Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
Yu-Gi-Oh! Card Rating List Showing 2,176 to 2,190 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
|
---|---|
▶︎ Deck | 《Prank-Kids Place》
とき
2018/08/04 10:09
The house where the Prank-Kids live.
When activated, it has the effect of searching for one Prank-Kids monster, the effect of strengthening her Prank-Kids when Prank-Kids is fusion summoned, and the effect of weakening the opponent's monster when Prank-Kids is link-summoned. The search effect is simply excellent, increasing your odds of getting Prank-Kids into your hand. In the first move, he reduces the possibility that Prank-Kids can't be drawn, and after the middle stage, he will play an active role to definitely attract Prank-Kids, which is depleted, so it's an effect that can't be spoiled. The two ability corrections are permanent, especially his ATK correction of fusion is quite eye-catching. In addition to the fact that the House Battler will be a super large 3500, I feel that the Rocket and Weather will have a competitive hit point of 2500. The weakening effect of Link Summoning should also be effective against the opponent like a body blow because his Deck is easy to link. |
▶︎ Deck | 《Prank-Kids Rip-Roarin-Roaster》
とき
2018/08/04 10:08
Gaon! Water Link Prank-Kids is a large Link 4 monster.
It has an immediate feather broom effect that releases itself, and an effect that salvages one card other than Link when sent to her GY by the opponent. At first glance, it looks like a heavy card, but after Link Summoning Doodle and Bow Wow, he became a material with them, and by combining two cards recruited by Prank-Kids, Link 4 is ready. In this case, he almost certainly won't be able to use one of Prank-Kids' Recruit effects... The effect is that the target of destruction is paired with House Battler. However, as with all cards of this kind, he runs the risk of getting caught in a weird card because he didn't get rid of his Spell Trap before playing it. Luckily, it's triggered immediately, so you can use its effect when you release it, and even if you get hit, you can use its salvage effect... The salvage effect can be anything other than Link, so it would be nice to be able to reuse his powerful spells, but the first effect and trigger conflict. I don't think it's weak at all, but the effect is modest for Link 4, and it feels like a waste to have conflicting effects. |
▶︎ Deck | 《Prank-Kids Bow-Wow-Bark》
とき
2018/08/04 10:07
Bow-wow! Flame Link Prank-Kids.
With the effect of raising his ATK of his Prank-Kids linked to, and releasing this card on the opponent's turn, he salvages two Prank-Kids cards of GY and gives Prank-Kids resistance to effect destruction. have the effect of giving Prank-Kids' ATK increase is quite high at 1000 points, and it is possible to make Fusion/Link Prank-Kids his ATK of the highest level. Even so, he became a link material, and if he recruits a lamp with the effect of Prank-Kids, he will give a competitive number of 2500. It's just a pity that you can only add one because it's just a link destination. The salvage effect doesn't have many merits to activate during the opponent's turn. Since it is an effect that grants effect destruction resistance, it doesn't feel like it works that effectively. The Doodle that can be linked with the same material is pretty good, so the ATK up isn't bad, but will it be hidden behind it? I feel like I'm never weak |
▶︎ Deck | 《Prank-Kids Dodo-Doodle-Doo》
とき
2018/08/04 10:05
Cock-a-doodle! ! Lightning Link Prank-Kids.
When successfully Link Summoned, he has the effect of adding Prank-Kids Spell Trap to his hand, and by releasing this card to his main, he has the effect of salvaging two types of Prank-Kids cards. Prank-Kids Spell Trap's search can also immediately put out a fusion Prank-Kids by searching for a large runaway if you can link summon with two Prank-Kids. If you put out weather under the influence of house, it will be quite a powerful lineup. Of course, if you search the house, you can also disguise yourself as a pseudo search for his Prank-Kids monster. Another effect is salvage by releasing yourself. He who recruited fuses his Prank-Kids with his Prank-Kids collected by this effect and dreams of becoming a House Battler. Spell Trap can also be collected, so it is possible to collect a large runaway and prepare for fusion. Since it can simply be a relay point for Roagon, it can be expected to be a great success as a lubricating oil for Prank-Kids. |
▶︎ Deck | 《Prank-Kids Battle Butler》
とき
2018/08/04 10:03
Lightning fusion Prank-Kids born by fusing three colors of Prank-Kids.
