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Yu-Gi-Oh! Card Rating List Showing 1,996 to 2,010 of 10,769

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Dark Rose Fairy ▶︎ Deck 《Dark Rose Fairy》
japan とき
2018/11/10 18:12
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A Fairy monster that has the effect of allowing him to Special Summon from his hand when Tuner is Special Summoned by her, and the effect of returning him to the top or bottom of the Deck with the cost of cards in his hand or field when in GY.
When the Tuner is Special Summoned, it is surprisingly easy to Special Summon, and he can Special Summon in response to the opponent's tuner even on the opponent's turn. As already mentioned, it goes well with Harifiber, Formulaon and Wonder Magician that come out of it.
I feel like the other effect is rather used to drop cards from GY to his GY. From a design point of view, I feel that it was intended to be able to draw with 《Witch of the Black Rose》...
Garden Rose Maiden ▶︎ Deck 《Garden Rose Maiden》
japan とき
2018/11/10 17:58
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A beautiful girl who controls "Black Garden".
She has the effect of searching and salvaging 《Black Garden》during Special Summon, and the effect of reviving Rose her Dragon or Dragon Synchro with GY exclusion.
Black Garden》is extremely peculiar, so she is destined to become the core of the deck. The ability of this card itself is not very high on the field, so I feel that it would be troublesome to dare to require a separate Synchro. It's a field that can interfere with the opponent, so Metaverse is enough...?
Her GY resurrection at number 2 is also strong in itself, but having a Rose Dragon or Dragon Synchro and this card in her GY at the same time requires a lot of synchronicity. I can revive White Rose and Red Rose...
I think it would have been quite strong if it was a low class monster, but I think it's a little difficult to use because it's called Synchro.
Magnificent Machine Angel ▶︎ Deck 《Magnificent Machine Angel》
japan とき
2018/11/10 16:16
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A battle correction card that releases his Cyber Angel from his hand or field, gains his ATK according to its level, and has the effect of negating the opponent's effect when fighting a monster called from the EX Deck.
As a combat modifier, he demands a Ritual Monster, which is quite heavy. 《Rising Energy》, which gains his ATK by discarding one card, is not used that much even though it is increased by 1500, and the value obtained with this card is 1000 to 2000, so the enhancement range is about the same. There is also an additional effect that allows you to negate the opponent's effect during battle...
Also, since his Cyber Angel is his LIGHT Deck, Honest, which gives a stronger correction with just one card, is also an option. Anyway, this one can be searched with an egg, and it is also effective for direct attacks.
It's possible to do something like this, but it's a card that's weak at its roots, so it's a pretty tough card to evaluate. After all, we are weaker because the cost is fixed to Ritual Monster in terms of increasing the amount of the match with Rising Energy using two cards.
Incarnated Machine Angel ▶︎ Deck 《Incarnated Machine Angel》
japan とき
2018/11/10 16:00
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A Machine Angel Continuous Spell card that has the effect of preventing the Cyber Angel from being destroyed in battle, and the effect of allowing him to replace the Cyber Angel when he receives damage.
It has combat destruction resistance and is not a loss. This card itself and the cards on the field are useless against removal, but there is a possibility to buy time until the removal comes. It doesn't seem to make much money. Rather, it is possible that this resistance is for effectively using the second effect.
The replacement effect can also be activated from a suicide attack. Mishunure, which has powerful effects and double attacks, is extremely good as a monster to put out. Since it is almost impossible to be targeted by the opponent, it may be a card that assumes a suicide attack.
A piece that has the potential to be a spice for Mishu's wet axis, although it is a bit harsh. Since it can be searched by egg, I want to use it as needed.
Merciful Machine Angel ▶︎ Deck 《Merciful Machine Angel》
japan とき
2018/11/10 15:52
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A humble and benevolent mechanical angel spell card that releases his Cyber Angel from hand or field, draws 2 cards, and returns 1 card from his hand to the bottom of the deck.
Basically, I'd like to say that it's a card exchange card with his Cyber Angel Ritual Monster in his hand as the cost, but for some reason he has the effect of returning it to the bottom of the deck, so the 2:2 exchange doesn't work. Therefore, the performance as a hand exchange is quite low.
In the first place, with Ritual Deck and unique effects, his Cyber Angel is extremely rich in search, so it seems less necessary to exchange cards.
Since you can search with Eggs, if you search when Benten is present and add in Benten's effect, you'll manage to get a 3:3 exchange. But that is Seki no Yama...
