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Titanocider →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. | |||||
Average Rating Score | 7.2(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Titanocider (19 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Titanocider" card reviews and rating scores
7.2(18) |
|
11% | (2) | ||
61% | (11) | ||
27% | (5) | ||
0% | (0) | ||
0% | (0) |
みょ
2022/07/23 11:49
2022/07/23 11:49
Unlike Lost Wind, it changes his ATK instead of his original ATK.
If you have 3000 RBIs on your own, you can handle it, and Chronomaly, which is strong at changing ATK / setting it to 0, is within the adoption range. In particular, you can aim for a one-shot with a combo with 《NO.33 Chronomaly – Superweapon Mash-Mac》. strong.
If you have 3000 RBIs on your own, you can handle it, and Chronomaly, which is strong at changing ATK / setting it to 0, is within the adoption range. In particular, you can aim for a one-shot with a combo with 《NO.33 Chronomaly – Superweapon Mash-Mac》. strong.
ねこーら
2022/06/27 23:26
2022/06/27 23:26
Comprehensive evaluation: Easier to run out than 《Lost Wind》.
Because it is a free chain that can set ATK to 0, if it can be activated well when attacking, it is easy to return and aim for large damage.
On the other hand, regarding resetting, since he cannot be used on the turn he is sent to GY, it is easy to lag until the next activation, and even if it can be set, it will be exposed to removal and it will be difficult to stop the development.
It seems that it can be used many times because it is not excluded, but in fact it is not always possible to use it well due to the time lag.
It would be strong if 《Temple of the Kings》could be activated on the set turn.
Because it is a free chain that can set ATK to 0, if it can be activated well when attacking, it is easy to return and aim for large damage.
On the other hand, regarding resetting, since he cannot be used on the turn he is sent to GY, it is easy to lag until the next activation, and even if it can be set, it will be exposed to removal and it will be difficult to stop the development.
It seems that it can be used many times because it is not excluded, but in fact it is not always possible to use it well due to the time lag.
It would be strong if 《Temple of the Kings》could be activated on the set turn.
ティンダングルの慟哭
2021/05/28 20:27
2021/05/28 20:27
Bind monsters that are set infinitely from GY
It's too late to pay the price
Compared to Mayoi Kaze, resetting is slightly slower, and the target is even narrower.
However, ATK can be lowered to 0 and can be reset any number of times
Compared to break-through skills and lost wind,
The target is too narrow and the reuse is slow, so the versatility is reduced.
However, it's not a bad effect, so it might be interesting to stick it in a long-term deck.
It's too late to pay the price
Compared to Mayoi Kaze, resetting is slightly slower, and the target is even narrower.
However, ATK can be lowered to 0 and can be reset any number of times
Compared to break-through skills and lost wind,
The target is too narrow and the reuse is slow, so the versatility is reduced.
However, it's not a bad effect, so it might be interesting to stick it in a long-term deck.
ユメ
2021/03/30 12:19
2021/03/30 12:19
Compatibility card of hesitation style.
Comparing it to Mayoi Kaze, there is no problem with the fact that the target is narrower than that one, but the magic sentence in the second half, "Cannot be activated on the turn sent to GY", is quite disappointing. pulling. Since it is not possible to reset during the opponent's turn and intercept from the next turn, it is often too late by the time it is reset.
Next is about the destructive power for the target range, so-called cost performance. If you compare this card with and this card with , this card definitely has the highest destructive power, but even Mayoi Kaze is enough. We can incapacitate it. In other words, the specs are not accompanied by more than the narrowed target range.
Based on the above, it can be concluded that the stray wind is basically easier to handle. The main form will be to adopt it as a lost wind after the 4th card.
The operation method is the same as lost wind. Hit a large monster or a relay monster directly and force your opponent to add more damage than you.
