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Yu-Gi-Oh! Card Rating List Showing 5,071 to 5,085 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Flamvell Guard》
シエスタ
2019/03/26 17:10
The defensive power is high for the level, and it's easy to be vigilant and removed, but it can be expected to play an active role as a wall.
Although it belongs to Flamvell, it is rather difficult to make use of this defensive power in this essential category. However, at level 1, she is a vanilla dragon and has a status that is blessed with support anyway, and because she is a tuner, she can do many things from S materials to Khalifa. Due to these blessings, even though it is a weak vanilla, it often goes on business trips centering on the Dragon, and it is a vanilla that is more convenient than a bad effect. I feel something interesting when I see the activity of these cards. |
▶︎ Deck | 《Rider of the Storm Winds》
シエスタ
2019/03/26 15:56
It has a level 1 dragon tuner and a status that is easy to use for adjusting the level of S materials and is blessed with support.
Furthermore, it can be equipped on vanilla dragons, granting piercing and one-time substitute destruction resistance, and steadily strengthening it. If you equip it on a high RBI card, it will be easy to use. But to put it badly, it's too plain. It has become an environment where it is difficult to utilize both penetration and destruction resistance for limited equipment targets. From where it was recorded, she is a card that should be used with Blue-Eyed, but as already said, the maiden in the same recording is powerful even by itself, and it is also a reprinted card in the same recording. Guard of He is a card that Flamvell is more likely to share support with her Blue-Eyed, and the underselling underdog with a lot of competition has been weak since its inception. It's more compatible with the dark storm drawn in the illustration than Blue-Eyed, but it's practical. I think it's a bad card. |
▶︎ Deck | 《Photon Wyvern》
シエスタ
2019/03/26 14:56
It can wipe out set cards, and it doesn't have to be Tribute Summon, so you can summon it with Death Emperor Monarch.
However, as for magic and traps, you want to remove them before deploying them. Decks with a large number of cards face down are also limited. Even in Galaxy Photon, level 7 is difficult to use, and even in Starry Knight, which supports level 7 light dragons, Special Summon is vanilla, so priority will be tough. |
▶︎ Deck | 《Night Assailant》
シエスタ
2019/03/26 14:42
When flipped, it can remove one opponent's monster and has a highly versatile effect.
However, in today's era of high speed and many removal methods, reverse is unreliable. The true value of this card is the reverse recovery effect. The self sent to GY cannot be recovered, but the existing same name can be recovered, so an infinite loop is possible. Another advantage is the blessed status that corresponds to the Death Guide. In April 2022, it will be semi-restricted and this movement will be possible for the first time in a while... I thought, but the collection target was errata other than the same name, and this movement disappeared. I lost a lot of strength, but there is no 1-turn limit, so I wonder if there's a chance that I'll be able to transform again. |
▶︎ Deck | 《A Wingbeat of Giant Dragon》
シエスタ
2019/03/26 14:26
The effect itself is excellent with a storm, and there are high-level dragons such as Vice and Topheni whose Special Summon is easy.
However, the premise of a combo still hurts. It's all the more so because it's just costing the high grade that is accidental. Even if you prepare a cost, it often doesn't go the way you want it to, because the dragon you were supposed to kill is going to get rid of the dragon you were aiming for. This can be said in general for removing demons and traps involving monsters of this kind, but what you want to remove before deployment. I feel that reliability is not enough due to its heavy cost and accident resistance. |
▶︎ Deck | 《Iron Core Immediate Disposal》
シエスタ
2019/03/26 10:54
Since the core has a recovery effect, this card is actually a search card, but the recovery effect requires a hand cost and crushes the draw, so it is not an effect that you want to actively use. So this card is no longer a card that can be actively used.
Cores have other, more manageable search options, and Pinpoint GY Fertilizer cards have even more versatile graveyards. An unfortunate card that has lost its position due to the latecomer card. |
▶︎ Deck | 《Diamond Core of Koa'ki Meiru》
シエスタ
2019/03/26 10:45
With Koaki's versatile search, Koaki has cards with various effects, and the existence of such a search is very important.
Furthermore, although it is limited to your own turn, you can attach destruction resistance to the entire Koaki by consuming GY. Considering the fact that it is limited to your turn and the self-destruction effect of Koaki, it is basically considered one of the ways to maintain Koaki rather than adding resistance. It has effects packed with various themes that you want, and it feels like it's allowed because it's a koaki with a strong habit. A card that is essential if Koaki is the main axis. |
▶︎ Deck | 《Iron Core of Koa'ki Meiru》
シエスタ
2019/03/26 10:34
A literally core card that can be used as Koaki's maintenance cost. As it is a core, there are many supports, but even though this card itself is his spell, it can't even be activated by itself, and it only has a slightly heavy recovery effect.
