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Yu-Gi-Oh! Card Rating List Showing 4,906 to 4,920 of 7,624

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Rating Score・ Review
Posting Date
Fighting Dirty ▶︎ Deck 《Fighting Dirty》
japan シエスタ
2019/04/13 12:04
Yugioh Icon
You can draw 2, but the conditions have changed, and if you wait for the opponent's action, your dependence on the opponent will increase a little, so you want to prepare your own conditions.
However, activating it on the opponent's turn makes it easier for the opponent to move, and activating it on your own turn makes it difficult and slow to get there. Above all, it is caught that it is losing in terms of ad for the time and effort.
It is difficult to handle as Doroso, and it seems that it has a little habit. For better or for worse, it's a NORAE-like performance.
Simorgh of Darkness ▶︎ Deck 《Simorgh of Darkness》
japan シエスタ
2019/04/13 10:44
Yugioh Icon
Dark Simorgh that evolved together with the divine bird. In response to Tribute Summon, it can be deployed from a wide range, and it is also excellent in that it has no particular disadvantages, which is rare for this kind of effect. Darkness makes him easy to prepare for GY.
You can become the wind just like the original, and thanks to this, you can become a release agent for the effect of 3.
It requires a heavy cost, but it can counter magic and traps, and it's painful not to deal with monsters in this day and age, but his decks that can be turned with spells are by no means few. Its own stats are high, and if you can use the effect of 1 together, you can expect high control power.
Somehow he has a nature similar to Darkness Black Demon King, and his effects are particularly easy to function alone, not just Simorgh. I think it's an excellent card with high versatility as a superlative darkness.
Simorgh, Lord of the Storm ▶︎ Deck 《Simorgh, Lord of the Storm》
japan シエスタ
2019/04/13 10:31
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He is Simorgh who has been categorized.
If you advance, you can add resistance, but it's a bit limited range, and monster effects are the mainstream these days, so it's not very reliable for its weight. Considering the fact that I need to release more of my own effects, I don't think it's necessary to force Tribute Summon.
It has a powerful removal called Deck Bounce, but it needs a trigger and is useless against monsters. Furthermore, release is also necessary, and it is desirable to prepare the trigger yourself, so it is a little heavy.
The salvage effect is passive and limited to combat destruction, so it's easy to deal with and it's a bonus. The compatibility between collection and Tribute Summon itself is good, but as mentioned above, there is little need to force Tribute Summon.
As a whole, it feels like it has a somewhat heavy and peculiar character. If you don't use it well with something like Quick-Play Spell, it tends to lag behind the riser. It feels a little subtle even though the remake has been done.
Get Out! ▶︎ Deck 《Get Out!》
japan シエスタ
2019/04/13 9:32
Yugioh Icon
The 2:1 bounce itself is excellent, and the environment where multiple EX monsters line up is still a daily occurrence.
However, you have to target two opponents, and there are environment-level Decks that don't depend on EX, so it's a bottleneck that depends on your opponent.
In addition, it doesn't negate the summons, and for example, it has little effect on cards such as Overlord Clear and Braro, and it chooses effective opponents more or less.
It is a card that is easily influenced by the opponent and the environment, and I feel that it has a strong habit.
Setuppercut ▶︎ Deck 《Setuppercut》
japan シエスタ
2019/04/13 9:21
Yugioh Icon
Recruiting regardless of category is not particularly bad, and like the front line, it does not care about the original hit point, so it is possible to operate similar to the front line + Gunner Dragon.
However, the passive and limited condition of combat destruction is quite a bottleneck from the current era.
It's a daily occurrence that it gets removed before it's activated, and since it's a back defense, I also choose cards that have good compatibility. It can also be activated by self-destruction, but it feels quite slow.
Somehow, it feels like a card with a strong sense of outdatedness.
Apollousa, Bow of the Goddess ▶︎ Deck 《Apollousa, Bow of the Goddess》
japan シエスタ
2019/04/13 9:15
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If it's not a token, you can use up to 2 materials, so it's not that difficult to put out even though it's heavy. It's excellent except for the marker facing the opponent.