Comparing it to Mayoi Kaze, there is no problem with the fact that the target is narrower than that one, but the magic sentence in the second half, "Cannot be activated on the turn sent to GY", is quite disappointing. pulling. Since it is not possible to reset during the opponent's turn and intercept from the next turn, it is often too late by the time it is reset.
Next is about the destructive power for the target range, so-called cost performance. If you compare this card with
Based on the above, it can be concluded that the stray wind is basically easier to handle. The main form will be to adopt it as a lost wind after the 4th card.
The operation method is the same as lost wind. Hit a large monster or a relay monster directly and force your opponent to add more damage than you.
gaya
2020/11/03 18:37
2020/11/03 18:37
It's an excellent general-purpose Trap, but in terms of performance, Mayufu will probably take precedence. However, Mayoikaze is banished after being reused, but this card can be used again and again since he will only go to GY after being reused. Therefore, I think there is still room for proper use.
みめっと
2020/11/03 17:12
2020/11/03 17:12
A card whose effects are both very similar to those of Mayoifu.
Stray Wind is effective against all SS monsters, but this is limited to SS from EX.
However, while that one halves his original ATK, this one makes his ATK 0, so if this effect is effective, it is excellent to be able to completely neutralize any monster that appears. .
The reset effect is not removed after use and can be used again, which is better than Mayoi Kaze, but there is a restriction that it cannot be activated on the name turn 1 or the turn sent to his GY, so it will be stopped many times in one turn. It is not possible.
Mayoi Kaze, which is effective for all SS, is generally more versatile, and while there is no name turn 1 for both effects over there, this one has turn 1 for its 1 effect, and it is weak when duplicated. be a drawback.
Unless you want to force a completely harmless monster to stay on the field, or if it's not his deck that refers to her ATK 0 like Reptilianne, the stray wind will still be more useful.
Stray Wind is effective against all SS monsters, but this is limited to SS from EX.
However, while that one halves his original ATK, this one makes his ATK 0, so if this effect is effective, it is excellent to be able to completely neutralize any monster that appears. .
The reset effect is not removed after use and can be used again, which is better than Mayoi Kaze, but there is a restriction that it cannot be activated on the name turn 1 or the turn sent to his GY, so it will be stopped many times in one turn. It is not possible.
Mayoi Kaze, which is effective for all SS, is generally more versatile, and while there is no name turn 1 for both effects over there, this one has turn 1 for its 1 effect, and it is weak when duplicated. be a drawback.
Unless you want to force a completely harmless monster to stay on the field, or if it's not his deck that refers to her ATK 0 like Reptilianne, the stray wind will still be more useful.
カニ
2020/01/17 21:37
2020/01/17 21:37
After all, the point that is inferior to the comparison target is conspicuous, and the only advantage is that it can be shot infinitely without being excluded even after being reset. This reset effect can only be used every other turn with only one card, and the activation of ① is delayed. However, that is only the story when operating with one card. Yes, if you use 2 cards, you can aim for both 1 and 2 effects every turn! However, there are probably some older brothers who calmly say, "It's stupid to draw two cards with the same name into your hand, wake up." Did you notice? This card can be set with the Normal Trap card 《Trap Trick》! Substantial 6-sheet system! ! Not only that, it also has the effect of setting itself from GY, so stupid graves and even Dominion Curios can turn into search cards! ! (If you use it together with Trap Trick, let's activate the set effect first...) In other words, if you manage to have one on the field and one in his GY, you can disable your opponent's extra production every turn! ! This is a feat that Mayu Kaze excluded cannot do. Yay, Woosa!! ︎ broken!! ︎ In conclusion, this card is a god card with a versatile effect and a naughty illustration. Nice thighhighs! Let's all use it! ! Eh, the original Usa is easier to use? You can put both! Closing! !
アルバ
2020/01/14 20:01
2020/01/14 20:01
A card like a subspecies of the lost wind.
Unlike over there, it is not removed after resetting, so one card can be used many times.
