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Yu-Gi-Oh! Card Rating List Showing 6,436 to 6,450 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Assault Blackwing - Sayo the Rain Hider》
シエスタ
2018/09/26 8:59
Although there is no tuner designation, there is no good level 1 non-tuner in BF, so there is almost no chance to summon in BF unless you build it as you aim.
Therefore, there are few opportunities to activate the effect of turning into a tuner. It is reasonable as a wall with low status and battle destruction up to 2 degrees, but in this era you can not expect a good place such as a wall with only combat resistance, and there is F1 at the same level that can compensate for the loss by drawing. If you look only at the effect, Industrial Waste is a good place, but this card finds value in terms of ABF Synchro of Level 4 or lower, and by reviving with Sohaya, you can line up multiple Synchro Monsters. If you line up additional synchros from there, it's easy to bring up to Delta Axel. The value of this tactic has increased as it has become more difficult to line up synchros since the new rules. If you close your eyes to the pressure of EX, you can also play an active role as an assistant to summon Delta Accel. A card that should be used in decks that deal with low level S like Synchron instead of BF. |
▶︎ Deck | 《Witch's Strike》
シエスタ
2018/09/25 17:48
The illustration of the reverse version of the notice, in Germany and Italy, this card name seems to put a strain on the back, and I feel that "Condemned Witch" somehow looks like that.
Currently there are many negate types, but in the case of this card, the trigger cannot be pulled unless it is a card that negates the "activation", and it cannot be activated with an effect that negates. Counter Trap, which doesn't respond to all popular hand triggers and is virtual, is becoming less popular due to the declining reliability of face down, so it feels like a somewhat heavy trigger. Also, although it is a meta against palmies, there is a risk that the card itself will be negate. You can't let your guard down because you can currently use multiple divine counters. Is this why the god of the illustration has a strange sense of leeway? I also want to be able to control the field to some extent. Sending it from here is also a hand, and it will be easier to use per Force Death Calibur Knight. It's a bit of a headwind in the current environment, but it's attractive to be able to inflict game-ending damage if it's decided. Is it basically for the side? |
▶︎ Deck | 《Pot of Extravagance》
シエスタ
2018/09/25 17:28
The type of card that chooses the deck, as already said, his deck, which does not rely on EX and turns by searching instead of drawing, turns into a greedy level drawer with almost no disadvantages.
However, if the number of removals is strangely incomplete and you use more than one, there is a risk that EX Deck destruction such as 《Ghost Reaper & Winter Cherries》will go crazy, so you need to think a little about EX construction. It hurts builds, but I think the reward is a big, fun, and powerful card. I can't wait to see what kind of activity you will do. |
▶︎ Deck | 《Breaker the Dark Magical Warrior》
シエスタ
2018/09/25 17:00
A higher version of Breaker, but bigger doesn't mean better.
Each summoning method has a different number of counters installed, and it's not difficult to build for any summoning. Unlike the breaker, there is no upper limit to the number of counters that can be equipped, so if you specialize it, you can aim for a tremendous RBI. However, the essential removal effect is limited to 1 turn, and it seems to be deteriorating rather than growing. If you want to remove demons and traps, you can of course use a lower version of the breaker, and because it is lower, the accident rate is lower. There is also a Mobius that can destroy two cards as an advanced level. Even in the P Deck, I am not P, and Eccentric Archfiend is a P with a scale of 7, and can remove magic and traps without summoning, and can even destroy monsters if I put it on the field. However, taking advantage of its advanced points, it can be used as a countermeasure against sending cards in the P Deck, and it can also be used to break metas such as imperial orders. If you have the deployment power of P Deck, such treatment is not difficult and can be treated as a powerful advanced level. There are a lot of rivals at the advanced level, which is highly prone to accidents, so I honestly feel it's a bit harsh, but I would like to find the significance of adopting it by taking advantage of the upper limit of counters that can be equipped with P summons and the fact that it is an advanced level. |
▶︎ Deck | 《Breaker the Magical Warrior》
シエスタ
2018/09/25 16:49
Not only in actual battles, but in the anime, it's the target of 《Berserker Soul》, and it's a card that's famous in terms of jokes, as it hits an insect bastard with a barrage of roars.