It has a triggered immediate effect that allows you to hit Raigeki by releasing yourself, and an effect that allows you to revive monsters other than fusion when sent to his GY by the opponent. Three types of lower Prank-Kids are required for fusion, but Prank-Kids are easy to prepare materials due to their recruitment effects. Also, since it's Thunder, it also supports 《Thunder Dragon Fusion》, and it's possible to call Prank-Kids while returning them to the Deck. 《Raigeki》with instant trigger is simply violence. It would not have been possible to develop it carelessly as an opponent. It's also extremely good as a last-minute fart on the verge of being killed, and it's worth releasing a 3-body fusion card. The other resurrection effect can't be used with the As the main attacker of Prank-Kids, I want to fuse at an early stage. Is it a pity that Special Summon can't be done other than fusion? |
▶︎ Deck | 《Prank-Kids Weather Washer》
とき
2018/08/04 10:02
Water Fusion Prank-Kids.
When Prank-Kids attacks, he can block the activation of the opponent's card effects, and by releasing it on the opponent's turn, he special summons two types of GY's Prank-Kids and destroys them in battle. It has an endurance effect. The strength of the first effect has been proven with lightning etc. Placing it next to House Battler or Roagon will boost their attacking performance. He who became a material for the fusion material should be able to cover it by using the effect of Prank-Kids. The 2nd effect is different from Rocket, and will be put out during the opponent's turn. Luckily, Prank-Kids can fuse and link during the opponent's turn with a big runaway or big strategy, but if you want to focus on this effect and use it for deployment, a rocket that can do it on your turn will be more stable. Since it is given battle destruction resistance, it is ideal to prepare a wall on the spot and counterattack on your next turn. |
▶︎ Deck | 《Prank-Kids Rocket Ride》
とき
2018/08/04 10:00
Flame Fusion Prank-Kids. Rocket Pierce!
He has the effect of lowering ATK by 1000 and being able to attack directly, and by releasing it to his main, he has the effect of reviving two types of Prank-Kids. The direct attack effect is quite painful if it is strengthened with house or bow wow, but basically it is not something that is aimed at by actively fusing. However, if the opponent's LP is extremely low, it will be the decisive factor, so don't forget. The main thing is the expansion effect of Prank-Kids that can be activated by releasing. Combined with the effect of Prank-Kids, which has become a fusion material, you can use the Prank-Kids, which has become a fusion material, at the resurrection destination, so you can deploy a large amount of his Prank-Kids at once. You should be able to aim for Link 4's Roagon as well. It also supports Instant Fusion, so if you have enough GY, you can turn Instant Fusion into his Prank-Kids revive card. Will it be a card that plays a key role in the development of Prank-Kids? |
▶︎ Deck | 《Prank-Kids Dropsies》
とき
2018/08/04 9:56
Water Prank-Kids.
In addition to the Special Summon common to Prank-Kids, this card has an LP recovery effect. The amount of recovery is 1000 LP, which is not quite stupid. It's a little difficult to target with a single card, but with this card, he recovers after Special Summon, so you can naturally target it. If you can recover twice, you can say that you have recovered a considerable amount. However, his true desire is to expand with his Prank-Kids and aim for fusion and link. |
▶︎ Deck | 《Prank-Kids Lampsies》
とき
2018/08/04 9:55
Flaming Prank-Kids.
In addition to the Special Summon effect common to Prank-Kids, this card has a burn effect. However, the firepower is not that high at 500 points, so it's better to think that Special Summon is the favorite and Burn is better than nothing. Prank-Kids is highly linked, but there are only 9 copies of 3 types, so for the time being, all of them should be adopted as much as possible. |
▶︎ Deck | 《Prank-Kids Fansies》
とき
2018/08/04 9:54
Prank-Kids, the hilarious energy companions that might be nesting in your home.
