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Yu-Gi-Oh! Card Rating List Showing 781 to 795 of 4,611
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▶︎ Deck | 《Superheavy Samurai Soulbreaker Armor》
みめっと
2023/02/15 15:20
In the Yu-Gi-Oh OCG, due to the introduction of excellent new cards of different races and themes, as well as the introduction of new systems, there are many cases where cards that were previously allowed or that weren't supposed to be that strong in the first place caused errors. However, in the case of this monster, it is a complete fatal error.
The various elements around him worked perfectly together, but it was bad that Burn didn't have the name Turn 1. At the very least, he should have been an effect that couldn't be activated unless he could remove two or more from GY. . In most cases, the path taken by these cards, including the method of burning the opponent first, is basically no other way than a one-hit ban, and low-level monsters with this kind of theme are the line of errata return. The sad part is that there aren't many. |
▶︎ Deck | 《The Bystial Lubellion》
みめっと
2023/02/14 18:51
In the 3rd year of the 11th term of 2022, it is a Special Summon monster of the "The Bystial" monster group that has a common effect that it is wrong to be born in a different direction than Spright, Tearlaments, and Kashtira, and its existence itself is evil. , this monster has no common effects that those monsters have.
However, its true identity is that you can search for those monsters just by throwing them out of your hand, so it's a card that brings stability and business trips to the card group, so naturally it's the evil of evils. Moreover, it's not just a discard card, but if you put his The Bystial on the field and use it as a stepping stone, you can properly get out of GY, and cards that can be put into play with your own effects are normal. The condition that it is strong against. It's the strongest meta, and even if it's not meta, it's normally strong. Seriously speaking, I think that the Ishizu Earth Angel monsters recorded in EARTH DP, this card, and the Bystial monsters that have the same effect as before will all become restricted cards sooner or later. . Postscript: In April 2023, the above cards, including this card, are almost restricted cards due to the limit regulation. I really want to say that the cards that will appear in 2022 should be moderate... |
▶︎ Deck | 《Frontier Wiseman》
みめっと
2023/02/14 18:34
His Spellcaster monster with abilities like the Warrior version of the Lord of Dragons, with a permanent effect that protects allied monsters of different races from opponent's effects.
His ATK is higher than the Lord of Dragons, but it's of little use as the target resistance he gives is only due to the effects of his spells, which are the least in demand. At the very least, using his Warrior as a card to protect his Warrior from opponent's removal spells would be a no-brainer. The Dark Balter, which uses this monster as a fusion material, has a pretty good Spell negate effect, and since it cannot be used as a substitute material when fusion summoning, it seems that there is a reason to use this monster, but It seems better to aim for Special Summon due to the inconsistency of attributes and the effects of Dark Balter and Blood Soul, which is a fusion partner, and the activation effect of the curse mark creature darkness. |
▶︎ Deck | 《Possessed Dark Soul》
みめっと
2023/02/14 18:19
A Fiend monster that has the ability to take control of all level 3 or lower monsters on the opponent's field by releasing itself from the field.
It's a pretty amazing card that allows low-level monsters to unleash a level of power that's unparalleled even today, as it takes control of the whole world without targeting targets. However, the number of monsters that can be captured is naturally limited, and since it is an activation effect, if you use it properly, you will expect your opponent to pass the turn while leaving monsters of level 3 or lower on the field, but as expected. It's reckless, so you should consider using some kind of effect to prepare multiple level 3 or lower monsters on your opponent's field. Specifically, it is necessary to use the effect of reducing the level of monsters in the opponent's field to 3 or lower, send them to the opponent's field of level 3 or lower for stealing, or Special Summon the tokens. Since he himself is a dark devil, he can put GY on standby in various ways, such as ending, death guide, and demon rhinoceros, and since it is a fusion material with a specified name, Special Summon with 《Fusion Deployment》is also possible. The impression that it is quite good is also good. |
▶︎ Deck | 《Spright Sprind》
みめっと
2023/02/14 18:12
You can link summon with the same easy victory as the Spright Elf, and you can send any level 2 monster from the Deck with the link summoning trigger effect. A Link 2 monster that has a high probability of being active in a Deck that has Level 2 monsters.
