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Yu-Gi-Oh! Card Rating List Showing 2,731 to 2,745 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Shelrokket Dragon》
とき
2017/10/14 11:25
His Rocket of shotguns.
Compared to Magna Rokket, it has the potential to destroy multiple cards, but it has the instability that it can only destroy opponents in a column when activated. Even so, if you succeed in activating it, you can also destroy the monsters next to you, so it's a great value ammunition that can destroy up to 3 monsters at the same time. However, of course, since this card has been released, there is a risk that the opponent will be cautious when arranging cards when it comes to Rokket. Rokket has excellent common effects and support, so for the time being, the common effects and name alone can be evaluated sufficiently. |
▶︎ Deck | 《Linkbelt Wall Dragon》
とき
2017/10/14 11:18
A very complex rock monster. A mysterious composition that restricts Link Summoning while blocking attacks other than Link.
When you link summon, you can Special Summon, a counter will be placed and the lock will start. After that, each time you link summon, the counter will decrease and the summoning suppression will be strengthened, and over time the counter will increase and the summoning suppression will weaken. Its defensive power isn't that great, so it will be destroyed with a link of 3 or so, and since it doesn't have effect resistance or suppress the summoning of Effect Monsters, there's a risk that it'll be broken through by card effects. Guardragon It can reign as a card, but it's still vulnerable to removal. If you can't link summon continuously, the lock will weaken. It's a card with a strong habit, but... |
▶︎ Deck | 《Cynet Refresh》
とき
2017/10/14 10:47
Activated by the opponent's Cyberse attack declaration, clearing the cards in the main monster zone and then reviving his Cyberse Link Monsters that were destroyed afterwards, and protecting his Cyberse Link Monsters from GY-activated Link Monsters from all effects. A trap card that has an effect.
Anyway, it's pretty tough that you can't even activate it unless your opponent uses his Cyberse. Cyberse doesn't have a lot of versatile cards, so unless the opponent is using his Cybers, there's even a chance to activate it... and since it'll involve your own field, if it's just the first effect, the Mirror Force series should be enough. The second effect is the true value. It will not be affected by any effects, but it will be used as a countermeasure against monster effects from the trigger when monster effects are activated. As soon as possible, he wants to send a card to GY, but if he draws it in his hand, time will stop, so that part is unstable. |
▶︎ Deck | 《Parallel Port Armor》
とき
2017/10/14 10:40
A card that grants target resistance and battle destruction resistance to Link Monsters. Also, she can banish 2 Link Monsters with the effect of activating GY and give the Link Monsters the right to attack twice.
It can give a strong resistance, but it has no destruction resistance, so non-targeted destruction effects like Mirror Force become holes. Of course, if it doesn't target, it's vulnerable to bounces and removal, so it's not absolutely safe. Although it doesn't self-destruct like "Safe Zone", it's vulnerable to the removal of this card itself. The effect of GY activation seems to be heavy with 2 Link Monsters, but it is easy to procure materials if you pile up small links with Cybers etc. Rather, it may be more difficult to deploy his Link Monster, which has enough power to attack twice. |
▶︎ Deck | 《Link Hole》
とき
2017/10/14 10:34
A spell that destroys monsters on the opponent's field equal to the number of Link 3 or higher cards when there are Link 4 or higher monsters on the field.
The effect itself is not bad, but the activation conditions are quite heavy. I wouldn't go so far as to say it's difficult to prepare a Link 4 monster, but it's not something that pops out suddenly when you're outnumbered. This card seems to be the type of effect that you want to aim for a one-shot reversal, but it would be better to look at it with the mindset of aiming for a 1:1 exchange when you are superior. |
▶︎ Deck | 《Secure Gardna》
とき
2017/10/14 10:28
A Link Monster whose performance in the Zaizen match that stopped 《Gergonne's End》was brilliant.
It has the effect of shutting out effect damage and the effect of reducing the damage received from battle and effects to 0 only once per turn on the turn when Special Summon is performed. As a material, he asks for a Cyberse Link Monster, which itself can be easily procured with a Link Spider or 《Linkuriboh》. However, it is often the opponent's turn that you want to seal the effect damage, so it is quite doubtful whether it is necessary to go out of your way to call this card and cut it on your own turn. Much of this card's raison d'être is in the marker set to the right. It is a card that is meaningful to place in the valuable main monster zone with Link 1, and it is quite compatible with cards that require mutual links such as Firewall and Trigate. |
▶︎ Deck | 《Recovery Sorcerer》
とき
2017/10/14 10:17
A card that revives her Cyberse Link Monster destroyed this turn until the End Phase by negating its effect.
You can use it during your opponent's turn, but since your opponent should be aiming for this card with low stats and no resistance, you can't expect it to revive a destroyed card. Even if I can, it will be until the end phase... If it's your turn, you can resurrect the destroyed card and use it as a material, but I don't think there was a Cyber Slink that had the advantage of self-destructing. In the future, there may be a Cyber Link Monster that makes sense to self-destruct, or if there is a support that involves Link and tramples the opponent's field, it may be possible, but at present there is no use for it. Its ability is low, and its marker is said to be the same as Underclock Taker, an excellent Link in the same pack... |
▶︎ Deck | 《Flame Administrator》
とき
2017/10/14 10:10
fire manager.
