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HOME > Yu-Gi-Oh! Card Lists > ETERNITY CODE
ETERNITY CODE Card List
ETERNITY CODE
code : ETCO.
Total : 80 Types.
Release Date:2020-01-11
10th period
code : ETCO.
Total : 80 Types.
Release Date:2020-01-11
10th period
Average of all cards:7.8pt
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2019-12-21
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2020-02-04
Yu-Gi-Oh OCG Structures Volume 1
2020-02-04
Yu-Gi-Oh OCG Structures Volume 1
Total 80 Types | |||||
---|---|---|---|---|---|
Monster 55 Types | |||||
Effect Monster:39 Types
Fusion Monster:2 Types Synchro Monster:2 Types Xyz Monster:2 Types Link Monster:10 Types | |||||
5 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
0 | Spirit Monster | 1 | Union Monster | 0 | Toon Monster |
Spell 17 Types | |||||
8 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 5 | Continuous Spell | 0 | Field Spell |
Trap 8 Types | |||||
6 | Normal Trap | 2 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 32 | |||||
Nemeses:6 Types / Ancient Warriors:5 Types / Gouki:3 Types / @Ignister, A.I.:3 Types / Codebreaker:3 Types / shark:3 Types / Madolche:2 Types / Traptrix, Trap Hole:2 Types / Resonator:2 Types / Witchcrafter:2 Types / Marincess:2 Types / Dragonmaid:2 Types / Generaider:2 Types / roid:1 Types / Xyz:1 Types / Charmer, Familiar-Possessed:1 Types / Infernoid, Void:1 Types / Invoked:1 Types / the World Chalice, World Legacy:1 Types / Accesscode Talker:1 Types / Infinitrack:1 Types / the Evil Eye:1 Types / Unchained, Unchained Soul:1 Types / Megalith:1 Types / Salamangreat:1 Types / Thunder Dragon:1 Types / Barbaros:1 Types / Orcust:1 Types / Mekk-Knight :1 Types / Evolution Pill:1 Types / Tindangle:1 Types / Lady of Lament:1 Types |
Card Rating: Top 5
- 1st :《Heavy Forward》10pt
- 1st :《Loptr, Shadow of the Generaider Bosses》10pt
- 1st :《Madolche Promenade》9.9pt
- 1st :《Madolche Salon》9.9pt
- 1st :《Accesscode Talker》9.9pt
rating order | 132 / 642 | view num | 53408 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
9
(20)
[52471] |
JP001 | Parallel eXceed | Effect Monster | |||||||||
- | 8 | Cyberse | 2000 | 2000 | |||||||||
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck. |
|||||||||||||
Normal
▶︎ Deck
|
6.4
(8)
[14156] |
JP002 | Codebreaker Zero Day | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 0 | |||||||||
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
3.3
(9)
[4557] |
JP003 | Salamangreat Zebroid X | Effect Monster | |||||||||
- | 4 | Cyberse | 1500 | 1000 | |||||||||
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●This card gains 300 ATK for each material attached to it. |
|||||||||||||
Normal
▶︎ Deck
|
5.8
(4)
[6806] |
JP004 | Gouki Iron Claw | Effect Monster | |||||||||
- | 2 | Warrior | 1000 | 0 | |||||||||
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(8)
[8110] |
JP005 | Gouki Guts | Effect Monster | |||||||||
- | 1 | Warrior | 800 | 0 | |||||||||
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ●During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ●If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts". |
|||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[7133] |
JP006 | Marincess Basilalima | Effect Monster | |||||||||
- | 4 | Cyberse | 600 | 2100 | |||||||||
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. ●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand. ●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK. |
|||||||||||||
Rare
▶︎ Deck
|
7.8
(9)
[16998] |
JP007 | Noctovision Dragon | Effect Monster | |||||||||
- | 7 | Dragon | 0 | 2800 | |||||||||
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is sent to the GY as Link Material: You can draw 1 card. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.9
(19)
[28309] |
JP008 | Archnemeses Protos | Effect Monster | |||||||||
- | 11 | Wyrm | 2500 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.6
(12)
[32932] |
JP009 | Archnemeses Eschatos | Effect Monster | |||||||||
- | 11 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.8
(11)
[24580] |
JP010 | Nemeses Flag | Effect Monster | |||||||||
- | 2 | Pyro | 1100 | 200 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(7)
[10599] |
JP011 | Nemeses Umbrella | Effect Monster | |||||||||
- | 3 | Aqua | 1500 | 400 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(19)
[45221] |
JP012 | Nemeses Corridor | Effect Monster | |||||||||
- | 4 | Thunder | 1900 | 600 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
6.5
(2)
[9385] |
JP013 | Deep Sea Artisan | Effect Monster | |||||||||
- | 1 | Sea Serpent | 0 | 500 | |||||||||
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(2)
[8641] |
JP014 | Deep Sea Sentry | Effect Monster | |||||||||
- | 2 | Sea Serpent | 400 | 2000 | |||||||||
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[13414] |
JP015 | Deep Sea Minstrel |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Sea Serpent | 1200 | 1500 | |||||||||
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(3)
[12236] |
JP016 | Red Familiar | Effect Monster | |||||||||
- | 4 | Fiend | 1600 | 0 | |||||||||
You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(14)
[26213] |
JP017 | Crimson Resonator |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fiend | 800 | 300 | |||||||||
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(13)
[13455] |
JP018 | Lantern Shark | Effect Monster | |||||||||
- | 4 | Fish | 1500 | 900 | |||||||||
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |||||||||||||
Rare
▶︎ Deck
|
9.6
(13)
[19872] |
JP019 | Buzzsaw Shark | Effect Monster | |||||||||
