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HOME > Yu-Gi-Oh! Card Lists > ETERNITY CODE

ETERNITY CODE Card List

ETERNITY CODECard List
ETERNITY CODE
code : ETCO.
Total : 80 Types.
Release Date:2020-01-11
10th period

Average of all cards:7.8pt




Total 80 Types
Monster 55 Types
Effect Monster:39 Types
Fusion Monster:2 Types Synchro Monster:2 Types Xyz Monster:2 Types Link Monster:10 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 17 Types
8Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 8 Types
6 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 32
Nemeses:6 Types / Ancient Warriors:5 Types / Gouki:3 Types / @Ignister, A.I.:3 Types / Codebreaker:3 Types / shark:3 Types / Madolche:2 Types / Traptrix, Trap Hole:2 Types / Resonator:2 Types / Witchcrafter:2 Types / Marincess:2 Types / Dragonmaid:2 Types / Generaider:2 Types / roid:1 Types / Xyz:1 Types / Charmer, Familiar-Possessed:1 Types / Infernoid, Void:1 Types / Invoked:1 Types / the World Chalice, World Legacy:1 Types / Accesscode Talker:1 Types / Infinitrack:1 Types / the Evil Eye:1 Types / Unchained, Unchained Soul:1 Types / Megalith:1 Types / Salamangreat:1 Types / Thunder Dragon:1 Types / Barbaros:1 Types / Orcust:1 Types / Mekk-Knight :1 Types / Evolution Pill:1 Types / Tindangle:1 Types / Lady of Lament:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order132 / 642 view num53408 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Parallel eXceed
Normal
▶︎ Deck
9 20
[52471]
JP001 Parallel eXceed  Effect Monster
- 8 Cyberse 2000 2000
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
Codebreaker Zero Day
Normal
▶︎ Deck
6.4 8
[14156]
JP002 Codebreaker Zero Day  Effect Monster
- 4 Warrior 1800 0
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
Salamangreat Zebroid X
Normal
▶︎ Deck
3.3 9
[4557]
JP003 Salamangreat Zebroid X  Effect Monster
- 4 Cyberse 1500 1000
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●This card gains 300 ATK for each material attached to it.
Gouki Iron Claw
Normal
▶︎ Deck
5.8 4
[6806]
JP004 Gouki Iron Claw  Effect Monster
- 2 Warrior 1000 0
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.
Gouki Guts
Normal
▶︎ Deck
8.5 8
[8110]
JP005 Gouki Guts  Effect Monster
- 1 Warrior 800 0
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn.
●During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK.
●If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
Marincess Basilalima
Normal
▶︎ Deck
6.3 3
[7133]
JP006 Marincess Basilalima  Effect Monster
- 4 Cyberse 600 2100
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
Noctovision Dragon
Rare
▶︎ Deck
7.8 9
[16998]
JP007 Noctovision Dragon  Effect Monster
- 7 Dragon 0 2800
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
●If this card is sent to the GY as Link Material: You can draw 1 card.
Archnemeses Protos
Secret
Super
▶︎ Deck
8.9 19
[28309]
JP008 Archnemeses Protos  Effect Monster
- 11 Wyrm 2500 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
Archnemeses Eschatos
Secret
Super
▶︎ Deck
8.6 12
[32932]
JP009 Archnemeses Eschatos  Effect Monster
- 11 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
Nemeses Flag
Rare
▶︎ Deck
9.8 11
[24580]
JP010 Nemeses Flag  Effect Monster
- 2 Pyro 1100 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
Nemeses Umbrella
Normal
▶︎ Deck
7 7
[10599]
JP011 Nemeses Umbrella  Effect Monster
- 3 Aqua 1500 400
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
Nemeses Corridor
Normal
▶︎ Deck
9.4 19
[45221]
JP012 Nemeses Corridor  Effect Monster
- 4 Thunder 1900 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
Deep Sea Artisan
Rare
▶︎ Deck
6.5 2
[9385]
JP013 Deep Sea Artisan  Effect Monster
- 1 Sea Serpent 0 500
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
Deep Sea Sentry
Normal
▶︎ Deck
6.5 2
[8641]
JP014 Deep Sea Sentry  Effect Monster
- 2 Sea Serpent 400 2000
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.