It can be strengthened by a factor of 800 up to the number used as material, and it has a monster negate effect by weakening like a rider.
There are no turn restrictions, and unlike riders, it is arbitrary, so it is easy to control and has high control power. However, the drop value is also large, and the risk of being destroyed in battle with one activation is slightly higher. The less material you put out, the higher this tendency will be.
However, this effect does not mean that it is suitable for combat, and even if you pay a strangely high consumption, there is a high possibility that you will be dealt with by a magic or trap, so you will need to devise various ways to operate it. will be As long as there are ways to enhance it, even a small amount of materials can be effective.
Due to the weight and the presence of other excellent rivals, I feel that the situation where I can play an active role is severe, and I think that the habit is a little strong. The effect itself is excellent, so I wonder if it has the ability to do a considerable job if it fits into the mold.
Tlakalel, His Malevolent Majesty ▶︎ Deck 《Tlakalel, His Malevolent Majesty》
japan シエスタ
2019/04/13 8:55
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A card with the same effect trigger and status as Monarch, and the unique removal range changes depending on the card released.
However, it is amazing that the quality of the release is required. If it's a single removal spell, something like Gaius is fine, and even if it's a multiple removal spell, the range tends to be quite limited, so it takes a lot of ingenuity to handle it well.
However, even with multiple removal, there is something called "Dark Dust Spirit", which has a peculiar behavior called Spirit. The value of devising it looks thin.
Isn't it about 10 years wrong when you were born? It's not that there aren't some points of differentiation, but I think it's pretty tough because of the peculiarity of the original effect.
Perhaps in the future, I think that it will be possible to differentiate it by appearing in the evil king category. Otherwise, as already said, what were you thinking when you printed this? It becomes a card.
Toon Mermaid ▶︎ Deck 《Toon Mermaid》
japan シエスタ
2019/04/12 18:00
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The only minor of Toon's Special Summon monsters. (I wonder what the notation says that a sacrifice is required for levels 5 and above.)
As long as the world exists, it can be deployed without any particular conditions or restrictions, making it easy to use as release personnel and materials.
It's quite dependent on the world, but there are two types of worlds and it's easy to secure, so the chance of an accident is low if there's no interference.
The RBI is also at a reasonable level as a low-level direct attacker, and for the time being, it can be salvaged together with Alligator. You can aim for deployment from multiple collections. However, the risk of accidents is also high, so it's not that much of an advantage.
It's a valuable low-level Toon deployment card, and although it's low-level, it's a little prone to accidents, but overall I think it's easy to use.
Toon Dark Magician Girl ▶︎ Deck 《Toon Dark Magician Girl》
japan シエスタ
2019/04/12 17:52
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Although it is advanced, it does not require summoning rights, and there is a support in Toon that ignores summoning conditions, so it is not difficult to deploy.
It has the same strengthening effect as the original, but to put it bluntly, the effect is almost dead. It is risky and almost unnecessary to add a brahmaji element to Toon, which is originally highly accident-prone.
The notable point about this card is that it doesn't cause summoning sickness. There is instantaneous power, and even if you look at it directly as an attacker, it is a high RBI.
However, it's not an effect that takes an add in particular, and its explosive power depends somewhat on the opponent, but it can be done with Comic Hand. Even if it is easy to deploy, there is a risk of accident itself.
It's not indispensable now, but in the current high-speed environment, this instantaneous power is great, and it is easy to play an active role in the final stage. I wonder if there is still enough ability to expect adoption even now.
Toon Summoned Skull ▶︎ Deck 《Toon Summoned Skull》
japan シエスタ
2019/04/12 17:42
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Although it is an advanced level, it is not as heavy as an average advanced level because it can be issued without using the summoning right.
But the effect is heavy. As a direct attacker, he has a high RBI, but summoning sickness occurs, and he needs LP every time he attacks. Furthermore, it has a self-destructing effect and is fragile to remove.
