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Yu-Gi-Oh! Card Rating List Showing 991 to 1,005 of 4,611

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Kitsuni Kitsunebi ▶︎ Deck 《Kitsuni Kitsunebi》
japan みめっと
2023/01/14 20:39
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Due to the permanent effect, he treats all monsters on the field as FIRE, and if there is even one FIRE monster on the opponent's field or in his GY, he is a low class warrior who can Special Summon from GY every turn.
By itself, the benefits you receive and the impact on your opponent are extremely low, disturbing the material conditions for Special Summons that refer to attributes, arranging one body each on the field and GY to make it easier to activate the GY effect, general-purpose hand trigger It is a point that can be evaluated that it is possible to ride on the opponent's back.
I would like to expect the future potential as a FIRE limited living 《DNA Transplant》.
Full Active Duplex ▶︎ Deck 《Full Active Duplex》
japan みめっと
2023/01/14 20:28
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He has the appearance of a dinosaur with two heads and is Cyberse's highest-level monster.
Since it has a self-SS effect that can be activated by excluding two GY Link Monsters and a general-purpose ability that allows linked monsters to attack monsters twice, it is mainly linked summoning. It can be used in powerful decks other than Cyberse decks, and can be used as a material for ATK 2800 plus one and level 9 Special Summon.
However, if you consider the existence of Formad Skipper and the ability to pump up one of his Cybers on your field that can be activated when you are sent to GY, I would like to use his Cyberse in a Link Summon Deck centered on him. .
In that case, don't forget that there will also be a strong competitor called Degrenade.
Ringowurm, the Dragon Guarding the Hundred Apples ▶︎ Deck 《Ringowurm, the Dragon Guarding the Hundred Apples》
japan みめっと
2023/01/14 19:51
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Hyakuyen's Lindblum, who becomes a low-level tuner for Dragon.
Due to the nature of the effect, perform an S summon with yourself and a monster without a non-tuner effect on the field necessary to activate your own SS effect, and furthermore, the S monster that came out in that way and his own GY effect can perform S-summons with his Special Summoned tokens.
This token can be used as a tuner or a non-tuner when used as a material for S summons, so the advantage is that the first S monster can be connected to the next S summon regardless of whether it is a Synchro Tuner or not.
Depending on whether the monster that is the starting point of your own SS is a token, a low-level Normal Monster of level 4, or an EX monster of level 5 or 6 with no effect that was used with 《Ready Fusion》, you can finally get out the S monster. It also changes, so I feel like I want to try various things.
Gunkan Suship Catch-of-the-Day ▶︎ Deck 《Gunkan Suship Catch-of-the-Day》
japan みめっと
2023/01/14 19:15
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A seemingly continuous Search Spell that puts all its effort into reproducing the ordering process at a sushi restaurant.
The more familiar the customer is, the more items they can choose from, but being able to completely ignore the chef's recommendation is somewhat un-Japanese, even though the customer didn't ask for today's recommendation. .
Well, in the case of this card, it's different from the actual sushi restaurant, and it's like presenting a highly profitable sushi to the other party as a recommendation, so it can't be helped.
Due to the fact that the opponent Duelist is always the only customer, if there is no material ordered, it will be a disadvantage in the name of closing the store. As you duel and understand the nature of this card and the Gunkan Suship Deck, its performance drops to the bottom of the earth, a truly special search effect.
As such, it's a card that leaves a lot of doubt about its utility, but it's a card I like.
And although it's a card I like, I honestly don't want to be handed something like this to a precious new card with a theme I'm a fan of...
Pig Iron vs. Pen Peg ▶︎ Deck 《Pig Iron vs. Pen Peg》
japan みめっと
2023/01/14 19:02
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This time's Norare Quick-Play Spell feels like playing with the word "ton-ton" with a hammer written as 10t (ton).
All clear the level and attack and defense of one monster as a target, and pay his LP in multiples of 100 within the range of 100 to 1000, and if both of his LP are the same You can set it from his GY during the main phase.
Certainly, there are effective opponents such as monsters whose abilities change greatly depending on their own effects, and monsters whose level rises to facilitate S summoning and X summoning within the theme, but basically There are more monsters that don't do that, and yet it feels a little strange to target only one.
The act of paying LP also has a very small upper limit, so it seems quite unreasonable to adjust his LP to use his GY effect on this card. The extent.
When you think about it, it's still sad to clear all the statuses of one body whose main effect has changed upwards.
