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Yu-Gi-Oh! Card Rating List Showing 4,996 to 5,010 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Reaper of the Cards》
シエスタ
2019/04/02 16:49
Why do Dark Player Killer cards have so many incomplete stats?
Although it is a monster with a valuable removal effect in the early days, it is fatal because it is advanced and the slowness of reverse is fatal. And Trap only. Now that Friche is the mainstream, it's easy to miss, and since it's an advanced reverse, it can give the opponent unnecessary caution and is easy to remove. Personality is still this stat, which makes the LP calculation a pain, but it's hard to have a big impact. Unless it's a fan adoption, it's better to just use breakers and psyches. |
▶︎ Deck | 《King of Yamimakai》
シエスタ
2019/04/02 15:31
There are many overlord monsters, especially those related to Zarc, that have flashy sweeps and attacks.
If it's advanced, the RBI is also low level, and it's hellway compatible, but there are many other excellent players, so what's up? Completely text fraud and nameless performance. If you show up for a while, you'll be beaten up like a behemoth. Will it ever be remade with the destructive power appropriate for the text? |
▶︎ Deck | 《Three Strikes Barrier》
シエスタ
2019/04/02 14:46
There are three reasons why this card gets rave reviews!
1. Fliche if the conditions are met, but the condition is unstable and depends on the opponent. 2. A defensive effect that does not directly lead to an ad or victory even if such strict conditions are met. 3. There are too many super-compatible entities that can be activated under looser conditions and have excellent effects. Poor dexterity and lack of power that makes it hard to believe that it is a card that appeared in the 10th term. Of these, the top two are the effects that can be performed with just one copy of Reconciliation, which has been around since the beginning. It's a card that fits the character's image, but it's probably not a card that can be used in actual combat. |
▶︎ Deck | 《Half Unbreak》
シエスタ
2019/04/02 14:31
Yuma's deteriorating reconciliation, which was said to be a terrible reconciliation. Compared to animation, it is strengthened in that it can target the other party.
As a defense, it is a deterioration of peace, but if you dare to receive damage, it will lead to a combo. Being able to pull the trigger while reducing the damage of such a combo is a point of differentiation from peace. I've never heard of anyone needing damage reduction for a combo like that. Like the combination with C39 in the anime, he can be used for LP adjustment, but it is easily influenced by the opponent and is not stable. By targeting the opponent, you can punch back, but Trap's lag becomes a bottleneck, so he has a Quick-Play Spell with a half-shut that also has a weakening effect. It can be used for defense and combo, but it tends to be incomplete and lacking in dexterity. |
▶︎ Deck | 《Hero Barrier》
シエスタ
2019/04/02 14:21
If the conditions are met, it can be activated by Friche, and in the current environment, at least, it is easier to do a reliable job than Barrier Force.
However, as it is often said, there are a lot of cards that can do better work, such as cards that are higher compatible with Roar and removal of Friche. Category search doesn't work, and what you can do even though you need a specific card will not be worth it for a one-time attack negate. I think that it can not be used unless it is a considerable teenage fan. |
▶︎ Deck | 《Scrap-Iron Statue》
シエスタ
2019/04/02 14:15
A new waste iron that appeared in the 9th term. Compared to over there, which reacted to attacks, this one reacts to demons and traps.
It has a meta-removal effect against face demons and traps, and like the scarecrow, it is reset and can be used for no cost once every turn, but it is strangely limited to what has already been activated. Even if it's permanent, it can't be destroyed without activating its effect, which requires an LP cost, but tends to be inferior to Nightmare, which can be activated many times without particular restrictions on the face side. The advantage of the 2 effect is that it can be activated from anywhere, so it can be used not only as insurance against removal, but also to reduce hand cost. Since there is no level limit, S can also be revived, but it is a pity that it is a defensive resurrection. I would like to actively use it as a material. If it is only 1, it tends to be inferior to other cards, so basically it will be used mainly for the effect of 2. I think it's not a bad card if it comes with a bit of removal while reviving. |
▶︎ Deck | 《Scrap-Iron Scarecrow》
シエスタ
2019/04/02 13:02
A card that leaves a strong impression as it kept protecting Yusei from the first episode to the final boss fight.
