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Yu-Gi-Oh! Card Rating List Showing 406 to 420 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Virtual World Gate - Chuche》
とき
2020/08/14 16:17
By returning 2 excluded Virtual Worlds to his Deck, the effect of destroying 1 card on the target field and excluding himself from his GY turn the level and rank of 1 Virtual World monster. It has an effect that can be raised or lowered by 3 until the end.
A key card for collecting exclusions from Seiryu, Senshi, etc. into his Deck. Also, since he is currently the only Continuous Trap card in Virtual World Gate, it is very important as a card that can be referred to by the effects of Virtual World monsters and sent to GY. It is also important to be able to easily put it into play in Kowloon. The effect is also extremely useful, allowing you to set up interference even if you can see it while recovering the removed cards. If your opponent can't remove it, you can expect it to gradually erode your advantage. The effect of GY activation is an effect that assists S and X. Since it activates GY, it would be convenient to be able to use it when it can be used. You can swing sens and phoenixes around. |
▶︎ Deck | 《Tri-Brigade Oath》
とき
2020/08/14 16:16
Can you protect this peace?
Choose 1 Link Monster on the field and Special Summon a beast type monster of a different type from the card from your hand or GY. It has an effect that can negate the effect of one Spell Trap until the end. Preparing a Link Monster would be relatively easy with a Tri-Brigade, but still needing a card would be troublesome. Considering that you can do something similar with general-purpose resurrection, you have to take advantage of the fact that he can Special Summon from your hand, so it's a tough card to deploy, but for the time being, this card has excellent compatibility with Schlaig. The GY effect, which is a differentiator, is an excellent effect that can interfere with Spell Trap from GY, but the conditions are very heavy. Having 3 beast races means that you need 3 or more monsters. It seems like it would be good to think of it as a suppression after it's fully deployed, but this time I have to send this card to his GY, but I'm worried that this card will be one step too late to contribute to the development. In addition, the 2 types of effects are limited to one of them on turn 1, so be careful. |
▶︎ Deck | 《Tri-Brigade Revolt》
とき
2020/08/14 16:15
A link summon from GY! ?
A trap card that allows you to Special Summon any number of GY or banish Beast-type monsters and use them as materials to Link Summon Tribricade Link Monsters. The one I want to summon mainly is Schlaig. It's a reliable card that allows you to use removal that doesn't target you just by Special Summoning it, and it's a great matchup. Even if Schleig is already in play, you can use Schleig's effect by calling an appropriate link. It's expensive, or expensive, but it's also a way to get banished cards back into his GY. It's hard to use in the early stages, but it's an excellent Trap card that builds a powerful battle line after the middle stages. |
▶︎ Deck | 《Raidraptor's Phantom Knights Claw》
とき
2020/08/14 16:15
A phantom claw entrusted to RR.
By removing 1 X material from a DARK X monster, negate the activation of the monster effect and destroy it. Has the effect of giving her ATK. It has an effect that simply negates strong anti-monster effects, and it is an easy-to-search and salvage jam card with the names RR and Phantom. The card power is by no means high, but it's a type of card that competes with good handling. Another effect is that if the conditional X monster is RR, the condition can be met without any problems. Since it is a point of difference other than the name from 《Xyz Block》, it would be desirable to use it in RR. |
▶︎ Deck | 《Raider's Unbreakable Mind》
とき
2020/08/14 16:14
An indomitable heart that never breaks.
It is also treated as The Phantom Knights and RR, and the effect of destroying one card on the field each time it succeeds in X summoning with a DARK X monster as material, and when it is destroyed on the face side in the Spell Trap zone, RUM is transferred to his Deck. It has an effect that can be set from GY. In short, he is a card that can use destruction effects when the DARK X monster ranks up. If you use the Quick-Play Spell Launch or Phantom Force, you can use it as a blocking card, but basically it will be the main way to remove it by using RUM or stacking effects on your turn. However, in the case of this card, since it is a Continuous Trap, it must be activated in advance. Since it's a trap, it can't be used immediately when you want to use it, and it's vulnerable to removal. I want to use it multiple times because it is difficult to return once, but it is a delicate line as to whether the rank up can be used multiple times. The Phantom Knights this time with a lot of brutal cards - RR is a bit of an oasis. |
▶︎ Deck | 《Jack-In-The-Hand》
とき
2020/08/14 16:13
Total appearance of level 1 ghost tricks.
