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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Ogdoadic Hollow》
とき
2021/10/22 0:16
His Ogdoadic Continuous Trap that steals the opponent's GY monster.
Has the effect of releasing your own reptiles and reviving the opponent's GY monsters on your field, and the disadvantage of sending your own monsters other than reptiles to his GY when this face-up card is sent to her GY. It is a trap that can be searched with Nia, and one of the aims will be to revive the opponent's card by using the Nia used for the search as a cost. It can also interfere with the opponent's resurrection and salvage with resurrection, so it does a little bit of a check work. However, the main point will be the combination with Amnesia's removal effect. If you have Amnesia, you can set up the removal of the free chain, even though you need release personnel on the side. However, to put it the other way around, without Amynesia, the only cards that can be used to power Nia and self-regenerating nulls. So stability is pretty much thrown away. It also has a demerit effect. It's probably for not leaving revived cards, but it's a minus that can't be ignored for types that use rank 8 a lot. Is it a slightly oversized card that shines in his Ogdoadic, which is purely based on Amnesia? |
▶︎ Deck | 《Ogdoadic Origin》
とき
2021/10/22 0:15
An Ogdoadic Field Spell that swirls something black.
If the reptile is destroyed by battle or by the opponent's effect, send one of the opponent's cards to GY, and if this card on the field is destroyed by the opponent's effect, the opponent's deck is replaced by the type of GY's reptile. Has the effect of sending to GY. the effect is rather subtle. Both effects are fairly passive and depend on the opponent's effects, except for the suicide attack. With the exception of Ogdoadic monsters, his ATK is weak, so it might be nice to be able to deny the battle, but the 2nd effect described later is even weaker, so it's not very strong against this card's removal. As for the second effect, Snake Rain or his Ogdoadic, which boasts of snake water lilies, will probably cut 5 or more cards, but although it depends on the Deck type, his GY Fertilization is a basic reward. The level of whether it is combined with the resurrection effect of Amynesia. For the time being, it's an effect that can be used on all reptiles, but the effect itself is subtle, so it's difficult to get a job elsewhere. As a Field Spell that can be searched with Nia, if you build an X-axis Ogdoadic that incorporates Gorgonda, will it become a Field Spell personnel? |
▶︎ Deck | 《Ogdoadic Water Lily》
とき
2021/10/22 0:13
GY Fertilizer He is a Spell that has the effect of sending 1 reptile from the deck to GY, and the effect of reviving 1 reptile from GY if there are 5 or more types of reptiles in GY.
《Foolish Burial》for reptiles has a strong additional effect. Without the additional effect, even though it requires a hand cost, there is also Snake Rain that can greatly increase his GY, so it seems to be a good choice between this one with a small turn and the explosive rain, but the additional effect is quite smart. bad. This card, which fulfills the conditions, will be his strongest class GY operation card with race-limited 《Foolish Burial》and 《Monster Reborn》. It is possible to revive cards sent to GY, and it even has the characteristics of recruiting. That's why it's a heavy condition, but with Snake Rain, it's a trap that can be fulfilled with a single copy. Therefore, it is also possible to use this card in combination with 《Snake Rain》. Worse still, he has Ogdoadic's name, so you can search for him with Nia. He has a lot of self-regeneration, so if it's Ogdoadic, he'll also work as a pseudo search, so it's an important card. Other than Ogdoadic, Alien should be one of the best reptiles, such as being able to prepare ammonite materials. |
▶︎ Deck | 《Ogdoabyss, the Ogdoadic Overlord》
とき
2021/10/22 0:12
I am God
It has the effect of self-regenerating with the release of 3 bodies, and the triggered immediate effect of sending all monsters other than the card that was revived only once to his GY. The cost of self-regeneration is rather heavy. I want to prepare a card that can inflate the cards in places such as summons. Luckily, there are no resurrection restrictions, and he can Special Summon other than his own effects, so you can try to revive him with 《Monster Reborn》while looking for opportunities to quickly knock him down with Nia or Snake Water Lily. The effect is quite strong, and it has a stupid effect that all monsters are blown up immediately after triggering. If you use self-regeneration or resurrection cards, you can keep this card, so you can expect a powerful blow. Of course, it can also function effectively as a suppression force, but as long as it's on the field, it's a one-time effect, so you can't aim for elimination and suppression at the same time. The fact that it doesn't work against monsters from GY is thanks to his Ogdoadic, who uses a lot of resurrection from GY, but if the opponent also uses a lot of resurrection, the removal ability drops, so the compatibility is great and it's not reliable as a finisher. There is also a part. It's a powerful card, but its heavy cost and unstable effects are problems. If Ogdoadic that can cover that area appears, it will make a leap forward as a trump card. |
▶︎ Deck | 《Amunessia, the Ogdoadic Queen》
とき
2021/10/22 0:11
Queen of Ogdoadic.