The effect of the field is limited to EX monsters, so if it's just this, there's still no big problem, but the problem is the reset effect.
Even though the reusable effect, which is the core, is basically activated on the field during the opponent's turn and then sent to his GY, the turn sent to GY is too late as the reset effect cannot be activated.
To be honest, I get the impression that it is inferior to the lost wind.
Unlike over there, it is not removed after resetting, so one card can be used many times.
The effect of the field is limited to EX monsters, so if it's just this, there's still no big problem, but the problem is the reset effect.
Even though the reusable effect, which is the core, is basically activated on the field during the opponent's turn and then sent to his GY, the turn sent to GY is too late as the reset effect cannot be activated.
To be honest, I get the impression that it is inferior to the lost wind.
シエスタ
2020/01/14 17:23
2020/01/14 17:23
The main difference is that the target is limited compared to the similar Mayufufu, and there are no disadvantages such as exclusion when resetting, but it tends to be delayed until resetting.
Although it has become possible to use it all the time, it is slow and the target is more limited, and it is not possible to target monsters with ATK 0.
Also, the monster effect meta has a lot of layers, and now it's an environment that emphasizes quickness. In his normal Deck, it's a little tough to prioritize over Bubble Shadow and Barrier Wave.
If it's a deck like Reptilianne, which is meaningful to be able to hit 0, it may be prioritized.
Although it has become possible to use it all the time, it is slow and the target is more limited, and it is not possible to target monsters with ATK 0.
Also, the monster effect meta has a lot of layers, and now it's an environment that emphasizes quickness. In his normal Deck, it's a little tough to prioritize over Bubble Shadow and Barrier Wave.
If it's a deck like Reptilianne, which is meaningful to be able to hit 0, it may be prioritized.
ニセチノミー
2020/01/12 21:00
2020/01/12 21:00
It is compared to Mayoi Kaze, but in the illustration, this is the overwhelming victory.
とき
2020/01/12 19:40
2020/01/12 19:40
Titano Cider.
It has the effect of setting his ATK to 0 and negates the effects of monsters Special Summoned from the EX Deck, and the effect that he can Set this card from GY when the opponent Special Summons a monster from the EX Deck.
Mayoi Kaze has a performance that specializes against EX Decks, and compared to Mayoi Kaze, its strengths are that it lowers ATK more intensely and that it can be used repeatedly, but it does not respond to Special Summons from other than EX Decks. There is also a weak weakness that the effect of a monster whose ATK is 0 from the beginning cannot be reduced in order to set ATK to 0.
Compared to Mayoi Kaze, its strengths are ATK reduction and reuse, but in the current environment, halving it is often enough to destroy it in battle, and reuse is set with a restriction that only one of them can be used per turn. Due to the nature of , the speed is slow, and even if you use it in the early stages, if you can use it 2-3 times, is it a good letter?
If you think so, it's a little tough to overcome the lost wind. The base card is relatively good, so it's not weak, but it feels a little inferior to its base.
It has the effect of setting his ATK to 0 and negates the effects of monsters Special Summoned from the EX Deck, and the effect that he can Set this card from GY when the opponent Special Summons a monster from the EX Deck.
Mayoi Kaze has a performance that specializes against EX Decks, and compared to Mayoi Kaze, its strengths are that it lowers ATK more intensely and that it can be used repeatedly, but it does not respond to Special Summons from other than EX Decks. There is also a weak weakness that the effect of a monster whose ATK is 0 from the beginning cannot be reduced in order to set ATK to 0.
Compared to Mayoi Kaze, its strengths are ATK reduction and reuse, but in the current environment, halving it is often enough to destroy it in battle, and reuse is set with a restriction that only one of them can be used per turn. Due to the nature of , the speed is slow, and even if you use it in the early stages, if you can use it 2-3 times, is it a good letter?
If you think so, it's a little tough to overcome the lost wind. The base card is relatively good, so it's not weak, but it feels a little inferior to its base.
