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Yu-Gi-Oh! Card Rating List Showing 5,101 to 5,115 of 7,624

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Depth Amulet ▶︎ Deck 《Depth Amulet》
japan シエスタ
2019/03/22 17:43
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It's even officially poked in, but although there is no turn limit, one card in your hand is not worth the attack negate.
That's why I want to find meaning in discarding my hand, but the passive condition of when the opponent attacks is holding me back. It's slow and easily dealt with in this age of removal rampant. Even if you throw it away, there will be a more effective way to handle it.
I think it's a bad card because it's slow + heavy + opponent dependent.
T.G. Gear Zombie ▶︎ Deck 《T.G. Gear Zombie》
japan シエスタ
2019/03/22 17:35
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This one, which was especially wanted to be made into a card among TG, has finally appeared.
TG is required on the field, but you can expand your hand. If it's a TG with a lot of searches, it's easy to meet the conditions.
At this time, the target TG will be weakened, so I would like to target the TG that is suitable for the relay as soon as possible and connect it to the next development.
Or you can take advantage of this weakening and send it as a target with EM1. Since it has this effect even though it is plain, it is also an advantage to miss the timing of the summoning reaction.
There are Raptors that can be deployed under similar conditions, but since it is a tuner, it can be easily differentiated, and it is desirable to use both in order to improve deployment power. It is also blessed with darkness level 1 and status.
If it's greedy, it's been a long time, so I wanted some additional effects.
I think it's a useful card that will steadily strengthen you.
Rebuildeer ▶︎ Deck 《Rebuildeer》
japan シエスタ
2019/03/22 17:19
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I'm not writing anything particularly terrible, but 1800 RBI is a number that tends to be insufficient to actively fight now, and above all, it's slow to destroy and revive in battle.
It's not unusable, but it's a card with little significance as a priority. If you really want to use it, support is essential.
B.E.S. Blaster Cannon Core ▶︎ Deck 《B.E.S. Blaster Cannon Core》
japan シエスタ
2019/03/22 17:16
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It would have been interesting if there was a chip-related card search for potato core and material.
In addition to the B.E.S. common effect, it can be deployed under the same conditions as Pankratops, making it a valuable deployment card for a Level 9 monster. The status is suitable for walls, but it can also be used as an attacker.
In B.E.S., compared to Big Core III, even if there are monsters on the field, the point that can be put out in Attack Position is large, it is easy to use with Big Core III, and until now there was a lack of strengthening of the attacker, so this card is easy to fill that hole.
As a category card, I can't help feeling that it's a bit lacking, but it's been solidly strengthened, and I think it's an easy-to-use card that can be expected to be adopted as a general-purpose card outside of B.E.S.
Number 97: Draglubion ▶︎ Deck 《Number 97: Draglubion》
japan シエスタ
2019/03/22 14:39
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46 subspecies. If the number is turned upside down, does it not look like 46?
It has the target resistance that you lost, and the ease of passing the effect and the holding position are quite good.
Furthermore, by using materials, Dragon No. can be summoned with materials from EX. It also makes it easier to manage monsters that require a lower class to use for effects such as C No92 and 107.
After the effect is activated, Special Summon is not possible, and you can not attack with cards other than the summoned card, but it is flexible because it is activated "after" and the high attack performance of the cards that can be summoned.
No.92, 100, and 107 are candidates for attackers. If it is suppression, No38 is the first.
When it first appeared, a link was almost essential, but in the 11th term, it became possible to deploy without relying on a link, so usability has improved significantly.
I tend to eat the EX frame, but I think it's a general-purpose rank 8 that can match it.
Summoning Swarm ▶︎ Deck 《Summoning Swarm》
japan シエスタ
2019/03/22 14:27
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It's a resurrection card exclusively for low grade B and F, and if it goes well, you can get an ad that is on par with Sorcha and Shinen, but it's a big bottleneck that depends on the opponent's place.
With the number of powerful cards now increasing, it's easy to get hit with some kind of interference when you can deploy a lot of them. If you don't have a countermeasure, I think it's better not to be too greedy.
In addition, the deployment destination is limited to insects. Insect EX still has a strong sense of development, so it's hard to draw such a strong lineup. I think we will mainly aim for the development of 《Greatfly》and Hama.
How many important resuscitation targets will come out... It depends on the future new collection, but as a resurrection card, it is easy to rot because of its dependence on the opponent, and it feels unstable and has a strong habit.
Battlewasp - Arbalest the Rapidfire ▶︎ Deck 《Battlewasp - Arbalest the Rapidfire》
japan シエスタ
2019/03/22 14:19
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A revolutionary who makes fun of other people's cards (laughs) Shinji's card. However, I wonder if there is a performance difference that can make the tuning stupid.
As a low-level attacker, when summoned to a passing point, it can revive low-level insects in a wide range, and can be connected to Link or S with a single card. Moreover, since the effect is not negate, depending on the revived card, you can earn more add. It's a defense-only resurrection, but if you think about the resurrection target, you probably won't mind that much.
If destroyed, the same category can be deployed from a wider range. Considering my role, I think it's a bonus, but thankfully it's possible to have the same name as insurance, so I can handle it when I go on a business trip by myself.
I think it's a versatile card that can be used for various insects.
Battlewasp - Hama the Conquering Bow ▶︎ Deck 《Battlewasp - Hama the Conquering Bow》
