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Yu-Gi-Oh! Card Rating List Showing 5,041 to 5,055 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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《Artifact Failnaught》![]() 2014/01/23 15:18 ![]()
< Noble Knight Drystan > has been released overseas, but there was no synergy.
In other words, Artifact/Junk Ron is revived in his Spell Trap zone. Asking him to destroy it again is quite troublesome, and the opponent will never get caught, so he has to destroy it himself. It's an effect that doesn't help with mass deployment, so it can't be denied that it's a bit of a match in Artifact. Although the common effect is excellent enough. |
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《Artifact Beagalltach》![]() 2014/01/23 15:15 ![]()
× Sendai's soccer team That is a coined word that combines Vega and Altair.
Like the original story, it is a pair relationship with Moralta, and this one destroys the set card. Since Artifact can only be deployed during the opponent's turn, I wonder if it would be delicious to summon it from Shinchi or a set during the end phase and use it like an end cycle. It's a pain that it's hard to use the effect when a large number of 《Malevolent Catastrophe》or 《Absorbing Jar》are deployed, but it's great compatibility with Shinichi, so I'd like to offset it. However, with Durandal, he's a strong Deck card, but... |
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《Artifact Moralltach》![]() 2014/01/23 15:09 ![]()
The twin swords held by Diarmuid. If it's Saber, this must be a treasure.
Even with Artifact, it becomes the core because of its high hit point and easy-to-use removal effect. Shinchi, Movement, and Cyclone will be Thunder Breaks limited to the front, and it will be possible to open a big ad. It is a card that can be counterattacked even when a large number of Artifacts are deployed due to the common effect of Artifact, and it is extremely easy to use. And most of all, the business trip set with Shinchi is very strong, and he does crazy things like Thunder Break that leaves Pleiades materials on the field. There is no way this crew, who once dominated the environment, will be forgiven, and the person who is called will be restricted. However, the restrictions were lifted due to changes in the environment, and AF users shouted with joy. |
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《Artifact Durendal》![]() 2014/01/23 15:05 ![]()
A legendary sword with a weight of 16. What a joke that if you don't have a speed of 18, you'll be chased by the final boss.
The RBI is a little unreliable, but it boasts a powerful effect that boasts of powerful control, and should show its presence as Artifact's trump card. The first half of the effect boasts perfect compatibility with his Artifact, and it will be a way to actively use the effect when the opponent destroys it. It is also ○ that you can shut out Effect Monster. The second half effect may not have many opportunities to use, but it is strong against the opponent's search because it is triggered immediately. Cards like that are easy to deal with even in the first half, but... Overconfidence is prohibited as the activation of the most effect is limited to once per turn. I want to reduce the opponent's ad as much as possible and close it as soon as possible. |
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《Number C102: Archfiend Seraph》![]() 2014/01/23 14:56 ![]()
Halo, which is a material, is a silver rare, but this is an ultra, and this is the power of an interesting shield...
If you use it normally, 2900 hit points will have 2 times of destruction resistance, which is brutal as it is, but if you use the second half effect, the number of times of resistance will be reduced by 1, which is a pain. If it becomes an odd number, the 1500 Burn will not be usable and there is a high possibility that it will be destroyed, so it is slightly incompatible. The true value of this card explodes with Seven Swan. The assault power of 2900 RBI with the Paradios effect is considerable, and 4400 damage will be attacked along with the burn effect. The problem is that you don't know when you can use it if you rely on Seven Swan, and if you draw it when the opponent's monster is not there, it will be empty, and the material Halo will stay in EX, but it is worth aiming for Seven Swan. one sheet. |
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《Number C103: Ragnafinity》![]() 2014/01/23 14:51 ![]()
The animation effect was at the mashmack level, so I thought it would be good and tried to make it trigger immediately.
The orthodox evolution of Ragnazero, where draw is replaced by burn and destruction is replaced by exclusion. It seems that the ruling is not stable whether or not it is possible to exclude cards that do not change due to the twill of the text. I would like you to clarify the difference in usability. Is the resurrection in the second half actually a one-time destruction resistance? The effect can't be used, but the return of 2800 RBI is brutal, and it's not as good as my brother's, but it's an effect that can't be overlooked. To be honest, cards that can be used or not depending on the ruling are a problem. |
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《Number 103: Ragnazero》![]() 2014/01/23 14:45 ![]()
It's not as bad as my brother's, but as soon as I become a Barian, I get serious...
The effect of piercing the opponent whose ability has changed is that he is the Brotherhood of the Fire Fist, or rather, the man who absolutely kills the genius. It is effective against Dark World and Scrap, which are strengthened in the field, and there are quite a few opponents that can be stabbed. It's just a meta card, but it's also effective against some general-purpose spell traps because it's triggered immediately, so it's a pure spear killer. It is necessary to read the times well, but if you use it properly, you can get a big one. |
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《Rank-Up-Magic - The Seventh One》![]() 2014/01/23 11:00 ![]()
I feel like most of the duels that were used resulted in deaths, but that's it.