Attributes to a blessed race, magic counter can be installed when summoned successfully, and his ATK at that time is 1900, which is excellent for a low-level attacker. Furthermore, by using a counter, you can hit a spell 1 psyche, which is particularly suitable for cutting and sweeping against attack reactions. By using it in conjunction with cards that can carry other magic counters, it is possible to hit repeatedly without a one-turn limit. It has high versatility, and in the past, low-level cards equipped with No-Cost's single-target removal were exceptional, and on top of that, it was also able to cost Chaos. Currently, using summoning rights to decoy/single removal is honestly a waste, and there are unlimited psychs and a large number of mutually compatible cards. The decline in reliability of face down and the popularity of hand triggers are blowing against this card, making it somewhat difficult to play like it used to. |
▶︎ Deck | 《T.G. Trident Launcher》
シエスタ
2018/09/25 9:31
TG's rescue link, which has been plagued by lack of power and rule changes.
Since TGs are summoned from 3 locations and their effects are not negate, super-large S such as Halberd Cannon can be easily connected. I'm grateful for the target resistance and the grant, even if it's just a comfort. However, it is necessary to have TGs in each of the three places, and it is especially important that you have TGs in your hand. Since this card is a Link 3, it's quite heavy, and although it could have been treated as a Link 2 via Harifiber, the ban over there caused a considerable loss. Also, of course Urara and his GY exclusion, mass deployment is an enemy, and it is also worth noting that Nibiru has many weak points. The restriction that only TG can be deployed is also heavy, and the lack of power of TG Synchro is fundamentally worrisome, furthering the weakness of the aforementioned meta. Wonder Magician and Star Guardian can be S-summoned during the opponent's turn, so it's possible to call in forces other than TG, although the offensive hand will be delayed. The card itself is useful, but TG is getting tough due to various headwinds. I look forward to more help. |
▶︎ Deck | 《Cyberse Quantum Dragon》
シエスタ
2018/09/25 9:11
The first known Cyber Su-Synchro. Since there is no specified material, you can aim to summon with various decks of his.
Similar to Clock and Magicians, effects that support Link will be more useful. However, since this card itself is defenseless outside of combat, I would like to support each other with links that add resistance, such as 《Honeybot》. It has a bounce effect like Grandmall, and if it succeeds in activating the effect, it can continue to attack as it is, so both removal performance and striking power are high. It also has pseudo-combat resistance. However, as it has already been said, when it comes to bounce at level 7S, there is the existence of Moon Flower Dragon. Due to the compulsory effect, he can only deal with Special Summons, but since it can be activated during the opponent's main phase, it is necessary to intervene in battle. I don't know. Differentiation is not difficult, but it is desirable to further differentiate by using it in combination with Link Monster. It's not difficult in the current environment, and Khalifa's presence is pushing it even further. As an option, this will be enough. |
▶︎ Deck | 《Borreload Savage Dragon》
シエスタ
2018/09/25 8:55
Synchro for the first time in anime VR.
There is no material specification, and in addition to Blue-Eyed offense and defense and high status, it is necessary to prepare the link to be placed in his GY, but it has a powerful effect that can negate RBI enhancement and any effects that are activated. However, this effect is a story after being equipped, and it may be removed or negate before being equipped, and as a negate, there are places where it is vulnerable to interference. It takes time, but it is a good power with high control power. |
▶︎ Deck | 《Timelord Progenitor Vorpgate》
シエスタ
2018/09/24 13:11
The Timelord, a dark and S monster that never existed. What do you think when you see ZONE?
Since there is no specified material, you can aim to summon from various decks. It has the same destruction resistance and damage cut as the Timelord, but the big difference is that the self-bounce is gone, so it can be said that it has a good presence. However, it is easy to be separated from the place immediately after all for the reason described later. Excluding all the opponent's monsters by fighting, the removal performance is very high. However, the effect of 3 is temporary, and I would like to decide the game while excluding it, but due to the disadvantage, I can not easily do that. However, if you treat it as a material before returning, you can completely remove it. It's a Special Summon, not a return, so it can be a complete removal depending on the opponent. Although it has a habit of being difficult to function on its own, I think it will be an option as a general-purpose level 10S due to this removal ability. In addition, he does not return to the deck and is unlikely to become empty. You can't use removal unless it's an S summon, and it's difficult to S summon due to the level, and on top of that, it's activated at the end of the damage test, so it can be activated before the main house, the Timelord, which activates at the end of the battle, so it's effective. Compatibility with the original Timelord is the worst in many ways, such as being able to be excluded without being used. |
▶︎ Deck | 《Lunalight Cat Dancer》
シエスタ
2018/09/21 17:43
It is the lowest among 《Lunalight Fusion》.