Wannabee! ▶︎ Deck 《Wannabee!》
japan みめっと
2023/01/14 18:36
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In Japan, people are referred to as "Wanabi-kei", and in many situations they are used with a contemptuous meaning, such as "Wanabi-kei", which is a flimsy guy who lacks the ability and effort to just admire someone who shines. This is an Insect monster created by combining be=wannabe with bee, the English word for bee, and adding an effect related to "Trap".
The effect is to turn over a certain number of cards from the top of the Deck according to the number of opponent's backs, and set one Trap card in it. There is also something that can be activated, which makes it possible to set Continuous Trap and Counter Trap even in the first turn of the opponent's attack.
In the permanent meta, even if you open it later, you can immediately use the powerful counterpoints, sensors, and notifications that can pierce the opponent who interferes with the effect that is activated, so you can use it immediately on your turn. It's a huge boon for so-called "Trap Bi" Decks, which are likely to be at a disadvantage on their own.
However, the trap card set by this effect will automatically be sent to his GY in the next end phase, so it will be activated by looking at the permanent meta trap that you want to continuously restrain the opponent or the opponent's behavior. There are many situations where Counter Trap is not suitable as a card to set.
I think it's okay to think that if it's only one turn's interference, it's a good idea, but in the first place, it's uncertain and unstable because you don't know how many cards you'll turn over and what you'll be able to set as a result. , It seems like a card that is not suitable for people who are not good at that sort of thing.
Trap cards that have effects that deploy monsters that can be used in Friche or half Friche, such as Domain and Frenzy in Dinomorphia, may actually be the most suitable.
Dinomorphia Intact ▶︎ Deck 《Dinomorphia Intact》
japan みめっと
2023/01/14 18:05
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Counter Trap brought to Dinomorphia in the final pack of the 11th term.
It can be activated when his Dinomorphia card is on the field, negates and destroys the monster effects that were activated in all areas, and in the activation turn, all damage received in battle is fixed to half of the current LP regardless of its size. It exerts a residual effect of being
With this, you will not be defeated by battles damage no matter how many times you are hit by any monster this turn unless your LP is 1 or something.
The presence of a theme-specific card on the field and the fact that it requires half LP makes the counter range feel a bit cramped, and it may conflict with the effect of Lexterm, which prevents it from being activated, but this card also has The theme name is set well, and monster effects that are activated on the same chain as Dinomorphia Normal Trap, such as the opponent's Urara against Domain and Frenzy, are properly captured.
Dinomorphia Trap has many bad cards on the Counter Trap side, but this card can be said to be highly practical among them.
Harvest Angel of Doom ▶︎ Deck 《Harvest Angel of Doom》
japan みめっと
2023/01/14 17:34
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"Harvest Angel of Wisdom" dyed in darkness appeared in the form of collecting the flag of the black horn recorded in the latest TP.
Following on from Manticore, who appeared as a supporter for Earth Cracks and Earth Smashing in the previous installment, he's not losing to Rush Duel, where he plays with OCG legends such as 《Upstart Goblin》and Black Hole.
I'm not sure if it's because of that, but personally, it's a shame that the DM4 slot, which was seen as a one-shot shooter, is gone this time...
I thought it was a "horn whistle" Counter Trap, but it ended up with the effect of specifying "Horn of Heaven" and "Black Horn of Heaven" respectively.
Its ability is to search for "Horn of Heaven" by NS or P summon trigger, move to P zone when released, and search for black horn in P zone by self-destructing in your main phase.
It is also possible to activate it directly in the P zone and self-destruct to search for a black horn. By allocating yourself, you can increase the number of searches and the number of interferences, and the design is such that the range that can be protected by two horns with different defense ranges is also widened.
If the non-numerical cost of the LP cost doesn't feel particularly heavy, provide a unique support effect for these "horn" Counter Trap that had little reason to take precedence over the wider God Trap brothers. It's a very nice card in that respect.
Both effects can be used as many times as you like, so it would have been better if you could salvage them if you wanted to, and you could just use pins for these two horns, but that's a natural adjustment. Is it?
It feels like it has the body of a P monster for the convenience of moving like this, but I think it has a not bad P scale for that.
Sakitama ▶︎ Deck 《Sakitama》
japan みめっと
2023/01/14 16:20
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A Spirit Monster that can NS 1 Spirit Monster by showing it from your hand, and can salvage 1 Spirit Monster from GY no matter which area it is released from.