japan シエスタ
2019/03/22 13:32
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There is no tuner designation, but if you want to use continuous attacks, you have to use S as a material, and to be honest, without this effect, it's pretty tough in level 8S, so you can say that it's actually a material designation.
It is aggressive with consecutive attacks on passing stats and weakens the entire body, making it easy to use when multiple monsters are lined up on the opponent's field.
However, this kind of situation is usually a pinch, and it is doubtful whether this card can be summoned or attacked in such a situation. I feel that the effect of 2 is a little perishable.
It's a 3 burn, but it doesn't mesh with its own aggressive 1 and 2 effects, so it's almost like a bonus.
Overall, I feel that the engagement of the effect is bad. For better or worse, it's like Shinji.
Attacking twice at level 8S is valuable, but there are real material restrictions, and there are many other excellent level 8S. I think it is necessary to make use of not only the effect but also the race.
Number 41: Bagooska the Terribly Tired Tapir ▶︎ Deck 《Number 41: Bagooska the Terribly Tired Tapir》
japan シエスタ
2019/03/20 17:36
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As a Rank 4 that requires two unspecified bodies, it has exceptional hardness and ability to control monsters.
There is a deadline, but enough time. It is also an advantage that there is no need to hold the material to demonstrate the effect.
However, its status is not high, and it is weak against monsters that activate effects outside of the field and links that do not become defensive. However, even against his Link-centric deck, material personnel can be neutralized, and the impact is not small.
It also affects your own army, so it's difficult to coordinate, but with the appearance of Link and Vespeneit, it's easier to remove it. The latter has a penetrating ability, so synergy is strong.
It's an X that's good for buying time.
Salvage ▶︎ Deck 《Salvage》
japan シエスタ
2019/03/20 17:05
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Representative existence of recovery effect. You can easily earn a hand add with a 1:2 exchange, and the evaluation will change greatly depending on whether or not you can handle this for water.
However, you must always target 2 copies, and it may be rotten in the early game when GY is not mature. In today's world where the environment is changing and the speed is increasing, this point resonates quite a bit.
There are some points that do not mesh well with the environment, but it will help you with various tactics such as turning back for further development. Overall an excellent card.
The Return to the Normal ▶︎ Deck 《The Return to the Normal》
japan シエスタ
2019/03/20 16:56
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Even though there are some differences, it's a card that can get you involved, so it's a good card for a torrent funeral that can destroy everything regardless of hit points.
If you pull the trigger with the opponent's card, the trigger target will remain, so the situation that can be handled effectively tends to be limited. I want to prepare the trigger by myself.
It's a trap, so it doesn't have a quick effect, and it feels like a card with a strong habit. It will probably never be used.
Backup Soldier ▶︎ Deck 《Backup Soldier》
japan シエスタ
2019/03/20 16:46
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You can salvage 3 vanillas, but it is limited to 1500 or less RBI, and you need to save 5 monsters, including the recovery target, in her GY. .
It's already been said a lot, but if you want to collect vanilla, you only need two, but Dark Factory of Mass Production, which doesn't care about RBI with Spell, is much easier to handle. Under the same conditions, you can also activate a 2-draw pot of greed.
The number of 3 is certainly attractive, but when you have such unwieldy elements, you lose the will to use it.
The Forces of Darkness ▶︎ Deck 《The Forces of Darkness》
japan シエスタ
2019/03/20 16:31
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Dark World salvage. Dark World discards pom poms, so it's not hard to have a target.
However, Trap doesn't have an immediate effect, and for his current Dark World, where it's mainstream to earn ads at the gate, it feels a little unwieldy that it's easy to shave his GY's resources even temporarily.
It's a pity that the search doesn't work with Snow because it's plain but not a dark "world".
If the search was effective, I would not have been able to adopt a pin, but...
Dark World Brainwashing ▶︎ Deck 《Dark World Brainwashing》
japan シエスタ
2019/03/20 16:22
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He has the impression of a good devil, and even in Dark World, he did some devilish things.
He can rewrite the opponent's monster effect, and he can aim to activate an additional effect when he is discarded by the opponent in Dark World, and if he decides well, he can get a high add.
However, as is often said, the activation conditions are rather strict, and the discarded cards can be handled randomly, which is limited and unstable, which is a major bottleneck.
Since it can only deal with monsters, it is powerless against magic and traps. It just doesn't feel reliable enough to pull the trigger. It's a pretty strong card.
Dark Smog ▶︎ Deck 《Dark Smog》
japan シエスタ
2019/03/20 15:57
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It is a card that will be used in Fiend, and you can take away the opponent's GY's ad every turn.
As already mentioned, it works especially well with his Fabled and Dark World, which are effective when discarded. more interference.
However, there is no immediate effect due to Trap, and it cannot be activated if there is no exclusion target, so it is somewhat dependent on the other party. In the early stages, it is not uncommon for it to be broken before it is activated. If you just want his GY meta, Crow and the Nominee are often more flexible. Even for Dark World triggers, trades and gates usually suffice.
It's important to take advantage of Snow's ability to search and trigger his Dark World during the opponent's turn.
For opponents, it makes nasty moves, but it is also unstable, so you want to take a good look at the environment and your opponent. I think it's for the side.

(341/509 pages) 5,101 - 5,115

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