One of the key cards in the final stage of ZEXAL, and proof of the unity of the Seven Barian Emperors (with the exception of about one person). The reversal ability and card power when drawn are exceptional, and it is a card that gives you a sense of versatility combined with the breadth of your pocket that does not require gimmicks in any of his decks. However, it cannot be activated if pulled with the first hand, and cannot be activated even if pulled with Droso. If you use it, you can return your hand, so I'd be happy if he was prepared to throw it away with Sylvan or something like Samopuri. The card candidates to call are 101 or 106, which has excellent materials and is strong against EX. Probably one card is considered to be the base, and it seems that it is a card that requires a real rack to operate, but it is also a card that I would like to pay attention to how it moves. |
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《Tachyon Chaos Hole》![]() 2014/01/23 10:53 ![]()
A Trap that wreaks havoc when poking a Galaxy. Prime Photon was sucked in without any resistance, even if I could read the development after that...
Considering how easy it is to put out, it's a card for Tachyon or Prime Photon, and can I use Neo Tachyon, which came out in Seven Swan, as the runner-up? The effect itself is quite strong, but the problem is whether it can be arranged conveniently. Including the resurrection effect in the second half, the card power is very high. The sense of stability is thrown away into space, so it's undeniable that it feels like a play card, but it would be fun to decide on this and play Miza-chan. |
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《Double Dragon Descent》![]() 2014/01/23 10:47 ![]()
Everyone must have thought that Neotachyon and Dragluon would collide with each other anyway.
I'm writing a small thing, but in short, "Sakuretsu Armor" is a battle destruction that drops Xyz from Extra to his GY. I don't need it at all. The target is limited, but it's a scene that's quite possible these days, and I'm happy to be able to remove it by slipping through Fergrant's brutal resistance. Surprisingly, it falls into the strong category as a removal, with the bonus that the light dragon is addicted to his GY. Even so, the narrowness of the target is hard to say... |
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《Galactic Charity》![]() 2014/01/23 10:42 ![]()
Galaxy itself can cause accidents with high level cards in your hand, so Droso is good, but...
As for halving the damage, what does it mean that it can't be used without Xyz as a level limit that can be forgiven by conceding a few steps? What I want to solve with this card is how to dispose of rotten Galaxy-Eyes and Galaxy Knight in your hand before Xyz, not how to solitaire after it comes out... And this card would rot along with the high level monsters. If you use it, you'll use it, and your offense will be dull. And the shining |
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《Number C107: Neo Galaxy-Eyes Tachyon Dragon》![]() 2014/01/23 10:36 ![]()
There was a time when expectations were high and he was disappointingly treated as King Ghidorah, but with the appearance of Argent Chaos Force and Seven Swan, Dragon has increased his presence as a confident Niki in RBI.
The effect that uses Tachyon as a material is quite difficult to use, and the three-time attack is likely to overkill, and the two Releases are quite tough, so the common effect is the main one. The first half effect is excellent enough considering the recent swagger with resistance, and it is powerful enough to safely pass 4500 attacks with negate. This is scary because it can be activated even if it is put out with Argent or Seven Swan. Above all, it's the best hit card in the RUM series, so in an 8-axis Deck that uses Argent, if EX allows, you'll want to have one in it. Also a candidate for Seven Swan. |
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《Number 62: Galaxy-Eyes Prime Photon Dragon》![]() 2014/01/23 10:27 ![]()
The Galaxy Ultimate Dragon used in Kaito's final battle. The photon dragon that finally became Numbers.
By removing 1 X material, the effect of getting 200 times the ATK of the rank of the X monster in the field, including itself, and if the photon dragon of Galaxy-Eyes is used as the material, it will be in the second standby phase after being destroyed. It has the effect of doubling the ATK and reviving, and the effect of halving the damage dealt if the photon dragon of Galaxy-Eyes is not used as a material. It is the ultimate muscle-brained monster, and its effect count includes itself, so its effective ATK is 5600. Furthermore, a monster that lightly tramples on his ATK standard of jumping up to 8000 when returning with an effect. Without Galaxy-Eyes, the damage dealt is halved, but if you look at it as a card whose main job is to destroy large monsters, it has a role to play. Tachyon is even more teary-eyed behind the grass and leaves, but you have the Seven Swan's stepping stone and transmigration...! Along with Shooting Star, it is a rare EX secret failing frame that spreads despair, but it is true that it is a powerful card that is valuable as a stepping stone for FA Photon and Dark Matter. |
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《Heliosphere Dragon》![]() 2014/01/23 10:22 ![]()
Do you take it as a wall monster that can also adjust the level, or do you take it as a level-adjustable monster that can also adjust the wall?
Both effects are useful in their own way, so it's a card that makes you think about such things. Personally, I would like to see the latter. For decks that can easily deploy level 8 dragons such as Blue-Eyed and Galaxy, the fact that it is an easy-to-deploy, level-8 member of stats and that it is hard to rot is a big attraction. The wall effect is quite easy to fulfill with 4 or less cards in hand, and although it is scary to destroy the effect, it can do the job of buying time. Be careful with negate effects. Overall, it's a card that has decent effects, and if it's a level 8 dragon, I think it's one of the candidates for low class. |
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《Galaxy Tyranno》![]() 2014/01/23 10:18 ![]()
A rule-breaking tyrant who Xyz summons during the opponent's turn.
However, at the time of the premise Galaxy being beaten, if he wants to Xyz, he has no choice but to use Galaxy-Eyes or 《Galaxy Knight》. Both cards have a fairly high ATK, and the latter is often used as a material. Furthermore, Galaxy-Eyes is a card that is difficult to process in battle. Therefore, even if you have this card, there are few scenes where you can meet the conditions, and it may become rotten. Should the Xyz effect be truncated and used as a level 8 that comes out when a low-ranking Galaxy is hit? |
Update Information - NEW -
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