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Yu-Gi-Oh! Card Rating List Showing 3,046 to 3,060 of 4,611

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Giant Starfall ▶︎ Deck 《Giant Starfall》
japan みめっと
2021/07/17 21:23
Yugioh Icon
Trap card number 79 is a card that will be a general-purpose trap frame in the regular pack this time...
A monster without a level, that is, a card that can be activated against X and Link, the targeted monster has his ATK set to 0 and cannot activate its effect, and X and Link have no effect on this card. It also has a Chained Rose effect that cannot be activated.
However, it also gives you resistance to battle destruction, so you can turn it into a punching bag and collect LP! When I was proud of it, I was politely followed by the damage reduction effect.
Which one is effective depends on the monster, but it's quite annoying that it can't interfere with summoning trigger effects and permanent effects, and although I said it was a general-purpose trap frame at the beginning, people wonder if this is really versatile. And honestly, I feel compelled to say that it's not true at all.
Magical Cylinders ▶︎ Deck 《Magical Cylinders》
japan みめっと
2021/07/17 21:12
Yugioh Icon
Originally, the tube was supposed to be a special magic card that only the Bramaggi clan that appeared in the original work could use, but as a result of some trouble in the OCG, for some reason it ended up being loaded into a revolver.
It's a Trap card like the tube version of Miraforancher, but it's a no-cost card that allows him to set the tube from Deck or GY on the field. Is possible.
In addition, there is a GY effect that can double the effect damage by excluding this card of GY when you activate the cylinder, and it can be activated even on the turn sent to GY, so the damage of the cylinder set by the first half effect is reduced. You can just double it.
However, even if you set a cylinder from the Deck with this card when an opponent's monster declares an attack, after the effect resolves, the timing at which the attack was declared has already ended, so the set cylinder cannot be activated, so basically it is a deterrent. If you don't like it, the other person will just be talking about not dating.
Also, the damage doubling needs to be chained directly to the effect of the tube, but when the tube is activated, the priority is temporarily transferred to the opponent, so if the opponent activates some kind of quick effect, this card's It must be noted that the GY effect of is not available.
That being said, the tube is somewhat of a trap card, and if it's just the power to take LP, it's a fairly expensive trap card. .
Mimicking Man-Eater Bug ▶︎ Deck 《Mimicking Man-Eater Bug》
japan みめっと
2021/07/17 20:40
Yugioh Icon
The remake of the bosom monster in the regular pack this time is the second remake monster of a man-eating insect whose level is doubled while the offense and defense remain the same, and the man-eating effect is properly strengthened.
For some reason, the ruby for "insect" is still in katakana, but perhaps with that in mind, the ruby for "mimicry" is also in katakana.
The effect is not only that you can use the monster you eat as nutrition to pump yourself, but you will become the same race as the monster you eat, which is a horror movie-like effect that is close to "replacement" even in mimicry. It is.
So this is the truth about the misprint of the man-eating warrior that I made in season 2...! ?
It also has a resistance to being destroyed by the effects of monsters of the same race as itself, so it may be somewhat effective if the opponent is a uniform race deck, but after all, the conditions for activating the removal effect and the method of removal itself are the same. Since it hasn't progressed at all from the man-eating bug of , it seems difficult to apply this resistance effect well unless you combine it with another card effect of your own.
Since it cannot be destroyed by the effects of your own monsters of the same race as yourself, you can also combo with effects that involve people, but if you don't eat people, you're just a weak monster, and even if you succeed in eating people, you can't have a role beyond RBI. , It's a subtle place if you ask me if I want to keep it in place.
However, even if it can't be reversed, regardless of its race, I think it's okay to give it a certain degree of evaluation as a low-class monster that has unconditionally permanent battle destruction resistance on its own.
Small World ▶︎ Deck 《Small World》
japan みめっと
2021/07/17 3:45
Yugioh Icon
The world is small, the world is the same, the world is round, there is only one.
A search spell that uses a small world phenomenon that everyone is connected to someone somewhere as a card.
Reveal a monster in your hand, go through a monster in the Deck that has 1 common stat with the revealed monster, and then go through another Deck monster that has 1 common stat with the monster in the Deck you passed through. , is a card that searches by excluding the monsters in the revealed hand and the monsters in the deck that were passed through face down.
Even with theme Decks that have unified races and attributes, you can use the attributes and levels of hand trigger monsters (G, Urara, Nibiru, etc.) and turning monsters (Pankura, Alpha, etc.) can be fully used as
Especially from the existence of G and Urara, cards that are related to either EARTH & FIRE or Level 2 & 3 can easily have one connection by themselves.
Also, in Altergeist, where the 5 stats of the main monsters are almost the same except for the race, the reveal card and transit card are cards that allow you to access the faker even with just the monsters in the theme.