Deep Sea Minstrel
Normal
▶︎ Deck
7.8 5
[13414]
JP015 Deep Sea Minstrel  Effect Monster
Tuner Monster
- 3 Sea Serpent 1200 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
Red Familiar
Normal
▶︎ Deck
6 3
[12236]
JP016 Red Familiar  Effect Monster
- 4 Fiend 1600 0
You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
Crimson Resonator
Normal
▶︎ Deck
9.9 14
[26213]
JP017 Crimson Resonator  Effect Monster
Tuner Monster
- 2 Fiend 800 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Lantern Shark
Normal
▶︎ Deck
7.6 13
[13455]
JP018 Lantern Shark  Effect Monster
- 4 Fish 1500 900
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
Buzzsaw Shark
Rare
▶︎ Deck
9.6 13
[19872]
JP019 Buzzsaw Shark  Effect Monster
- 4 Fish 1600 500
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
Ancient Warriors - Ambitious Cao De
Rare
▶︎ Deck
8.2 6
[10542]
JP020 Ancient Warriors - Ambitious Cao De  Effect Monster
- 8 Beast-Warrior 3000 2500
While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn.
●If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
●When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
Ancient Warriors - Fearsome Zhang Yuan
Normal
▶︎ Deck
8.2 5
[8142]
JP021 Ancient Warriors - Fearsome Zhang Yuan  Effect Monster
- 6 Beast-Warrior 2300 2000
All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
●At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.
●If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.
Ancient Warriors - Deceptive Jia Wen
Normal
▶︎ Deck
4.7 3
[5219]
JP022 Ancient Warriors - Deceptive Jia Wen  Effect Monster
- 4 Beast-Warrior 1100 1800
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.
Ancient Warriors - Ingenious Zhuge Kong
Rare
▶︎ Deck
8.5 6
[8437]
JP023 Ancient Warriors - Ingenious Zhuge Kong  Effect Monster
- 4 Beast-Warrior 1000 2000
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
Girsu, the Orcust Mekk-Knight
Rare
▶︎ Deck
9.9 35
[42566]
JP024 Girsu, the Orcust Mekk-Knight  Effect Monster
- 4 Machine 1800 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
Thunder Dragonlord
Normal
▶︎ Deck
8.4 9
[14220]
JP025 Thunder Dragonlord  Effect Monster
- 9 Thunder 3000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.
Chamber Dragonmaid
Secret
Super
▶︎ Deck
9.5 14
[28808]
JP026 Chamber Dragonmaid  Effect Monster
- 4 Dragon 500 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
Harr, Generaider Boss of Storms
Secret
Super
▶︎ Deck
9.2 14
[26147]
JP027 Harr, Generaider Boss of Storms  Effect Monster
- 9 Spellcaster 3000 3000
You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.
Loptr, Shadow of the Generaider Bosses
Rare
▶︎ Deck
10 16
[30497]
JP028 Loptr, Shadow of the Generaider Bosses  Effect Monster
- 4 Fairy 1500 1500
You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.
Unchained Twins - Sarama
Normal
▶︎ Deck
8.2 6
[10538]
JP029 Unchained Twins - Sarama  Effect Monster
- 3 Fiend 1500 1500
You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.
King Beast Barbaros
Rare
▶︎ Deck
7 7
[8471]
JP030 King Beast Barbaros  Effect Monster
- 8 Beast-Warrior 3000 1200
This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn.
●You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.
●You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.
Gizmek Uka, the Festive Fox of Fecundity
Secret
Ultimate
Ultra
▶︎ Deck
6.9 9
[21075]
JP031 Gizmek Uka, the Festive Fox of Fecundity  Effect Monster
- 7 Machine 2250 2250
Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn.
●If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand.
●If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.
Trias Hierarchia
Rare
▶︎ Deck
8.7 6
[32184]
JP032 Trias Hierarchia  Effect Monster
- 9 Fairy 1900 2900
During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.
●2+: Destroy 1 card your opponent controls.
●3: Draw 2 cards.
