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Yu-Gi-Oh! Card Rating List Showing 9,586 to 9,600 of 10,769

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Archfiend General ▶︎ Deck 《Archfiend General》
japan とき
2010/09/29 16:31
Yugioh Icon
A demon general who searches Pandemonium.
Pandemonium is a reasonably useful Archfiend search card, but it's not that important, and his deck is Chess, which is his deck at its best.
In addition, he is easier to use for Archfiend, and the Fuumaden with the name of Archfiend has appeared, and the merit of using Panmaden is diminished unless it is a chess Archfiend or 《Mazera DeVille》deck.
This card itself may require the Pandemonium, so the deck that can be used is too suspicious, regardless of its ability...
Zeradias, Herald of Heaven ▶︎ Deck 《Zeradias, Herald of Heaven》
japan とき
2010/09/29 16:29
Yugioh Icon
The Sanctuary in the Sky》terraformer card.
It's a bit painful that it self-destructs without a sanctuary. That said, 《The Sanctuary in the Sky》has a lot of cards that can't start without it, and Fairy is a race with few attackers, so there are more than enough options to use this instead of Terafo.
Depending on the deck, The Sanctuary in the Sky is a necessary card for her deck at a level where you can even consider loading both Terafo and this card. It is not limited to decks that require triggers such as The Agent, but can also be considered for decks that are compatible with the effect of the Sanctuary itself, such as Cloudian and Mokey Mokey.
Spell Reclamation ▶︎ Deck 《Spell Reclamation》
japan とき
2010/09/28 19:15
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Consuming two copies and collecting one is heavy, but considering the cost of 《Magical Stone Excavation》, is it reasonable?
Compared to "Serial Spell", which can do similar things, it's superior in terms of low cost and unusual response, but it needs to be set in advance. Combine it with a card that has a large effect on its own and is worth using in succession, such as Black Flame Bullet.
However, since it's a trap, it's a big minus for this kind of combo card that you can't use it right away. The mobility of Serial Spell and Magical Stone Excavation is essential for instant death combos, and it's even less of a position since Spell card recovery master Holy Magician becomes semi-restricted starting in January.
Venom Burn ▶︎ Deck 《Venom Burn》
japan とき
2010/09/28 19:10
Yugioh Icon
Another meaningful card for accumulating Venom counters.
There are things that the burn value is not stupid. If Venom's gimmick works well, I can dream that 4th place can be easily loaded and give 2800 burns.
His Venom counters on your own monsters are also fine, so you can accumulate counters like Rock Burn and try to use them like 《Wave-Motion Cannon》. In that case, he will be poisoned unless he prepares a monster with ATK 0, so be careful.
In Venom, it's an impossible choice, but if you don't use Venominon, you'll probably win with this card. However, since there is no card that searches for Venom, you may be worried about the lack of stability as a firepower.
Ambush Fangs ▶︎ Deck 《Ambush Fangs》
japan とき
2010/09/28 19:08
Yugioh Icon
Negate Attack》while placing a Venom counter.
Venom is weak in combat if it doesn't have enough counters, so while countering it, it's ready to be nerfed, and I understand the design...
It's not stable because it's an attack reaction, and it's not worth it if it's just one Venom counter that gives you the benefit of being greatly inferior to Reconciliation and Roaring in terms of defensive performance.
Even if Venom is removed, it will be difficult to use it.
Snake Whistle ▶︎ Deck 《Snake Whistle》
japan とき
2010/09/28 19:04
Yugioh Icon
An all-purpose recruit for lower reptiles, and at first glance it's a pretty good card.
However, this card has a ridiculous trap that does not support the damage step.
Therefore, it will be used against effect destruction, or it will be activated by destroying the effect yourself.
In an environment where a storm of removal is raging, triggers will often be drawn by destroying effects, and Reptile has a good-matching destruction card called Offering to the Snake Deity, but...
It's paired with Damage = Reptile, which recruits with battles damage, but it's hard to recruit only low-class here.
Cocoon Veil ▶︎ Deck 《Cocoon Veil》
japan とき
2010/09/28 19:02
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A card that evolves Cocoon while releasing Cocoon to prevent effect damage.
Even if you make a mistake, it's probably not a card to use to prevent effect damage. There are many better cards for that purpose, and there's little merit in having to be a cocoon.
Therefore, I will use the second half of the evolution effect exclusively, but is it fatal to be one step behind with Trap? Cocoon can also evolve with Cocoon's own effect or Cocoon Reborn. This card can only evolve 1 body with 1 card, and it is slightly inefficient.
Creature Seizure ▶︎ Deck 《Creature Seizure》
japan とき
2010/09/28 18:19
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Vanilla version of 《Creature Swap》. However, unlike similar products, Creature Swap is an unlimited card.
Compared to "Creature Swap", it has the advantage of being able to change the battle position on the turn it is activated,
Creature Swap》's strength is not only stealing the opponent's cards, but also the variety of combos created by sending your own cards.
It's basically Creature Swap from the 4th one onwards, but since it can only send vanilla, it's quite difficult to connect to a combo. Since 《Creature Swap》is now becoming a combo-based card…