It has a rare effect, and if you can negate an attack once every turn, it will have an annoying effect on your opponent. Since it resets, it works well with Illidan and Tziolkin, which are set-triggered. Once its existence is exposed, the effects will be difficult to exert, but the deterrent to attacks will greatly increase. Also, since it is a card that easily attracts hate, it can be used together with multiple face-down cards to protect the favorite card. However, in recent years, the inflation has been intense and mass deployment has increased, so there are many things that can not be stopped with just one time, and it is also a daily occurrence that they are removed. It is powerless even against the target resistance and blockage that have increased and increased sharply. It's a card that can be used for technical moves, but in the current environment, it seems to be lacking in power. Still, among the defenses used by the other protagonists (《Hero Barrier》, Three Strike, etc.), I think it's unique and excellent. |
▶︎ Deck | 《The Phantom Knights of Tomb Shield》
シエスタ
2019/04/02 12:44
It can be deployed as a monster, and its level is 3, which is easy for Phantom Knights to handle, but it can not be used as a wall because it is issued in Attack Position and has 0 offense and defense.
I would like to use it as a material in my turn, but the lug due to his trap is still a neck. Feeling slow and prone to the threat of removal. However, like a phantom knight, it can also be effective in GY. An excellent one that can negate the opponent's trap from GY. It's just that the adoption rate of the main meta source has decreased noticeably... 《Infinite Impermanence》has a high adoption rate, but with that, it tends to be too late due to the limitations of this card. I guess it depends on the opponent. It's a rather tricky performance, but it feels like it's facing a headwind against the current environment, and I have the impression that it's currently difficult to adopt as a main. |
▶︎ Deck | 《The Phantom Knights of Dark Gauntlets》
シエスタ
2019/04/02 10:49
In the field, it has a burial effect limited to Phantom, which can also be used to activate GY and strengthen 3. But he's worried about Trap's lag when viewed as a GY manure card.
In GY, it can be revived as a monster and has a self-strengthening effect. Depending on the situation, you can gain high defensive power and function as a wall. But the bottleneck is passive and fairly risky conditions. The Phantom Knight itself is his deck that uses a lot of traps, and the condition of emptying the field is also troublesome. As for strengthening defense, he is not compatible with Phantom Knight, which has many GY exclusion effects. Even if you look at the status after deployment, level 4 is a number that feels difficult to handle as an X material for the Phantom Knight. It's slow, it's a high-risk activation condition, and it's a difficult card to handle because it's conspicuously inconsistent with the Phantom Knight. |
▶︎ Deck | 《The Phantom Knights of Shade Brigandine》
シエスタ
2019/04/02 10:30
An ironic card where the value of Trap has decreased and the value has increased even though it is a Trap.
It can be activated and deployed on the set turn on the condition that there is no trap in GY. When viewed as a monster, it has excellent status as a vanilla dark warrior level 4 and material. It's a phantom knight, but no matter how much he has the GY exclusion effect, it's hard to meet the conditions for haste activation if the phantom knight has a high adoption rate of trap. It's not like I don't use rank 4, but it's basically rank 3, so it's hard to handle as an X material. Overall bad compatibility. On the other hand, with her other decks, it is a condition that Trap is not adopted, but he is a convenient material that can be easily Special Summoned. As mentioned above, due to the increased speed environment, the adoption rate of Trap has decreased, which is convenient for this card. I will choose Deck a little, but I think it is a highly versatile material card. |
▶︎ Deck | 《The Phantom Knights of Mist Claws》
シエスタ
2019/04/02 10:07
Since the recovery effect has an effect that the phantom knights exclude and activate, it is easy to prepare the recovery target.
