Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num


Yu-Gi-Oh! Card Rating List Showing 2,176 to 2,190 of 10,769

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Prank-Kids Place ▶︎ Deck 《Prank-Kids Place》
japan とき
2018/08/04 10:09
Yugioh Icon
The house where the Prank-Kids live.
When activated, it has the effect of searching for one Prank-Kids monster, the effect of strengthening her Prank-Kids when Prank-Kids is fusion summoned, and the effect of weakening the opponent's monster when Prank-Kids is link-summoned.
The search effect is simply excellent, increasing your odds of getting Prank-Kids into your hand. In the first move, he reduces the possibility that Prank-Kids can't be drawn, and after the middle stage, he will play an active role to definitely attract Prank-Kids, which is depleted, so it's an effect that can't be spoiled.
The two ability corrections are permanent, especially his ATK correction of fusion is quite eye-catching. In addition to the fact that the House Battler will be a super large 3500, I feel that the Rocket and Weather will have a competitive hit point of 2500. The weakening effect of Link Summoning should also be effective against the opponent like a body blow because his Deck is easy to link.
Prank-Kids Rip-Roarin-Roaster ▶︎ Deck 《Prank-Kids Rip-Roarin-Roaster》
japan とき
2018/08/04 10:08
Yugioh Icon
Gaon! Water Link Prank-Kids is a large Link 4 monster.
It has an immediate feather broom effect that releases itself, and an effect that salvages one card other than Link when sent to her GY by the opponent.
At first glance, it looks like a heavy card, but after Link Summoning Doodle and Bow Wow, he became a material with them, and by combining two cards recruited by Prank-Kids, Link 4 is ready. In this case, he almost certainly won't be able to use one of Prank-Kids' Recruit effects...
The effect is that the target of destruction is paired with House Battler. However, as with all cards of this kind, he runs the risk of getting caught in a weird card because he didn't get rid of his Spell Trap before playing it. Luckily, it's triggered immediately, so you can use its effect when you release it, and even if you get hit, you can use its salvage effect...
The salvage effect can be anything other than Link, so it would be nice to be able to reuse his powerful spells, but the first effect and trigger conflict. I don't think it's weak at all, but the effect is modest for Link 4, and it feels like a waste to have conflicting effects.
Prank-Kids Bow-Wow-Bark ▶︎ Deck 《Prank-Kids Bow-Wow-Bark》
japan とき
2018/08/04 10:07
Yugioh Icon
Bow-wow! Flame Link Prank-Kids.
With the effect of raising his ATK of his Prank-Kids linked to, and releasing this card on the opponent's turn, he salvages two Prank-Kids cards of GY and gives Prank-Kids resistance to effect destruction. have the effect of giving
Prank-Kids' ATK increase is quite high at 1000 points, and it is possible to make Fusion/Link Prank-Kids his ATK of the highest level. Even so, he became a link material, and if he recruits a lamp with the effect of Prank-Kids, he will give a competitive number of 2500. It's just a pity that you can only add one because it's just a link destination.
The salvage effect doesn't have many merits to activate during the opponent's turn. Since it is an effect that grants effect destruction resistance, it doesn't feel like it works that effectively.
The Doodle that can be linked with the same material is pretty good, so the ATK up isn't bad, but will it be hidden behind it? I feel like I'm never weak
Prank-Kids Dodo-Doodle-Doo ▶︎ Deck 《Prank-Kids Dodo-Doodle-Doo》
japan とき
2018/08/04 10:05
Yugioh Icon
Cock-a-doodle! ! Lightning Link Prank-Kids.
When successfully Link Summoned, he has the effect of adding Prank-Kids Spell Trap to his hand, and by releasing this card to his main, he has the effect of salvaging two types of Prank-Kids cards.
Prank-Kids Spell Trap's search can also immediately put out a fusion Prank-Kids by searching for a large runaway if you can link summon with two Prank-Kids. If you put out weather under the influence of house, it will be quite a powerful lineup. Of course, if you search the house, you can also disguise yourself as a pseudo search for his Prank-Kids monster.
Another effect is salvage by releasing yourself. He who recruited fuses his Prank-Kids with his Prank-Kids collected by this effect and dreams of becoming a House Battler. Spell Trap can also be collected, so it is possible to collect a large runaway and prepare for fusion.
Since it can simply be a relay point for Roagon, it can be expected to be a great success as a lubricating oil for Prank-Kids.
Prank-Kids Battle Butler ▶︎ Deck 《Prank-Kids Battle Butler》
japan とき
2018/08/04 10:03
Yugioh Icon
Lightning fusion Prank-Kids born by fusing three colors of Prank-Kids.