You can only use this effect of "Trias Hierarchia" once per turn.
Cataclysmic Circumpolar Chilblainia
Normal
▶︎ Deck
5 7
[5725]
JP033 Cataclysmic Circumpolar Chilblainia  Effect Monster
- 8 Fairy 2600 200
If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn.
Union Driver
Normal
▶︎ Deck
7.4 7
[13530]
JP034 Union Driver  Effect Monster
Union Monster
- 5 Machine 2100 1000
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union Monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
Malice, Lady of Lament
Normal
▶︎ Deck
5.4 5
[10080]
JP035 Malice, Lady of Lament  Effect Monster
- 3 Fiend 1000 1000
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
Ghost Mourner & Moonlit Chill
Secret
Super
▶︎ Deck
7.6 22
[38495]
JP036 Ghost Mourner & Moonlit Chill  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Animadorned Archosaur
Normal
▶︎ Deck
9.4 13
[18467]
JP037 Animadorned Archosaur  Effect Monster
- 1 Dinosaur 0 0
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
Goldilocks the Battle Landscaper
N-Rare
▶︎ Deck
6.5 8
[8289]
JP038 Goldilocks the Battle Landscaper  Effect Monster
- 10 Machine 0 3000
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.
Magical Hound
N-Rare
▶︎ Deck
5.9 10
[9407]
JP039 Magical Hound  Effect Monster
Tuner Monster
- 1 Machine 500 800
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.
Invoked Augoeides
Rare
▶︎ Deck
9.3 10
[23769]
JP040 Invoked Augoeides  Fusion Monster
Effect Monster
- 8 Fairy 2000 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
Dragonmaid Sheou
Secret
Ultimate
Ultra
▶︎ Deck
9.3 12
[31195]
JP041 Dragonmaid Sheou  Fusion Monster
Effect Monster
- 10 Dragon 3500 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
Deep Sea Prima Donna
Secret
Super
▶︎ Deck
8.8 8
[23729]
JP042 Deep Sea Prima Donna  Synchro Monster
Tuner Monster
Effect Monster
- 7 Sea Serpent 1500 2700
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
Ravenous Crocodragon Archethys
Normal
▶︎ Deck
8.7 11
[25991]
JP043 Ravenous Crocodragon Archethys  Synchro Monster
Effect Monster
- 9 Fish 1000 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
Valiant Shark Lancer
Secret
Ultimate
Ultra
▶︎ Deck
7.2 6
[16831]
JP044 Valiant Shark Lancer  Xyz Monster
Effect Monster
- 5 Beast-Warrior 2500 1600
2 Level 5 monsters
You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
Traptrix Allomerus
Secret
Super
▶︎ Deck
9.2 12
[27922]
JP045 Traptrix Allomerus  Xyz Monster
Effect Monster
- 4 Insect 2200 600
2+ Level 4 monsters
Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
9.9 55
[126513]
JP046 Accesscode Talker  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.5 11
[23566]
JP047 Proxy F Magician  Link Monster
Effect Monster
- - Cyberse 1400 -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.8 18
[29439]
JP048 Splash Mage  Link Monster
Effect Monster
- - Cyberse 1100 -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 22
[50061]
JP049 Linkross Forbidden Link Monster
Effect Monster
- - Cyberse 900 -
1 Link-2 or higher Link Monster
If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.3 16
[41585]
JP050 The Arrival Cyberse @Ignister  Link Monster
Effect Monster
- - Cyberse 0 -
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 6 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.8 9
[11273]
JP051 Codebreaker Virus Berserker  Link Monster
Effect Monster
- - Warrior 2800 -
2+ monsters, including a "Codebreaker" monster
When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 14
[16612]
JP052 Codebreaker Virus Swordsman  Link Monster
Effect Monster
- - Warrior 2300 -
2 Effect Monsters
When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 14
[11815]
JP053 Gouki The Powerload Ogre  Link Monster
Effect Monster
- - Warrior 2800 -
2+ Warrior monsters
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.4 5
[19471]
JP054 Marincess Great Bubble Reef  Link Monster
Effect Monster
- - Cyberse 2600 -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.4 9
[18801]
JP055 Eria the Water Charmer, Gentle  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
A.I. Contact
Normal
▶︎ Deck
5.6 5
[7025]
JP056 A.I. Contact  Normal Spell
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
Burning Draw
Normal
▶︎ Deck
7.5 8
[8595]
JP057 Burning Draw  Normal Spell
(This card is always treated as a "Salamangreat" card.)