In order to avoid the Khalifa-like operation of increasing the number of links by using the self-resurrection effect of monsters sent to GY, it has the disadvantage of not being able to use itself as a link material during the turn of link summoning, but Gigantic's X material Since it can be used for , there is almost no disadvantage except that the options are limited. In addition to Spright itself, if you have a deck with deployment power, you can use it as an interfering card in the opponent's turn by arranging it with an X monster in the latter half of the effect, negate the GY sent from the Deck and use it as an X material for Gigantic. To put it mildly, it's too competent to say that the main body can still handle the suppression role even if it is blocked. The fact that there are no restrictions other than not being able to use link materials on the turn he plays is also a strength that allows him to team up with various card groups along with other Spright members. It was unthinkable during the time when Rylo and his Blackwing had a lot of power, that the subsequent monsters given in the regular pack immediately after the appearance were overkill and rampant, let alone normal, but excellent. It's not that... |
▶︎ Deck | 《Darkness Neosphere》
みめっと
2023/02/14 5:03
A Special Summon monster that is the ace of the final boss that appeared in the anime GX.
When an opponent's monster declares an attack, it has the ability to trigger an effect in the hand and make itself a Special Summon. Has the ability to bounce all his trap cards up. When you make yourself a Special Summon, you will be required to send two Fiends from your hand and one from the field to GY, but if those monsters have an effect that triggers when sent to GY, it You can also use up to 2 while spawning this ATK 4000 monster. However, even though it has 4000 ATK and DEF, the resistance to combat destruction does not mesh well, and the ability to reuse Continuous Trap by self-bounce is also an activation effect, so this monster can only Special Summon during the opponent's turn. If it is removed during that turn, it cannot be activated. Of course, the conditions for special summoning yourself also mean that you can't use it if the field is empty, and you need to have a fairly high number and quality of cards in your hand, including his fiend on the side of the hand cost and the trap card you want to bounce. increase. It may be one of the operation methods to immediately send her to GY and copy only the self-bounce ability with other effects. |
▶︎ Deck | 《Naturia Fruitfly》
みめっと
2023/02/13 12:15
Even among Insect Naturia, which has relatively excellent effects, this monster has been attracting a lot of attention since that time.
Due to its own permanent effect, it weakens the offense and defense of all opponent's monsters in proportion to the number of his Naturia monsters on his field, including himself, and furthermore, the activation effect has the effect of being able to take control of monsters with 0 defense on the opponent's field. It has a form that is connected to the permanent effect of weakening in the first half. This permanent effect overlaps, so if you line up multiple monsters with the same name, the drop will increase and the range where you can take control will expand. A specialized build is required to use it strongly, but considering the timing of its appearance, it is excellent because it is a control-taking effect that can be activated independently at no cost against monsters with 300 or less DEF that are subject to this permanent effect. It can be said that there are, and there are quite a few monsters with 0 defense. It can be said that the weak point of Naturia's difficulty in deploying its own cards has been greatly improved with the appearance of Mole Cricket. |
▶︎ Deck | 《Superheavy Samurai Ninja Sarutobi》
みめっと
2023/02/13 8:48
It is a level 8 S monster that is treated as a Superheavy Samurai, and like other superheavy S monsters, it can attack with its defensive power while in the Defense Position.
As a unique effect, he has the effect of destroying one of his Spell Trap cards on the field every turn on the condition that GY does not have a Spell Trap card and damaging the opponent. Can be activated by Friche. This allows the opponent to use equipment, permanents, and Field Spells to thwart the effect of spinning his deck by dulling it, and is also effective against Pendulum effects and permanent meta traps. It can also be used as an end cycle because it can destroy set objects, and even if it is activated against Normal Spells and Normal Traps, the effect damage will be properly included, so it will not be wasted. You can also target your own Spell Trap cards, so you can use it to trigger the destruction of monsters that are treated as Spell cards. The operation method of using pressure is a very important monster that can be placed first for Superheavy Samurai S monsters, which lack the ability to move during the opponent's turn. As a card created from now on to survive and win in the modern environment, I would like to focus on the quality of its effects, but first of all, I strongly feel how important it is to be able to move during the opponent's turn. |
▶︎ Deck | 《Herald of Mirage Lights》
みめっと
2023/02/13 5:36
Link Monster is the Herald clan's latest and biggest failure.
