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Yu-Gi-Oh! Card Rating List Showing 5,731 to 5,745 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Number 99: Utopic Dragon》
シエスタ
2018/12/28 18:00
Requires 3 level 10s and regular summons are very heavy, but not impossible. However, trains centered on rank 10 are often tied to machines, and his Special Summon is mainly due to his own effects. Is it a good idea to adopt Kibodo?
Flexibility that can deploy any RUM from real hope is selling. It is also ideal as a means of dealing with Seven Emperors that come into your hand. Needless to say, "Lightning" cannot be used as a material. The RBI is high, and although it is limited to monsters, it also has target resistance, and such cards are popular in the current environment, so they are quite reliable. Furthermore, you can revive No every turn, and you can earn board ads even though you can't use it as an attacker. In the past, it was possible to use it as an attacker with RUM or multiple summons, but now it is difficult to use it together without a link destination, and the combo property has decreased. It's a stable attacker, but Lightning can hit more points than this card without cost. There is Zexal, which can be summoned with almost the same summoning conditions and can also suppress traps. Although it has been pushed by some strong rivals due to the new rules, I think it is a sufficiently excellent card that can still be differentiated. |
▶︎ Deck | 《Karma Cut》
シエスタ
2018/12/28 17:05
It requires a hand cost, so it's 2:1, but it's a convenient card that can banish opponent's monsters with Friche.
His GY's removal of the same name, which is an additional effect, also affects him depending on the deck. There are many other traps that can remove cards from your hand, but in this case Paleozoic Dinomiscus will be a rival. Over there, you can target Magic, Trap, and your own field, and since it "discards", it's hard to lose if it's negate, and you can combo with Dark World. Furthermore, if the conditions are met, he can self-regenerate as a monster from GY. As for excluding the same name, which is a selling point, the situation where it can be done is usually after the opponent's deck has been turned, and whether it will be effective or not depends on the situation. I think that the priority will be influenced by the environment, but the current situation is a narrow position. |
▶︎ Deck | 《Dangerous Frightfur Nightmary》
シエスタ
2018/12/28 15:50
His Frightfur at the highest level. I thought it was Gimme Pape if it was just an illustration.
Although the material specification is loose, it is heavy with three requests. Due to the effect of 1, his compatibility with GY fusion is also subtle. The raw RBI is as low as 2000 for its weight, but it can be strengthened by the number of angels and demons in GY, and it should have a basic RBI of 2900 due to its own material designation. Fluffal has a tremendous amount of spinning power when he gets hooked, so it's not impossible to fertilize his GY in large quantities. Furthermore, every time it is destroyed in battle, his GY is fertilized, and the target resistance makes it easy to pass attacks. But there are also conspicuous difficulties. Since the enhancement lasts only for your own turn and does not become defensive like the Kraken, high defensive power tends to be wasted. GY Manure is also slow when destroyed in battle, and it depends on the opponent's level. It has the impression that it is for exclusive construction, and although it requires a lot of preparation, it is also unstable, and there are lighter and more stable attackers than Whale. |
▶︎ Deck | 《Alluring Mirror Split》
シエスタ
2018/12/28 15:24
Recruit if Harpie is destroyed in battle, revive if destroyed by effect, and become stronger against destruction anyway.
But this card is his Continuous Spell, so it's obvious. You can't expect the effect of Age 1, which has a lot of removal, if you wait for your opponent's action. 2 is also an era where there are many bounces and exclusions, so it is easy to deal with waiting for the opponent's action like 1. Although it can be activated even if you destroy it yourself, it feels slow as a recruit card with a suicide attack, and in 2, he can only self-destruct with Harpie at hunting grounds and link conductors, and he is Harpie in the first place. It's not a deck that bang bang such self-destruction. Although it has an effect that makes it easy to maintain the battle line, it feels like an anachronistic card, and I think it's a card that tilts your head if you say it's excellent. |
▶︎ Deck | 《Offerings to the Doomed》
シエスタ
2018/12/28 15:11
A card that replaces the cost with a draw skip from 《Tribute to The Doomed》and is limited to face-up targets.
The draw seal is painful, but it's a no-cost at the time of activation, so it's convenient to use it immediately after drawing it. On top of that, it's a Quick-Play Spell, so you can use it to interfere with your opponent's turn. If you activate it with a chain when it becomes a removal target, you can also aim for a 2: 2 exchange. The point that the backside cannot be targeted is that the environment set defense has decreased dramatically, so the difference is small. There are ways to use it in combination with cards that draw and skip, but since there aren't many such cards, it would be difficult to reduce the disadvantages. It's easy to use, but it's an era where you can't catch up with single removal with a basic 2:1 exchange. I feel that priority is a card for advanced players who are strict without thinking about anything. |
▶︎ Deck | 《Dark Core》
シエスタ
2018/12/28 14:56
《Tribute to The Doomed》strengthened the removal performance in exchange for limiting the target.
It's easy to use regardless of the hand cost, but it feels heavy with 2:1 exchanges, and in this day and age where the deployment power has increased, most things can't keep up with single removal. negate ・Even if you have target resistance, it is increasing rapidly. Since it's a Trap, it's a drawback that it can't be used immediately, but there is Paleozoic Dinomischus that can be used to interfere with the opponent and has a wide removal range. These cards have a stable search method and are at the level of whether or not they can be included in the options. |
▶︎ Deck | 《Dark Mambele》
シエスタ
2018/12/28 10:38
Damned special move card? The activation conditions are similar, and it is easy to satisfy with his decks such as dark decks, BF and IF with deployment power.
