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Yu-Gi-Oh! Card Rating List Showing 58,456 to 58,470 of 168,890

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Rating Score・ Review
Posting Date
World Legacy Struggle ▶︎ Deck 《World Legacy Struggle》
japan はわわ
2018/10/18 13:11
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Trap is slow and the activation conditions are troublesome
Other cards take precedence if you want Spell Trap removal
Destiny HERO - Dasher ▶︎ Deck 《Destiny HERO - Dasher》
japan シエスタ
2018/10/18 13:03
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The design and the temporary pump-up effect give the impression that he resembles someone who died from overwork.
As an advanced player, the raw RBI is subtle, but depending on the effect, it becomes the highest class with 3100 RBI. However, since it requires board ad
After attacking, it will become defensive and it will be difficult to receive damage in return, but because of its low defensive power, it is easy to be destroyed in battle and cannot be expected to have a place.
His favorite is his GY activation effect, and if the card you draw is a monster, you can Special Summon it, and there is no particular designation.
He has many ways to send to GY, such as the end of the world and Fusion Destiny, so it is likely that he will be able to go on a business trip.
It's a little unstable, but I think it's one of the excellent advanced ones.
Training Fur Hire, Fur All Your Training Needs ▶︎ Deck 《Training Fur Hire, Fur All Your Training Needs》
japan ヒコモン
2018/10/18 12:45
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Village of Fur Hire. Compared to 《Amazoness Village》, it's inferior in that it can't reach the same level, but it's a trap, so it can surprise you. Moreover, if you have Donpa left, you can aim to remove it on your opponent's turn with its effect. It can also be activated by a suicide bomb attack, but be careful not to use the effects of Donpas.
World Legacy Struggle ▶︎ Deck 《World Legacy Struggle》
japan ヒコモン
2018/10/18 12:36
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Mutual linking has become easier thanks to Troymare, but to be honest, even if he removes Spell/Trap after mutual linking. Even if you use the opponent's reciprocal link, in that case it is not the case that you are destroying his opponent's Spell / Trap leisurely. It has the advantage of being able to search, but to surpass 《Heavy Storm Duster》, you need to link 3 or more. If this is a Quick-Play Spell, is it an evaluation point that it can be used immediately?
Orcustrated Return ▶︎ Deck 《Orcustrated Return》
japan マスじい
2018/10/18 11:05
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Trade-In》for Orcust and World Legacy.
For Orcust, who maximizes his power by entering GY, it is an effect that can only be added, and even in World Legacy, Star Staff and the World Chalice have his GY effect, so they are compatible with them.
The number of Orcusts is small, and World Legacy is still lacking in synergy, but if one of them can improve the current situation, I think it will be a card that will change all at once.
Orcustrion ▶︎ Deck 《Orcustrion》
japan マスじい
2018/10/18 10:51
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Orcust's trump card. A word that the effect is quite vulgar.
Link 4 has a certain amount of material restrictions, but Orcust's deployment power makes it easy to put out. If it's 3000 RBIs and in a linked state, it's pretty good in terms of combat/effect destruction resistance and having a place.
The true horror of this card is its (2) effect. The effect of neutralizing the opponent's monsters in "linked state" has a tremendous impact on his Deck, which maintains the linked state like Troymare, and this card itself also links in the opponent's direction. It's pretty nasty making that two markers are facing.
However, even with his Orcust, which uses his own exclusion a lot, it is a bit difficult to prepare 3 exclusions, and against his deck, which does not use links that much, it will be suppressed at once when the link state is avoided. It also has the drawback of losing
Still, I think that it is definitely a first-class performance as a trump card in the category. Or rather, this level of performance is just right...
Destiny HERO - Fear Monger ▶︎ Deck 《Destiny HERO - Fear Monger》
japan シエスタ
2018/10/18 10:00
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This card also has mistakes like Kiratoma Double Guy.
It's great that D can be revived without level restrictions, but it's a pain when passive triggers that have to be destroyed in battle are now abundant in removal methods. In addition, it is difficult point that it is late with the next standby.
What I want to revive the most is that he is a dystopia with a special summon burn and conditional, but with the removal effect of Friche. This card is easy to use even from self-destruction.
There are many cards that can be revived more easily and quickly than this card, so I would like to make use of the fact that it is a D-HERO monster to differentiate it.
To be honest, it's not a useful performance, but I think it's still a candidate for adoption among low-class D.
Destiny HERO - Doom Lord ▶︎ Deck 《Destiny HERO - Doom Lord》
japan シエスタ
2018/10/18 9:48
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It is very easy to recruit from the lower levels of Diabo-targeted Overdestiny and bring from favored attributes/races/categories.
Monsters can be excluded, but it is temporary and has a fairly heavy restriction that makes it impossible to actually battle.
Since he himself has low stats, he is easily defeated in the return turn, and is a bit of a harassment level by himself.
Since it is level 3, it can be used as a material for Reviere, which has a return effect, so it goes well with it. D itself often excludes monsters from himself.
In order to lighten the restrictions of not being able to battle even a little, I would like to lighten the weight by using cards with similar disadvantages.
Even though it's a valuable removal agent, I honestly think it's a pretty hard card to use on its own.
Destiny HERO - Dreadmaster ▶︎ Deck 《Destiny HERO - Dreadmaster》
japan シエスタ
2018/10/18 9:35
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As a level 8D that enters the main, it is the only one that does not have summoning restrictions.