Effect to self-regenerate by releasing 2 bodies, effect to send opponent's card to his GY in response to opponent's resurrection, effect to revive light or dark reptile in response to sending GY from opponent's hand or his Deck His Ogdoadic of darkness with. The cost of self-regeneration is the same as Aron, but this card is more reliable than his ATK and effect control power. When revived by her opponent's GY, her GY sending effect is a substantial seal of resurrection and hinders the opponent's deployment to some extent. It also works well with Ogdo Abyss, which wipes out all cards other than revived cards. Also, you can use the effect to Special Summon your opponent's monsters with 《Monster Reborn》or 《Ogdoadic Hollow》, so if you want to focus on this card, you can actively aim for it. The 3rd effect can be promoted with Zoha or Aron, but it depends on the opponent, but the revival itself is powerful, and it is possible to revive the highest grade Ogdoadic. Overall, his ATK is excellent among level 8 Ogdoadic, and he is a trump card that can hold back various effects. Ogdoadic is also there, but if you're centering on level 8 Ogdoadic, you'll want to rely on it. |
▶︎ Deck | 《Aron, the Ogdoadic King》
とき
2021/10/22 0:09
King of Ogdoadic, but super rare because he has a god.
His Ogdoadic of light has the effect of self-regenerating when two bodies are released, the effect of giving handicap to hand enhancement other than normal draw, and the effect of searching for light or dark reptiles when the opponent's monster is removed by the effect. It's a little heavy because it needs two releases to self-regenerate, but both its abilities and effects are at a level where it can fight, and its combat power is higher than Curse and Arrate. However, his ATK is subtle, so you can't be overconfident. Can perform handicap in response to search, salvage, and effect draws. Since it is a random hand, it depends on luck whether the added card will fall, but it can be a check. Overcome the disadvantages of Zoha and Alate. The search effect is quite strong, but this card itself has no removal effect, so you will need a helper. Amnesia and Frogi would be candidates. However, the effects lack completeness on its own, and its ATK is delicate and has no resistance, so it is difficult to make use of its handicap. Furthermore, even though the release is heavy and the king, it may be a bit of a problem. |
▶︎ Deck | 《Aleirtt, the Ogdoadic Dark》
とき
2021/10/22 0:08
His Ogdoadic of darkness, which has the effect of releasing his own monsters to self-regenerate, allowing the opponent to salvage, and the effect of returning two bodies, including reptiles, from exclusion to her GY when Special Summon succeeds.
At first glance, the risk of self-regeneration is heavier than Curse, and despite that, it seems quite suspicious compared to Curse, which is his GY return from exclusion that is not directly connected to the development. However, as already pointed out, it has excellent compatibility with Null, and it can easily fall into her GY with Null, revive the self-regenerated Null at the cost, and return another Null from the exclusion. have synergy. Even without that, Ogdoadic's self-revive is basically on turn 1 of the same name, so if you want to spin around and get rank 8, it's worth it as a card that can aim for self-revive with a light release. It's more aggressive than Curse, but it's a card that can compete with certain synergies and the convenience of reviving. |
▶︎ Deck | 《Keurse, the Ogdoadic Light》
とき
2021/10/22 0:06
Cursed Twilight.
His Ogdoadic of Light, which has the effect of releasing his own monsters to self-regenerate, giving the opponent the right to revive, and the effect of reviving the lesser Ogdoadic when his Special Summon succeeds. It can self-regenerate under very light conditions, and you can also aim to activate the effects of Frogi and Zoha, but the cost of giving your opponent the right to revive monsters for free is quite high. However, the effect is negate, so it doesn't interfere, and above all, if the opponent doesn't have a monster in his GY, he can step on it. Additionally, this self-revive leads to another effect, the lesser Ogdoadic revive. By reviving a low-ranking Ogdoadic, it becomes possible to X-summon 《King of the Feral Imps》and summon a higher-ranking Ogdoadic. Although he has some quirks, he is a card that cannot be avoided when mastering Ogdoadic. |
▶︎ Deck | 《Zohah, the Ogdoadic Boundless》
とき
2021/10/22 0:05
Not Taiha.
From the field he can be sent to GY or when he succeeds in reviving, instead of letting the opponent draw, he searches for Ogdoadic monsters, and has the effect of discarding each other's hand and the effect of self-salvage by cutting one card Darkness. of his Ogdoadic. The trigger is the same as Froggi and is a little difficult to use, but the stability of the effect is better here. In addition to searching, he also has GY sending in his hand, and in Ogdoadic, where GY status is important, he will reign as a powerful spinning effect. It's a bit painful to allow the opponent to exchange cards, and it has a habit of triggering, but it's still an attractive level search, so let's manage to activate it. Candidates include curse and alate materials, snake water lily and curse revival. |
▶︎ Deck | 《Flogos, the Ogdoadic Boundless》
とき
2021/10/22 0:03
From the field, when he is sent to GY or successfully revived, he has the effect of replacing one opponent's monster with his opponent's GY monster whose ATK is higher, and has the effect of being able to self-salvage by cutting one card from his hand. His Ogdoadic of light.
