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Prank-Kids Pandemonium →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters. | |||||
password:79059098 | |||||
Average Rating Score | 8(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Prank-Kids Pandemonium (21 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Pandemonium" card reviews and rating scores
8(10) |
|
20% | (2) | ||
80% | (8) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/06/08 14:35
2023/06/08 14:35
《Polymerization》of Quick-Play Spell for 《Prank-Kids》
It can be searched with 《Prank-Kids Dodo-Doodle-Doo》and will be operated on the premise of it.
The fusion target is also a card that has a powerful sweeping removal effect that can be used to produce 《Prank-Kids Battle Butler》.
It can be searched with 《Prank-Kids Dodo-Doodle-Doo》and will be operated on the premise of it.
The fusion target is also a card that has a powerful sweeping removal effect that can be used to produce 《Prank-Kids Battle Butler》.
超弩級スライム
2021/12/25 17:04
2021/12/25 17:04
The only Prank-Kids exclusive fusion
Other than having the name "Prank-Kids", compared to Polymerization, the only advantage is that it can be used during the opponent's turn, but its strength is that it can use the recruit effect of the low-level "Prank-Kids" during the opponent's turn.
There are quite a few Quick-Play Spell fusion cards such as 《Flash Fusion》that can only use the field as material, but this card can use monsters in your hand as material.
Other than having the name "Prank-Kids", compared to Polymerization, the only advantage is that it can be used during the opponent's turn, but its strength is that it can use the recruit effect of the low-level "Prank-Kids" during the opponent's turn.
There are quite a few Quick-Play Spell fusion cards such as 《Flash Fusion》that can only use the field as material, but this card can use monsters in your hand as material.
みめっと
2021/06/28 12:58
2021/06/28 12:58
His deadly Quick-Play Spell to fusion summon House Battler on your opponent's turn.
If you do something like this with Pulse, Doodle, and Bow Wow, if there is no interference, you can fuse summon House Battler from one Prank-Kids according to the opponent's movement during the opponent's turn, and the formation of double thunderbolts will be complete.
This poses a great threat to his deck as he prepares material for his Special Summon from extras with an expansion into play.
It's great that you can use monsters in your hand as fusion materials, just like normal fusions.
As a disadvantage, first of all, if you use this card, he will only be able to NS and SS Prank-Kids. The point is that even if you hold Nibiru when you are swept away, you can't take it out.
Furthermore, since this card can only be used during each other's main phase, it cannot be used for pursuit or defense during the battle phase. It can be said that you need to be careful here as the Kozusai and Tsuitsui will have a big backfire.
Even if this card is pulled out by standby, it doesn't affect resources as long as it doesn't kill you, so there's no problem, but if you can't get House Battler out, you'll definitely be killed as it is. Because the other party is going to change the story...
If you do something like this with Pulse, Doodle, and Bow Wow, if there is no interference, you can fuse summon House Battler from one Prank-Kids according to the opponent's movement during the opponent's turn, and the formation of double thunderbolts will be complete.
This poses a great threat to his deck as he prepares material for his Special Summon from extras with an expansion into play.
It's great that you can use monsters in your hand as fusion materials, just like normal fusions.
As a disadvantage, first of all, if you use this card, he will only be able to NS and SS Prank-Kids. The point is that even if you hold Nibiru when you are swept away, you can't take it out.
Furthermore, since this card can only be used during each other's main phase, it cannot be used for pursuit or defense during the battle phase. It can be said that you need to be careful here as the Kozusai and Tsuitsui will have a big backfire.
Even if this card is pulled out by standby, it doesn't affect resources as long as it doesn't kill you, so there's no problem, but if you can't get House Battler out, you'll definitely be killed as it is. Because the other party is going to change the story...
プラント・プラン
2018/09/21 16:51
2018/09/21 16:51
Fusion Spell for "Prank-Kids".
Many people think of Shaddoll-exclusive 《El Shaddoll Fusion》and Metalfoes-exclusive 《Fullmetalfoes Fusion》when they think of fusion spells of Quick-Play Spells, but this card is a fusion spell similar to them. However, over there only responds to the main phase, and after activation, he has the disadvantage that only "Prank-Kids" monsters can special summon him.
However, this card itself has a lot of support cards, such as searching with Doodle, sending it to his GY with Pulse and then releasing Doodle to salvage it. The Fusion Monster also has a house battler with a free chain 《Raigeki》built-in, and fortunately it is a Quick-Play Spell, so it is possible to deploy a house battler during the opponent's turn. Since the common effect of "Prank-Kids" can be activated even during the opponent's turn, it can be said that it is an excellent card even though it has its disadvantages.
Many people think of Shaddoll-exclusive 《El Shaddoll Fusion》and Metalfoes-exclusive 《Fullmetalfoes Fusion》when they think of fusion spells of Quick-Play Spells, but this card is a fusion spell similar to them. However, over there only responds to the main phase, and after activation, he has the disadvantage that only "Prank-Kids" monsters can special summon him.