The revealed cards and transit cards will be removed from the back side, but the monsters added to the hand and the cards with the same name cannot be summoned, Special Summoned, or activated during this turn, and the search destination will be Daiza. If you build it like this, you can even take advantage of backside exclusion.
Possibilities are endless in a small world, and with so many Decks there's room for all things thought.
Defender of the Labyrinth ▶︎ Deck 《Defender of the Labyrinth》
japan みめっと
2021/07/12 18:23
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A remake monster of Guardian of the Labyrinth, a low-class vanilla that appeared in Season 1, that can be Link Summoned using 2 Normal Monsters as materials.
The effect supports not only Normal Monsters, but also monsters other than Effect Monsters, including Normal Monsters.
Since the Normal Monster is specified as a link material, the token can be used as a link material, and since it is a Warrior monster, 2 of these monsters are Link Summoned from Endosukego, and the 2 of them are used as materials for Perfect Resistance & Multiple Link Summons. You can also Link Summon a Power Lord, a Link-4 monster with a removal effect.
Since Sheep Token, this card, and Power Lord are consistent in his EARTH, isn't it an ant as one of the options when adopting Sukego for metabi adopting Drought and Gozen Match?
Prank-Kids Plan ▶︎ Deck 《Prank-Kids Plan》
japan みめっと
2021/06/28 13:27
Yugioh Icon
A Trap card that allows you to Link Summon his Prank-Kids Link Monster during your opponent's Main Phase.
However, the only thing that puts pressure on the opponent's turn with this effect is Roagon.
The GY effect can recover a much larger amount of Deck resources than Prank at once, but the activation timing is not cool, and with his current Prank-Kids, even if he can't recover all of them so roughly, it's still playable. It seems that the resources are well managed, so there is a tendency to reject.
Prank-Kids Rip-Roarin-Roaster ▶︎ Deck 《Prank-Kids Rip-Roarin-Roaster》
japan みめっと
2021/06/28 13:18
Yugioh Icon
In Link 4 Prank-Kids, a version that touches the back of House Battler's total elimination, that is, Feather Duster, is released with Friche.
Also, when he falls down, he will Special Summon anything other than Fusion Monsters, while this is a version that adds anything other than his Link Monsters to his hand.
Like Rocket Weather and Bow Wow Doodle, the characteristics of each effect of Fusion Prank-Kids and Link Prank-Kids are clearly shown here.
If your opponent is a Trap Deck, put this card out during your opponent's turn as a first attack or a big strategy, and the effect of this card that activates during the end phase is truly heartless.
Even if you smash Yabusake and get Alfal, you'll be able to get rid of it with a House Battler pumped by House, this card, or an access that uses Link 2 or higher as a material.
Like the House Battler, if you have Mew, you can do Double Feather Dust, but this removes his Spell Trap. It can be said that the benefit is small compared to Butler.
Also, I'm worried that the big strategy to put this card out on the opponent's turn is a little less convenient than the big runaway.
I'm sure that the opponent will be stabbed, and there will be times when you think it's good or bad to put it in, but the current situation is that it's not so important in the Prank-Kids Deck.
Prank-Kids Bow-Wow-Bark ▶︎ Deck 《Prank-Kids Bow-Wow-Bark》
japan みめっと
2021/06/28 13:09
Yugioh Icon
Doodle and another Link 2 monster, which has the effect of greatly pumping his Prank-Kids linked to it.
However, the main thing is the effect that you can salvage two Prank-Kids cards that can only be activated during the opponent's turn when you release yourself. You can create the basic flow of the Prank-Kids Deck to fusion summon the House Battler with Rampage.
In addition, if you use this effect, Prank-Kids on your field will be resistant to effect destruction, so by using the effect at the same time as Weather, there is a high possibility that you can survive the onslaught of monsters that are not affected by House Battler's effect destruction. It increases the chances that the turn will come back while laying out a formation and leaving enough monsters on the field.
While this is a salvage, Weather prepares his Prank-Kids with resistance directly to the field, so in that sense, it is effective to use together with Weather.
Also, by having Myu take over the release of this card, it is possible to have his Prank-Kids large monsters, House Battler & Roagon, co-star during your opponent's turn if you have adopted a big strategy.
However, due to the nature that it can only be used during the opponent's turn, it is also a card that is particularly heavily affected by Graves, which many of his Prank-Kids are not good at. is quite close to gambling.
That aside, there is no doubt that it is an excellent Link 2 Prank-Kids that is as good as the Doodle.
Prank-Kids Pandemonium ▶︎ Deck 《Prank-Kids Pandemonium》
japan みめっと
2021/06/28 12:58
Yugioh Icon
His deadly Quick-Play Spell to fusion summon House Battler on your opponent's turn.
