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Yu-Gi-Oh! Card Rating List Showing 2,446 to 2,460 of 4,611

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Rating Score・ Review
Posting Date
Pot of Greed ▶︎ Deck 《Pot of Greed》
japan みめっと
2022/03/22 19:39
Yugioh Icon
With the best draw spell of all time, he has appeared in many derivative cards and illustrations of his Spell Trap cards, and has even developed goods, making him one of the faces of Yu-Gi-Oh OCG.
Speaking of hand-enhancing cards, it is a card that roots the common sense of "pot" in the Yu-Gi-Oh!
As for the illustration, more than the greedy and ugly face, the position is not centered, perhaps to show the handle, and the distorted acupoints that look asymmetrical are not beautiful.
Apparently, the condition of the illustration also seems to vary depending on the time, and there seems to be a greedy pot with an illustration whose face is stretched sideways or distorted, probably because it is an error card.
Stop Defense ▶︎ Deck 《Stop Defense》
japan みめっと
2022/03/22 19:32
Yugioh Icon
It is a card used by Honezuka and Keith in the original kingdom edition, and it is not clear whether it is a card that is used up or permanent.
Due to its low versatility in that it cannot target monsters on your field, in most situations it is backward compatible with 《Book of Taiyou》.
Dark Hole ▶︎ Deck 《Dark Hole》
japan みめっと
2022/03/22 19:19
Yugioh Icon
This is a removal type Normal Spell that appeared in the 1st term and can be recognized as a power card at a glance by elementary school students at the time.
Speaking of his super rare spell cards? When asked, I immediately think of this card.
It is a pitch-black whirlpool that swallows everything.
As long as there is such a powerful competitor as Thunderbolt that destroys only the opponent's monsters, you will be paying attention to the fact that you can also destroy your own monsters with effects.
In order to make a clearer distinction from Sambol, there are also examples of Feather Duster and Mirafo, so it's hard to say that even with this much power, there won't be a dedicated support card that names itself in the future. It's scary not to.
By the way, in the true DM2, both the performance and his deck capacity are overwhelmingly stronger and easier to use than Sambol.
Bowganian ▶︎ Deck 《Bowganian》
japan みめっと
2022/03/19 19:30
Yugioh Icon
Used by Yami Malik in the final battle of the original Battle City arc, this monster features a simple design made from surplus parts to create a countdown to the approaching death with the defending god Sura as a shield. .
Even though Bysardes and Gilgarth, who have more machinical appearances, were thrown into his Fiends, for some reason they are Machines, and there are many things that I really don't understand about the race settings of Dark Malik's monsters.
The amount of damage is reasonable, but if you put it on the field properly, it will not work until the turn you handed over is returned.
In the past, it was easy to protect with a permanent attack limit effect, but now it's not possible at all, and operation will be extremely difficult.
Since it's a dark machine, the support means are generous, but it's tough to say whether this monster is worth the benefits.
Card Shuffle ▶︎ Deck 《Card Shuffle》
japan みめっと
2022/03/19 19:15
Yugioh Icon
To put it simply, a card that has the effect of losing money for cheap purchases.
Only 300 LP, but 300 LP.
It seems that there is still some value in being able to shuffle with Flice on each other's turn rather than being able to shuffle over and over again.
As a test, let's make a card with a trigger effect that triggers the shuffling of his deck by an effect instead of a rule?
Summoner Monk ▶︎ Deck 《Summoner Monk》
japan みめっと
2022/03/19 16:09
Yugioh Icon
The monster used by Tenma Tsukiyuki in Yu-Gi-Oh R to arrange the sacrifices of the evil gods, and the strongest recruiter of the past who swept the Synchro era, and my favorite type is the same age.
For some reason, the Rescue Cat flag, which was level 4 in spite of its low stats, was withdrawn over a long period of time.
The effect is a demon, but the cost is also a demon. The disadvantage is that it is easy to get heavy triggers such as and bubble shadows.
