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Yu-Gi-Oh! Card Rating List Showing 9,526 to 9,540 of 10,769

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Rating Score・ Review
Posting Date
Elemental HERO Wildedge ▶︎ Deck 《Elemental HERO Wildedge》
japan とき
2010/10/06 20:58
Yugioh Icon
A card that was treated as the core of the old fusion HERO. Thank you for your help in TF2.
Recently, there have been strong headwinds, such as the participation of the manga version of HERO, which is loosely tied to materials and has strong effects, the decline of fusion HERO itself due to the participation of Xyz and M-HERO, and the fact that the two materials are becoming less common. , Still, the effect of an all-out attack would never be weak. ATK is also a sufficient number.
There is also a high-powered monster called Trinity that can attack monsters 3 times only on the turn it comes out with ATK 5000, but this one has a lot of different points such as being able to attack all-out all the time, being able to attack directly, and being able to fuse with two bodies. There is a reason.
Do you still have a hidden power that will not be buried in the times?
Fusion Guard ▶︎ Deck 《Fusion Guard》
japan とき
2010/10/06 20:50
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Whether Hell Kaiser is overly wary of effect damage, or whether it's because of the power bond, it's an abnormal situation where two burn metas are lined up in a high rarity.
The performance as a burn meta is very normal. Counter Trap shines, but it's also more intense to hit back with Barrel Behind the Door.
This card predates Synchro, but as the text suggests, only Fusion Monsters can drop it. It's probably a card used for this purpose, but in that case, the effect damage that triggers it is a hindrance. He is not suitable for GY fertilization because he can not be activated stably.
He is half-baked in terms of burn meta and GY fertilizer, and lacks certainty and destructive power, so there is little reason to use it...
Damage Polarizer ▶︎ Deck 《Damage Polarizer》
japan とき
2010/10/06 20:48
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A card that sells spell speed and advantage among many burn meta cards. In other words, at the point of burn meta, it will be caught in the whirlpool of excessive competition as a result of oversupply against low demand...
It is not suitable as a countermeasure against a full burn, as there is a possibility that the opponent will draw a burn with a draw that you allow.
On the other hand, considering the point of Counter Trap, it has the possibility of getting stuck in a chain burn. It is possible to forcibly stop the chain with spell speed.
The fact that it can't be destroyed also makes me a little saddened by monster burn opponents.
Photon Generator Unit ▶︎ Deck 《Photon Generator Unit》
japan とき
2010/10/06 20:40
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A card that is a condition for summoning 《Cyber Laser Dragon》.
However, he is extremely heavy because he requires two Cyber Dragons on the field. The number of cards handled with Cyber Dragon is increasing, but it is still necessary to draw this card.
The summoned 《Cyber Laser Dragon》itself is also quite suspicious as to whether it is a monster worth the cost. I don't have enough ATK...
It would be smarter to make this card frame a fusion card and put out Cyber Twin or Chimera Rampage.
Cyber Phoenix ▶︎ Deck 《Cyber Phoenix》
japan とき
2010/10/06 20:35
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Although ATK is a little lacking, it is possible to protect the Machine from 《Dimensional Prison》and 《Compulsory Evacuation Device》.
However, since he only has Spell Trap, he can't protect against monster effects that he wants to stop the most.
Also, the draw effect when destroyed by battle is excellent compatibility with this monster that is easily exposed to attacks due to its low ATK and its resistance.
Overall, this is a solid quality card, and Ibushi Gin can be expected to play an active role. However, in a modern duel, isn't it a little lacking in speed...?
Cyber Laser Dragon ▶︎ Deck 《Cyber Laser Dragon》
japan とき
2010/10/06 20:33
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It's a heavier condition than "Cyber Twin Dragon", but...
I'm happy to be able to remove it, but it's a bit difficult to use other than large, battle destruction resistance and Recruiter can't be crushed. Even if you try to defeat a large monster that even a twin can't defeat, it's troublesome because it has target resistance and destruction resistance as a matter of course these days.
It would be better to still use 《Armored Cybern》. And above all, Evolution Burst, Cyber Dragon's special move, is quite easy to use as a removal without relying on this card.
Trojan Blast ▶︎ Deck 《Trojan Blast》
japan とき
2010/10/02 17:59
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Trojan horse. A ridiculous card that was charged with explosives.
Since it doesn't respond to your own sending and is limited to the opponent's effect, it's basically a meta for taking control of the opponent. Is it an anti-Alien assumption in terms of time? ?
Even with the same meta element, there is the existence of 《Remove Brainwashing》, which is permanent, has many combos, and does not cause any loss in the first place.
It is a fundamentally passive meta card, and it is very painful that it cannot trigger a combo. It would be a different story if the environment was flooded with control grabs, but I rarely even see 《Mind Control》...
Byroad Sacrifice ▶︎ Deck 《Byroad Sacrifice》
japan とき
2010/10/02 17:56
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Support for Cyber Ogres only.
It's a perfect Special Summon card, with a passive trigger instead.