- | 4 | Fish | 1600 | 500 | |||||||||
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |||||||||||||
Rare
▶︎ Deck
|
8.2
(6)
[10542] |
JP020 | Ancient Warriors - Ambitious Cao De | Effect Monster | |||||||||
- | 8 | Beast-Warrior | 3000 | 2500 | |||||||||
While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. ●If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. ●When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
8.2
(5)
[8142] |
JP021 | Ancient Warriors - Fearsome Zhang Yuan | Effect Monster | |||||||||
- | 6 | Beast-Warrior | 2300 | 2000 | |||||||||
All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ●At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ●If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it. |
|||||||||||||
Normal
▶︎ Deck
|
4.7
(3)
[5219] |
JP022 | Ancient Warriors - Deceptive Jia Wen | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 1100 | 1800 | |||||||||
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.5
(6)
[8437] |
JP023 | Ancient Warriors - Ingenious Zhuge Kong | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 1000 | 2000 | |||||||||
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(35)
[42566] |
JP024 | Girsu, the Orcust Mekk-Knight | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 0 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(9)
[14220] |
JP025 | Thunder Dragonlord | Effect Monster | |||||||||
- | 9 | Thunder | 3000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY. | |||||||||||||
Secret
▶︎ Deck
Super |
9.5
(14)
[28808] |
JP026 | Chamber Dragonmaid | Effect Monster | |||||||||
- | 4 | Dragon | 500 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
9.2
(14)
[26147] |
JP027 | Harr, Generaider Boss of Storms | Effect Monster | |||||||||
- | 9 | Spellcaster | 3000 | 3000 | |||||||||
You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
10
(16)
[30497] |
JP028 | Loptr, Shadow of the Generaider Bosses | Effect Monster | |||||||||
- | 4 | Fairy | 1500 | 1500 | |||||||||
You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[10538] |
JP029 | Unchained Twins - Sarama | Effect Monster | |||||||||
- | 3 | Fiend | 1500 | 1500 | |||||||||
You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7
(7)
[8471] |
JP030 | King Beast Barbaros | Effect Monster | |||||||||
- | 8 | Beast-Warrior | 3000 | 1200 | |||||||||
This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn. ●You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand. ●You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
6.9
(9)
[21075] |
JP031 | Gizmek Uka, the Festive Fox of Fecundity | Effect Monster | |||||||||
- | 7 | Machine | 2250 | 2250 | |||||||||
Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn. ●If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster. |
|||||||||||||
Rare
▶︎ Deck
|
8.7
(6)
[32184] |
JP032 | Trias Hierarchia | Effect Monster | |||||||||
- | 9 | Fairy | 1900 | 2900 | |||||||||
During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ●2+: Destroy 1 card your opponent controls. ●3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
5
(7)
[5725] |
JP033 | Cataclysmic Circumpolar Chilblainia | Effect Monster | |||||||||
- | 8 | Fairy | 2600 | 200 | |||||||||
If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(7)
[13530] |
JP034 | Union Driver |
Effect Monster Union Monster |
|||||||||
- | 5 | Machine | 2100 | 1000 | |||||||||
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union Monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(5)
[10080] |
JP035 | Malice, Lady of Lament | Effect Monster | |||||||||
- | 3 | Fiend | 1000 | 1000 | |||||||||
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
7.6
(22)
[38495] |
JP036 | Ghost Mourner & Moonlit Chill |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Zombie | 0 | 1800 | |||||||||
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(13)
[18467] |
JP037 | Animadorned Archosaur | Effect Monster | |||||||||
- | 1 | Dinosaur | 0 | 0 | |||||||||
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
6.5
(8)
[8289] |
JP038 | Goldilocks the Battle Landscaper | Effect Monster | |||||||||
- | 10 | Machine | 0 | 3000 | |||||||||
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between. | |||||||||||||
N-Rare
▶︎ Deck
|
5.9
(10)
[9407] |
JP039 | Magical Hound |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 500 | 800 | |||||||||
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel. | |||||||||||||
Rare
▶︎ Deck
|
9.3
(10)
[23769] |
JP040 | Invoked Augoeides |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Fairy | 2000 | 2800 | |||||||||
"Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn. |
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Secret
▶︎ Deck
Ultimate Ultra |
9.3
(12)
[31195] |
JP041 | Dragonmaid Sheou |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3500 | 2000 | |||||||||
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.8
(8)
[23729] |
JP042 | Deep Sea Prima Donna |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 7 | Sea Serpent | 1500 | 2700 | |||||||||
1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(11)
[25991] |
JP043 | Ravenous Crocodragon Archethys |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Fish | 1000 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
7.2
(6)
[16831] |
JP044 | Valiant Shark Lancer |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Beast-Warrior | 2500 | 1600 | |||||||||
2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
9.2
(12)
[27922] |
JP045 | Traptrix Allomerus |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Insect | 2200 | 600 | |||||||||