If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
Link Burst
Normal
▶︎ Deck
4.3 7
[3376]
JP058 Link Burst  Normal Spell
Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.
Stairs of Mail
Normal
▶︎ Deck
8.3 8
[7632]
JP059 Stairs of Mail  Continuous Spell
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects.
●Change 1 face-down Defense Position monster you control to face-up Attack Position.
●Change 1 face-up Attack Position monster you control to face-down Defense Position.
This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field).
Nemeses Adrastea
Normal
▶︎ Deck
6.7 9
[7396]
JP060 Nemeses Adrastea  Quick-Play Spell
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.
Deep Sea Aria
Secret
Super
▶︎ Deck
8.7 7
[14799]
JP061 Deep Sea Aria  Normal Spell
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.
Resonator Command
Normal
▶︎ Deck
7 9
[15171]
JP062 Resonator Command  Quick-Play Spell
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
Torpedo Takedown
Normal
▶︎ Deck
6.2 5
[10267]
JP063 Torpedo Takedown  Normal Spell
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
Madolche Salon
Rare
▶︎ Deck
9.9 10
[16260]
JP064 Madolche Salon  Continuous Spell
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
Void Apocalypse
Rare
▶︎ Deck
8.9 10
[19244]
JP065 Void Apocalypse  Continuous Spell
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
Heavy Forward
Normal
▶︎ Deck
10 15
[19690]
JP066 Heavy Forward  Continuous Spell
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
●Change its battle position.
●Attach this card to it as material.
You can only activate 1 "Heavy Forward" per turn.
Witchcrafter Unveiling
Normal
▶︎ Deck
8.5 14
[23653]
JP067 Witchcrafter Unveiling  Quick-Play Spell
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
Evil Eye Reemergence
Normal
▶︎ Deck
6.3 4
[5066]
JP068 Evil Eye Reemergence  Normal Spell
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
Ancient Warriors Saga - Borrowing of Arrows
Normal
▶︎ Deck
7.6 5
[5991]
JP069 Ancient Warriors Saga - Borrowing of Arrows  Continuous Spell
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.
Megalith Unformed
Normal
▶︎ Deck
7.1 13
[10375]
JP070 Megalith Unformed  Quick-Play Spell
Activate 1 of these effects;
●All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.
●Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.
Fusion Deployment
Secret
Super
▶︎ Deck
9.4 15
[58661]
JP071 Fusion Deployment  Normal Spell
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
Flourishing Frolic
N-Rare
▶︎ Deck
1.8 10
[5550]
JP072 Flourishing Frolic  Normal Spell
Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn.
A.I.Q
Normal
▶︎ Deck
6 5
[4590]
JP073 A.I.Q  Continuous Trap
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
Red Reign
Normal
▶︎ Deck
8.1 7
[19461]
JP074 Red Reign  Normal Trap
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
Xyz Revive Splash
Normal
▶︎ Deck
7 6
[10667]
JP075 Xyz Revive Splash  Normal Trap
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
Madolche Promenade
Normal
▶︎ Deck
9.9 10
[16453]
JP076 Madolche Promenade  Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.
Witchcrafter Patronus
Rare
▶︎ Deck
8.4 8
[18734]
JP077 Witchcrafter Patronus  Continuous Trap
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
Gravedigger's Trap Hole
Rare
▶︎ Deck
8.9 29
[41801]
JP078 Gravedigger's Trap Hole  Normal Trap
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
Titanocider
Rare
▶︎ Deck
7.2 19
[19382]
JP079 Titanocider  Normal Trap
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
Pinpoint Dash
N-Rare
▶︎ Deck
5 9
[5185]
JP080 Pinpoint Dash  Normal Trap
Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn.
ETERNITY CODE Card List
7.8 /10.0 pt
Number of card ratings : 868
User Review : 868

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