Searching for ogres has become easier with the introduction of 《Fusion Conscription》・Prepare, but if the opponent has already deployed a large number of Ogres when summoned, there is a possibility that they will be destroyed immediately...
If you have 2 ogres here, you might be able to warn your opponent of the ogres' effects, but...
At the very least, if he can deal with resurrection, if he has the ability of an ogre, he can be put out of the deck...
Dimensional Inversion ▶︎ Deck 《Dimensional Inversion》
japan とき
2010/10/02 17:52
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Yes Yes Damage step cannot be activated Damage step cannot be activated. Therefore, the exclusion meta is useless against 《D.D. Warrior Lady》. Well, I feel like I'm a female warrior these days.
It can be used mainly against cards that activate during the main phase, such as Evil Monarch, Naraku, and Trishula.
That said, the target is limited, and in the end, I think that cards that negate the activation of effects and summons themselves are more versatile as they can protect other cards as well...
Is it possible to step on the trigger at Special Summon again? ?
Level Down!? ▶︎ Deck 《Level Down!?》
japan とき
2010/10/02 17:48
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! ? A card that looks like a story at first glance that creates a strong impression.
The true value of this card is that it works like De-Fusion, activating it after battle to lower its level and pursue it. Of course, it is possible to avoid the effect of taking a target.
It's the most dexterous card even in level support, and it's well worth it to be careful of the few accidents that happen.
Although it is a CDIP recording card, it is densely dense that two level monsters in the same pack may become vanilla when leveled down.
Linear Accelerator Cannon ▶︎ Deck 《Linear Accelerator Cannon》
japan とき
2010/10/02 17:45
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It's a spell card version of the Catapult Turtle. In other words, what that turtle was carrying might not be a catapult, but a .
Basically, it's a one-shot, and considering that it needs monsters, it would be a problem if two high-damage burns that don't need monsters work, but to do that, you need to throw a 4000-class super-large. So…
It also has a troublesome covenant effect, so not being able to use Burn Spells on that turn is fatal. Therefore, it is difficult to adopt even with Burn Deck. Basically, it's only once per turn, but let's leave it to the turtle, who has the possibility of reactivating it if he survives.
By the way, railguns and coilguns are a type of this Linear Accelerator Cannon. It's interesting that the wiki sometimes has trivia like this.
Corruption Cell ▶︎ Deck 《Corruption Cell "A"》
japan とき
2010/10/02 17:39
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It must be said that it is the bottom of the A counter support.
Compared to spray bombs, it doesn't require monsters, and compared to breeding devices and culture devices, you can place one more quickly, so it wasn't completely backward compatible yet...
When recombination equipment appears, it will be completely backward compatible when compared with it. On the other side is his Quick-Play Spell that can fertilize her GY, has a lot of numbers, and even has an effect on GY, so this card's position is completely dead...
Cyber Ogre 2 ▶︎ Deck 《Cyber Ogre 2》
japan とき
2010/10/02 17:38
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The numbering has increased due to the fusion of the two.
It's really simple to have, but it's a very powerful effect for that reason. There are quite a few monsters that this monster is inferior to in battle.
However, it is a card with only simple power, and it is difficult to use fusion materials. The effect is also limited to attacks and is useless against the opponent's attacks. Therefore, is it difficult to make a decisive blow alone?
Even if you don't fuse, you can collect Ogres in your hand with 《Fusion Conscription》・Prepare to support their effect activation. I feel like it would be better to leave it to the fusion rather than the ogre fighting alone, but in any case, the fusion of cards with the same name is unexpectedly difficult, so I will use it to collect cards.
Alien Mars ▶︎ Deck 《Alien Mars》
japan とき
2010/10/02 17:33
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Steals effects from opponents with an A counter on them.
It works very well with cards that scatter A counters, and especially 《Planet Pollutant Virus》, which scatters A counters in response to summoning, boasts threatening compatibility with this card. It is also recommended to use a revenger that can spread all of them even though it is your turn.
Don't expect too much, as it has a bottleneck of low ability. Since it is low class, it has no resistance. Its low ability can be covered by combining it with a psycho that has similar triggers, but beware of removing Spell Trap.
Still, if you move it well, you have the power to stalemate the front line. Since it's level 3, it's a pity that it can't contribute to Golgar's synchro.
Storm Shooter ▶︎ Deck 《Storm Shooter》
japan とき
2010/10/02 17:30
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A card that was probably designed as a card tightener that is conditional on the position of the card.
However, what I am doing is a bounce effect of up to 2 front cards every turn with 2 Tributes. Moreover, it is not stable because it has a condition that is easy to counteract halfway, such as the position of the card. If you use the movement effect, you can't use the bounce effect, so it will often end up as a one-hit wonder.
And the low hitting point of level 7 is also a tough place. There is no resistance, so you can't expect it to be in the field at all. I thought that a one-hit wonder would do the job somehow, but there is a more powerful bounce CIP effect called "Simorgh, Bird of Ancestry" in his WIND. The Ancestor Divine Bird is limited to his Tribute Summon, so we have to make use of the Special Summon...

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