Although the RBI is slightly lower, there is a magician girl who does not get summoning sickness, so overall it seems to be a little behind.
Now that many new toons with beneficial effects have appeared, not only for girls, it feels a bit outdated and I think it has become difficult to adopt. If I use it, I want to take advantage of my race and being his Archfiend.
Toon Masked Sorcerer ▶︎ Deck 《Toon Masked Sorcerer》
japan シエスタ
2019/04/12 14:51
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You can earn an add by drawing every time you pass damage, but due to the low hit points, the damage race is weak and it comes with summons, so the effect is difficult to handle.
However, it has a blessed status that can be used against Darkness and Spells and is compatible with Almiraj, and it is unique as the only low-level Toon, so I would like to differentiate this point well.
Toon Barrel Dragon ▶︎ Deck 《Toon Barrel Dragon》
japan シエスタ
2019/04/12 14:31
Yugioh Icon
In Toon, it is currently the only monster with removal, and unlike the original, the target is the whole field. The RBI is low as the highest grade, and it takes 4 times to settle, so it feels even more subtle, but for the time being, he has several types of machines in Toon that correspond to Limisolution.
However, although it can be said about the highest grade Toon, it does not have the ability to deploy, so it feels heavy. Although there are plenty of supports such as Bramage and Red Eyes, they also have accidents, so the possibility of risk is undeniable.
It is also a neck that the removal is uncertain. Other methods can be substituted, and Toon itself is a direct attack, so it is also necessary to remove it with monsters. It's an environment where you don't have to lie down.
If it's a normal Toon, it's convenient if you have it. I think that the priority will go up if it is a mechanical axis.
Manga Ryu-Ran ▶︎ Deck 《Manga Ryu-Ran》
japan シエスタ
2019/04/12 14:23
Yugioh Icon
Due to the habit of having the weight of the highest grade, it is the highest grade below Crimson Eyes (laughs). Then, it is this demerit amount.
There have been several Toons of his with higher stats since then, and he had no standing (aside from financial reasons).
Well, since he was a Toon in the early days, there are things that can't be helped, so I think it's still acceptable compared to Bass Blur...
Toon Ancient Gear Golem ▶︎ Deck 《Toon Ancient Gear Golem》
japan シエスタ
2019/04/12 14:13
Yugioh Icon
Toon boasts the strongest offense and defense, and unlike the original, there is no summoning limit. Since it belongs to multiple categories, which is one of Toon's features, there are plenty of ways to deploy it.
However, the performance is devoted to battle, and it is not an effect that can earn extra. Due to changes in the environment, it has become difficult to use both penetration and magic/trap blockade. Common to Toon, summoning sickness hurts more than anything else for this combat-oriented card.
In addition, it is the highest grade that does not have the ability to deploy, and although Toon has many deployment methods such as Red Eyes and Bramaghi, they are also highly accident-prone, so the existence of weight and risk cannot be denied.
Although he has some quirks, his fighting power and striking power are still appealing due to his powerful RBI. It's not his deck that relies so much on EX, so it looks even more dependable.
Combined with Limi, you can get a strong explosive power, and Toon has about 3 types of machines (4 types including ban), so you can also build a machine Toon.
Depending on the construction method, I think it can be a secret ball or an ace.
Toon Dark Magician ▶︎ Deck 《Toon Dark Magician》
japan シエスタ
2019/04/11 17:57
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About 15 years after his apprentice, he became a Toon master. Like Red Eyes, thanks to that, it has effects other than common effects.
Various he has a versatile effect that can pull Toon, and it is an excellent effect, but it is still a top-class that does not have a deployment effect, which is a bottleneck in terms of operation.
The support itself is abundant because it is Bramagi, but it is undeniable that it has a strong combo and is prone to accidents. Since he is Toon, he is highly accident-prone, so it makes me feel even more so.
Depending on the situation, he can bring Toon, which is attractive, so it's worth using it somehow.

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