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Yu-Gi-Oh! Card Rating List Showing 5,641 to 5,655 of 7,624

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Rating Score・ Review
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Gladiator Beast Hoplomus ▶︎ Deck 《Gladiator Beast Hoplomus》
japan シエスタ
2019/01/17 16:39
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It has high defensive power as a lower class, and it used to be a good card, but due to changes in the environment, a mere blocker has no value anymore.
Speaking of its unique advantage, it's the key to Sparticus, but it's not a high-priority existence along with its related card, the Fighting Equipment (or more specifically, since this card was in active service), and it's hard to say it's a strength.
I can't deny that I'm sorry for the role because I've been left behind by inflation.
Gladiator Beast Laquari ▶︎ Deck 《Gladiator Beast Laquari》
japan シエスタ
2019/01/17 16:28
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In the past, he was the main force of the Gladiator Beast.
With 1,800 on its own, and 2,100 if recruited through a common effect, he boasts a high level of combat power even among the Gladiator Beasts, and was an important presence because he was the key to the trump card, Heraclinos.
However, as the times progressed, it became easier to deploy large-scale teams, and even 2,100 RBIs, let alone 1,800, is no longer a reliable figure, and with the exception of some such as metabi, it is difficult to fight mainly with lower ranks.
In the 10th term, his Gladiator Beast was greatly strengthened, but it changed to a strategy that emphasized deployment with fusions as the main force, and Heraclinos can also be irregularly summoned from Edittor, so it is no longer necessary. .
The feeling of being left behind is undeniable. However, it is better than Hoplomus, which can be said to be a pair, because it is blessed with Tenki and raid response and support.
Gladiator Beast Essedarii ▶︎ Deck 《Gladiator Beast Essedarii》
japan シエスタ
2019/01/17 15:39
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A fusion Gladiator Beast that can use any Gladiator Beast as a material. RBI 2500! That's all. Moreover, it is real vanilla, but it is not vanilla.
Since it does not have the recruit effect that is common to Gladiator Beast, the battle line will stop there if it is removed.
Also, in situations where this card can be played, Dracasis can also be played. Over there, although the hit points are low, you can attack safely with resistance and blocking effect, and you can earn add with his Gladiator Beast recruited by his own effect. This gorilla's RBI is also not a high number at present, so it is not a big difference.
Unlike Drakasis, which is a link, it can be differentiated in that it can return materials to his deck. Even if I don't go out of my way to consume this vanilla and return it, there seems to be a more effective means.
Hiring is tough. Why are so many Yugi gorilla cards so subtle?
Addendum: With the introduction of the new Gladiator Beast, the value has increased, mainly as a role to return Andal to his deck, so I added 2 points.
Gladiator Beast Gyzarus ▶︎ Deck 《Gladiator Beast Gyzarus》
japan シエスタ
2019/01/17 15:23
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Vandal in Gladiator Beast.
The requested material, Best Lawry, is one of the easiest to use even among Gladiator Beasts, and can be easily summoned.
When summoned, it destroys two cards and has high removal power, and since it responds to all Special Summons and has no turn restrictions, it connects to Andabatae Edittle with the Gladiator Beast summoned from the resurrection and separation effects, and regenerates itself from there. Deploy and remove... and if it goes well, it will ruin the field.
As always, he is the ace of Gladiator Beast.
Gladiator Beast Bestiari ▶︎ Deck 《Gladiator Beast Bestiari》
japan シエスタ
2019/01/17 14:39
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He was and still is the main force of Gladiator Beast. Because of its name, it's also a strawberry.
The Psychic effect, which is a unique effect, is not very reliable as a face-down removal in the current mainstream of Friche and Counter, but it's not bad at all, as it can be used as a follow-up (Gayzer).
The biggest advantage is that it is a designated material of Geyserless, as it is often said.
Along with its own effect, it wreaks havoc on the opponent's field.
With the introduction of Andabatae and Editor, it is no longer necessary as a material, but unlike Heraclinos, it is easy to regular summon, so by adopting this card, you can increase the deployment pattern.
I think her adoption value is high in her Gladiator Beast from the 10th generation onwards.
Lucky Cloud ▶︎ Deck 《Lucky Cloud》
japan シエスタ
2019/01/17 14:25
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As the name of the treasure card, it has a draw effect, and the number of cards is 2.
However, the activation condition is a songwriter. There are several ways to do this, and at the moment, it's easier to generate smog with turbulence or rabbits, or self-destruct with sheep clouds to generate tokens.
However, even if the conditions are met, it is even more painful to be able to draw at the end and late. Attacks tend to be delayed.
If you want to use it, you want to specialize it as much as possible to reduce consumption and satisfy the conditions. Duplication is possible, but it's a bit of an idea to adopt multiple copies of this that has an accident. I feel that it is a card with a strong habit.
Fog Control ▶︎ Deck 《Fog Control》
japan シエスタ
2019/01/17 14:11
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It can generate counters and can be used for sacrifice escapes, etc., but it feels heavy because it requires a board add with Cloudian, which does not have a very high expansion power.
As already mentioned, it is particularly compatible with Turbulence among other targets, and it can be effective on its own, and the cost can be procured on its own.
There is no turn limit for that effect, so with this card and Turbulence, you can assemble 4 monsters and easily deploy finisher class such as his Borrel Sword.
As a counter generation, Cloud Core has newly appeared, and it requires a hand cost, so if you use it only with Turbulence, it will consume less, but if you use it with other Cloudians, it will be easier to use. In addition, it has a recruiting effect, so overall this is a bad point.
Currently, it will be used after the 4th cloud core.
Summon Cloud ▶︎ Deck 《Summon Cloud》
japan シエスタ
2019/01/17 13:03
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Cloudian summoning support as the name suggests. For Cloudian, who needs summoning power to generate counters and he needs Cloudian on the field, such deployment support is a blessing.