Gives Link Monsters powerful combat modifiers. Since he himself receives the benefit, his ATK is practically 2000, and as a Link 2 he falls under the category of having power. Link Monster has many cards that are uneasy to hit unless it becomes Link 4, so this powerful battle correction is quite excellent, but since this card itself is unreliable, it may not be overly reliable. Another difficulty is that the material is tied to his Cyber s. Other than Cybers, he also has the option of 《Solidarity》if he doesn't use Link Monster. However, if you use it together, it will increase the fearful 1600 points, so there is also a way to do it. |
▶︎ Deck | 《Vector Scare Archfiend》
とき
2017/10/14 10:06
A card that Playmaker obtained from Storm Access during a battle with SOL technology.
When an opponent's monster is destroyed by battle, you can release the linked card to revive the destroyed monster, and if it is on the opponent's field, you can attack again. It has quite a unique marker, but it can be said that it is a calculated form that can secure a link destination in both the EX zone and the main zone, and also connect the link to the opponent's field. The effect is that if you revive the opponent's card in your field, it will be a link version of Goyo Predator, and conversely, if you revive it in your opponent's field, it will be similar to a link version of Shark Drake. It's a pretty aggressive effect, and either way, it can be said that it's an effect that can grind down his opponent's LP. I need a release, so it's hard to say that I can use it too much, but... As a link 3, it has excellent RBI, so it is a card that should be expected to work as an attacker. It's just a pity that it's tied to Cybers. |
▶︎ Deck | 《Underclock Taker》
とき
2017/10/14 9:58
A monster that is a candidate for a new General-Purpose Link 2.
It has the effect of reducing her ATK of the opponent's monster by her ATK of the linked monster. It has a marker that can secure one link anywhere, so it shouldn't be possible to use the effect without a link. Also, since this effect targets your own monster, you can use the effect of Rokket. Rokket is a Link Monster with an effect that targets lightly coveted targets. The link material is quite loose, and as mentioned above, at least one link destination can be secured, so it can be said that it is an excellent monster that can be used as the intermediate point of the link. |
▶︎ Deck | 《Excode Talker》
とき
2017/10/14 9:52
A card that Playmaker obtained from Storm Access during the battle with Ghost Girl.
When successfully Link Summoned, it has an effect that allows you to perform "Ground Collapse" up to the number of monsters in the EX zone, and an effect that gives her ATK up and destruction resistance to the link destination. In the anime, Kundieri's girlfriend's Special Summon was sealed with a skillful strategy that utilized the characteristics of the speed duel, but in the master rule duel, it would be difficult to stop the opponent's development even if it was sealed in a maximum of two places. Moreover, there are many cases where the cooperation of the other party is indispensable to seal two places. A little weak effect to sell. Another link destination effect is excellent, but this card's marker is Trap, and it cannot work fully unless this card is placed in the main zone. This marker is a marker placement that cannot work at all in the EX zone, and it does not match the conditions of the "Ground Collapse" effect. I can do my job as a link after the second one in the main zone, but... |
▶︎ Deck | 《Bitrooper》
とき
2017/10/14 9:44
A card like level 4 Tricky with a specified hand cost.
In Cybers, it's probably designed to be delicious if you can deal with the Normal Monster you put in for 《Draconnet》when it ends up in your hand. If you're going to use it, you'll want to take advantage of Xyz's powerful level 4 and Cybers with many dedicated cards in Link. However, the restriction on hand cost is still severe, and sometimes you may be forced to Normal Summon. Cyber Gadget is his Cyberse of the same level, so it has good compatibility with Xyz and Link. |
▶︎ Deck | 《Flick Clown》
とき
2017/10/14 9:38
In addition to this card, there are 2 of his Cyberse, and when you have 0 cards in your hand, you can pay 1000 LP and clear 3 conditions to get 1 draw card.
Being able to draw just by putting it out isn't bad, and it's delicious, but it's pretty heavy to have to clear three conditions for that. In addition to this card, he is heavily tied to 2 Cybers, and no matter how good he is at lining up the number of Cybers, considering that he will use summon power on this card, it is not something that can be used immediately. Is cooperation such as 《Balancer Lord》indispensable? Still, you have to get to 0 cards in your hand. If you have even a few monsters left in your hand, you can't use the effect, so the situation is pretty picky. It can be said that it cannot be used in the early stage when there are many cards in hand. Well, I can probably pay for LP, but... If all I get is one draw, I'd like to use Spell Trap's excellent draw card. |
▶︎ Deck | 《Striping Partner》
とき
2017/10/14 9:32
A card that can Special Summon when the effect of a monster on the field becomes negate, and has the effect of Special Summoning GY's low-level Cybers when Special Summoning is successful.
The trigger for Special Summon is very unique and narrow. It can't be used against highly versatile cards such as Veiler and Urara, but even so, it's highly dependent on the opponent. Using the negate effect from yourself is also quite difficult in terms of advantage. The benefits obtained are enough to revive low-level Cybers, but the conditions for Special Summon are too heavy, and it must be said that it is quite difficult not to be a monster that can be swung on its own. The success or failure of Special Summon is mostly dependent on the other party. A card like this is pretty tough no matter how great the benefit is... |
▶︎ Deck | 《Lockout Gardna》
とき
2017/10/14 9:21
It has the effect of deploying itself in Attack Position with combat destruction resistance when directly attacked, and the effect of negating the effect of Cyberse for each target Cyberse.
It's a hand trigger shield that reacts to direct attacks, but since it comes out in the attack position, it's just enough to cut 1000 damage. Thanks to battle destruction resistance, there is a high chance of surviving that turn, but... The negate effect also targets only one Cyber body, and the range of targets is narrow. In general, there is something severe about the effect, and is there something severe even if you subtract the fact that she is one of the few defenders in Cybers? |
Update Information - NEW -
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