However, even at this point, it still has high explosive power, and with Lunalight, it is easy to make use of abundant combat support means from release personnel. However, it has become easier for the high-ranking Princess Mai Leopard and Princess Mai Shishi to appear without going through this card, and due to changes in the card pool, her Lunalight is mainly focused on X and Link, and fusion is becoming a bonus. Yes, the number of non-prioritized cases has increased. Where I want to differentiate by loose fusion material designation and level difference. |
▶︎ Deck | 《Lunalight Panther Dancer》
シエスタ
2018/09/21 17:23
In "Lunalight Fusion", it is a middle-ranked existence, and compared to the lower version of Mainekohime, its status has improved, battle resistance has been replaced with effect resistance, damage has been strengthened, and release is no longer necessary for continuous attacks.
Although the weight required for the Fusion Mainekohime was a bottleneck, this was also improved with the appearance of 《Lunalight Fusion》and 《Lunalight Kaleido Chick》. However, at the same time, it will be easier to use Maishihime, and since it is easy to play an active role regardless of the situation of the opponent's field, it is easier to prioritize over there. However, depending on the situation, it can demonstrate more explosive power than Maishishihime, and it is indispensable as a material over there. |
▶︎ Deck | 《Lunalight Reincarnation Dance》
シエスタ
2018/09/21 17:09
Searching for 2 cards with 1 card and the effect itself is very good, but it is often broken before activation due to the set lag and passive effect due to Trap.
Well, I think it's a well-balanced card with a return that matches the risk. Basically, it would be desirable to activate it by self-destructing himself, it is an advantage that the trigger can be pulled by other than his Lunalight. However, with Lunalight, search is heavenly burial → Lunalight incense is enough, at least those with high immediate effect and certainty are likely to be prioritized. I find this card to be a bit difficult to handle. |
▶︎ Deck | 《Formula Synchron》
シエスタ
2018/09/21 14:18
OCG's first S tuner that appeared as a key for accelerator synchro.
Since it exerts a draw effect when summoned, it can be connected to a larger size while suppressing the loss of add. Furthermore, since it can be S summoned during the opponent's turn, it is possible to upset the opponent's calculations and perform unique movements. Unfortunately, after chain 2, you often miss the effect timing of the summoned S. Since the level and status are low, it is easy to revive and there are plenty of support. Even more than Accel Synchro, it was used as a doroso in conjunction with the librarian. Currently, there are more various summoning methods than when it first appeared, and the EX frame has become tighter, and the new rules have been somewhat instigated. An excellent card that works as a |
▶︎ Deck | 《Worm Bait》
シエスタ
2018/09/21 14:04
With the advent of Link, the value of the token has increased and the evaluation has risen dramatically.
Just like Photon Sanctuary, 1 token can generate 2 tokens and is perfect for securing markers. There are no particular restrictions, so you can use it not only as a link but also as a Tribute or S material. However, when activated, cards of levels 3 and 4 cannot be deployed, and this level is a bit painful because it is major. He can be built without even worrying about this disadvantage, making him a powerful card that can create a powerful lineup in Deck. |
▶︎ Deck | 《Harpie's Feather Duster》
シエスタ
2018/09/21 12:57
Demon Trap version of Sambol, Accompanied by beatdown 1 kill.
Recently, due to the speed increase, the reliability of prone has decreased, it is impossible to interfere in the opponent's turn, and it tends to rot in the first place, and self-destruction has become an advantage, so depending on the environment, Tsuitsui is prioritized. In the first place, it is not uncommon to be shelved. However, just like Oarashi, its influence is still great, such as the feeling of security when holding it after the second attack, and the hesitation of the opponent to lie down more than necessary. |
Update Information - NEW -
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