Most of Koaki and the others do not necessarily need this core due to their high single performance and maintenance requirements. However, there are some cards in Koaki that need this card, starting with Urnite, so their effects are strong, and depending on the axis, it can be an essential card. Throwing it away as a maintenance cost should only be considered as a last resort. A card with strong effects and peculiarities that are difficult to use on its own, although it is essential for maintenance and for specific cards. I feel that the performance of this card speaks to the strength of the peculiarity of pure Koaki's operation. |
▶︎ Deck | 《Koa'ki Meiru Maximus》
シエスタ
2019/03/26 10:14
A large Koaki monster that was regulated in Lynx for the reason that "everything can be ended" stably with full input. Well, this performance is high in the Links environment, and I remember that it was almost over when the station Harimaxi set came out, so I don't think it's an exaggeration.
It has Blue-Eyed-class stats and all-around removal, and without Tribute, he is suddenly Special Summoned, so surprise is high. The search method is not limited to Kongo Kakuryu, but it also supports a wide range of melodies. However, it is necessary to discard the core necessary to maintain Koaki, and since maintenance requires a cost every turn, it is heavy and does not have a good presence. I definitely want to use it in combination with Kongo Kukaku. In this day and age, it would be enough to maintain even one turn. Also, since it can be revived if it is issued officially, it is possible to reuse it by reviving. Like Koaki, it has a high single performance, but there are also strong peculiarities in terms of summoning and maintaining. I think it's a dynamic card that has the potential to be both a main axis and a trump card. |
▶︎ Deck | 《Elemental HERO Honest Neos》
シエスタ
2019/03/26 9:21
A card called Honest of HERO as the name and appearance suggests.
Compared to Honest, Kalute has a fixed enhancement value, but if the value reaches 2500, it will be in a fairly powerful category. Furthermore, in the case of this card, since it is a HERO, you can receive category support like Carute, so if you have a HERO with many search methods, you can easily secure it in your hand, and if you consider that you can use it in a direct attack, it is a HERO from a comprehensive point of view. In terms of usability, it greatly exceeds Honest. Even in the field, it's like having a 1 effect built into itself, and it has high combat power, but compared to 1, it's a starter effect that makes it less ambusive and easier to deal with. In addition, HERO itself is not good at such a superlative development, and although it is Neos, it does not have the effect of being treated as Neos, and it is not vanilla, so there is not as much support as Neos. A HERO Deck that uses a lot of resurrection cards would probably be useful. I think it's a high-quality HERO support that can handle a wide variety of supports and demonstrate high explosive power stably. |
▶︎ Deck | 《Relay Soul》
シエスタ
2019/03/25 17:36
Yugi's card that threw his LP against the game of darts.
The downside is that the risks outweigh the benefits. The easiest way to avoid it would be to use X materials, but just for that reason, this risk and consumption still feel tough. It's Normal Trap, so it's easy to search, and if you can find meaning in things and losing quickly, is it worth it? It doesn't seem like it will be used properly. |
▶︎ Deck | 《Celestial Sword - Eatos》
シエスタ
2019/03/25 17:22
Airtos support, but...
It is 500 enhanced, but he can be further enhanced by being sent to GY. Depending on the situation, you can hit a tremendous RBI. Air Toss has the effect of sending the equipped card to his GY, so he thinks that this will trigger it... but he misses the timing due to arbitrary timing. So I need a way to send it to her GY separately. However, even if it's just Air Toss, which has a peculiarity in terms of operation, further combos... is really tough. One piece that doubts a design mistake. I would like an errata someday. Then it will still be romantic. |
▶︎ Deck | 《Reaper Scythe - Dreadscythe》
シエスタ
2019/03/25 17:08
It can only be equipped on 《Guardian Dreadscythe》, but its effect allows him to equip it directly from the Deck.
Considering Air Toss, unlike the anime version, it is possible to refer to the opponent's GY, and the explosive power is high. The problem is that it is easily affected by the opponent and the situation, and the equipment target is a card that takes time and effort to use, and it is full of accidental elements. It is also incompatible with Airthos, the key to summoning Death Scythe. There is romance, but I think it is quite difficult to handle. |
▶︎ Deck | 《Guardian Dreadscythe》
シエスタ
2019/03/25 16:59
Zombie Air Toss.
It can only be summoned by its own effect, and one of the conditions, Airthos, is incompatible with the Death God's Scythe, which can be equipped by its own effect. However, without the scythe, it is nothing more than a self-revive with mediocre offense and defense. You should consider deploying Air Toss with other effects. In the past, you could summon it by equipping it with an Exa Beetle and sending it to her GY, but it became impossible before you knew it. In addition to the accidental nature of related cards, including itself, there are restrictions on summoning, and now there are plenty of removals other than destruction, so it's not a performance that can be left to the field alone. It will be difficult to make it work just enough to match the time it takes to operate. |
▶︎ Deck | 《Double Cyclone》
シエスタ
2019/03/25 15:05
A card that appeared as an adjusted version of Psych, which was restricted at the time of its introduction.
As already mentioned, it basically targets the cards that can be obtained by breaking them, and then destroys the opponent's cards to take the ad. However, Psych is currently unlimited, and there are many derived cards. This card must target your own card, so I get the impression that it tends to be inferior to other cards in versatility and stability. There are decks that are compatible with ancient machines and AF, but his deck has many other self-destruction methods, and the current environment itself has a low adoption rate. If you get stuck in a mold, you can get high ads, but I think it's a card that is somewhat combo-dependent. I think it depends somewhat on the environment. |
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