Furthermore, in GY, he can be revived along with the lower-ranking phantom knights under conditions similar to Shadow Bail. Since the level is also aligned, it will lead to the development of the next turn. However, it doesn't stop the attack, and both the low-ranking phantom knight and himself have low stats, so if it leads to development, it's almost necessary to have a separate means of protection. However, I feel that salvaging with Trap is a little slow, and the Phantom Knight itself is not particularly compatible with recovery, so it would be more convenient for him to go to GY. The resurrection effect is also passive, and as mentioned above, it has the effect of excluding the Phantom Knight, so the activation situation tends to be limited. Overall, the slowness is conspicuous, and the effect compatibility with the Phantom Knight is also subtle, so I feel a strong peculiarity. |
▶︎ Deck | 《The Phantom Knights of Lost Vambrace》
シエスタ
2019/04/02 9:54
He can weaken and manipulate the level, and even though the numbers are moderate, the level manipulation is centered on S and X, so his Deck can have a certain amount of influence. You can also target your own field, and the combo is high.
After that, it can be deployed as a monster, and it also has the effect of giving combat resistance to the phantom knight, and it can also serve as a wall. However, it's level 2, which makes it difficult for Phantom Knights to handle, and it's hard to use as it is as an X material. Therefore, you can connect to Rank 2 by hitting yourself with the above weakening and level manipulation. If you handle javelin, you definitely want to use it together. However, if you look at it as a development card, the delay due to Trap is noticeable. Now that Link is on the rise, it's less likely to affect the opponent's movement, and compared to other phantom cards, he doesn't activate GY. Its versatility is a high effect, but it is a card that can only be used in combination with other cards, so it gives the impression that it is highly dependent on combos. |
▶︎ Deck | 《The Phantom Knights of Cursed Javelin》
シエスタ
2019/04/02 9:20
It has the effect of a rank 2 version of Paradios, and has high breakthrough power without specifying materials. Compared to Saint Rare, which is in a similar position, the amount of cards that can be broken through is inferior because it targets, but this one is easy to deal battles damage, and the ability to neutralize it at the main point is also a differentiating point.
If you use the Phantom Knight as a material, you can become a Friche and have a restraining power, but the essential Phantom Knight is his deck, which is mainly ranked 3 to 5, and there are only 2 types of level 2 cards in Traps. , It tends to take time to put out. Although it is excellent if it can be used, it will be difficult for the current head family to play an active role. Even if it's not a Friche, for a rank 2 whose combat power is basically low, such an effect is pleasing. If you actively use rank 2, I wonder if it will be a candidate. |
▶︎ Deck | 《The Phantom Knights of Wrong Magnetring》
シエスタ
2019/04/02 9:09
When the effect is activated, it can be deployed while negate the attack, and since it is a level 2 trap monster, it is a difficult level to handle with Phantom Knight, but it is compatible with Valle.
It will be deployed in Attack Position with 0 offense and defense, but since it can be sent to GY immediately with a draw effect, there is almost no fear of becoming a target. It is a furitche and is highly convenient. However, the attack reaction is very neck. Regarding draws, the Phantom Knight itself becomes a material and it is difficult to remain in the field in the case of monsters, and the Phantom Knight revived by the Phantom card generally has a disadvantage of exclusion, so there are not many things that are not compatible. It's a pity that it can't be used as a break trigger because it's sent to GY. Anyway, the activation conditions are a bottleneck, and the draw effect is difficult to maintain due to its own stats, removal, and high development power, so in general, I think it's a card that has a strong peculiarity. |
▶︎ Deck | 《The Phantom Knights of Shadow Veil》
シエスタ
2019/04/01 17:50
A phantom knight that existed before it was categorized. It can be used to weakly strengthen any monster. It's weak as a reinforcement, but you can see it mainly as a way to actively connect to the effect of 2.
The effect of 2 can be revived as a trap monster, but the neck is that the condition is passive. Although it can work as a wall, it is weak against penetration due to its low stats, making it difficult to survive. If you treat it as a material, it is almost essential to attach destruction resistance with phantom wings etc. If you use it together with the iron wall, you can deter the opponent's direct attack like Robin. Both effects are highly dependent on other cards, and it feels like a card with a strong peculiarity. After all, it's difficult to function alone and passive things are tough... |
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