If you do something like this with Pulse, Doodle, and Bow Wow, if there is no interference, you can fuse summon House Battler from one Prank-Kids according to the opponent's movement during the opponent's turn, and the formation of double thunderbolts will be complete.
This poses a great threat to his deck as he prepares material for his Special Summon from extras with an expansion into play.
It's great that you can use monsters in your hand as fusion materials, just like normal fusions.
As a disadvantage, first of all, if you use this card, he will only be able to NS and SS Prank-Kids. The point is that even if you hold Nibiru when you are swept away, you can't take it out.
Furthermore, since this card can only be used during each other's main phase, it cannot be used for pursuit or defense during the battle phase. It can be said that you need to be careful here as the Kozusai and Tsuitsui will have a big backfire.
Even if this card is pulled out by standby, it doesn't affect resources as long as it doesn't kill you, so there's no problem, but if you can't get House Battler out, you'll definitely be killed as it is. Because the other party is going to change the story...
Prank-Kids Pranks ▶︎ Deck 《Prank-Kids Pranks》
japan みめっと
2021/06/28 12:43
Yugioh Icon
A very important Continuous Spell for Prank-Kids. material can be applied.
Link 4's Roagon can also be easily put out with just one low-grade Prank-Kids and this card searched or salvaged with Doodle.
This token can't be released, but since there is no restriction that he can only get Prank-Kids after activation, he can convert the token into a link spider and connect it to an anaconda, unicorn or access.
In addition, the second half effect allows you to return the Prank-Kids card to the Deck and convert it to a draw regardless of the main extra Spell Trap, which makes it easy to use in the Prank-Kids Deck, where monsters in the Deck and extras are sent out at high speed. You can improve the quality of your hand while recovering resources on the Deck side.
However, there are scenes where it will conflict with his GY side's resources requested by Doodle and Bow Wow, so I would like to manage this as well.
It's also a card that has a fairly strong direct draw, but it doesn't have a single function or pressure on the opponent's turn like a general purpose or trigger, and requires Prank-Kids as a cost, resource recovery and draw in the end phase. Due to its nature, it is also a type of card that invites accidents at the same time, and since it can be searched and salvaged by doodles, pin insertion is the mainstream for the number of cards used.
The ability to insert Grave Sweep and various triggers into the free frame created in this way can be said to be the strength of Prank-Kids, which is strong against the edge level of the environment.
Prank-Kids Place ▶︎ Deck 《Prank-Kids Place》
japan みめっと
2021/06/28 12:33
Yugioh Icon
A Field Spell that can search for Prank-Kids monsters when activated.
Prank-Kids already has 12 low-class monsters, but this card will increase the probability of being a valid starting hand. The probability that lower class Prank-Kids can draw is actually over 90%.
In addition, when Fusion Prank-Kids is issued, all monsters are pumped permanently, and when Link Prank-Kids is issued, the opponent's monsters are permanently debuffed. By setting the Prank-Kids effect to Chain 1 and this card's pumps and debuffs to Chain 2 or later, you can take care of Urara and Meister who need to chain directly to the lower Prank-Kids effect.
Well, it's wonderful to have a deployment Deck that can take care of triggers that you're not good at with your own gimmicks.
However, the debuff effect cannot be activated if there are no monsters on the opponent's field, so it cannot be used for Urara Meister Care on the first turn of the first attack, so be careful.
Also, due to the nature of Prank-Kids, which requires summoning rights unless fusion is used, the only effects that can be exerted on the field are pumps and debuffs. Even though you have , you can think of a situation where you can't move at all with 1 interference, and you don't have any backs or triggers to withstand counterattacks, so you want to think carefully about the number of cards to use.
If it's an environment like a tournament where you have to keep winning over and over again, many people think that it's better than losing without losing the first move, so it depends on each person's sense of values and divisiveness. would also be large.
Prank-Kids Weather Washer ▶︎ Deck 《Prank-Kids Weather Washer》
japan みめっと
2021/06/28 12:20
Yugioh Icon
Rocket and the other he is a Fusion Monster that can be fusion summoned with two Prank-Kids.
The first effect is a combat-related permanent effect, so unlike Rocket, it can't be used to care for triggers, etc., and the second resurrection effect can only be used during the opponent's turn, so even if you use Instant Fusion, it won't work at all. It seems that it is quite inferior to rocket in that it does not taste good, but the effect is actually excellent.
The revived Prank-Kids will not be destroyed in battle that turn, and if used in conjunction with Bow Wow's salvage effect, they will not be destroyed even by effects, so they are strong against House Battler's removal effect, but they are not very good at peeling off all double-sided destruction resistance. Against decks that aren't, it's stronger than House Battler as a board to parry the opponent's return turn.