2+ Level 4 monsters Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.9
(55)
[126513] |
JP046 | Accesscode Talker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
|
|||||||||||||
Normal
▶︎ Deck
|
8.5
(11)
[23566] |
JP047 | Proxy F Magician |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1400 | - | |||||||||
2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.8
(18)
[29439] |
JP048 | Splash Mage |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1100 | - | |||||||||
2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.7
(22)
[50061] |
JP049 | Linkross Forbidden |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 900 | - | |||||||||
1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.3
(16)
[41585] |
JP050 | The Arrival Cyberse @Ignister |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 0 | - | |||||||||
3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
|
|||||||||||||
Normal
▶︎ Deck
|
6.8
(9)
[11273] |
JP051 | Codebreaker Virus Berserker |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2800 | - | |||||||||
2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.8
(14)
[16612] |
JP052 | Codebreaker Virus Swordsman |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2300 | - | |||||||||
2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
8.6
(14)
[11815] |
JP053 | Gouki The Powerload Ogre |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2800 | - | |||||||||
2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.4
(5)
[19471] |
JP054 | Marincess Great Bubble Reef |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2600 | - | |||||||||
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Super |
7.4
(9)
[18801] |
JP055 | Eria the Water Charmer, Gentle |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
5.6
(5)
[7025] |
JP056 | A.I. Contact | Normal Spell | |||||||||
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(8)
[8595] |
JP057 | Burning Draw | Normal Spell | |||||||||
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. |
|||||||||||||
Normal
▶︎ Deck
|
4.3
(7)
[3376] |
JP058 | Link Burst | Normal Spell | |||||||||
Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(8)
[7632] |
JP059 | Stairs of Mail | Continuous Spell | |||||||||
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects. ●Change 1 face-down Defense Position monster you control to face-up Attack Position. ●Change 1 face-up Attack Position monster you control to face-down Defense Position. This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field). |
|||||||||||||
Normal
▶︎ Deck
|
6.7
(9)
[7396] |
JP060 | Nemeses Adrastea | Quick-Play Spell | |||||||||
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.7
(7)
[14799] |
JP061 | Deep Sea Aria | Normal Spell | |||||||||
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(9)
[15171] |
JP062 | Resonator Command | Quick-Play Spell | |||||||||
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.2
(5)
[10267] |
JP063 | Torpedo Takedown | Normal Spell | |||||||||
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(10)
[16260] |
JP064 | Madolche Salon | Continuous Spell | |||||||||
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(10)
[19244] |
JP065 | Void Apocalypse | Continuous Spell | |||||||||
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
10
(15)
[19690] |
JP066 | Heavy Forward | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ●Change its battle position. ●Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.5
(14)
[23653] |
JP067 | Witchcrafter Unveiling | Quick-Play Spell | |||||||||
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(4)
[5066] |
JP068 | Evil Eye Reemergence | Normal Spell | |||||||||
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(5)
[5991] |
JP069 | Ancient Warriors Saga - Borrowing of Arrows | Continuous Spell | |||||||||
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.1
(13)
[10375] |
JP070 | Megalith Unformed | Quick-Play Spell | |||||||||
Activate 1 of these effects; ●All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ●Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level. |
|||||||||||||
Secret
▶︎ Deck
Super |
9.4
(15)
[58661] |
JP071 | Fusion Deployment | Normal Spell | |||||||||
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
1.8
(10)
[5550] |
JP072 | Flourishing Frolic | Normal Spell | |||||||||
Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(5)
[4590] |
JP073 | A.I.Q | Continuous Trap | |||||||||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(7)
[19461] |
JP074 | Red Reign | Normal Trap | |||||||||
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(6)
[10667] |
JP075 | Xyz Revive Splash | Normal Trap | |||||||||
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(10)
[16453] |
JP076 | Madolche Promenade | Normal Trap | |||||||||
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
8.4
(8)
[18734] |
JP077 | Witchcrafter Patronus | Continuous Trap | |||||||||
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(29)
[41801] |
JP078 | Gravedigger's Trap Hole | Normal Trap | |||||||||
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent. | |||||||||||||
Rare
▶︎ Deck
|
7.2
(19)
[19382] |
JP079 | Titanocider | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. | |||||||||||||
N-Rare
▶︎ Deck
|
5
(9)
[5185] |
JP080 | Pinpoint Dash | Normal Trap | |||||||||
Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn. | |||||||||||||
ETERNITY CODE Card List
7.8 /10.0 pt Number of card ratings : 868 User Review : 868 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
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- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)