However, Cloudian is mostly an angel because he has a high priority, so there is also the option of Valhalla. There is a dedicated searcher over there, and there are no level restrictions on the deployment of angels in general.
This card can only be used for purposes other than expanding your hand, but the big advantage is that it can also be used as a resurrection card.
Also, if this card or Valhalla is in a dominant situation, the effect is easy to rot, and Cloudian has combat resistance, so it's a little bit inconsistent in that it's good for a while.
It is a place where you want to decide which card to prioritize after carefully considering which card to adopt.
I have no doubt that it will be a useful card for Cloudian.
Cloudian Squall ▶︎ Deck 《Cloudian Squall》
japan シエスタ
2019/01/17 10:51
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It's a card that can be duplicated and Cloudian is one of the keys to generating counters, so the effect itself that can generate a large amount of it every turn is certainly useful.
However, since it is a standby, it is fatal that there is no quickness.
In the past, he was able to make up for this slowness with Cloudian's battle resistance, but due to the prevalence of removal that is incomparable to that time, he can keep Cloudian for one turn, including this card. faintly suspicious. It can be said that a counter means is indispensable.
It is an impression that usability has fallen greatly due to the change of times.
Cloudian - Storm Dragon ▶︎ Deck 《Cloudian - Storm Dragon》
japan シエスタ
2019/01/17 10:38
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The existence of this card with self-deployment ability is valuable for Cloudian who generates counters as many as the number of Cloudians on the field.
It also has an effect that can generate counters, so it thoroughly supports the activation of other Cloudians' effects.
The level is the same as Kyrostus and Turbulence, and it is easy to connect to Rank 4, and it also supports salvage from low RBI.
However, he is Cloudian and his GY fertilization power is not high. It's easy for him to accumulate smoke balls in GY, but it also reduces the number of revival targets for Turbulence. There is also the possibility of competing for cost with resuscitation targets and cloud cores for salvage/summoning clouds. It feels difficult to use in the beginning.
I think it's a highly useful card for Cloudian, who has low deployment power other than Turbulence.
Cloudian - Poison Cloud ▶︎ Deck 《Cloudian - Poison Cloud》
japan シエスタ
2019/01/17 10:26
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Cloudian does not have common effects such as combat resistance or self-destruction, nor does it have effects related to fog counters.
If you die in combat, you'll get Burn, but with removal rampant, the requirements to trigger it are a little tougher.
It's hard to say that it's enough firepower to pay off even if you protect it with great effort.
Also, his level and race are different from his other Cloudians, and he lacks synergy. Speaking of the few benefits, it's about the few water demons I can bring from the Death Guide. Since GY is activated, the effect can be used for the time being, and the support itself is abundant in addition to the guide from the low status.
Arbitrage changes and an increase in the card pool have indirectly strengthened the deck. However, even if you have them, the only decks that can be used with priority are his limited decks.
Cloudian - Altus ▶︎ Deck 《Cloudian - Altus》
japan シエスタ
2019/01/17 10:12
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By consuming counters, you can get random handicap with no turn limit, and unlike Kyrostus and Acid, it consumes more counters, but it has the advantage of being able to use any counter on the field, making it easy to use counters without waste.
He has a lot of water, and Cloudian can handle Aoi and Mulan Grace, and if you use them well, you can shred your opponent's hand.
Of course, you can't win just by handicapping, and recently he's been using GY more and more, so you can't let your guard down. He can't function on his own, and even though his RBI is high among the lower Cloudians, it's still low. Dealing with monsters has become easier than before, so it's also a headwind that it's hard to use counters on opponents.
I often want to use a fog counter, so I have the impression that it's a no-no.
Cloudian - Sheep Cloud ▶︎ Deck 《Cloudian - Sheep Cloud》
japan シエスタ
2019/01/17 10:01
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For some reason, unlike Cloudian, he writes in kanji, so that's why.
It has no effects related to fog counters, it can generate 2 tokens by being defeated in battle, and there are no particular restrictions other than releasing Cloudian, so it can be used not only as a release agent for Nimbusman and Typhoon, but also as a link material. There are plenty of ways to bring it from low stages.
However, now that removal is rampant, the neck is that it uses battle destruction as a trigger. It can also be activated from self-destruction, but the Nimbusman Typhoon, which tends to delay the attack and is suitable for releasing itself, is also suitable for attackers, so it is not compatible. Although it is valuable to be able to use Takarafuda cloud by itself.
Despite its high versatility in Cloudian, this passive effect is now severe.
Cloudian - Acid Cloud ▶︎ Deck 《Cloudian - Acid Cloud》
japan シエスタ
2019/01/17 9:51
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You can remove magic and traps by consuming counters, and there is no turn limit.
However, as with most cards like this, they are powerless against Friche's Demon Trap, so go to the trouble of accumulating counters and get rid of them! It is often removed by the chain at times. Unlike breakers, it has combat resistance, but since it has no minimum hit points and cannot be used as a defense, it is easy to become a sandback if it is maintained poorly. It doesn't work very well on its own.
It was strong when it first appeared, but the impression is that its usability has declined due to changes in the environment. Well, if you keep it around the pin, it may be useful when it is stuck permanently.
Cloudian - Cirrostratus ▶︎ Deck 《Cloudian - Cirrostratus》
japan シエスタ
2019/01/17 9:42
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As long as he has a counter, he can eliminate any number of turns, and his low damage overall is great for Cloudian.
However, the neck is difficult to function by itself. Even though it has combat resistance, it can't be used as a defense due to its low hit points, and it is desirable to use multiple cards in order to use pounding removal. Let's use it as a material after dew.
It's not a necessary level at the moment, but I think it's a convenient card position.

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