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Yu-Gi-Oh! Card Rating List Showing 4,096 to 4,110 of 7,624

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Rating Score・ Review
Posting Date
Boompoline!! ▶︎ Deck 《Boompoline!!》
japan シエスタ
2019/07/19 9:31
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It's a bounce card that can be reused and has interesting elements, but it seems to be difficult to operate.
Basic advance is required and it depends on the place. By occupying one EX zone first and targeting the other with this card, you can have a great influence on opponents who rely on EX, but if by any chance it is removed, the positions will be reversed. There is also the fear of losing it.
It is also a neck that it does not work with vanilla although it is plain. Once the existence is exposed, the opponent will come up with countermeasures, and you will have to twist your head in terms of information advertisement. I would like to make it a deck that can be operated as actively as possible.
The combo is strong, and the impression is that it has a lot of peculiarities.
It's selling point is that it can be reused, but it doesn't look like a big selling point because of the abundance of removal and the speeding up of the environment.
Brinegir ▶︎ Deck 《Brinegir》
japan シエスタ
2019/07/19 9:09
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A card specializing in RBI strengthening. However, I can't deny that it's an anachronism that the only thing you can do with a superlative weight that doesn't have the ability to self-deploy is to strengthen the RBI...
Prometeor, the Burning Star ▶︎ Deck 《Prometeor, the Burning Star》
japan シエスタ
2019/07/19 9:06
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As a superlative, you can attack consecutively without turn restrictions on passing stats, and blockade the main monster zone, and the effect itself is not bad.
However, the hand cost is required every time the effect is activated, and this card is somewhat heavy as the highest grade with no particular development.
Also, due to the characteristics of the effect, it is easy to depend on the opponent's field, and it is essential to put it out later. It's almost impossible to kill your opponent with this card alone.
The combination of flame and machine is also not very easy to use, which is a problem.
Overall, it's hard to say that the performance is worth the weight and effort.
The Accumulator ▶︎ Deck 《The Accumulator》
japan シエスタ
2019/07/18 18:03
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Marker version of the calculator, but the enhancement value is too low. Two Link 4s are lined up and 2400 is you...
If neither you nor your opponent is a massively deployed deck centered on links, it will be difficult to hope for satisfactory reinforcement, and in that case you will become more dependent on your opponent.
I mean, it's doubtful that such a situation can be created in the first place if the other party develops to that extent.
It has a lot of ways to develop from low stats, but I think it's the most difficult card to handle even in the Calculator series.
Dark Angel ▶︎ Deck 《Dark Angel》
japan シエスタ
2019/07/18 17:55
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If it's an angel with Valhalla, it's easy to set the conditions, but 2:1 is not worth it unless it's a powerful card with a considerable strengthening value, and it's an offensive reaction and can't be used offensively.
If you're doing combat tricks, the Quick-Play Spell enhancement, which can also be used offensively, is more stable and easier to handle. Cards like Barrier Force are also great competitors for offensive reactions.
There are some points of differentiation, such as being a DARK angel monster and being able to change the attack target, but even considering that, I think it is impossible to give priority to other enhancement cards with this weight and difficulty of use.
Capacitor Stalker ▶︎ Deck 《Capacitor Stalker》
japan シエスタ
2019/07/18 17:44
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Cybers has plenty of cards and search cards, so it's easy to aim for a summon, but Cybers has a lot of other candidates who want to use summons, and even so, it's a bit heavy to be high-level and require summons.
And the effect is also on the premise that other Cybers are lined up, and it's a subtle strengthening, so it's not very worth it.
Depending on the situation, it can function as a suppression against destruction with 800 burns if destroyed, but vice versa, depending on your own LP situation, you may not even be able to put it into play. In the first place, it is subtle that the LP does not differ.
Of course, it can be removed other than destruction, but its own stats are on par with lower ranks, so it is easy to deal with in battle and difficult to utilize itself.
It's an anachronistic level of incompetence, and it's a cyber-savage top card that ranks alongside Defect. Oddly enough, it's a card with the same enhancement value. If I did it on purpose, I would be amazed beyond anger.
Defect Compiler ▶︎ Deck 《Defect Compiler》
japan シエスタ
2019/07/18 17:31
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Defect is a word that means a defect or defect, but seriously, such a card. It's already the 10th gen, so could you do something about it?
It is limited to the other party and is completely dependent on the other party and has low combo properties. It has elements that are difficult to use compared to similar cards, as it is only once per turn and is compulsory.
And the point of differentiation is that his Cyberse can be strengthened by 800 with Friche, but it's not very worth it for the difficulty of handling.
I wonder if it's a frame crushing level industrial waste.
Bownty ▶︎ Deck 《Bownty》
japan シエスタ
2019/07/18 14:57
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The effect itself is Monster Reincarnation, which has no cost and doesn't care about targets, so it's highly versatile.
However, it can't be used for free, and lag will occur if you can't activate the effect during the recovery turn after going through the battle. Now that the speed is increasing, it will be shunned at this point.
However, sets and summons are allowed. It works well with cards that can be activated during your opponent's turn. If it's a monster that doesn't form a chain, it can't even be seen as a real resurrection card.
It has a strong habit, and even recovery cards that can be activated unconditionally in the current environment tend not to be prioritized, so it feels difficult to handle.
Is it performance enough to make it surreal? That's also a question.
Dragonoid Generator ▶︎ Deck 《Dragonoid Generator》
japan シエスタ
2019/07/18 14:41
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You can generate up to 2 tokens with a token generation card if you have LP.
