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Yu-Gi-Oh! Card Rating List Showing 3,226 to 3,240 of 10,769

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Raidraptor Replica ▶︎ Deck 《Raidraptor Replica》
japan とき
2016/12/23 1:37
Yugioh Icon
You stupid replica raptor...
RR call that can be used in Trap. In addition, it protects the card referred to by the summoner from attacks and effects.
However, the meaning of the RR call that can be used in Trap is quite thin. RR Call was a deployment card that could be used immediately and brought to Xyz because of his spell, but this card was deployed during the opponent's turn because of his trap.
The lower class of RR is not an ability that can maintain the battle line except for Tribute, and even if you use this card, the summoned card will be destroyed.
If you use it on your own turn, unlike RR Call, it's good that he doesn't have a Special Summon limit, but in that case, the slowness due to Trap will be a problem.
In general, RR Cole, who is a senior, will be great. If the quality of the lower grade RR is improved, but.
Frightfur Reborn ▶︎ Deck 《Frightfur Reborn》
japan とき
2016/12/23 1:29
Yugioh Icon
In other words, instead of negating the effect, he made Suture Rebirth exclusive to Frightfur.
The original 《Suture Rebirth》had an excellent effect, but it was a card that troubled the resurrection destination.
However, his Frightfur monster is focused on his Fusion Monster, so it falls into the heavy category as a resurrection card.
In the latter half of the effect, you can aim for a considerable turbo by using the wings, and you can return the material of 《Frightfur Fusion》to his GY. That being said, Fluffal's effect also lacks combo potential, so is it difficult to develop further?
Its effect is undoubtedly strong, but it lacks users like Suture Rebirth. It may change eventually, but ARC-V is already in its final stages...
Frightfur Daredevil ▶︎ Deck 《Frightfur Daredevil》
japan とき
2016/12/22 22:59
Yugioh Icon
Fluffal is also loose material.
The effect is burn when knocked down, and burn and burn even when knocked down. In Fluffal, the one kill line will be lowered, but it is said that it has already reached 8000 with Harken Combo.
The material is covered with the Harken. Harken's double attack and his GY send are basically better, and it seems that this card will not come out, but this is the turn against high RBI where his GY send doesn't work. Beat it with its proud 3000 RBI.
From that position, it's a good one-of-a-kind card in Fluffal. Surprisingly, there are owners of hard-tolerant high RBIs.
Pendulum Fusion ▶︎ Deck 《Pendulum Fusion》
japan とき
2016/12/22 22:34
Yugioh Icon
A fusion spell that can treat cards in the P zone as fusions.
As a fusion spell, you can only refer to your own field and the P zone when the effect is activated, so it's not that expensive. It seems to be a card for experts, where it is important to use Pendulum for fusion in combos.
If you fuse from a normal hand, the P monster will be sent to her GY, but by going through the P zone, it will be possible to send it to the deck as an extra. It's not bad to use it to effectively remove and replace P Orn's cards.
A card that shines in a deck that combines P gimmicks and fusion. Especially with EM Odd-Eyes, Rune Eyes, Beast Eyes, Vortex, etc. will be much easier to appear. It is also attractive to be able to search in Duelist Advent.
Speedroid Dominobutterfly ▶︎ Deck 《Speedroid Dominobutterfly》
japan とき
2016/12/22 22:15
Yugioh Icon
His Pendulum tuner has finally been added to the SR.
It's good to be put in, but the level is low for P summons from extras, and the need for a scale 1 card will be an issue in the future.
Synchro restrictions basically mean using Yugo cards. Since it's difficult to connect to Clear Wing with SR in terms of level, it would be better to aim for Chanbara Rider or Mach Goeta with 2 + 3. However, if it is a P tuner that is difficult to P summon, and if it does not go out of the realm of a normal tuner, I feel that I do not have to force myself to use it.
First of all, the P effect is excellent with a scale of 8. Are you asking me to P-summon Clear Fast? I don't care about WIND binding in SR, but SR's P gimmick is still developing. The removal recovery of effects is honestly excellent, and it works well with SR, which has a fair amount of cards that are voluntarily removed.
There are quite a few secrets, but the SR P gimmick is still developing. Can you rest for a while?
