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Yu-Gi-Oh! Card Rating List Showing 4,651 to 4,665 of 7,624

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Rating Score・ Review
Posting Date
Herald of Green Light ▶︎ Deck 《Herald of Green Light》
japan シエスタ
2019/05/17 16:57
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He has many decks that can be rotated by spells, and his hand triggers are rare to spell negate, so the effect itself is powerful.
However, it's a 2:1 ratio and requires a cost, so it's not a card you can use casually. It will be important to have a solid cost structure and assessment.
If possible, I would like to take advantage of not only negate, but also the fact that it is easy to fertilize angels into his GY due to the cost. It also serves as a stepping stone for Christia and his Hyperion.
Recently, he has a lot of decks that rely on monsters more than spells, so compared to Shuko, it's a lower priority. I think it's for the side.
Herald of Orange Light ▶︎ Deck 《Herald of Orange Light》
japan シエスタ
2019/05/17 16:46
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In charge of Herald's monster effects. I get the impression that he has many opportunities to play an active role in Herald, perhaps because he is in charge of monsters that tend to be the main characters in the Deck.
If it's an anti-monster effect hand trigger, there are also Veiler and Bubble Shadow, and this one requires Fairy as a hand cost, so it's expensive, and his Deck that can be used is limited, but it's powerful if you can deal with it outside the field and destroy it.
The cost will also be a GY fertilizer for her, and you can expect a combo.
Also, the difference in status is a big point of differentiation.
With the rise of Fairy, she has more opportunities to play an active role, and her role as a trigger for Ishizu Remake has been particularly noticeable.
For example, even if you take the lead, it will be expanded, and it will be incomprehensible. Perhaps for the sake of restraint, Ishizu-related things were subject to regulation.
I think that the regulation will be lifted sooner or later when things settle down, but there is no doubt that this card itself is an excellent card.
Vision HERO Gravito ▶︎ Deck 《Vision HERO Gravito》
japan シエスタ
2019/05/17 14:44
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The effect of 1 often excludes Vion, Miracle Fusion, Diabo, etc. of the same category, so there is a chance to collect it.
The effect of 2 is an effect that can deploy 2 Vs with 1 card. I'm consuming the release from the field, so I'd like to expand the increase and earn ads that match the time and effort.
However, you have to target two copies, and it takes a lot of time to put V in the magic/trap zone, so it has a strong peculiarity.
If there were more ways to proactively place V in the Magic/Trap Zone, I think the rating would go up again.
Vision HERO Multiply Guy ▶︎ Deck 《Vision HERO Multiply Guy》
japan シエスタ
2019/05/17 14:32
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V common effect and unique effect is 800 enhancement. However, the RBI of this card itself is low, and 1600 is out of the question, so I want to activate it when other monsters are present.
In that case, it is necessary to line up two cards to strengthen and the cost for release, which takes a lot of time and effort.
And HERO also has an existence called Honesty...
I think Faris will usually start V, but if it's over there, you can bring Increase, and with that effect, you can bring Vion → Mist → Air → Honesty, and you'll be ready for Fusion and Link. It seems that the point will be how much you can make use of the point that you can target other than HERO.
It feels like a card that has a strong habit and seems to be difficult to handle.
Vision HERO Poisoner ▶︎ Deck 《Vision HERO Poisoner》
japan シエスタ
2019/05/17 14:18
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V's common effect and unique effect are worthy of the name "poisoner" and halving stats.
It can be used both offensively and defensively because it has a wide range of effect and can be moved even during the opponent's turn. You can also target yourself, so you can also combo with Dystopia.
However, it takes time and effort to activate it, and it does not directly earn ads. In addition, his stats are low, and he can only handle up to 1800 hit points. It is also weak against direct removal such as Psych and Braho, and it is difficult to function on its own. Also, if it's combat support, if it's HERO, it's also necessary to consider the existence of Honesty. If it's from Faris, I'll bring it in the flow of increase.
Depending on how you use it, tricky movements are possible, but I feel that the habit is strong.
Vision HERO Minimum Ray ▶︎ Deck 《Vision HERO Minimum Ray》
japan シエスタ
2019/05/17 14:10
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v Provide minor removal for common and unique effects. There are many decks that use lower grades, but the problem is that the lower grades are used as materials for some kind of material, making it difficult for them to remain in the field.
It is weak in the last out, and the first out is almost essential, and it will be a restraint. However, it is weak against direct removal such as Psychic and Braho, so overconfidence is prohibited.
It has a removal spell that can move during the opponent's turn, but it takes a lot of time and feels limited and unwieldy.
Big Bang Shot ▶︎ Deck 《Big Bang Shot》
japan シエスタ
2019/05/17 9:44
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Although it has both strengthening and piercing, the strengthening value is subtle as a single consumption, and piercing selects the situation, and it is difficult to handle in the current environment.
Furthermore, there is a high risk that the equipment target will be excluded if you leave the field.
However, the big point is that you can equip it to your opponent. In other words, if you take advantage of it and use self-destruction/bounce, it will turn into a powerful removal card called banishment.
If the existence of this card is guarded against, and if it is flipped face down even if it is not equipped, this time the piercing of this card will be able to be used.
I think it's an interesting piece of equipment that allows you to perform tricky moves by comboing.
Meteor Dragon ▶︎ Deck 《Meteor Dragon》
japan シエスタ
2019/05/17 9:27
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Like a dragon or a turtle.