ヒコモン
2020/01/12 19:27
2020/01/12 19:27
A lost friend that can be used many times. However, as I wrote in 《The Ice-Bound God》, the feeling that it has not caught up with the times is amazing when the comparison target is a lost wind. Compared to Mayoi Kaze, it is limited to monsters in the Extra Deck, but it is superior in that it is not excluded even if it is set with ATK 0 and ②. However, nowadays negate traps are sometimes required to be as fast as 《Infinite Impermanence》, so it's difficult to compare the strengths and weaknesses of this skill, even before the appearance of link summoning.
wairo
2020/01/11 19:44
2020/01/11 19:44
EX meta trap card that can be used as many times as you want
However, the turn it was activated → the next turn it will be recovered for 1 turn → the activation is the next turn and it can actually be used once every 2 round trip turns, which is tough.
It feels too strong to activate every turn, so it can't be helped.
However, the turn it was activated → the next turn it will be recovered for 1 turn → the activation is the next turn and it can actually be used once every 2 round trip turns, which is tough.
It feels too strong to activate every turn, so it can't be helped.
備長炭18
2020/01/11 14:46
2020/01/11 14:46
It is compatible with Mayoi Kaze, but it still has the drawback of being a visible Trap that cannot be activated that turn even if it is set according to the opponent's development.
It may sound like a hesitation, but the more 《Infinite Impermanence》is, the more emphasis is placed on speed rather than Eco, so it is a card that tends to be one step behind, and it can be used as a starting monster in the main deck or a resurrected EX monster. I wonder if it's a bit harsh to just add the merit of not being excluded instead of not being able to shoot.
The drawback of not being able to shoot at ATK 0 is plain, but it hurts a little.
It may sound like a hesitation, but the more 《Infinite Impermanence》is, the more emphasis is placed on speed rather than Eco, so it is a card that tends to be one step behind, and it can be used as a starting monster in the main deck or a resurrected EX monster. I wonder if it's a bit harsh to just add the merit of not being excluded instead of not being able to shoot.
The drawback of not being able to shoot at ATK 0 is plain, but it hurts a little.
ファンデッカー
2020/01/11 12:48
2020/01/11 12:48
It's especially good that it can be reused forever, but it's a bit slow. Where to give priority to the lost wind and which one is literally lost.
Well, it doesn't seem to be prioritized over Awakage either way.
Well, it doesn't seem to be prioritized over Awakage either way.
りふ
2020/01/11 11:14
2020/01/11 11:14
like a lost wind
A Trap version EX limited cross dominator that goes back and forth between GY and the field?
Currently, most Decks use EX Decks, so even if you put it in, it won't go bad, but it's a drawback that you can only use it every 2 turns.
Can I set it again?
A Trap version EX limited cross dominator that goes back and forth between GY and the field?
Currently, most Decks use EX Decks, so even if you put it in, it won't go bad, but it's a drawback that you can only use it every 2 turns.
Can I set it again?
Decks with "Titanocider"
* is adopted as a key card.
● 2023-03-09 Vampire Aztec
● 2016-09-20 Junk Paleozoic
● 2018-10-11 Tindangle (net construction)
● 2023-05-09 Ariane Umbral
● 2020-12-16 Reptilianne 2021/1
● 2020-02-23 Reprodocus Nemeses
● 2020-10-22 Sculpture Nekroz (Tsiolkin type)
● 2020-12-10 Iron Dragon and Traptrix
● 2023-05-14 Valkyrie Deck
● 2020-04-29 Synchron Extreme ver.2020
● 2020-02-28 Evor Alien
● 2020-12-07 Evol World
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ETERNITY CODE | ETCO-JP079 | 2020-01-11 | Rare |
Ranking and View Num
Rating Score Rank | 5,404 / 13,171 Cards |
---|---|
View Num | 19,253 |
Others
Japanese card name | 巨神封じの矢 |
---|
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