It has a loose material binding that can be Link Summoned with various Decks, an ability to negate the activation of Spell Trap card effects, a recovery effect when it falls, and an ability that can be used as an accessory for suppression like a celestial sphere at first glance. However, since the hand cost for using negate destruction is limited to Fairy and the status is low, even Fairy-type decks can be extremely limited. From the second half of the effect, it is supposed to be used in a Ritual Angel Deck that uses Perdek and Ardek, but Perdek and Ardek can cover a wider range with the same cost content, and the status is more defensive. The effect is very high and there is no turn 1, so I don't feel the significance of using this monster that has a role, and the recovery effect is conditional on sending GY by the opponent, so it is difficult to rely only on this effect, and it is effective. The effect is also a salvage, so it is difficult to contribute to the rotation of the deck. Although it is an advantage that Perdek and Ardek do not have, it can also capture the "effect activation" of her Spell Trap cards that already exist in the field and her GY's Spell Trap cards. If you look only at the effect, it's not at all weak, but the Link Monster that came out as LVP3 is supposed to be used in a specific and very limited deck, but it doesn't play a role in her deck. I have to say that not having it at all is fatal. It's doubtful whether Link Monster is even necessary, and rather than handing over a group of monsters that are originally strong enough to not even have a named theme, it's a DT theme that needs to be strengthened and reprinted rather than giving it a vacant new one that doesn't have a frame or demand. I feel that it would be more meaningful to hand over 7 or 8 Link Monsters around. |
▶︎ Deck | 《Artifact Scythe》
みめっと
2023/02/13 4:07
One of the representative words in the original Yu-Gi-Oh is "something you can see but you can't see", and what is it?
Yes, the answer is Dagza's effect, and he has the overwhelming power of this card set from the Deck! It is a monster that can completely block Special Summon from the opponent's EX Deck for that turn due to the trigger effect that is triggered by Special Summoning during the opponent's turn, and once the effect is passed, it cannot be negate later. , The pressure on the Deck, which is mainly developed from the EX Deck, is very high, and there are many scenes where it is far worse than cards with normal SS sealing abilities such as Barrier Statues and Pakike. The turn is passed to the opponent without being able to create a proper board, and after that, the game ends after being beaten as much as you like. It has already been designated as a banned card overseas, and if his Deck of the environment class incorporates a gimmick that can self-explode at any timing of the opponent's turn from the set with Daguza, it will be regulated at any time in Japan. It's not strange, is it? |
▶︎ Deck | 《Artifact Dagda》
みめっと
2023/02/13 3:55
Her Link Monster can be Link Summoned with the same loose bindings and fewer materials as the members of Troymare, and its own effect can set Deathscythe in her Spell Trap card zone even during the opponent's turn.
By combining the Death Size set with this effect with other effects that can explode during the opponent's turn, if it passes, it will not disappear that turn, sealing Special Summon from the opponent's EX Deck, and depending on the Deck, creating a situation similar to a turn skip. be able to. After all, it is a monster that increases the control force of the first attacking side, and since the material is almost free, if the self-destruction gimmick can be naturally incorporated, it can be taken outside as much as possible, so Death Scythe tends to be treated as a bad monster. However, if you ask me if any of his decks can incorporate this gimmick, it's not like that, so I think it's a strength of his deck to be able to do it without difficulty. |
▶︎ Deck | 《Copycat》
みめっと
2023/02/12 20:48
A type of copy card used by Jonouchi in the original Kingdom arc, which appears quite often in the original duel.