It can be used as a support for Tribute Summon, and has two disadvantages compared to similar tombs, and has less search means than that field.
The advantage here is that it can be used in conjunction with effects that can be activated during Tribute Summon and cards that trigger them.
It also works well with TRUE, which can release permanence.
However, as mentioned above, there are two types of disadvantages, and the use of EX is blocked, so it cannot be used as a link material. A reasonable adjustment. Luckily, it's activated "after", so there's no reason why it can't be used at all.
The other is to give one token to the other party as a gift, and since it is a token that is easy to use as well as the tomb, the usage is more than that.
If possible, I would like to handle it with removal or self-bounce. Is it possible to use it together with 《Vanity's Fiend》? Alternatively, you can use it in combination with a card that locks Rivalry of Warlords or refers to the number of cards on the opponent's field.
It has its quirks, but I think it's an interesting card with unique advantages and high combo potential.
Advance Force ▶︎ Deck 《Advance Force》
japan シエスタ
2019/07/18 14:22
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Advanced or above is required to use the effect, but there are many semi-advanced ones that are easy to deploy, so it's not difficult to prepare.
However, since he mainly uses his deck, which has a high proportion of the highest grade, and this card itself does not work on its own, the risk of accidents is further increased.
There are many other Tribute Summon supports that are more useful, and I don't see any particular advantage of their own, so I don't think it's possible to prioritize this card.
Soul Levy ▶︎ Deck 《Soul Levy》
japan シエスタ
2019/07/18 14:10
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Special Summon itself is still very popular, and decks that rely on EX are easy to destroy a certain number of her decks.
However, as is often said, triggers that depend on the other party are difficult to use, and the number of cards that can be sent at once is incomplete.
There are many decks that emphasize GY ads, and there is Troymare Phoenix that has a psychic effect that can be put out from every deck.
I can't even look at the dawn that was processed after being GY fertilized until I was satisfied. You can say that removal measures are essential, but it is also difficult to employ many such counter measures in Deck Death Deck.
Well, recently there is a tendency to prioritize search, recruiting, and more reliable GY fertilizer, and it's not impossible for him to go to GY and mess up his tactics with cards that he wants to be on the deck, but... it's a risk I think it's more expensive.
As a bonus, you can only keep one on the field. If I could at least overlap, I could still defend it in terms of explosive power.
It is a difficult card to handle as it cannot be relied on as a deck death or as a special summon suppression. I haven't caught up with inflation even if i keep an eye on the act that is actively done.
Gladiator Naumachia ▶︎ Deck 《Gladiator Naumachia》
japan シエスタ
2019/07/18 8:57
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As a whole, it's all about combat and vulnerable to removal, and it's difficult to earn ads directly. Well, Gladiator Beast is a battle theme, but it has a slow Trap, and his Gladiator Beast in the main Deck doesn't have a very high stat, so you can't expect much enhancement unless you target it with a fusion.
Ultimately, he's not a Gladiator Beast card, so searches don't work either.
If you try to handle it effectively, it tends to take a lot of time and gives an unstable impression, so I think it's a tough priority.
G.B. Hunter ▶︎ Deck 《G.B. Hunter》
japan シエスタ
2019/07/18 8:47
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As you can see from its name and effect, this card is supposed to be an anti-Gladiator Beast.
By preventing it from being returned to the Deck, you can block the common recruiting effect and greatly restrict the movement of the Gladiator Beast. Its defense is also high for a low class, and since there are no low class Gladiator Beasts with an original RBI of over 2000, it is rarely broken through in battle. The point that Gladiator Beast itself is effective in battle is also good.
However, the effective opponents are somewhat limited, and the dependence on opponents is strong, and with the increase in the card pool, it is not so difficult to break through this guy even with his Gladiator Beast. Reliability as a meta is not good.
Rather than taking advantage of the fact that it affects us as well, the main thing is to combo yourself.
As already mentioned, you can aim to keep the downsides of Thunder and the Timelord sealed.
It would be difficult to prioritize it just for that reason, but I think it's an interesting card that can be used in a way that's worth playing.
Gladiator Beast Charge ▶︎ Deck 《Gladiator Beast Charge》
japan シエスタ
2019/07/17 17:34
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Gladiator Beast It is Uri that you can search from Panther with Friche Trap removal that can be activated with the existence of Gladiator Beast.
Trap removal tends to be slow and shunned these days, but Gladiator Beast itself isn't a deck that can be settled at such a high speed, so it's highly useful.
However, as is often said, the number of people with resistance to destruction and targets has increased dramatically recently. Uneasy to use for switching back.
Domitianos and Hercules are mainly used to lay down on the board and pick up the buds of counterattacks.
I think it's a good card to use.
Gladiator Rejection ▶︎ Deck 《Gladiator Rejection》
japan シエスタ
2019/07/17 17:13
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Gladiator Beast gives target resistance, but there is a strange hole if you do not demonstrate it at BP. I want to do dew pay during the main. It works well against Veiler, which is one of the popular hand triggers.
If a Gladiator Beast is recruited, he of a race that does not exist in the field can recruit a Gladiator Beast. The trigger doesn't have to be his Gladiator Beast card, it's nice that it can be a rabbit or a guy who guesses. It's defensive and can't be effective, so you should look at it as a material procurement.
However, it can not be used alone, and since this card itself is not a Gladiator Beast card, it is a pity that it cannot be brought with Panther. It's also desirable to have as many different types of his Gladiator Beasts as possible.
It strengthens the deployment power and presence of Gladiator Beast, but there are some unstable parts and I think there are quirks. I'm worried about the number of hires.

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