It is easy to handle not only for D draw but also for train, temptation and versatile hand exchange. Also useful as a card for Overdestiny targets.
Deploying it from the prison has a useful additional effect, but it takes a bit of time and effort, so I would like to take advantage of the fact that there is no summoning limit and prepare another deployment method to make the most of the effect.
You can get the total D RBI in the field, and hopefully get a pretty high stat. However, the important D has a low status as a whole, so you can't expect a high RBI with just a low grade. After making it into a dystopian material, is it realistic and quick to revive and line it up?
Also, regarding the fate of this kind of card, the RBI is not always stable, and as mentioned above, the overall RBI of D is low, so the stronghold is easily destroyed. Especially if you have an all-out attack, it's a threat.
It is also possible to aim for Rank 8 by arranging them in a runaway summon, taking advantage of the fact that they have 0 stats by themselves.
It can move in its own way, but to be honest, it has a lot of peculiarities, so I feel that it is a card for specialized construction.
Destiny HERO - Dunker ▶︎ Deck 《Destiny HERO - Dunker》
japan シエスタ
2018/10/18 9:13
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As a reward for the consumption of one card, it is honestly not worth it.
There are many cards that would be more convenient for D to be placed in his GY, but in that case Destiny Draw exists, and even without it, there are many cards that can do similar things and are good for the price. are doing.
It's a HERO monster, so it's easy to bring, but I think it's a tough priority because the situation where this guy shines is too niche than D draw.
Destiny HERO - Defender ▶︎ Deck 《Destiny HERO - Defender》
japan シエスタ
2018/10/18 9:05
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He has exceptional defensive power for a lower class, and is the largest among those with no summoning restrictions.
With this defensive power, it is still easy to expect reflected damage. Equipping 《Magnum Shield》will improve the balance of both offense and defense.
However, if you stay on the defensive side, you will let your opponent draw. Since it's the opponent's turn, I want to deal with it by using it as a material as soon as I can endure it. Conversely, you can also use this disadvantage to combo with something like piggybacking.
It is also a headwind that the value of the wall has decreased sharply in the present day when the removal method has become abundant. If its existence is exposed, there is a possibility that it will be overlooked by the draw effect, but in the set state, the opponent will be wary and will be removed without even working as a wall.
There are interesting elements, but in the current D, it's not a priority.
Salamangreat Violet Chimera ▶︎ Deck 《Salamangreat Violet Chimera》
japan カンベイ
2018/10/18 8:13
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A Cyber-Fusion Monster that perfectly embodies the equation of brain muscle + brain muscle + brain muscle = brain muscle.
In reality, the RBI of a single unit is often lower than Cyber S-Clock, but it has the advantage of being able to attack other monsters and aiming for a high RBI even with a small number of cards.
Regular reincarnation fusion is rather difficult, so you should try to deceive it with 《Fusion Tag》or make up for ③ with the effect of Heat Rio.
It has the ability to knock down the opponent in one hit, so there is no doubt that it will play an active role as a finisher in Salamangreat.
Added: With the enhancement of Salamangreat in Structure Decks, it can be said that this card, which was originally a great finisher, has become even more popular. Strong brain!
Salamangreat Sunlight Wolf ▶︎ Deck 《Salamangreat Sunlight Wolf》
japan カンベイ
2018/10/18 7:55
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One of the first Link 2 Salamangreat monsters.
① is the effect of salvaging her GY's FIRE when a monster at the link destination is her Special Summon. If you use Salamangreat's resurrection effect, it's easy to meet the activation conditions, and since you can collect anything with FIRE, you can reuse useful cards, starting with Ash Blossom & Joyous Spring.
Since the material designation is "two FIRE Effect Monsters", it is also very excellent that it can be used for most of her decks if it is a FIRE Deck.
The effect of ② also requires a reincarnation link, but since this card is a link 2, the reincarnation link itself is easy, and there are several cards that I want to reuse, starting with Salamangreat's will.
Overall, it's probably his excellent Link Monster that excels in the ability to earn an advantage.
Added: Her Salamangreat has been buffed in the Structure Deck, making her a must-have card for Salamangreat, but not reprinted in Strak, so it's a bit overpriced.
Crusadia Equimax ▶︎ Deck 《Crusadia Equimax》
japan カンベイ
2018/10/18 7:44
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A Palladion Link Monster that collects all the hit points of its linked monsters.
Since there are a maximum of 3 link destinations, if there are some kind of monsters in all 3 monster zones, his ATK will be at least 6000, 7000. If you send Kaiju, you can aim for both removal and RBI, so the combination is outstanding.
All in all, the final destination and trump card in the Palladion Deck. In addition, for some reason, it is also the end point of the link deployment that asks for Gundora X One Kill.
Clock Spartoi ▶︎ Deck 《Clock Spartoi》
japan カンベイ
2018/10/18 7:37
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A Link Monster that supports the fusion summoning of Cybers.
The effect of ① has the effect of instantly bringing 《Cynet Fusion》, so it's nice to be able to minimize the number of fusion spells when building a deck.
The second effect is also relatively easy to trigger, and he can revive Cybers. If you use this effect, only Fusion Monsters will be able to use his Special Summon, but Cyberskok and Violet Chimera, who are the main ones you want to fusion summon, have very high finisher performance, so this disadvantage is not bad. .
All in all, it's going to be one of the essential cards in any Cyberse Deck that does fusion summoning.

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