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Yu-Gi-Oh! Card Rating List Showing 616 to 630 of 4,129

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Rating Score・ Review
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Elemental HERO Liquid Soldier ▶︎ Deck 《Elemental HERO Liquid Soldier》
japan 備長炭18
2019/11/30 21:30
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After a solid Special Summon from my hand, WATER HERO appeared after a long time with a GY resurrection.
Since it's limited to summoning, it won't be alive or solid, but it's a relief that there are many search methods like Emako. Due to the new rules, fusion themes are also required to be linked, and the importance of placing them side by side has increased, so I'm happy to have such a card.
As for the hand exchange, if he is a fusion material, he can be activated regardless of whether he goes to GY or is excluded, and I am grateful for the draw that happens with the HERO that has a lot of searches. It's different if it's a Diavo adoption type.
Both are excellent effects, so the restriction of "either one" is a little frustrating, but fortunately, Miracle Fusion allows him to use it even if he goes to GY.
Now that Bubbleman's attributes are on the decline, I think it's enough to expect him as a new candidate for Absolute ZERO.
Elemental HERO Wild Wingman ▶︎ Deck 《Elemental HERO Wild Wingman》
japan 備長炭18
2019/11/30 21:13
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One of the Wildman fusions, it features a cyclone with an extremely low RBI and a single card cost.
The RBI is also low, but since there are more excellent cards in the fusion-axis HERO, the range that can be done with one card is widened, and it is a waste to pay one card at a time with a Cyclone at most. Especially after M-HERO's Acid became easier to use thanks to Liquidman.
If you think about it carefully, it doesn't feel like he's weakened because he's fused and his Trap resistance has disappeared, making it easier to get caught in the abyss.
Elemental HERO Wildedge ▶︎ Deck 《Elemental HERO Wildedge》
japan 備長炭18
2019/11/30 21:04
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A Fusion Monster that designates Wildman and Edgeman.
The double binding of materials is also less painful thanks to HERO's abundant support and fusion substitute monsters.
The effect is a type of continuous attack that can only attack monsters, and it tends to be slightly inferior to Trinity, which has a similar effect, due to the looseness of the material and whether or not the RBI increases rather than the lack of the material itself. That said, if you think that a HERO with Honesty can slaughter up to 6 bodies with an RBI that surpasses Lightning, I think it's easy to make it active even if it's difficult for a first-class hero.
Elemental HERO Wildheart ▶︎ Deck 《Elemental HERO Wildheart》
japan 備長炭18
2019/11/30 20:26
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In the past, trap cards such as Abyssal, Mirafo, Torrent Funeral, and 《Dimensional Prison》were used abundantly, but now only Mirafo and categorized Trap Hole are used occasionally.
Monster removal is the mainstream, and it's a shame that the trendy 《Infinite Impermanence》doesn't make sense.
Moreover, since it's already difficult to fight with a low-class HERO, I thought it would be quicker to consume it as a normal fusion material.
E☆HERO Pit Boss ▶︎ Deck 《E☆HERO Pit Boss》
japan 備長炭18
2019/11/30 19:03
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Although it is one of the match kill monsters, the name is eye-catching anyway.
For HERO, there are some cards that can benefit from non-Warriors, but when it comes to Xyz rank 6, the story is a little tough.
When it comes to level 6 Spellcasters, there are a lot of Bramagigirls and sorcerers, and there are also dishes and tempesters, so I want to procure the one Spellcaster he needs from those places.
Even when you want to liven up your family match as an entertainer because it cannot be used officially. That's the 《Dueltaining》axis.
O - Oversoul ▶︎ Deck 《O - Oversoul》
japan 備長炭18
2019/11/30 18:50
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Vanilla Elemental HERO exclusive resurrection card.
There are quite a few monsters that can be targeted, but even within the deck, it's a little strange to bother reviving low-ranking vanillas, and it's seen as exclusively for his Neos and Another Neos, who have two RBIs.
In particular, he said that Neos has a connector, but it's easy to use as a means of reviving dropped items with 《Neos Fusion》.
His required deck is quite narrow, but the fact that the effect itself has no peculiarities is a saving impression.
Kid Guard ▶︎ Deck 《Kid Guard》
japan 備長炭18
2019/11/30 18:39
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HeroKids themselves have seen some improvement in the HERO Deck thanks to Isolde, but that doesn't mean that Hero Barrier is going to be a hairy defense card.
HERO itself has a lot of search cards if it's low-level, and there's no one who wants to search high-level monsters that aren't supported.
I think it's a model card that makes it difficult to use after all.
Clay Charge ▶︎ Deck 《Clay Charge》
japan 備長炭18
2019/11/30 18:29
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Currently, the position of attack-reactive traps is tough, so it's difficult to say that the designated monster needs a low-grade vanilla, which has a low adoption rate in the category.