In OCG, the original attack and defense of 1 monster on the opponent's field becomes the attack and defense of its own due to the summoning trigger effect. In addition to its own power basically depending on the opponent, it only copies offense and defense, it cannot copy monster effects, and since it refers to the original offense and defense, it cannot copy the amount that has been raised by some effect. Even if you select the strongest monster on your opponent's field, you can't take over it, and you can't select monsters with target resistance, so you can play it on your turn and settle the board by trading, or put it in Defense Position on your opponent's turn and temporarily. If you want to use it as a surrender wall, there are many better cards now. If you want to make the most of this monster, it is desirable to use it in combination with the effects that can be received not only by its race and attributes, but also by its original attack and defense of 0 and level 1. |
▶︎ Deck | 《Makiu, the Magical Mist》
みめっと
2023/02/12 20:32
A card that appeared in the original Kingdom arc, and was made into an OCG in the form of a special move card, in contrast to 《Burning Land》, which had a general effect.
It was the oldest effect that specified 《Summoned Skull》, and it was a valuable card that specified Thunder other than the sea and electric whip, but now unfortunately it's something less than Thunderbolt with padded text. There is no other choice, but the demerit of not being able to battle, let alone the activation conditions and the effective range, is really unnecessary now. At the very least, if a monster that is treated as 《Summoned Skull》or a Thunder monster cannot search and salvage this card by name with its own summoning trigger effect, it will be out of the question. It's still fresh in my memory that EX monsters, derived from 《Summoned Skull》, appeared one after another. |
▶︎ Deck | 《Mystical Refpanel》
みめっと
2023/02/12 20:17
It is a card used by Yugi in the original Battle City arc, and it has a strong impression as a card for production in the duel with Brainwashing Jonouchi, but it first appeared when it was used as a counter to the beckoning of darkness in the duel with Pandora. Become.
The effect of the original is "Fairy's Hand Mirror" + α, which allows you to control all spell effects and choose the target yourself, but in OCG, the corresponding cards are hand-related effects such as draw and handicap, and LP such as recovery and damage. However, it does not support effects that affect each other or effects that affect non-players, and it can only be activated against extremely limited cards such as Spell effects, so its versatility is very Low, I must say. On the other hand, the advantage you get when you catch the opponent's draw spell is very large, and if it requires some kind of cost to activate, it feels great to have the opponent pay for it and steal all the rewards. It will be expanded. In any case, if you want to use it, it is absolutely necessary to understand exactly what cards it supports and be able to explain it to your opponent. Hmm. |
▶︎ Deck | 《Ritual Foregone》
みめっと
2023/02/10 20:47
A spell card that allows you to Special Summon one Ritual Monster, a type of Special Summon monster, from your hand without any particular method other than Ritual Summoning.
Including the required LP cost, the name Turn 1, which is unusual for a card of this period, and the disadvantages of attack limit and self-destruct effect, it is positioned as the Ritual Monster version of Instant Fusion included in the same pack. Summoning conditions cannot be ignored, so Ritual Monsters with texts that say "Special Summon can only be performed by ritual summoning by ○○" cannot be put out. Special Summon is not treated as a Ritual Summon, so it cannot be used to trigger a Ritual Summon and does not satisfy resurrection restrictions. If not, it's a very disappointing card that doesn't have a single good thing that Instant Fusion has, except that the area where Special Summon can be done is only from the same hand as a normal ritual summon, and there is no level limit on the monsters that can be Special Summoned. So, is it really a card made in the same row? I think. Well, since "Instant Fusion" was also designated as level 5 or lower, there weren't many monsters with effects that could be used at the time of its introduction, other than Sausaku, which was soon banned, so it can't be helped, but the increase in the card pool makes it worthwhile. On the other hand, it is the opposite that the value has decreased on the contrary. If it is a Special Summon, it has a powerful effect that triggers the effect, and even if a Ritual Monster that can even return to the hand from the field or GY on its own appears in the future, I will have to manage this card first. If you don't do it, you won't feel like hiring it. If you need a pair in your hand, one of which is a Special Summon monster and the other is a Normal Spell that requires a direct draw, it's going to be tough without a decent return. Personally, I think it's one of my favorite cards, and I want it to shine someday. |
Update Information - NEW -
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- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
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- 06/26 00:35 DECK The Six Samurai (2023.07.01)