It has a triggered immediate effect that allows you to hit Raigeki by releasing yourself, and an effect that allows you to revive monsters other than fusion when sent to his GY by the opponent.
Three types of lower Prank-Kids are required for fusion, but Prank-Kids are easy to prepare materials due to their recruitment effects. Also, since it's Thunder, it also supports 《Thunder Dragon Fusion》, and it's possible to call Prank-Kids while returning them to the Deck.
Raigeki》with instant trigger is simply violence. It would not have been possible to develop it carelessly as an opponent. It's also extremely good as a last-minute fart on the verge of being killed, and it's worth releasing a 3-body fusion card. The other resurrection effect can't be used with the effect, so it's a little more like a bonus.
As the main attacker of Prank-Kids, I want to fuse at an early stage. Is it a pity that Special Summon can't be done other than fusion?
Prank-Kids Weather Washer ▶︎ Deck 《Prank-Kids Weather Washer》
japan とき
2018/08/04 10:02
Yugioh Icon
Water Fusion Prank-Kids.
When Prank-Kids attacks, he can block the activation of the opponent's card effects, and by releasing it on the opponent's turn, he special summons two types of GY's Prank-Kids and destroys them in battle. It has an endurance effect.
The strength of the first effect has been proven with lightning etc. Placing it next to House Battler or Roagon will boost their attacking performance. He who became a material for the fusion material should be able to cover it by using the effect of Prank-Kids.
The 2nd effect is different from Rocket, and will be put out during the opponent's turn. Luckily, Prank-Kids can fuse and link during the opponent's turn with a big runaway or big strategy, but if you want to focus on this effect and use it for deployment, a rocket that can do it on your turn will be more stable. Since it is given battle destruction resistance, it is ideal to prepare a wall on the spot and counterattack on your next turn.
Prank-Kids Rocket Ride ▶︎ Deck 《Prank-Kids Rocket Ride》
japan とき
2018/08/04 10:00
Yugioh Icon
Flame Fusion Prank-Kids. Rocket Pierce!
He has the effect of lowering ATK by 1000 and being able to attack directly, and by releasing it to his main, he has the effect of reviving two types of Prank-Kids.
The direct attack effect is quite painful if it is strengthened with house or bow wow, but basically it is not something that is aimed at by actively fusing. However, if the opponent's LP is extremely low, it will be the decisive factor, so don't forget.
The main thing is the expansion effect of Prank-Kids that can be activated by releasing. Combined with the effect of Prank-Kids, which has become a fusion material, you can use the Prank-Kids, which has become a fusion material, at the resurrection destination, so you can deploy a large amount of his Prank-Kids at once. You should be able to aim for Link 4's Roagon as well.
It also supports Instant Fusion, so if you have enough GY, you can turn Instant Fusion into his Prank-Kids revive card. Will it be a card that plays a key role in the development of Prank-Kids?
Prank-Kids Dropsies ▶︎ Deck 《Prank-Kids Dropsies》
japan とき
2018/08/04 9:56
Yugioh Icon
Water Prank-Kids.
In addition to the Special Summon common to Prank-Kids, this card has an LP recovery effect.
The amount of recovery is 1000 LP, which is not quite stupid. It's a little difficult to target with a single card, but with this card, he recovers after Special Summon, so you can naturally target it. If you can recover twice, you can say that you have recovered a considerable amount.
However, his true desire is to expand with his Prank-Kids and aim for fusion and link.
Prank-Kids Lampsies ▶︎ Deck 《Prank-Kids Lampsies》
japan とき
2018/08/04 9:55
Yugioh Icon
Flaming Prank-Kids.
In addition to the Special Summon effect common to Prank-Kids, this card has a burn effect.
However, the firepower is not that high at 500 points, so it's better to think that Special Summon is the favorite and Burn is better than nothing.
Prank-Kids is highly linked, but there are only 9 copies of 3 types, so for the time being, all of them should be adopted as much as possible.
Prank-Kids Fansies ▶︎ Deck 《Prank-Kids Fansies》
japan とき
2018/08/04 9:54
Yugioh Icon
Prank-Kids, the hilarious energy companions that might be nesting in your home.
Common to the three types of lower effects, when it becomes a fusion/link material, it activates some effect, and in addition, you can activate the effect of Special Summoning one of his alias Prank-Kids from your hand or his Deck in Defense Position.