However, there is still the possibility of being disturbed or rotten, and although it is an exclusion, I feel that the single removal of Normal Spell is already insufficient. It's not that you can't use it, but there are other cards that are easier to handle, and it's probably not the card you want to prioritize. |
▶︎ Deck | 《Double Defender》
シエスタ
2018/12/27 18:06
《Scrap-Iron Scarecrow》that requires deployment power and maintenance of monsters. In other words, it is almost the deterioration of 《Scrap-Iron Scarecrow》as it is said.
Anyway, even though it is weak against removal, the return is not a story. There are too many upward compatible existences, not just scarecrows. |
▶︎ Deck | 《Evolution Burst》
シエスタ
2018/12/27 17:55
Cyber Dragon is a versatile and easy-to-handle card, and there are many cards that can be treated as Sidera, so the chances of it becoming rotten, which is common in dedicated support, are quite low.
It's an easy-to-handle single-target removal, but it has the disadvantage of making Sydra unable to attack. It would be nice to have some kind of material, but there are many cases where Sidedra becomes an attacker, and there is also the existence of Ziga who is treated as Sidera in EX, so it feels like a painful disadvantage. Furthermore, since it's not Cyber, search doesn't work, and in this day and age it's often not possible to catch up with normal spell removal. Since Sydra is a basic brain muscle, I don't want to remove monsters that much, and there are easier removals to deal with. It's not weak, but it's a card that honestly feels unnecessary in the current Sidra. |
▶︎ Deck | 《Decode Destruction》
シエスタ
2018/12/27 17:44
Dedicated support for decoding gives enhancements depending on the number of destinations.
The effect of one or more bodies is to strengthen the hit point, and you can expect a high hit point in combination with the decoding effect. It is possible to block his use and activation of GY of cards destroyed by battle with two or more, and the value is high in the current environment. With 3 or more enemies, you can perform a flashy sweep. However, effects that require 3 or more bodies will become dependent on the other party. I would like to use it together with a sending card such as Kaiju. Preparing the monsters to trigger the link 3 decoding effect, etc. feels heavy. In spite of that, it feels a bit lackluster or plain, and as already said, honestly, the performance feels unsatisfactory. |
▶︎ Deck | 《Backup Supervisor》
シエスタ
2018/12/27 17:28
The material specification is very loose, and the secretary has self-deployment ability, so Cybers can easily activate additional effects.
The markers face each other, and Cybers are easy to use. Like the original secretary, it has a deployment support effect and has no level limit. However, it is desirable to prepare an attacker at the link destination, and the battle must be interposed, so it feels slow as a deployment support. Rather than link summoning support, it would be better to develop a high level such as Assemble and pursue it. If destroyed, secretaries can be deployed from anywhere. It's an era where it's easy to deal with, but this lightness would be a good effect. It has a slightly peculiar effect, so if you want to use this card, you can either make use of the current unique marker among cards that don't have specified materials, or use it in a slightly unusual construction that uses high-level Cybers. I think it is desirable. |
▶︎ Deck | 《Cyberse Enchanter》
シエスタ
2018/12/27 17:15
A card that will become the significance of adopting a wizard who has finally appeared. The material specification is very loose, but for the convenience of the effect, I definitely want to use the wizard as a material.
You can change the monster's battle position to negate, and you can neutralize the monster while compensating for a slightly uneasy hitting point. However, it is weak against links due to the relationship between battle positions, and it is a little difficult to handle in the current link environment. Where I want to summon before the link is set up. Wizards can be deployed from anywhere if destroyed, and there are many bounces and exclusions in this era, but monster effects can be compensated to some extent with their own effects, so they are still easy to activate. The difficulty is that you have to mix wizards rather than your own performance. There is no deployment support, and the effect is also difficult to handle in the current environment, just like yourself. Although its own performance is not bad, I feel that it is difficult to deal with this by using a card with low versatility on top of the times when the extra frame tends to be strict. |
▶︎ Deck | 《Duelist Alliance》
シエスタ
2018/12/27 16:29
A card similar to Generation Force. This can be activated by popping a P-card, so it's not a problem with the P-Deck.
The search range is wide and versatile. In particular, many Yuya-related themes are regulated, so they are of high importance. I think it's an excellent card with high versatility that can be used in various P decks. |
▶︎ Deck | 《Soul Pendulum》
シエスタ
2018/12/27 16:12
The adjustment of the Pendulum Scale is something that can be done at the construction stage, and the magnification of the overall strengthening is not good enough.
If you can activate it many times, you can get a powerful value, but the P summon is basically only once, and the battle will be over before the counter is put on so many times. The main feature is the addition of P summoning rights, but like the strengthening effects mentioned above, this is also difficult to maintain and tends to be overkill. If you add P summoning rights, it is limited to EX, but EXP is easier to handle because there are no troublesome conditions. They go well with each other, though. I think it's romantic and practical. |
▶︎ Deck | 《Salamangreat Almiraj》
シエスタ
2018/12/27 15:49
As already said, the convenience of being able to use any ATK card within the specified normal summons without level restrictions beyond the effect is a great advantage.
The direction of the marker also does not face diagonally downward, but it is very convenient that you can actively activate the card that can be effective by sending it to his GY in an excellent direction. Regarding the essential effect, even though it is an era where there are many bounces and exclusions, the effect destruction resistance attachment that can be handled by a wide deck is excellent. However, his own RBI is 0, and he cannot defend because of the link, so there is a high risk of being targeted. The same is true for self-regeneration, and even if it is successfully activated, it will not be a wall because the RBI is 0 even if it is only dealt with by vanilla/battle destruction. If there are other monsters, you can leave the field, and if you are lucky enough to survive, you can use them as materials from the next turn. It would be an effect of the extent that there is no loss in either case. Salamangreat is a top rarity of PP2019 with high versatility due to its material specification because it has few turns in the same category and the effect can be handled regardless of Salamangreat. |
Update Information - NEW -
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