So, the return is a very small burn of about 800 while destroying the attacking monster and your own monster.
If you simply destroy it, you have Sakuretsu Armor that can protect your monsters, but even that has nothing to do with the excellent juniors, so you can guess my position.
Contrast HERO Chaos ▶︎ Deck 《Contrast HERO Chaos》
japan 備長炭18
2019/11/30 18:20
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As the name suggests, HERO also expresses darkness and LIGHT by contrasting white and black.
Unusually for a HERO that negates one card on the front side immediately after triggering, it places an emphasis on control.
With 3000 RBI, it can be treated as an Elemental HERO, so it can be used with Miracle Fusion or Groundman.
Or rather, in OCG where the specified fusion material is different from the manga version only EX Deck exists, it is so heavy that it can hardly be produced without using such a method.
I think it would be difficult to adopt a HERO with a split EX and a strong build unless it is built to a very high level, contrary to its strength.
Cyclone Boomerang ▶︎ Deck 《Cyclone Boomerang》
japan 備長炭18
2019/11/30 17:57
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Wildman's RBI enhancement and passive storm, but first of all, there's no way you'll be satisfied with Wildman's RBI enhancement of 500 points, and it's easy to deal with in battle, contrary to the purpose of this card to induce effect removal.
In the first place, the problem with this kind of Equip Spell is that it is powerless to remove himself, and as the name suggests, it ends with a single Cyclone.
Overcoming that instability, the return is a big storm and a maximum of 1200 burn, but this is originally a check purpose and not an effect that you want to aim for.
Like other dedicated HERO support, the impression that something is off is conspicuous.
Generation Next ▶︎ Deck 《Generation Next》
japan 備長炭18
2019/11/30 15:52
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Celery is delicious! illustration.
Targeting Elemental HERO, N, and Hane Kuriboh, it's a bit rough for Judai Deck, but I'm sure they'll be happy to support it in a big way.
He's quietly dealing with all of Kuriboh, so he might get a call even over there where the low RBI is centered.
With his Deck, which is mainly low class, you don't have to ask for a very tight LP difference, but even if that's not the case, you can use it on the next turn after using Anaconda if you're a low class due to the LP cost of Alive and the Quick-Play Spell. .
Even if you recruit or search, you will be restricted to not being able to use it that turn, but you can use it for materials such as fusion materials.
It's a bit quirky, but I think it's a category that can be adopted as long as it provides common support for teenage decks to the extent that it's hard to abuse.
Apparition ▶︎ Deck 《Apparition》
japan 備長炭18
2019/11/30 15:34
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V version of HERO's peculiar "~ signal".
However, in the 10th term, it seems that it is no good to have the same level as those, so the effect removal is added to the trigger, and the additional effect also halves the stats.
The problem is that the signal's passive activation condition is too late for the current HERO deck.
Even though it's a trap, recruiting and weakening have decent quality, but it still feels outdated.
Spark Blaster ▶︎ Deck 《Spark Blaster》
japan 備長炭18
2019/11/30 15:23
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With Sparkman's exclusive support, you can change the monster's battle position any number of times during the turn, up to three times.
Sparkman itself is easy to use even on its own, thanks to being a low-level vanilla and being a fusion with specified materials, as well as having a battle-ready status among the initial HEROs.
However, instead of using a battle position that can only be used on your own turn, you can quickly deal with RBI enhancement and removal, and now there are links who don't have the concept of his Defense Position, so I want to aim for a combo that can be used against my own monsters. .
In that case, there is no need to force yourself to use it as a HERO, but this time it will be compared to other excellent cards, so I feel like it will end up...
Change of Hero - Reflector Ray ▶︎ Deck 《Change of Hero - Reflector Ray》
japan 備長炭18
2019/11/29 19:05
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Hey change HERO reflection card.
With the backward activation condition of destroying an aggressive E-HERO fusion in battle, the level × 300 burn is subtle.
In terms of stats, the higher the level, the higher the hit point, so it's harder to activate, and on the contrary, the stats that are easily destroyed in battle are generally low level and not suitable for Burn.
That said, with the current rate of inflation, high RBI fusion will easily be beaten back, and if you don't want the effect removed, Kaiju can do a suicide attack.
Whether it's worth it or not is another matter.
Burst Return ▶︎ Deck 《Burst Return》
japan 備長炭18
2019/11/29 8:25
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Support for Burst Ready, which is impressive in anime.
Only Elemental HERO can be returned to the hand, and it can counter mirror matches and control seizures, but HERO itself does not need such a limited countermeasure.
It will be a card with all the material in the anime.

(42/276 pages) 616 - 630

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