However, this card itself has a lot of support cards, such as searching with Doodle, sending it to his GY with Pulse and then releasing Doodle to salvage it. The Fusion Monster also has a house battler with a free chain 《Raigeki》built-in, and fortunately it is a Quick-Play Spell, so it is possible to deploy a house battler during the opponent's turn. Since the common effect of "Prank-Kids" can be activated even during the opponent's turn, it can be said that it is an excellent card even though it has its disadvantages.
ジュウテツ
2018/09/12 5:27
2018/09/12 5:27
The advantage of being able to use the "Prank-Kids" Fusion Monster during the opponent's main phase is that it works well with 《Prank-Kids Weather Washer》and 《Prank-Kids Battle Butler》, which can be used during the opponent's turn.
備長炭18
2018/08/22 0:37
2018/08/22 0:37
Prank-Kids exclusive "Fusion" Quick-Play Spell
It doesn't have much of an effect, which is rare for a card of this kind, but considering that Prank-Kids, Weather, House Battler, and other low-level Prank-Kids whose effects can only be used on Turn 1 have Friche, it can only be activated during each other's main phases. It's not so plain that you can't do it.
Prank-Kids also has a search effect called Doodle, so I'd like to use it in conjunction with 《Thunder Dragon Fusion》for recovery depending on the situation.
It doesn't have much of an effect, which is rare for a card of this kind, but considering that Prank-Kids, Weather, House Battler, and other low-level Prank-Kids whose effects can only be used on Turn 1 have Friche, it can only be activated during each other's main phases. It's not so plain that you can't do it.
Prank-Kids also has a search effect called Doodle, so I'd like to use it in conjunction with 《Thunder Dragon Fusion》for recovery depending on the situation.
とき
2018/08/04 10:11
2018/08/04 10:11
Fusion Spell for Prank-Kids only.
As a fusion spell, the catching range is standard and there are no additional effects, but it is a quick-play spell that can be used during the opponent's turn.
It is possible to fuse while using the effect of Prank-Kids on the opponent's turn. The effect of Prank-Kids has a 1 turn limit, so it's nice to have a way to activate the effect during the opponent's turn.
House Battler is strong with the Sambol effect, but Weather is not an option that can be given battle destruction resistance. Also, even if you don't care about the opponent's turn, it's worth it just because it's a fusion spell that can be searched with Doodle.
As a fusion spell, the catching range is standard and there are no additional effects, but it is a quick-play spell that can be used during the opponent's turn.
It is possible to fuse while using the effect of Prank-Kids on the opponent's turn. The effect of Prank-Kids has a 1 turn limit, so it's nice to have a way to activate the effect during the opponent's turn.
House Battler is strong with the Sambol effect, but Weather is not an option that can be given battle destruction resistance. Also, even if you don't care about the opponent's turn, it's worth it just because it's a fusion spell that can be searched with Doodle.
TK
2018/08/01 13:16
2018/08/01 13:16
If possible, I want to use it on the opponent's turn so that I can use the various effects of Kids on both trips.
If you bring it with a chicken and set it, the information will be missed and removed before the main phase. If you're thinking about keeping a check with Battler, you need to devise ways to set yourself up on your own turn without being greedy, or bring in a big strategy with Chicken and set it together.
If you bring it with a chicken and set it, the information will be missed and removed before the main phase. If you're thinking about keeping a check with Battler, you need to devise ways to set yourself up on your own turn without being greedy, or bring in a big strategy with Chicken and set it together.
shiro
2018/07/29 20:12
2018/07/29 20:12
Since it is a Quick-Play Spell, it is easy to use as it can be fused during the opponent's turn, or Sambol from Recruit.
ゲンゴロウ
2018/07/26 21:52
2018/07/26 21:52
Although it is a category-exclusive fusion, it is not a "fusion" or "fusion" card, so the drawback is that support does not work. However, it's a Quick-Play Spell, and even though it's only in the main phase, it's clear advantage is that it can fuse using materials that are targeted by removal effects. It's also relatively efficient to be able to use the effects of certain materials on Turn 1 by fusing materials that you use in Weather again during your opponent's turn. It's also nice that the card itself doesn't have a turn 1.
Decks with "Prank-Kids Pandemonium"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)
● 2018-08-29 [Arrange and Destroy ☆] TRUE Sumeragi Prank-Kids
● 2018-08-12 Genuine Prank-Kids
● 2018-08-05 Prank-Kids Alive★
● 2018-08-05 Prank-Kids
● 2023-01-21 Prank-Kids ・Morganite
● 2021-08-31 Following the four elemental spirits TUEEE matter (warrior fired
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2020-07-16 Now Prank-Kids pure construction
● 2020-01-18 Nemeses Plan
● 2018-08-22 Prank-Kids Maou-sama
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:send card from your field to the GY
Effect:send card from your hand to the GY
Effect:cannot Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP025 | 2018-08-04 | Normal |
Ranking and View Num
Rating Score Rank | 3,651 / 13,171 Cards |
---|---|
View Num | 10,939 |
Others
Japanese card name | プランキッズの大暴走 |
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