Common to the three types of lower effects, when it becomes a fusion/link material, it activates some effect, and in addition, you can activate the effect of Special Summoning one of his alias Prank-Kids from your hand or his Deck in Defense Position. Pulse's unique effect is her GY feed on the Prank-Kids card. In addition to accumulating Prank-Kids monsters in GY and connecting them to the House Battler with 《Thunder Dragon Fusion》, it is also possible to train his GY in a big strategy that has the effect of activating GY. However, when sending monsters, he will need to be careful about depleting Prank-Kids, so care such as plank will be important. Since there are plenty of supports such as one for one and 《Thunder Dragon Fusion》, the importance of Prank-Kids is high. |
▶︎ Deck | 《Awakening of Nephthys》
とき
2018/08/04 9:25
A Continuous Trap that allows Nephthys her Special Summon when destroyed, while bottoming out her ATK on Nephthys.
The increase in ATK is small at 300, but it's nice to have Phoenix God at 2700 to some extent. It will reduce the rate of being broken through in battle, even if only a little. However, this is an effect that is too sad to be a favorite, and it is not very likely to be adopted. The main effect is the second effect. You can actively break it with the effects of Phoenix God and Souou God, and recruit and revive from effect destruction. However, it must be destroyed by face-up, so the activation timing does not match with Sououjin. On the contrary, it is a perfect match with Phoenix God. Special Summoned cards are destroyed at the end, so I want to immediately use them as materials for rituals and links. If you use it on your opponent's turn, it will be destroyed as it is and you can use the effect on your next standby. |
▶︎ Deck | 《Last Hope of Nephthys》
とき
2018/08/04 9:23
A Normal Spell that destroys his Nephthys on the field and one card on the opponent's field.
It's a Nephthys card, so it's a removal spell that can be searched with a prayer hand, but the essential performance is quite severe. While it does keep the prayer or speaker from getting stuck on the table, the boon you get is a 2:1 trade-off, and it's a fairly easily dealt target of destruction. He's still a valuable removal in Nephthys and can trigger destruction, but I agree with you a lot on Quick-Play Spells. |
▶︎ Deck | 《Rebirth of Nephthys》
とき
2018/08/04 9:22
A Ritual Spell for Nephthys.
The performance as a Ritual Spell is standard, but it has the additional effect of destroying cards on the field by releasing the enshrined hand or Ao-o-shin, and the text has the flavor that the preliminary preparations correspond to both. Whether it's a high-performance enshriner suitable for connecting with Homuragami, or a somewhat difficult-to-use Aoougami that can be welcomed into the field as a finisher, will depend on the situation, hand, and release personnel on the field. It's a card that's easy to search for in preparation and prayer hands, and it's kind of a lifeline card for Ritual Nephthys. As for the additional effect, you will likely need the ritual Nephthys of the same name in your hand or field, so if you can aim for it, is it okay to aim for it? |
▶︎ Deck | 《Nephthys, the Sacred Flame》
とき
2018/08/04 9:20
When the ritual and Link intersect, the story begins...!
A Link Monster that requires Ritual Monsters as link materials and gains additional effects according to the number. With one body, it's only battle destruction resistance and it's unreliable, but with two bodies, he gains effect destruction resistance and increases his ATK by 1200, making him a first-class monster. Become a monster with target resistance. In Nephthys, Ritual Monsters have excellent recruiting effects, so if you can hit Ritual Spells repeatedly, it's not like you don't have a chance to get more than 2 monsters. It may not go so well without the help of Other than Nephthys, he is good at mass deployment of rituals, so he can operate decks without any problems in terms of materials. Ritual itself is a difficult genre to mass deploy, but is there a possibility that you can master it even more than Nephthys? ? |
▶︎ Deck | 《Nephthys, the Sacred Preserver》
とき
2018/08/04 9:18
A Link Monster that supports the Nephthys Ritual.
When Link Summoned, it has the effect of adding a Level 8 Winged Beast from Deck and Ritual Spell from GY to the hand, or destroying his Nephthys linked to it to revive her Nephthys monster with a different name. . The effect of searching for monsters is very good, and if you use it, you can get an immediate advantage. If you can salvage the Ritual Spell, you can arrange 《Preparation of Rites》by searching for Sououjin, but even if you can't, you can also search for Phoenix. Another resurrection effect requires a card to destroy in addition to the link material, so I guess I'll have a little trouble with the material. It's frustrating that you can't use the excellent search effect if you use this. A Link Monster that effectively supports the ritual Nephthys. The deployment itself can also be aimed at with enlightened hands and protective hands. |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)