Of course, it is obvious that you will be targeted, and if you interfere with this, it is not difficult to imagine that the ad loss will be dizzying, and it is not uncommon for the war to end at that point.
Including the point that you have to use the summoning right in many situations, it is too vulnerable to interference, and it is difficult to recover, so points are deducted! It's a natural flow, and I think it's an extremely normal feeling, but it's overwhelming because it doesn't have elements that impair expandability such as this wide range of support, negating monster effects, restrictions on deployment destinations, etc. The flexibility, the ability to recruit cards with the same name, and the fact that the Recruit effect doesn't have the name Turn 1 is worthy of being evaluated now that things like that are getting tougher, so I gave it this score.
In addition, although there is not much meaning to this monster, which is a deployment member, the fact that it has a rare resistance that is not removed by some cards that penetrates the full resistance of resistance to any release is also a unique feature of this monster. I added it to the evaluation elements as one of the characteristics.
Loris, Lady of Lament ▶︎ Deck 《Loris, Lady of Lament》
japan みめっと
2022/03/18 18:56
Yugioh Icon
The 4th Lady of Lament monster that appeared as a VJ accessory card taking advantage of the appearance of the new theme "Labrynth" of the build pack by Dark Devil with the theme of Normal Trap.
It has the effect of returning GY and the excluded Normal Trap to the mountain and drawing according to the number of them, and it is a very greedy effect that can draw up to 2 cards while recovering resources.
However, if you can't return at least 3 cards, you can't use the effect, so if you draw it from the beginning, it's easy to spoil, and if you return GY's Normal Trap, there are scenes where it conflicts with the effect of your own second half, so it seems to be difficult to operate. It seems.
It's not like you're just going to use the effect to deduce or mow the lawn and randomly drop her Normal Trap on her GY, so this point is compatible with her Labrynth members. It would be desirable to use it in combination with
With Toratori, you can have 3 Normal Traps at once, such as Toratori + Excluded Normal Trap + Downward Normal Trap. It is convenient because it can be connected to making.
The latter half of the effect also indirectly leads to resistance to the opponent's back split, so even among her decks that use a lot of normal traps, it is a deck that is good at protecting monsters from being destroyed by opponent's attacks and effects and keeping them on the field. You will be able to exert more power.
It's even better if it's a deck that aims for a long game from the beginning and has plenty of summoning rights, such as a countdown that repeatedly hits reconciliation and roars, or a re-chamber with the cards you earned after throwing back in a row.
Ariane the Labrynth Servant ▶︎ Deck 《Ariane the Labrynth Servant》
japan みめっと
2022/03/18 17:37
Yugioh Icon
The last known card in Labrynth's first buildpack, another servant of the Labyrinth Castle.
Its effect is that you can recruit any low-ranking demon with the cost of a normal trap that is in your hand or lying down on the field. Trap It's a monster that feels like Samopuri from the demon world.
Since it will be recruited in the Defense Position, it will not be possible to immediately participate in battle, but monster effects will not negate, and there are no disadvantages such as restrictions on Special Summons. The card itself has reached the low grade 18 points, and there is no reason to add anything other than 10 points to this.
Depending on the monsters you summon, it will lead to further developments and the acquisition of advantages. It feels like it.
In the Labrynth Deck, it goes without saying that it works well with Arianna, which can be summoned to trigger a search effect.
However, it also has the same late draw and Special Summon effect as Arianna, and this one is turn 1 instead of either.
Well, this combination of stats, good effects, and good rarity is nasty. It's useful in his Fiend Deck other than Labrynth, so it's a monster you should always keep in mind.
However, discarding a Normal Trap (especially a general-purpose Trap that is not a Labrynth Normal Trap) also means discarding an obstruction card in exchange for deployment, which is very weak against negate hand triggers, and receiving them is a regret. Therefore, it is difficult to always use the effect without letting go.