It has the effect of choosing 3 types of Level 1 monsters, showing them to your opponent, asking your opponent to choose 1 card to add to their hand, then adding 1 card from the remaining 2 cards to their hand and returning the rest to their Deck. It's a new level 1 search card, but it requires 3 or more level 1s, and it also gives your opponent the ability to choose the first card, so it's not really a good way to search for arbitrary cards. Moreover, even though it requires a level 1 monster on the field and can deal damage, there is also a more reliable one-chan. However, if it can be converted into a monster for the time being, it will be a not bad means. In particular, the new theme, Drytron, has multiple level 1 cards that can't be used by opponents, so they will be able to use this card powerfully. |
▶︎ Deck | 《Xyz Import》
とき
2020/08/14 16:11
A Spell card that has the effect of using an opponent's monster with a lower ATK than the Xyz monster on your field as an Xy material for that Xyz monster to remove it.
A very impactful Quick-Play Spell because it has almost the same removal effect as No.101, which once took the world by storm. Unlike 101, there is no consumption of X materials, so your X materials will increase. For that reason, I think it's especially compatible with X monsters that can convert X materials into resistances and suppression effects. Since it removes Quick-Play Spells, it's also quite effective as a blocking card. It can be searched with 《Generation Force》, and both require an X monster as a prerequisite for activation, so the compatibility is excellent. If it's his deck that can naturally load 《Generation Force》, it would be nice to adopt it as a set. Since they need X monsters no matter what, their stability is poor, but if they can stably supply X monsters, is their ability sufficient? |
▶︎ Deck | 《Rookie Fur Hire》
とき
2020/08/14 16:10
Fur Hire, which has stopped even in Lynx, has gained a new power so that it does not stop.
A Quick-Play Spell that has the effect of releasing a monster on the field and Special Summoning a Fur Hire whose level is one different from that card from your hand or Deck. First of all, as an effect that calls Fur Hire with different levels, it is easy to access the beat, which is the advantage source of Fur Hire. Beats are level 3, so you can access them from level 2 or 4. In addition, there are many small tricks such as being able to activate the effect of his Fur Hire on the opponent's turn, sending his Fur Hire that received the effect negated to GY and making it use the effect from his GY. However, the cost of having to release your own cards is neither negligible nor a card to be used blindly. It will be a new spice for Fur Hire, but is there another way to raise the fundamental power? |
▶︎ Deck | 《Arcana Reading》
とき
2020/08/14 16:09
His Arcana Force related card for the first time in 12 years.
When a coin is tossed and heads appear, it has the effect of searching for one card that can be tossed, and when tails appear, it has the effect of allowing the opponent to perform a completely free search. If there is a barrier of light, it is naturally possible to be in the correct position. It also has the effect of allowing him to summon Arcana Force by excluding his GY self. Not only Arcana Force, but any card related to coin toss such as Gun Dragon can be searched, so the search range is quite wide. However, the disadvantages are unusually painful, and even if you use the second chance, it is too scary. For that reason, the Barrier of Light is indispensable to lead to 100% success, and the GY effect also makes it a card suitable for Arcana Force. There is no problem with the search itself, but his Arcana Force, which is delicious to search, is a world with a hand-inducing temperance and a deadly turn skip. And surprisingly, I can't find a use for the GY effect. Since Arcana Force itself is outdated, it still lacks power as a support. |
▶︎ Deck | 《Charge Into a Dark World》
とき
2020/08/14 16:08
The name Reinforcements gives the impression that there are many search-type cards, but this card has a resurrection effect.
Has the effect of reviving one of GY's lesser fiends and then discarding one of his fiends from his hand. Hearing that he can only revive low ranks and that he needs a slightly stricter hand cost, I don't think it's good enough, but discarding cards is an effect, and he has Dark World in his name, so it's Dark World. If you use it in , it will be an excellent resurrection card. His revived Fiend can be used as various materials, but if Grapha is in her GY, you can return it to your hand and revive Grapha to reduce the disadvantage of discarding your hand. Dark World's name can be searched with Snow, and being able to revive that Snow brings out elements that are compatible with this card. It will be a card that will become a new force in the Dark World. |
▶︎ Deck | 《U.A. Locker Room》
とき
2020/08/14 16:07
practicing in the locker room...
