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Yu-Gi-Oh! Card Rating List Showing 9,061 to 9,075 of 10,769

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Nitro Synchron ▶︎ Deck 《Nitro Synchron》
japan とき
2010/11/18 11:48
Yugioh Icon
So, will there be Nitro Archer, Nitro Destroyer, or Nitro Berserker? I don't feel like going out...
If you try to summon a level 7 "Nitro Warrior", you will need a level 5 or multiple monsters. Level 5 monsters that are easy to deploy are increasing, but...
Synchron's non-tuners often use low levels, so 《Nitro Warrior》is overwhelmingly easier to use with 《Quickdraw Synchron》. Quick speed and certainty will often outweigh this card's 1 draw.
There is also the merit of 《Machine Duplication》, but it will be quite difficult if there are no nitro level 5 or 6 synchros in the future...
Pollinosis ▶︎ Deck 《Pollinosis》
japan とき
2010/11/18 11:24
Yugioh Icon
Species-only 《Solemn Judgment》that can be used by releasing Plants.
There is a feeling that Plant is divided into whether large-sized ones will be deployed or small-sized ones will come out. Considering the cost of release, it is a card suitable for the latter.
Needless to say, the effect is strong, but the drawback is that if the plant cannot be deployed on the field to request release, it will rot. That said, it can handle a wide range of situations, so if it can be used in many situations and stable deployment can be maintained, it will probably do some work.
Lineage of Destruction ▶︎ Deck 《Lineage of Destruction》
japan とき
2010/11/18 11:22
Yugioh Icon
A trap card that grants a level 8 monster the right to attack twice by destroying the defending monster.
There is no need to destroy the defense monster at level 8, and you can aim for direct attacks twice.
Level 8 itself can be used in many of his decks, but he wants a deck that is constantly level 8 if he uses this card.
However, his Deck is prone to accidents. Blue-Eyed seems to be able to stably supply level 8. Also, since it's a trap card, you can't use it unless you set it in advance, so it's a pity that this card is so selective in its activation situations.
Accidents are scary and the situation is narrow like the eye of a needle. The double attack is attractive, but there are very few situations where it can be used.
Synchro Strike ▶︎ Deck 《Synchro Strike》
japan とき
2010/11/18 11:19
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A Normal Trap that strengthens his ATK by the number of materials used for Synchro.
Basically, many synchros are performed with two bodies, so the basic ATK increase value is 1000. It's about 1500 with 3 body sync.
If you use it for combat tricks, there is a possibility that it will surpass Rush, but the instability that can only be used for synchros greatly lowers the evaluation. On my turn, he is a Trap, slow to activate, and the existence of 《Back-Up Rider》.
Also, if you specialize in Synchro, there is also Battle Tuned that converts Tuner into his ATK.
Urgent Tuning ▶︎ Deck 《Urgent Tuning》
japan とき
2010/11/18 11:17
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A Normal Trap that decides to Synchro Summon during the Battle Phase.
It works well with Shura, Guaiba, Helldog, and other cards that can recruit tuners when their opponents are destroyed in battle. You can aim for a follow-up attack by synchronizing with the summoned card.
Since it becomes a Synchro from the material, it chooses the timing to use it compared to 《De-Fusion》, which becomes a material from the Fusion. It is also difficult to reduce the practicality of escape-like operation.
In the first place, the need for synchronizing with this card is quite rare. Trap is also a bottleneck, and it takes a long time to activate from the set, and there is no sense of stability, so it must be evaluated as difficult to use.
Confusion Chaff ▶︎ Deck 《Confusion Chaff》
japan とき
2010/11/18 11:14
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Normal Trap that replaces the second and subsequent direct attacks with the attack of the opponent's monster.
Due to its effect, it is the weaker monsters that are destroyed, and the biggest threat to the opponent's field is still alive. It is also a big minus that it is necessary to receive the first direct attack directly.
Basically what I'm doing is removal with damage in the attack reaction, so the part that exceeds the basic attack reaction Trap is about battles damage.
Attack reaction, especially in very severe conditions, there is no point in using it.
Battle Mania ▶︎ Deck 《Battle Mania》
japan とき
2010/11/18 11:13
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A rare trap card that forces combat. It is also for the whole, and the firepower when used in a combo is a masterpiece. Good compatibility with all cards that force weak cards on the opponent. The higher the number, the better.
However, there is no way to use this card other than combo. It's a combo-only card, and if it can't be used in a deciding situation, it's really meaningless.
He has many deadly combos, starting with Aztec and Yubel, but in general there are many combos that send monsters to the opponent. A very risky piece.
Secret Village of the Spellcasters ▶︎ Deck 《Secret Village of the Spellcasters》
japan とき
2010/11/18 9:07
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A powerful her spell card that blocks her opponent's spells, and one of the privileges of a Spellcaster. Depending on how you use it, you can strangle yourself, but the strength of Spell Bind is considerable.