A poor senior similar to Crimson Eyes, who only has the same stats as the lower class in the habit of being a senior.
Speaking of its advantage, it can be used as a material for Meteor Black, but considering the large number of Red Eyes supporters, I can't help but feel that it would be better to use a fusion material substitute here. It's an advantage to connect from 《Red-Eyes Fusion》or the Mausoleum to the mirror...
In the first place, Meteor Black itself tends to be framed by the meteor of the remake.
There's nothing that can't be done as Vanilla Dragon of the Holy Hour, but there are many other candidates, and EARTH is currently a weak selling point.
Considering the performance of Meteor Black, I think it's a card for fans.
Meteor Flare ▶︎ Deck 《Meteor Flare》
japan シエスタ
2019/05/17 9:15
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As is often said, 2000 burns for 3 cards is not worth it.
I would like to use it in combination with cards that are compatible with the hand cost, but it would be impossible to use it in Burn where at least one card is valuable.
The salvage effect does not mesh with this consumption and activation conditions.
And the trigger condition similar to Death Meteor is also a neck. Even if you try to manage it somehow, you won't let this card finish you off, and you end up with a half-baked burn.
It has self-salvage, which is rare among traps, so you might be able to use it together if you deal with cards that require trap as a cost.
I think it's a card that's pretty peculiar and difficult to handle.
Fairy Meteor Crush ▶︎ Deck 《Fairy Meteor Crush》
japan シエスタ
2019/05/17 8:58
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Penetration attachment of standard performance. Instead of being strengthened, it lasts longer than Heat Heart, and has no disadvantages compared to Big Bang, and has no habits.
However, due to the increase in speed and the appearance of links, the existence of defense has decreased sharply and the value of penetration itself has decreased. For this reason, there are many situations in which the effect inevitably rots.
Since there are plenty of removals, it's hard to be an advantage in terms of equipment, so even if it's used up, Heat Heart is more powerful, so the effect doesn't spoil easily.
I honestly feel that one of him isn't worth the deck slot and spending.
Meteorain ▶︎ Deck 《Meteorain》
japan シエスタ
2019/05/17 8:48
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Even though it's all attached, it's too painful to Trap with a card that you use to attack on your turn. Overall, the effective situation is limited, and above all, the value of penetration itself is decreasing due to the effects of the current environment link and speeding up...
Since it doesn't target, you can use it against cards like Obelisk that can't target your own cards. .
I don't feel like it's better to simply remove it.
XZ-Tank Cannon ▶︎ Deck 《XZ-Tank Cannon》
japan シエスタ
2019/05/16 17:23
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Fusion materials can be arranged in the hangar, so it's not difficult to bring them out.
But if you're going to compromise on such a delicate thing, you should try a little harder and aim for XYZ. The same can be said for other compromises.
Although the hit point is the highest among the compromised bodies, it is not a reliable value, and the essential effect is powerless against Friche and summoning reactions, and there are many removals and risks that cost money.
Since all XYZ are level 4, they are connected to rank 4, which has excellent countermeasures. I think it's better in the middle of compromise, but now I feel that even the EX frame of XYZ is difficult to adopt.
YZ-Tank Dragon ▶︎ Deck 《YZ-Tank Dragon》
japan シエスタ
2019/05/16 17:21
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Fusion materials can be arranged in the hangar, so it's not difficult to bring them out.
But if you're going to compromise on such a delicate thing, you should try a little harder and aim for XYZ. The same can be said for other compromises.
The RBI is sidera-class, and the important effect is that the number of monsters in the set has decreased dramatically due to changes in the environment, making it difficult to use effectively.
Compared to other Compromises, there are fewer Rank 4s that can do the same thing, but it's an effect that limits the number of useful opponents to begin with...
I think that even the EX frame of XYZ is tight.
XY-Dragon Cannon ▶︎ Deck 《XY-Dragon Cannon》
japan シエスタ
2019/05/16 16:29
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One body that can be called a compromise of XYZ that exists in vain. Since one half of the material is vanilla, the summoning itself is not a difficult story. However, it is a neck that is difficult to use together with the hangar because of this.
An effect that is paired with YZ where you can hit Twister with one card. However, considering the consumption at this stage, it is difficult to say that the performance is commensurate with it. It's an era where there are a lot of influential permanents, but it's questionable whether this card can be played in a situation where it's being hit.
And above all, since all XYZ are level 4, the situation where this card can be used is an excellent rank 4, especially Castel can bring back monsters.
If you're going to compromise with this card in terms of XYZ, you should try a little harder and connect it to XYZ. Now we have more support.
Is it difficult to hire?
VW-Tiger Catapult ▶︎ Deck 《VW-Tiger Catapult》
japan シエスタ
2019/05/16 14:55
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Since one side of the material is vanilla, it's not difficult to summon, but the drawback is that it's difficult to use together with the hangar.
His stats are low for his level, but he has a fair amount of combat power, partly because of the times when the existence of battle position changes and defensive power were neglected.
However, the return is defenseless, it takes a lot of cards, and the appearance of Link makes it possible to choose more effective opponents, so overall, the performance does not balance the weight and consumption.
Also, VWXYZ, which is one of the raison d'etre of this card, is also a romantic performance, and only points that are difficult to handle stand out.
I think that it is very difficult to operate without a fan.

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