Performapal Barracuda ▶︎ Deck 《Performapal Barracuda》
japan とき
2016/12/22 21:45
Yugioh Icon
Another handsome guy.
In contrast to pure down ballads, this one interferes with her original ATK change.
The P effect is down according to his original ATK change. Cancels ATK up and doubles down. If you combine it with ballad, you can aim for a big down, so it seems that such an operation is required partly because the scale is paired. However, there may be many situations where canceling ATK up is more pleasant.
Monster effects are the opposite. Cancels down and doubles up. Pretty powerful effect in EM that boasts his powerful ATK up such as Partnerga. If this effect is applied to the rough maker who decides Smile, can he even hope for a one-kill RBI?
It's an interesting piece that can support a fierce one-pan, and is it more gorgeous and attractive than the other side who wrote a safe picture?
Performapal Ballad ▶︎ Deck 《Performapal Ballad》
japan とき
2016/12/22 21:31
Yugioh Icon
Do handsome guys look good with roses?
It has two effects related to ATK down. I wonder if I will be fascinated.
Combat support in Pendulum Scale. Since the scale is as small as 2, considering that it has some performance as a scale for P summoning, it's not a bad effect as an incidental effect.
The monster effect is the effect of lowering his ATK of the opponent's monster by another attacking EM. However, if EM beats down on its own, I feel that it will become an old-fashioned brain muscle EM. After lining up this card and another EM, you can't bring out the true value unless there are many monsters on the opponent's field, so it's a bit of a subtle effect.
Overall, he's handsome, but his effective punch is weak. There seems to be little motivation to have this card.
Power Wall ▶︎ Deck 《Power Wall》
japan とき
2016/12/17 19:08
Yugioh Icon
Cards are tossed.
A luxurious piece that both reduces damage and fertilizes his GY. However, on the contrary, it's undeniable that it's half-baked both as a damage reduction and as a fertilizer for his GY...
In the anime and TF, one card was thrown away for 100 points, so it was a foul GY fertilizer for him, but if you get 500 points, which is five times that, you can earn 5 or 6 cards.
In that case, there is a free chain called Needlebug Nest, so this card with damage reaction is much less reliable. On the contrary, even if it's to reduce damage, I feel like I don't need to use this card with a severe trigger.
It only reduces damage and has the effect of fertilizing GY, so it may be used in an imaginary duel?
White Veil ▶︎ Deck 《White Veil》
japan とき
2016/12/17 18:56
Yugioh Icon
When fighting Spell Trap A veil that never lets you use it.
A card that plays the role of a leader that completely negates the opponent's Spell Trap during battle, and also uses the battle destruction as a trigger to make a feather broom to safely cut in the following.
That being said, it's hard to say that he's in an environment where his attacks can be blocked with Spell Trap, and considering the risks described later, rather than aiming for removal with this card, it might be better to make use of powerful removal such as 《Twin Twisters》. .
It is quite painful to receive 3000 damage if it is destroyed or the monster is blown away and leaves the field, which is a disadvantage that cannot be ignored compared to the merit. It hurts that I can't stop Effect Monster even though I'm doing a pioneering job.
Fallen Paradise ▶︎ Deck 《Fallen Paradise》
japan とき
2016/12/17 18:49
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In addition to the normal draw, draw 3 cards or something like the Sacred Beasts.
Even though it was only a draw with tag force effect, it was a terrible field, but it also gave the Sacred Beasts resistance to god binding.
Giving the Sacred Beasts and Armitile, both of which are highly capable, Godbound resistance, and allowing a triple draw to solidify the back would be ridiculous. If only I could summon the Sacred Beasts...
Believe that 《Dark Summoning Beast》and Prismer will do something about the first move...! !
Dark Summoning Beast ▶︎ Deck 《Dark Summoning Beast》
japan とき
2016/12/17 18:16
Yugioh Icon
In Tag Force, only resurrection was available, and since it was caught in the resurrection limit, it was quite an industrial waste, but the Sacred Beasts support has evolved significantly since it can be called from the hand deck.
The Tribute Summon is enough for the Sacred Beasts, but there is no Special Summon limit, so you can use resurrection cards and the like. The low ability also helps it enough.