Of course, I want to solidify my deck with his spell use, and I want to keep in mind that monsters will not run out.
Determined Decks are determined. A nightmare, especially for Decks centered around fusion and rituals.
However, once his spell use is out of play, it becomes severe at once. I want to make sure that the risks are reasonable.
Everliving Underworld Cannon ▶︎ Deck 《Everliving Underworld Cannon》
japan とき
2010/11/18 9:04
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Fire 800 Burn with Special Summoned Undead.
About 10 Special Summons should be enough to undead.
However, because of that fear, it is limited to once per turn. Because of that, the efficiency is less than 《Wave-Motion Cannon》. As expected, it would be difficult to continue dueling for 10 turns or to maintain this card these days. Damage efficiency is inferior to 《Wave-Motion Cannon》.
For the time being, it will be a burn immediately after summoning, so if you want to use it as an undead and beat burn, you can use it, but...
Psychokinesis ▶︎ Deck 《Psychokinesis》
japan とき
2010/11/18 9:01
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A 1:1 exchange spell with excellent stability in psychics.
The damage, which should be called cost, is by no means light, but it is quite useful as a removal. Even if you rely on Synchro for removal, there should be many situations where you can be saved.
However, be aware that it is vulnerable to situations where monsters cannot be put out in relation to the activation conditions. That said, I don't think there will be a situation where both normal and special are sealed off soon, so I'm careful about my own accident...
Card Rotator ▶︎ Deck 《Card Rotator》
japan とき
2010/11/18 8:57
Yugioh Icon
Earthquake is enough even for the whole battle position change in Normal Spell.
The cost is too heavy for the effect, and although it is a Trap, the wall of 《Windstorm of Etaqua》is thick.
And although it's limited to single units, the Enecon and Tsuki no Tome are more convenient...
If you want to use it, on the contrary, you need to make effective use of your hand cost, but that's why Raibor Tsuitsui is waiting for you.
Revived King Ha Des ▶︎ Deck 《Revived King Ha Des》
japan とき
2010/11/18 8:54
Yugioh Icon
Undead Synchro, which is the counterpart of the maddening deathkaiser, has quite a punch of negate effect to be called a naive power attacker.
The release of the exclusive tuner 《Plaguespreader Zombie》and the release of 《Pain Painter》also made it easier to put out. This one's strengths are that it has a slightly higher RBI than Deathkaiser, that it can exert its influence even after the turn it is played, and above all that it doesn't require 《Zombie World》.
It's very strong against Flip Monster and Recruiter, but I can't help but feel like I don't see many cards like that these days. Level 6 Synchro has increased considerably, so is it difficult to play an active role in the past?
Doomkaiser Dragon ▶︎ Deck 《Doomkaiser Dragon》
japan とき
2010/11/18 8:51
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Death King Monarch dragon who snatches the undead from his opponent GY.
Even if you use it normally, it's too bad that you expect the opponent to have undead, so you need to actively dye his opponent's GY into undead from here. That is 《Zombie World》.
In the past, the exclusive tuner "Plaguespreader Zombie" was limited, but the surrounding environment is beginning to be blessed, as the restriction of "Plaguespreader Zombie" has been lifted and the second option "Pain Painter" has landed.
The play that steals his opponent's GY is sure to overflow with brain juice. Do you have a buster?
Psychic Lifetrancer ▶︎ Deck 《Psychic Lifetrancer》
japan とき
2010/11/18 8:49
Yugioh Icon
For the time being, it is a general-purpose level 7, but the effect is only for psychics. However, it is a sober effect with low influence even for psychics, and PSY Frame Z exists at the same level.
Still, since the GY card can be removed, it may have significance over Z for exclusion psychics. Also, if you intend to use it as a material for 《Ultimate Axon Kicker》, this one may be better because it can recover and remove.
There was a time when the Synchronized card pool was small and it was only used for RBI, but now there is no advantage over Black Rose 2, Geyser, and Clear Wing.
Iron Chain Dragon ▶︎ Deck 《Iron Chain Dragon》
japan とき
2010/11/18 8:46
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A nose hair dragon that has long been an ally of the poor and a partner of the Debris Dragon.
However, the former is due to the fact that Synchronization prices have fallen due to the activation of reprints of Synchro itself, the decline in popularity, and changes in the card inclusion rate, and the number of cheap cards is increasing. are facing a crisis of identity loss, such as the need to use
Then, in C, which is the original, it is unsatisfactory because it is unsatisfactory because it has a level setting that cannot be obtained with the reeling combo of Coil and Repairer, and the effect is low, and it is only for one turn. Deck death will also be a reward for your opponent with this number and speed.
Unfortunately, it's former glory has faded, and it's now a useless card.

(605/718 pages) 9,061 - 9,075

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