Basically, you can't do Special Summon from any area, and Spirit Monsters that return to your hand at the end of the turn you put them in, especially for higher-ranked Spirit Monsters, can be used as Tribute Summon support or reuse if they fall into GY. It's a card with the best performance as a means, but these two effects can benefit not only monsters with the same name, but even this card itself.
In other words, it's a pretty amazing card that allows you to create an NS that doesn't use summoning rights by itself from your hand, and you can salvage this released monster itself.
As expected, each of them has the name Turn 1, but in a Deck where there are plenty of ways to release it, it is worth using it alone as a perpetual motion monster that can be NSed for free every turn, and it is a dangerous card that you don't know when it will do something bad. Impression, isn't it?
Trap Tracks ▶︎ Deck 《Trap Tracks》
japan みめっと
2023/01/14 16:05
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A Trap card with a similar effect to Trap Trick, which can also be activated on the same turn that a Normal Trap card is set from his Deck under the same restrictions.
The feature here is that you can activate it by targeting 1 monster on your field and destroying it when the effect resolves.
Therefore, it is possible to set a trap card that only exists in the deck, such as a restricted card that was not possible with Tratori, from the deck. It has new advantages and disadvantages, such as being a disadvantage, and if the target monster cannot be destroyed when the effect resolves, it will not fire.
Because of this nature, it is best to select a monster that has an effect that triggers the destruction of a target effect, or select a Trap card whose activation condition is that a monster on the field is destroyed by an effect. It's the best way to make the most of your cards.
There are also fantastic combos full of romance, such as Minon's self-destruction and the immediate advent of Naga with Rise of the Snake Deity set, Zark's self-destruction with Soul of the Supreme King → P-zone send and Linkane set to blow up the opponent's entire hand. I think.
Meotoko ▶︎ Deck 《Meotoko》
japan みめっと
2023/01/13 19:31
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A low-level Normal Monster of Beast that appeared in Season 1, and a 《Hiro's Shadow Scout》monster with a different color.
He has an abnormal appearance, like the end of humankind that has evolved incorrectly, and it is completely difficult to understand why he was given this card name.
No one could understand him because his English name was written in romaji as "Meo".
悪魔の鏡 ▶︎ Deck 《悪魔の鏡》
japan みめっと
2023/01/13 19:22
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He was a Fiend's low-level Normal Monster that appeared in Season 1, and later became a card belonging to "Archfiend".
If it's just the name, it seems to be a high-ranking species of Devil's Mirror, but it looks completely different, has far higher status, and even the type of monster is different.
In game works, as a monster with the element of "mirror", it is a fusion material for the corresponding monster, and depending on the work, it is a sacrifice specified by Devil's Mirror, but it is almost never useful.
M-Warrior #2 ▶︎ Deck 《M-Warrior #2》
japan みめっと
2023/01/13 18:13
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A lower class Normal Monster of the Warrior that appeared in Season 1, it is also a partner of 《M-Warrior #1》and a fellow fusion material.
This is a numerical value that specializes in defensive power, but it is hard to say that its defensive power is very high.
In the game work, the ability to strengthen No. 1 is set, and since No. 1's original ATK is higher, it would be better to turn this monster around to the side to strengthen.
M-Warrior #1 ▶︎ Deck 《M-Warrior #1》
japan みめっと
2023/01/13 18:08
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Magnet Warrior, a low-level Normal Monster of Warrior that appeared in Season 1, and a senior to Rock's Magnet Warriors who were OCGized in Season 2.
It is a fusion material with the designation "Karbonala Warrior", and its offense and defense are the opposite of No. 2, which is the fusion material's companion, and this one specializes in attacks.
At first glance, everything seems to have nothing to do with it, but in fact, "Karbonala Warrior" has inherited many of the characteristics of the Magnets. .
In the game work, the ability to strengthen the monsters that are partners with each other is set, and this monster is specified as a mandatory sacrifice for the ritual summoning of "Skull Guardian".
物陰の協力者 ▶︎ Deck 《物陰の協力者》
japan みめっと
2023/01/13 3:54
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A lower class Normal Monster of Warrior that appeared in Season 1.
It has the same offense and defense, and it may be said that it is a high status for the setting of cooperating from the timing, appearance and shadows at that time.
In the event of a reprint, the wording of "dwarf" in the flavor text might be modified to match The Little Swordsman of Aile.
In True DM2, it cooperates with other monsters in the form of strengthening all Warrior monsters, including itself, when reversed.

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