Summoning sickness is pretty painful, but just being able to easily get the Sacred Beasts, which is difficult to get out normally, should be enough of a return. Especially he shines Uria with Spell Trap destruction.
GY's effect is to search for the Sacred Beasts. 《Fusion Conscription》・It is possible to prepare, but he is a strong card on the field by activating GY, so it shouldn't be a loss.
Overall, it is certain to strongly support the Sacred Beasts. It sublimated well to here from the tag force effect.
Skydive Scorcher ▶︎ Deck 《Skydive Scorcher》
japan とき
2016/12/17 18:06
Yugioh Icon
Under the clear sky, now raise the sails, together with your friends!
The Flame Wingman standing in the skyscraper is the star of the GX1 OP.
A removal spell that has the effect of annihilating opponent monsters whose ATK is "higher" than one of the E HERO Fusion Monsters on the field, and if one of them has a skyscraper, the total ATK of all of them will be dealt damage. .
A single blow from the skyscraper will destroy all the opponent's monsters, but in order to do so, a fusion E-HERO is required. In addition, his removal depends on his ATK, so if you want to make the most of his destruction, you'll need a weak HERO... For the activation conditions, either compromise around Absolute Zero around 2500, or use 《Instant Fusion》Sailorman. .
As a removal, to be honest, Raibol is quite heavy in its class, so the burn that comes with it is the highlight of this card. Even a single burn is sure to over 2000, but under a skyscraper it becomes a one-kill class firepower. Since it has the feel of a Roman card, it might be a good idea to make a dedicated deck that incorporates a skyscraper and tunes it so that he can use his low ATK E・HERO.
Elemental HERO Honest Neos ▶︎ Deck 《Elemental HERO Honest Neos》
japan とき
2016/12/17 17:51
Yugioh Icon
I will never forget my first dream...
His Neos, which received the blessing of Honest, is converted into OCG as it is.
The effect also has both his ATK up following Honest and the effect of making HERO honest to himself.
The ATK up range is pretty heinous, and it's pretty nice to be able to lightly hit a suppressing type monster with strong resistance even with a low-level monster. If you use it on an opponent who attacks with a difference of several hundred, you can also give a painful 《Retort》. It's not bad to go to use it yourself and deal damage.
As for the second effect, this card doesn't come into play much in the first place, but if you discard it from your hand and have it in his GY, it may become the highest RBI, including the effect, so should I be prepared?
Far from being usable with D-HERO in addition to E-HERO, D-HERO, which makes up for the lack of RBI and has an abundant hand cost, may be a better match.
Harpie's Feather Storm ▶︎ Deck 《Harpie's Feather Storm》
japan とき
2016/12/17 17:28
Yugioh Icon
A piece of search and salvage of feather brooms that seems to be impossible to search is astounding.
However, its second effect is triggered by destruction caused by the opponent's effect. Because it is quite passive and dependent on the opponent, it is not something that can be targeted so often. Since the first effect asks for a card on the field, is it a check for when it suddenly becomes impossible to activate?
The first effect, which looks plain at first glance, is the true value of this card. If you have Harpie, you can use it from your hand, so I don't think it fits well with this card, which has a powerful effect when destroying a set, but Hysteric Sign, which you add to your hand during the end phase, works well with hand activation.
Its first effect negates him from activating monster effects until the end of the turn. Since there is no particular risk, you can strongly constrain the opponent's effects. A pretty good effect in the golden age of monster effects.
Overall, Harpie's new powerful general-purpose Trap makes him an indispensable card for Harpie to increase the options for 《Hysteric Sign》.
Diabound Kernel ▶︎ Deck 《Diabound Kernel》
japan とき
2016/12/17 15:41
Yugioh Icon
Thief King's car.
It's a level that it's a card from years ago until the ability and the first effect. No, it's a card from a few years ago.
The second effect shines. You can escape while lowering his ATK on the field with free chain self-exclusion. Due to its nature, destruction by monster effects can be easily escaped, so it is extremely difficult, and of course, even if you try to destroy it in battle, you can escape. However, its weak point is that it cannot be excluded unless the opponent's monster is weakened, so it is vulnerable to exclusion with Spell Trap.
Since it has 2400 RBI, which is the minimum RBI for an advanced level, it can become a rather annoying monster once it is issued.

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