By swapping the opponent's monsters, you can silence troublesome monsters, but since you can only swap with ones with high ATK, you choose the situation a little. Since the battle position is free, he should revive a card with high ATK but low defense and aim to destroy it in battle. When activated by resurrection, this card itself has his ATK of 1800, so you can aim for roundabout destruction. Self-salvage is often used to exchange cards in his hand that he wants to send to his GY. It hurts that you can't use the effect even if you summon it from your hand. A somewhat difficult card to use in Ogdoadic. It might be a count agent for snake water lilies and summons. |
▶︎ Deck | 《Nauya, the Ogdoadic Remnant》
とき
2021/10/22 0:01
It's not like Nyarlathotep.
Sending it from his hand to his GY gives him the effect of sending Deck's Light Reptiles to his GY, and his Ogdoadic of Darkness, which when deployed on the field has the effect of searching for Ogdoadic Spell Trap. The dark counterpart to Null is Ogdoadic, who can send LIGHT to his GY. Similar to Null in Ogdoadic, he's definitely a great boost to both quantity and quality of GY, and this effect alone makes him a great value in Ogdoadic. Unique effect is his search for Ogdoadic Spell Trap. The top candidate will be his GY fertilization and resuscitation aim with Snake Water Lily. If you can use the resurrection effect, you can also aim to X or link this card. Depending on the situation, the summon that creates tokens and the source that can check the opponent. It's paired with Null, but it doesn't have self-revive, so it's probably a good idea to use Search with this card and then revive Null. |
▶︎ Deck | 《Nunu, the Ogdoadic Remnant》
とき
2021/10/22 0:00
His first deck in this pack, Ogdoadic, is a forbidden GY-using reptile deck.
Ogdoadic of Light with the effect of sending Dark Reptiles from Deck to his GY by sending them from his hand to his GY, and the effect of self-regenerating if he has an Ogdoadic in play or is empty. By sending dark reptiles to his GY, he prepares light and dark reptiles for GY, increases 2 GY reptiles, and even prepares the soil for his own self-regeneration. The effect of self-regeneration is also strong, and since only reptiles can Special Summon, it is not expandable, but it can be used to summon the envoy of the highest grade Ogdoadic and X summon "King of the Feral Imps". For Ogdoadic, who uses a lot of GY, his GY Fertilizer is as powerful as Search, and self-regeneration is also a big help for deployment, so he will be a must-have for Ogdoadic. |
▶︎ Deck | 《Fukubiki》
とき
2021/10/20 16:42
Another Kong T-shirt tragedy.
The deck top is flipped over, and the card with the higher ATK is added to the hand and the card with the lower ATK is sent to her GY. It's a card that draws a card from the top of the Deck to test your luck, but the fatal drawback of this card is that the benefits you get are hopelessly weak. It's a benefit to be able to take back the cards you win, but if you do that, you can use 《Jar of Greed》and 《Legacy of Yata-Garasu》to add low ATK cards and his spells and traps to your hand, which are difficult with this card. Since it's Friche, I thought that those cards would be lively Chain Burn, but it's almost impossible to add his Spell Trap to your hand. A text that is cruel to ask for a role that surpasses the bottle. Even as a no-rare, the fun of movement is a little weak. |
▶︎ Deck | 《Boo-Boo Game》
とき
2021/10/20 16:40
Outwitted! !
It has the effect of reducing the battles damage received to 0, and the effect of setting up to 2 of her Normal Trap cards of her GY when destroyed by the opponent while set. The effect when activated normally is subordinate to Waboku, and it's not very possible, but I hesitate to use it for this purpose. Basically, use the set destruction effect as the main effect and use it when you lose or rot if you don't use the first effect. Its on-break effect is a reset of her GY's two Normal Trap, an effect that feels like her Trap version of Yabuja. However, since she is from GY, it may be a little difficult to fulfill the activation conditions unless she has a Deck that uses Trap a lot. Since the set trap is a visible threat, it has little surprise attack, and you can expect only a movement that restrains the opponent's actions. The return is not as conspicuous as Yabuhebi, but it has the advantage of having its own effect even if it rots. Or if it's a deck that makes heavy use of traps. |
▶︎ Deck | 《One by One》
とき
2021/10/20 16:39
From the name and rarity, it must be an effect that is conscious of the versatility frame...
By sending a monster from your hand or field to her GY. It has the effect of salvaging GY or excluded level 1 monsters. Level 1 monsters can usually be salvaged, but since it's a trap, you can't use it immediately after drawing it, which is regrettable in terms of versatility and low combo potential. Moreover, from GY, Spell Trap can also be used as a hand cost, and 《Monster Reincarnation》, which can be used immediately and can collect level 2 or higher, becomes a stronghold. The fact that you can salvage banished cards, the fact that you can send cards in the field to GY, so you can use Kinka Neko's resurrection card as a cost, and since it's a Trap, you can salvage Veiler during the opponent's turn. It's not enough to overturn the weakness of the 1-exchange Salvage Trap movement. I can't deny the feeling that this performance is a disappointing card after making me think that it's a dream of One for One again. |
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