Venom Shot ▶︎ Deck 《Venom Shot》
japan とき
2010/09/28 18:13
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Foolish Burial》+ Venom counter for Venom only from reptiles, especially conditions.
However, Venom Deck wants more quantity than quality in his GY, so Snake Rain, a large GY fertilizer card, tends to be prioritized because it is excellent.
Also, you can't use it unless you have a Venom-related card on the field, and the Venom counter itself has limited uses, so it's surprisingly difficult to use it in limited situations.
Finally, Venom's power is low, and it's a difficult card that isn't as blessed by its surroundings as this card itself.
Flint Missile ▶︎ Deck 《Flint Missile》
japan とき
2010/09/28 18:10
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A support card exclusively for Flint that suddenly appeared.
It's a 1:1 exchange, but it's a combo premise with Flint, so it can't be said to have a high sense of stability.
Flint can neutralize the attack side, but it still works as an effect and material, so if it's his Deck, which calls himself "Flint Lock", you'll have to use this card to quickly kill an opponent who's movement has stopped.
However, it is troublesome to draw this card back to the Deck again. No search means. If you have only one Flint, you can stay in the field for a long time, so you can clear the conditions, but there are many cards that can be used as general-purpose cards for 1:1 exchanges.
Cocoon Rebirth ▶︎ Deck 《Cocoon Rebirth》
japan とき
2010/09/28 18:03
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Significant card 2 to use Cocoon.
All Neos Pacians can be revived with a basic resurrection card or Limit Reverse, so if you're aiming for one or two resurrections, there's little need to use this card.
Combo with 《Cocoon Party》is the target. Using this combo will convert all deployed Cocoons into Neos Pacian, but what to do from there is another matter.
Alternatively, it can be used to convert a cocoon caught by Junk Ron or a synchronized Neos Pacian using debris, but I wonder if a large-scale cocoon gimmick is necessary for one level adjustment...
Cocoon Party ▶︎ Deck 《Cocoon Party》
japan とき
2010/09/28 17:58
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It is one of the significance of using cocoon, and at the same time it is one of the few support and salvation.
You can also aim for mass revival of Neos Pacian, which is a condition for combo with 《Cocoon Rebirth》. Of course, it is also possible to use Cocoon's own effects deployed under the Neos pace.
Accumulating Neos Pacian in his GY itself has a good support of 《Convert Contact》, but the neck is a mixed deck of Cocoon and Neos Pacian, so it is difficult to build. matter.
If you use Cocoon, you definitely want to use it, but the need to use Cocoon is...
Elemental HERO Marine Neos ▶︎ Deck 《Elemental HERO Marine Neos》
japan とき
2010/09/28 17:55
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Contact fused but does not revert to fused Deck. What a charm...!
It has an outstanding 2800 RBI in two-body contact fusion, and since it scrapes the opponent's hand with handicap every turn, it is a NEX-axis trump card that demonstrates its ability commensurate with the effort "if it can be produced" and "if it can be maintained".
However, Marine Dolphin, which is the other half of the material, is difficult to get out, and although it is easy to deploy, Neos also needs to be on the field at the same time. The NEX gimmick will undoubtedly increase the accident rate of Deck, so if you use it, you may need the momentum to cut off the other N and specialize in Marine Dolphin and Neos.
However, even if you can get it, it's only 2800 points that you can't resist even if the handicap is strong. Recently, if he is a deck opponent, he will start moving from GY and be processed, and will he have teary eyes?
Neo-Spacian Marine Dolphin ▶︎ Deck 《Neo-Spacian Marine Dolphin》
japan とき
2010/09/28 17:46
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Evolution of Aqua Dolphin created by NEX. In addition to being able to deal damage when a handicap is successful, the expected value for a handicap success by itself is slightly increased due to the ability improvement. That said, the basic handicap performance hasn't changed for better or worse, so it's a disadvantage because it takes more time.
It becomes the material for Marine Neos, the only NEX contact fusion. It's a decent contact fusion that won't return to the Deck, but the bottleneck is this card.
The effect that treats him as Aqua Dolphin is essential for NEX, but this effect reduces the total amount of Aqua Dolphin he can have in his deck. NEX is also a Continuous Spell that cannot be searched, so it will be difficult to get it out. Most of all, thanks to this effect, you can also earn a number of types with page gifts.
Alongside Marin Neos, this card is the biggest motivation to use NEX, but it's also because Tinkle Moth is the only rival.
Chrysalis Mole ▶︎ Deck 《Chrysalis Mole》
japan とき
2010/09/28 17:39
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A piece that stands out among cocoons.
That's because the one who called me was Grandmall, who once grasped the limits with his ability.
However, even so, the persuasiveness of using the cocoon gimmick forcibly is a subtle point. After all, 《Cross Porter》is easy to use, and Grandmall in play is halved.
Unless it's his deck with a teenage taste that ran into a hobby...

(640/718 pages) 9,586 - 9,600

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