It also has an effect that treats it as an F.A. card, returns the U.A. or F.A. It is a salvage card for U.A. and F.A., and in addition to being able to collect key cards that fell into GY, it is a clever card that can avoid removal and collect it in your hand by returning monsters on the field. In addition, there is a bonus that you can exchange cards and recover. If you don't have a card that can be collected, you can't exchange cards, so it's a pain that you can't use it to avoid accidents, especially in U.A. It's a solid card, but it's no longer reliable if it's just a 1:1 exchange salvage? |
▶︎ Deck | 《U.A. Hyper Stadium》
とき
2020/08/14 16:06
A super space-time stadium where field sports and motor sports co-star.
It has an effect that can be treated as an F.A. card, an effect that searches for U.A. or F.A. monsters or salvages U.A. Stadium when activated, and an effect that gives you the right to summon an additional U.A. or F.A. . A brutal field with strong elements that need no explanation, such as search and additional summoning rights. U.A. Stadium also had a summoning reaction search, but this card searches when activated, so it fits well with the nature of U.A., which has many high-level cards and few low-level cards. It's a useful effect for F.A. as well, but I want to replace it with another F.A. For additional summoning rights, other Field Spells are required, so should we be careful about that? |
▶︎ Deck | 《Infernity Paranoia》
とき
2020/08/14 16:04
Citizens, satisfaction is a duty.
It has the effect of releasing one DARK monster to recruit and revive Infernity with the same level, and the effect of excluding GY's self and salvaging one of her Infernity monsters. A Transmodify-like card limited to the same level version of his Infernity. However, since it negates the effect, he really can only work to pull it out of the deck. Infernity's levels are sparse, and 《Transmodify》, which can connect from level 3, which has many major cards, to Archfiend's 4, is also a good match, so I would like to think about the level of the card I want to draw out. The effect of GY activation is his Infernity salvage. It can be used when collecting and summoning a Mirage that cannot be revived from GY, or when drawing a card that requires a hand cost. Handless will temporarily collapse, so be careful when using Barrier or Ogre Dragoon. |
▶︎ Deck | 《Dual Avatar Defeating Evil》
とき
2020/08/14 16:03
A card with the 《Gemini Spark》effect of Dual Avatar.
Destroys a Dual Avatar monster and one of your opponent's cards, and if your destruction card is her Dual Avatar fusion, you can get the additional effect of drawing or excluding her GY from your opponent. As for how to use it, you can use his extra Dual Avatar Soul Tokens as a cost to remove it, or you can use the easy-to-use Yoroi-A and Yoroi-U as the cost to draw a card. In that case, it would be good to start with Fusion Monsters, which he doesn't use Effect Monsters. In the case of Dual Avatar Soul Tokens, the disadvantage of Dual Avatar Invitation is that the token will be destroyed, so I would rather use it on my turn. In Dual Avatar, it can play an active role as an obstructive card that can be searched by Kumaguri, but it's sad that 《Dual Avatar Invitation》, which is the cornerstone of the Deck, is likely to be searched first. |
▶︎ Deck | 《Perfect Sync - A-Un》
とき
2020/08/14 16:02
It's a famous word, but I didn't expect it to appear as a Field Spell.
It has the effect of searching for 1 Dual Avatar monster when activated, and the effect of summoning a Dual Avatar Soul Token when there is a Dual Avatar Effect Monster on the field. The search effect is not weak, but the number of Dual Avatar monsters that can be searched at present is small. However, both of those two monsters have a search effect, and I feel the possibility that the search will be connected. As far as Kumaguri is concerned, this card's effect allows him to prepare his Dual Avatar Soul Token for destruction, so it's extremely compatible, leading to the Fusion Spell 《Dual Avatar Invitation》. The Special Summon effect of Dual Avatar Soul Tokens can be used not only as a material for fusion summons, but also as a combination with the above-mentioned Bear Bear. A Field Spell that is pretty powerful and matches the theme. |
Update Information - NEW -
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