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Yu-Gi-Oh! Card Rating List Showing 2,671 to 2,685 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《There Can Be Only One》
とき
2017/10/16 11:14
Which is the future of the Wight family who are stuck even after quarantine! !
You can call it the opposite 《Rivalry of Warlords》. A Continuous Trap that does not allow the existence of the same species. Many of the category Decks unify the races to make it easier to receive the benefits of support, so it seems that this card can hit more opponents than "Rivalry of Warlords". I will also be damaged, but using this card means using his multi-species deck, so I don't think it's worth worrying about. Rather, the neck is to allow only one body to deploy. There is a fear that it will be cut down by removal from there. He has a strong habit due to the magnitude of his influence on himself, but his meta ability is first-class. The question is which of her Decks should I use... |
▶︎ Deck | 《Call of the Archfiend》
とき
2017/10/16 11:09
A continuous trap that discards his fiend from his hand with an effect and revives a higher fiend.
Since he discards cards from his hand to GY, it seems to be compatible with Dark World and Fabled. I wouldn't go so far as to say it's actually bad, and it can also be used as an engine for activating effects, but in Dark World, Grapha can easily be revived without relying on this card, and Fabled can be easily revived without synchronizing, so both are strange. I can't help but feel that my bite is bad. This card itself can be searched with tricks and archfiends, and there are many parts that aren't bad... If you want to revive an advanced card normally, libido is also an option. Dark World ・Aside from Fabled, the hand cost is a little tight. Around Malebranche of the Burning Abyss, it's hard to secure advanced this time. It's not bad, but it's the kind of card that seems to slip through the frame. |
▶︎ Deck | 《Trading Places》
とき
2017/10/16 11:02
A rare card that has the effect of swapping your opponent's LP with your own LP when your own LP is high.
If I were to use it for a while, would I use it to forcibly use a card that can only be activated when my LP is low? It's not impossible to forcibly activate the effect of Air Neos, but... Still, there are LP adjustment cards with powerful secondary effects such as 《Wall of Revealing Light》... |
▶︎ Deck | 《Column Switch》
とき
2017/10/16 10:57
A card that moves monsters on your main field to any location.
For Link Monsters, where the position of the link is important if you just want to move them, there is 《Castle Link》, and if you don't need to move immediately, there is 《World Legacy Clash》that has an additional effect. Mekk-Knight's position can also be moved, but Azure is present here. If you want to use this card, you want to make the most of its Quick-Play Spell, but it's important to evade your opponent's detonation cords, so it can also be used with 《World Legacy Clash》. Is it a tough card in its current state? |
▶︎ Deck | 《Downbeat》
とき
2017/10/16 10:47
It's time for a live show, Ola!
The exact opposite, a card that can only be called 《Transmodify》. Compared to 《Transmodify》, which was easier to call in strength due to its lower level, it is a more combo-friendly card, and there is a high possibility that you will not be able to use it properly if you throw it in at random. The same can be said for 《Transmodify》, but with the advent of link summoning, the number of his decks with different levels is increasing. So far he's been using Archfiend to Special Summon Necromancers in Infernity. |
▶︎ Deck | 《Hey, Trunade!》
とき
2017/10/16 10:41
Human rights frame super rare card this time. A normal spell that has the effect of detuning a hurricane, returning only set cards to the hand.
In terms of removing set card threats for 1 turn, it is possible to move on par with the original Hurricane, and especially if you can aim for a finish from a large number of deployments, it will show the work of the past as Tsuyuhara. However, the continuous trap that can be used in the free chain avoids the bounce by activating it, and depending on the thing, it may not be possible to decide, so overconfidence is prohibited. Naturally, it is already powerless against face-up cards. As for Spell Trap removal, while Cyclone-type cards have a lot of good ones, mass removal was a chore. A nova candidate who bites there. |
▶︎ Deck | 《Pendulum Paradox》
とき
2017/10/16 10:35
His Pendulum support that seems to be in combination with his Mythical Beast that appeared in the same pack. It has the effect of collecting two cards with the same scale but different names from the EX Deck.
His Pendulum has been severely weakened by the new Master Rule, especially with Special Summon from the EX Deck. Therefore, collecting cards from the EX Deck is of great significance. Of course, the P-summon scale cannot be adjusted with the two collected cards, but if you prepare other cards, you should be able to P-summon. You can also use it for the P effect. It goes well with a deck that has a fixed card scale as a theme. It's an excellent salvage card, so it's reliable as a force. |
▶︎ Deck | 《Power of the Guardians》
とき
2017/10/16 10:27
A card named after a pack name after a long absence. But the effect doesn't have much to do with the pack's features.
An Equip Spell that gains magic counters each time he attacks, and depending on the number, he gains ATK and resistance to destruction of the equipped monster. It is necessary to go through battle, and if you use it normally, it will only increase 500 points once per turn, so it is not something that is unsatisfactory. Equipping it on a card that can attack multiple times will increase the amount of ATK increase and negate the destruction effect, so it will be a combination with such a card. It works especially well with Assembly Nightingale, who has a large number of attacks, and Ben Kay, a heavy armored warrior who has good compatibility with Equip Spell. I don't think it's too niche, but... |
▶︎ Deck | 《Duelittle Chimera》
とき
2017/10/15 19:23
A little chimera who has become lazy while Mrs. and Master have grown up properly.