Pulse's unique effect is her GY feed on the Prank-Kids card. In addition to accumulating Prank-Kids monsters in GY and connecting them to the House Battler with 《Thunder Dragon Fusion》, it is also possible to train his GY in a big strategy that has the effect of activating GY. However, when sending monsters, he will need to be careful about depleting Prank-Kids, so care such as plank will be important. Since there are plenty of supports such as one for one and 《Thunder Dragon Fusion》, the importance of Prank-Kids is high.
Awakening of Nephthys ▶︎ Deck 《Awakening of Nephthys》
japan とき
2018/08/04 9:25
Yugioh Icon
A Continuous Trap that allows Nephthys her Special Summon when destroyed, while bottoming out her ATK on Nephthys.
The increase in ATK is small at 300, but it's nice to have Phoenix God at 2700 to some extent. It will reduce the rate of being broken through in battle, even if only a little. However, this is an effect that is too sad to be a favorite, and it is not very likely to be adopted.
The main effect is the second effect. You can actively break it with the effects of Phoenix God and Souou God, and recruit and revive from effect destruction. However, it must be destroyed by face-up, so the activation timing does not match with Sououjin. On the contrary, it is a perfect match with Phoenix God. Special Summoned cards are destroyed at the end, so I want to immediately use them as materials for rituals and links. If you use it on your opponent's turn, it will be destroyed as it is and you can use the effect on your next standby.
Last Hope of Nephthys ▶︎ Deck 《Last Hope of Nephthys》
japan とき
2018/08/04 9:23
Yugioh Icon
A Normal Spell that destroys his Nephthys on the field and one card on the opponent's field.
It's a Nephthys card, so it's a removal spell that can be searched with a prayer hand, but the essential performance is quite severe.
While it does keep the prayer or speaker from getting stuck on the table, the boon you get is a 2:1 trade-off, and it's a fairly easily dealt target of destruction.
He's still a valuable removal in Nephthys and can trigger destruction, but I agree with you a lot on Quick-Play Spells.
Rebirth of Nephthys ▶︎ Deck 《Rebirth of Nephthys》
japan とき
2018/08/04 9:22
Yugioh Icon
A Ritual Spell for Nephthys.
The performance as a Ritual Spell is standard, but it has the additional effect of destroying cards on the field by releasing the enshrined hand or Ao-o-shin, and the text has the flavor that the preliminary preparations correspond to both.
Whether it's a high-performance enshriner suitable for connecting with Homuragami, or a somewhat difficult-to-use Aoougami that can be welcomed into the field as a finisher, will depend on the situation, hand, and release personnel on the field. It's a card that's easy to search for in preparation and prayer hands, and it's kind of a lifeline card for Ritual Nephthys. As for the additional effect, you will likely need the ritual Nephthys of the same name in your hand or field, so if you can aim for it, is it okay to aim for it?
Nephthys, the Sacred Flame ▶︎ Deck 《Nephthys, the Sacred Flame》
japan とき
2018/08/04 9:20
Yugioh Icon
When the ritual and Link intersect, the story begins...!
A Link Monster that requires Ritual Monsters as link materials and gains additional effects according to the number.
With one body, it's only battle destruction resistance and it's unreliable, but with two bodies, he gains effect destruction resistance and increases his ATK by 1200, making him a first-class monster. Become a monster with target resistance.
In Nephthys, Ritual Monsters have excellent recruiting effects, so if you can hit Ritual Spells repeatedly, it's not like you don't have a chance to get more than 2 monsters. It may not go so well without the help of
Other than Nephthys, he is good at mass deployment of rituals, so he can operate decks without any problems in terms of materials. Ritual itself is a difficult genre to mass deploy, but is there a possibility that you can master it even more than Nephthys? ?
Nephthys, the Sacred Preserver ▶︎ Deck 《Nephthys, the Sacred Preserver》
japan とき
2018/08/04 9:18
Yugioh Icon
A Link Monster that supports the Nephthys Ritual.
When Link Summoned, it has the effect of adding a Level 8 Winged Beast from Deck and Ritual Spell from GY to the hand, or destroying his Nephthys linked to it to revive her Nephthys monster with a different name. .
The effect of searching for monsters is very good, and if you use it, you can get an immediate advantage. If you can salvage the Ritual Spell, you can arrange 《Preparation of Rites》by searching for Sououjin, but even if you can't, you can also search for Phoenix.
Another resurrection effect requires a card to destroy in addition to the link material, so I guess I'll have a little trouble with the material. It's frustrating that you can't use the excellent search effect if you use this.
A Link Monster that effectively supports the ritual Nephthys. The deployment itself can also be aimed at with enlightened hands and protective hands.

(146/718 pages) 2,176 - 2,190

Update Information - NEW -