Worm Illidan ▶︎ Deck 《Worm Illidan》
japan みめっと
2022/03/18 2:59
Yugioh Icon
"Worm" is a group of light reptile monsters that have as many monsters as the number of the alphabet, but in fact, only this monster is level 5.
In other words, you can Special Summon not only Reptile, LIGHT, and Worm related cards, but also 《Transmodify》Level 4 Worm.
On the effect side, a counter is placed on itself in response to a card being set on your field, and with those two counters, you can create a versatile single-target removal effect that does not turn 1, making it a versatile effect. .
Counters are placed just by setting monsters and Spell Traps normally, but general-purpose cards that can be used for defense like the Book of Moon, 《Scrap-Iron Scarecrow》that returns to the set state on its own, and 《Magical Wind》that can be set from GY and 《Titanocider》etc. can be used together to increase the counter effectively.
As a high-level monster, I'm worried about its low stats, but it's definitely one of the strongest monsters in Worm.
It's not a bad matchup with his other Worms, but if you use it, you'll be able to use it more strongly if you build it specifically for this card.
Labrynth Cooclock ▶︎ Deck 《Labrynth Cooclock》
japan みめっと
2022/03/17 17:16
Yugioh Icon
Labrynth's furniture and interior monsters that can be activated on the turn the Trap card is set, along with the secret technique of the Trap card, "From your hand to the Trap card".
After throwing yourself out of your hand, you will need a Labrynth monster on the field, but due to the Special Summon effect in the second half, you will first discard yourself from your hand and activate the effect, and set the Labrynth Trap of Dragon Decoration Light and Fire Furnace. By Special Summoning GY himself in response to the effect, you can set Welcome Labrynth etc. from the Deck during the opponent's turn and immediately activate it.
The GY effect can be used not only for Special Summon but also for salvage, so if you plan to use the effect repeatedly, or if you don't have the means to effectively deal with this monster that remains in play, this is a good choice.
If this GY effect is a card that is activated by discarding your hand as a cost, it will also respond to Normal Trap that has nothing to do with Labrynth cards, so if you don't want to rely only on dragon decoration lights and fire furnaces for activation, such Normal Trap Adopting a trap is also an option.
Also, the Normal Trap that can be activated on the set turn is not limited to his Labrynth Trap, and it can be said that it is very important that he can immediately use Tratri, which is the starting point for Labrynth's deployment.
It's a type of effect that has no combat ability and is highly comboable, and both effects are of no use unless they are connected well with a limited variety of cards. I think that it is excellent as a supporting role to use the effect of the fire blowing furnace more strongly.
Labrynth Stovie Torbie ▶︎ Deck 《Labrynth Stovie Torbie》
japan みめっと
2022/03/17 16:57
Yugioh Icon
It has almost the same effect as the dragon decoration light, and this one has no combat ability and is inferior in terms of handling compared to that which is level 3 and supports death guides, so the GY effect is not a salvage but a special summon. Because of this, it is more suitable as a material for Special Summon, and it is easy to combine with cards that require the presence of Mad Clock effects and Fiends on the field.
Being able to set a Labrynth Spell Trap from the Deck while discarding cards you don't need is great, but considering the cost, I don't think you'll need to use it that many times, so I can't go get LP. Although it is a difficult point, I feel that it is easier to use than Ryukokuto without other power, even in that the range that can be received as a wall alone is wider.
Since the total attack and defense value is just 2000, it can also be searched by Alice, one of the Lady of Lament.
Labrynth Chandraglier ▶︎ Deck 《Labrynth Chandraglier》
japan みめっと
2022/03/17 16:43
Yugioh Icon
One of the furniture and interior monsters that decorate the Labyrinth Castle, and the only one among them that has combat ability.
It is a card that can set his Labrynth Spell/Trap on his Deck with one card as a cost, and can be activated by Friche on each other's turn, so it can be triggered by hand triggers and opponent's targets on the field. It can also be used to avoid the effect of the take system.