Usability is almost the same as Mrs. and Master, and it is his FIRE version. However, the quality of his FIRE theme deck is inferior to that of earth and water, so it's not a candidate that requires a lot of urgency, but it doesn't hurt. There is also a hidden advantage of being able to collect Urara, the best hand-inducing card, with the salvage effect when destroyed. In the future, when FIRE strikes back, he will be as active as Mrs. and Master. |
▶︎ Deck | 《Clara & Rushka, the Ventriloduo》
とき
2017/10/15 19:18
What is this! What the hell is going on!
At first glance, it's a monster that you don't know how to use, but in fact, it's a card full of the terror of the Link Summoning system. The true value is that he sends any card that is normal summoned from the field to GY. You can easily activate the effect when sent from the field to GY. Also, since this card is his Spellcaster, it can be converted into a draw as a cost for Wonder Wands or 《Spellbook of Knowledge》. It's a card that perfectly captures Link's ability to easily send a field card to his GY and rewrite the attribute race of the field card. Currently, the role of this card is to send witches and Sangan to his GY with Exodia as presented by the official and draw with the draw source, but it seems that the design concept of this card will be inherited. Is it just my imagination that I feel like a card like this will be born someday...? |
▶︎ Deck | 《Saryuja Skull Dread》
とき
2017/10/15 19:08
Finally, the long-awaited general-purpose Link Monster with three downward markers. This will save Quasar and Cosmic Blazer.
Depending on the number of materials used for the link, the effect of this card itself is to strengthen the monster called to the link destination, special summon from the hand once per turn, draw 4 cards and give 3 cards to him when summoning the link. Each has the effect of acquiring a hand exchange that returns to the bottom of the Deck. Effects stack. The effect of the 4 cards is pretty flashy, so I'd like to aim for it, but I need a way to deploy a large number of them. If you go through 《Linkuriboh》and a proxy, you can aim up to 3 materials even from Skeleton, so let's respond flexibly. I wonder if the words marker and chain mean that you can do more mass deployment from a prepared hand. Anyway, I wonder if it's important to have a valuable, valuable general-purpose card with three downward markers. |
▶︎ Deck | 《Contact "C"》
とき
2017/10/15 18:02
Duelists heading home after the duel. Due to exhaustion, I unfortunately come into contact with the black painted G...
In response to the place where the opponent puts the card into play, it starts contacting the opponent's field, and as long as it is in contact, you can only perform fusion, S, X, and link summons using this card as a material. Its level is extremely high, so it's especially good against Xyz. Synchro will also depend on the tuner's level and the EX Deck. There are very few cards that can use this card as a fusion material for fusion. It's been effective up to this point, but Link can easily get involved in anything other than the one specified by name, and tend to end up just giving the material as a gift. Also, the self-destruction attack will end the contact easily, so it may be the best you can do to stop it for one turn. In terms of the timing of its appearance, it looked like a meta to the double helix of the name designation link, but is it my ignorance ...? ? |
▶︎ Deck | 《Overtex Qoatlus》
とき
2017/10/15 17:52
A new card that gives wings to a dinosaur who has been regulated.
Special Summoned by returning 5 or more excluded dinosaurs to her Deck, destroying Dinosaurs in hand or field to negate Spell Trap, and Evolution Pill when sent from her GY from anywhere It has the effect of searching cards. When used as a monster, the cost is quite high. There is also a card called Mycerasaurus that can increase the exclusion at once, but it would be better to ignore the summoning conditions with 《Double Evolution Pill》. Being able to negate Spell Trap is great, and it can support the activation of effects such as 《Petiteranodon》, but it is useless against monster effects, and the RBI is 2700, a value that cannot be blindly believed. However, the 2nd effect is excellent, so it won't hurt even if you get hit. The effect of searching Evolution Pill can be used even if you drop it directly with Oviraptor or 《Armageddon Knight》. 《Double Evolution Pill》goes well with this card itself and is by far the easiest to use. |
▶︎ Deck | 《Inspector Boarder》
とき
2017/10/15 17:37
Personally, I think it's one of the top rares of this time. In the market, 《Hey, Trunade!》seems to be dominant.
It has a restriction that it cannot be summoned if there is a monster, but as long as it exists on the field, it has the effect of limiting the number of times the effect of the opponent's monster can be activated to the type of card that exists on the field. There are many decks that use monster effects to bring out these monsters in parentheses, and his deck will naturally stop working. Synchro and Xyz, in particular, require you to line up your cards, so it's difficult to stop the effect from developing. On the other hand, his Pendulum, which is also present in low-level monsters, and Link, which has Link 1, are not that strong, so you need to get help from other cards. This card itself has top-class performance as a lower class, but overconfidence is probably prohibited. Since you'll be tied down yourself, it's best suited for decks that by their very nature don't move much on their own. Especially in metabi, it will be a new powerful lower class candidate. |
▶︎ Deck | 《Wattkinetic Puppeteer》
とき
2017/10/15 17:24
A monster that can move 1 monster on the opponent's field to the opponent's main field by sending this card from the hand or field to his GY.
It can be said that the card was created because the value of the position of the card has increased with the appearance of Link, his Mekk-Knight, Magical Musket, etc., but it is still a developing card with few imaginary enemies. In Mekk-Knight, he can move in front of Mekk-Knight during deep activation to become a pseudo-veiler, and when Magical Musket shoots his Magical Musket, he can shift his position to avoid the activation of the unique effect. Also, by changing the position of the Link Monster, he can aim to suppress the expansion from the extra, cancel the mutual link, negate the activation of some effects, etc. However, there is also a wall called Wailer for things related to effects. What you're doing is interesting, but... it's possible that you'll fall into the trap. |
Update Information - NEW -
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- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
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