Yugioh Icon
A salvage card that collects two Gravekeepers from GY. Of course, I wouldn't do stupid things like being negate in Necrovalley.
A salvage card that turns 1 into 2 shouldn't be weak. It can be used in a wide range of ways, such as reusing scouts and guards, and raising the cost of high priests.
Other than that, the commander can load Necrovalley or simply increase the number of attackers such as Descendants.
As a salvage card, it has an extremely high standard, so there are plenty of ways to use it. It's aegyo that it's a little tough to pull in the early stages.
Iron Core Specimen Lab ▶︎ Deck 《Iron Core Specimen Lab》
japan とき
2010/08/17 12:26
Yugioh Icon
A Field Spell that can search for Koa'ki Meiru from the Deck when Koa'ki Meiru is destroyed during the End Phase. In short, it can be said that he who failed to maintain is the effect of preparing a pinch hitter for Koa'ki Meiru. This card also cannot be maintained without a steel core.
However, in his search for Koa'ki Meiru, his excellent Spell Card, Kongo-Ken, appeared, so using it for the purpose of searching was a double burden because of the slowness of the end and the anxiety of his own place due to destruction. It is difficult to use.
It can be seen as a way to maintain an advantage over the long term, but it's hard to use because you lose a lot when you fail to maintain Koa'ki Meiru.
Overall, the premise is strict. Search also no longer depends on this card with the appearance of Kongo Kakusen...
Lair Wire ▶︎ Deck 《Lair Wire》
japan とき
2010/08/17 12:21
Yugioh Icon
An excellent support card suddenly prepared for Insect.
A free chain one-for-one exchange Trap card that can destroy one monster at the cost of GY insects. You can't be weak.
It's difficult to move in the early stages because of the cost, but if you make full use of recruiters, the cost itself should be easy to make.
However, pay attention to the fact that he eats GY with 《Doom Dozer》and 《Aztekipede, the Worm Warrior》. Also, since it is a destruction trap that targets, there are quite a lot of cards with resistance. Also note that.
Spiders' Lair ▶︎ Deck 《Spiders' Lair》
japan とき
2010/08/17 12:20
Yugioh Icon
A spider's thread that entangles the opponent who thrusts at it. It has the effect of appointing one Insect and fixing the opponent who battled with that card to his Defense Position.
But are there summer bugs flying into the visible trap? Even if you jump in, it will only be fixed in the Defense Position, and if you don't use it for combos, it will be used as material for various summons.
Also, the timing of changing at the end of the battle phase is slow. Since you can't use it to forcibly switch to Defense Position from a suicide attack, the already narrow possibilities are even narrower.
At least if it was a trap, the battle position could have been changed in a surprise attack...
Power Pickaxe ▶︎ Deck 《Power Pickaxe》
japan とき
2010/08/17 12:18
Yugioh Icon
A pickaxe that can increase her ATK by excluding monsters below the level of the equipped monster from her opponent's GY.
What I'm doing is excluding GY of her one by one, which is quite slow, but if the dust piles up, it's all right. If the equipped monster can sit down, the opponent's girlfriend's GY will also be excluded considerably.
It has excellent resistance and has excellent compatibility with power tools that can search for this card, so do you want to aim for that?
Other than that, you can aim for banishing two cards in one turn by teaming up with a card with a self-bounce element.
However, it's a flaw that it's hard to crush the high level of his opponent's GY resurrection aim. It's a mistake that it's hard to remove monsters of the type like Grapha and Diabolos.
Break! Draw! ▶︎ Deck 《Break! Draw!》
japan とき
2010/08/17 12:17
Yugioh Icon
His Equip Spell that allows you to draw if the equipped monster destroys your opponent in battle. It is a rare category to have a time limit of 3 turns.
Since there are restrictions on equipment on the Machine, it is mainly used as a draw method for the Power Tool Axis Deck. Other than that, his Cyber Dragon Deck, which is good at continuous attacks, is also interesting.
There is a time limit, but if this effect can be activated twice, it can be said that it has done its job well enough.
If you want to use it on other machines, it has enough performance, and if you can do your job, you can fully demonstrate your high ability. It's a charm that the removal flies.

(697/718 pages) 10,441 - 10,455

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