Labrynth Quick-Play Spell and Normal Trap cannot be activated in either turn, but by throwing away the Mad Clock, the Labrynth Normal Trap can be used from that turn. If you prepare it, GY's crazy clock reacts to the effect of this card setting a Labrynth Spell Trap from the Deck and selects Salvage, and if you have a Labrynth monster on the field, you can quickly attack the set card. Ready for launch.
Note that if the method of sending Mad Clock to GY was done by a hand effect over there, he'd be ready by choosing the self-revive effect instead.
The GY effect salvages itself under the trigger condition, and in addition to being connected to the set effect again, it can also be used for the hand cost of another dragon decoration light and fire furnace.
The difference from other interiors is that it is level 3, and while sharing the correspondence of recruitment by Death Guide with the members of Lady of Lament who are compatible, it is easy to send to her GY as a material for Special Summon. there is.
Well, I think you've already noticed, but no matter what the situation, both effects are definitely effects that make the grave extremely heavy, so be careful.
Labrynth Set-Up ▶︎ Deck 《Labrynth Set-Up》
japan みめっと
2022/03/17 13:13
Yugioh Icon
Labrynth's Quick-Play Spell, which seems to be quite conscious of the synergy with Toratori in terms of activation conditions and effects.
For Normal Trap other than Labrynth Normal Trap, which can be set as many as the number returned to the Deck, 2 cards with the same name are useless, but for Labrynth Spell Trap returned to the Deck, 2 cards with the same name are fine if they are not set, so it is considered to be excluded by Tratri. 2 Labrynth Normal Trap of the same name set and activated by that effect and sent to GY are easily ready to activate.
The Labrynth Normal Trap can be repelled from the Normal Trap that can be set from the Deck, and if you set it as a trap, he can practically select the Labrynth Normal Trap.
You can draw Welcome Labrynth with Toratori, Arianna with Welcome Labrynth, and this card with Arianna, and as a result, you can set any two Normal Trap with one card, and the starting point of Toratori will be fulfilled. The role is huge.
Since Arianna is her DARK monster with over 2000 DEF, it's nice to have a shadow deck that can deal devastating damage if you hit her deck properly.
The activation system is solid like this, but I feel that what I'm doing is relatively close to that of an upswing move, and it's very good in that I'm going to use even the Normal Trap that was excluded in Tratori. It's a card, but I personally don't feel like it's a very important position to draw, considering that I don't like to draw it directly in the first move when building a Labrynth Deck. increase.
Archfiend Interceptor ▶︎ Deck 《Archfiend Interceptor》
japan みめっと
2022/03/17 12:46
Yugioh Icon
A card belonging to Archfiend, one of many low-level Fiend monsters used by Jack in the anime 5D's.
He can react to an opponent's attack any number of times in one turn and launch a counter-attack before being hit by it, but he cannot stop the attack itself, and if he is attacked by a monster with a higher ATK than himself, It will be destroyed as it is without being able to catch it.
In terms of performance, even considering that he belongs to Archfiend, I feel like there's nothing I can do about it, but I like the design of Chase Squad and this monster, so I'll add one point. Let's have it.
Cards for Black Feathers ▶︎ Deck 《Cards for Black Feathers》
japan みめっと
2022/03/17 12:14
Yugioh Icon
Damn, if by any chance Urara or the nominee is drawn, I can't stand it, so I'm going to shoot a G on this card!
picture! ? Turn to activate Special Summon You can't! ? Ajapa.
Everyone should be careful not to throw away G by chaining to the opponent's Kyoken or Life Scrape without checking carefully.
Unless you have some other purpose, it's pretty embarrassing to do this, like I was...
Of course, even if it's rotten, it's a 2 draw, but it doesn't lead to the use of GY, and the disadvantage of not being able to Special Summon is that Blackwing doesn't have to hold up Trap cards these days. There's nothing better than being able to draw.
I can't think of anything to say other than that it would at least be better if there wasn't a card like "Allure of Darkness" in front of it, or if it had a Blackwing name and an effect that could refer to it.

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