Unlike Bow Wow, who only salvages, it's great that he can prepare his Prank-Kids, which gains resistance, on the field by himself during the opponent's turn.
When the turn comes back after enduring something good, I want to run over the opponent with a unicorn or an access.
However, it can easily be broken through by Azeus, so I would like to think about what kind of opponent is effective if I take a stance of bow wow weather instead of compromise.
Even if that's not the case, Prank-Kids is his deck with graves all over the place, so I don't recommend relying on the assumption that the opponent doesn't have a grave without rice cakes, straws, or kills.
The effect of suppressing the effect of the opponent who creates all chain blocks when attacking Prank-Kids is a useful effect for extra Prank-Kids pumped in the house, House Battler and Roagon who can use the effect even when declaring an attack. They will help you.
Prank-Kids Dodo-Doodle-Doo ▶︎ Deck 《Prank-Kids Dodo-Doodle-Doo》
japan みめっと
2021/06/28 11:38
Yugioh Icon
One of Prank-Kids' Link 2 monsters, it is one of the few veilers and foam shadows that can hit Prank-Kids.
Due to the search effect when the link summon is successful, it is possible to bring out a big runaway that can make a house battler, increase the number of links, and bring a plank that can be used to recover resources.
In addition, by releasing herself, she can salvage any of her GY's Prank-Kids cards, so you can virtually search for her GY-sent Frenzy and Prank with the effect of the pulse.
It can be said that her Prank-Kids initial pattern is to put out Mu with lower Prank-Kids other than Pulse, and put out this card with Mu and Pulse.
With the existence of this card, it is also excellent that you can reduce the number of planks to be used and use them for free slots such as triggers and flip cards.
When returning GY's Prank-Kids to the Deck with Plank, it is of course important to manage Prank-Kids of different colors called by lower Prank-Kids, but this monster is the destination of Special Summon to effectively activate its effect. Returning to the Extra Deck is an even higher priority.
Prank-Kids Rocket Ride ▶︎ Deck 《Prank-Kids Rocket Ride》
japan みめっと
2021/06/28 11:27
Yugioh Icon
It's a Fusion Monster that can use 2 Prank-Kids as materials, and the effect that can be activated when the fusion summon is successful is itself close to a bonus, but there is a trigger effect that can be activated even on the first turn of the attack that doesn't depend on the opponent's field. It's super important, and by bringing this to the end of the chain, the low-level Prank-Kids used as material are both unaffected by the effects of Urara and Meister, so the move to put out this card in the first hand fusion was NS. The trigger penetration is considerably higher than the deployment that converts the lower Prank-Kids to mu, and the deployment can also be the maximum deployment with mochi added.
And it is the effect of reviving two Prank-Kids of GY that can be activated by releasing itself that enables the maximum development, and Warashi and Crow against this effect also care by making the mochi stand first. can do.
The route that starts by fusing this card from the first hand is extremely dangerous if you can't avoid the risk of receiving G directly, and of course it will also be a factor that accelerates the journey to Nibiru, so depending on the situation, fusing this card Consider using only one of the effects of the low-level Prank-Kids used as material.
In addition, with this card that can be fusion summoned with two Prank-Kids and the presence of Weather, a large runaway is triggered in a situation where House Battler cannot be fusion summoned, and in the form of chaining to it, salvage Prank-Kids, which are materials for House Battler, with bow wow. By doing so, it is possible to fusion summon the House Battler at the time of effect processing.
Prank-Kids Rocksies ▶︎ Deck 《Prank-Kids Rocksies》
japan みめっと
2021/06/28 11:16
Yugioh Icon
Level 4 with the 4th lower grade Prank-Kids added in the regular pack.
It has the same RBI as a lamp, and it contributes to improving the quality of your hand by triggering and pulling in cards with unique effects.
It's very strong that you can naturally do it at the gimmick level with the theme of flexibly and effectively cutting your hand according to the deck and situation you are playing against, such as ineffective triggers, unnecessary back peeling and flipping cards. hey.
On the other hand, if you don't have a "hand that you can discard" due to Doodle's effect or 《Thunder Dragon Fusion》, be careful of the possibility that the hand that was used as an exclusion cost will backfire later.
In addition, it is the only low-level Prank-Kids that cannot be used as a material for House Battler, and in normal development, it is often fusion summoned with 1 Prank-Kids on the field due to a large runaway + 2 Prank-Kids salvaged with Bow Wow in the opponent's turn, Be careful not to let this card be the last low-level Prank-Kids left in play.

(204/308 pages) 3,046 - 3,060

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