Cyber Egg Angel ▶︎ Deck 《Cyber Egg Angel》
japan とき
2018/11/10 15:43
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A wing egg elf that received the wave of Cyber Angel.
It has a summoning trigger effect that allows you to search for a Machine Angel Spell Card or Church of Blessings.
There is a similar existence, "Cyber Petit Angel", but compared to over there, you can't search for monsters, but you can search for Absolute Rituals and Churches of Blessings.
The importance of the Church of Blessings is high, so I'm simply happy that there are more ways to do it other than Terrafo and 《Metaverse》. However, except for the two Ritual cards, the Machine Angel Spell cards are not good enough to use. Furthermore, 《Machine Angel Ritual》can be searched by Petit Angel.
It has specs and future potential, but I'm having trouble with cards that can be searched, so I don't think it's hard to say that it's a perfect score. In the current situation, the Church of Blessing and the Absolute Ritual will be a big point of difference.
Cyber Angel Izana ▶︎ Deck 《Cyber Angel Izana》
japan とき
2018/11/10 15:33
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A new Level 8 Ritual Cyber Angel with various effects similar to Dakini.
If the opponent selects one of his Spell Trap and sends it to his GY, and the continuous attack effect against monsters, Cyber Angel Ritual is targeted by the opponent, he will send GY's Ritual Monster to his. It has the effect of returning it to the Deck and destroying one of your opponent's cards.
Like Dakini's effect, his GY sending effect can easily break through strong resistances, but Spell Trap doesn't have cards with such troublesome resistances, so it's a bit overkill. Also, it's true that he wants to clean up his Spell Trap before releasing this card, which is a long-awaited ritual, so I feel like it's not very good.
The effect of suppressing consecutive attacks and targeting effects is not bad, but his ATK on the child card is not impressive, so it seems to be lacking in power.
The centerpiece of her Spell Trap GY feed is swinging in the air as an effect, and it is difficult to surpass Dakini. Rather, it's to adjust Dakini, who is in limit 2 in Lynx...is it?
Harpie Lady Elegance ▶︎ Deck 《Harpie Lady Elegance》
japan とき
2018/11/10 10:17
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The effect of separating the three sisters splendidly and summoning her Harpie with different names from 3 places, and the effect of searching for her Harpie from her deck when it is destroyed by an opponent's effect or your own Harpie card during a set. A brilliant trap card with
Once the effect is decided, it looks strong, but when the three sisters are required, the motivation meter drops a lot. Although there is a search card called Perfumer, it is quite difficult to meet this condition properly, and it is a severe effect that you can not decide unless you have 3 Special Summons in your hand and his GY.
When destroyed, he can search for Harpie. 《Hysteric Sign》is another card that can perform similar moves, but I would like to emphasize that this card can be searched immediately. It's just that there's a destruction-only card that's more useless on its own than a pair of mirrors...
Harpie's Feather Rest ▶︎ Deck 《Harpie's Feather Rest》
japan とき
2018/11/10 10:05
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A move that recovers physical strength that can be learned by many flying types.
A card that returns GY's girlfriend Harpie Lady or three sisters to the deck and draws one card from the deck. If there is a high-level Harpie in play, the draw will increase to 2 cards.
In its raw state, it's a little harsh to draw, and it's a card that converts GY ads into his deck ads. Moreover, her Harpie has a killer 《Hysteric Party》, so it is also her deck that I want to keep GY to some extent. If you've run out of Kaleidoscope sisters and her Harpie Lady, this card is for you.
Having a high-level Harpie in play increases the draw and makes it more meaningful to activate. Should I try aiming for perfumer search? However, he still blows away GY, so if he uses it, shouldn't he use 《Hysteric Party》?
Alluring Mirror Split ▶︎ Deck 《Alluring Mirror Split》
japan とき
2018/11/10 9:57
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It has the effect of summoning his Harpie when it is destroyed in battle, which can be said to be the front line of the Harpie unit, and the effect of reviving his Harpie of his GY when it is destroyed by the effect of the opponent's card or his Harpie card. His Continuous Spell.
The first effect only responds to battle destruction, and even if you call his Harpie with low stats, the threat to the opponent is small. Therefore, the effect is rather subtle.
The favourite is the second effect, and it is thought to give all his Harpies a fishing effect via the hunting ground while hedging the risk of the hunting ground. However, the hunting ground itself has lost its destructive power due to the decrease in set cards, and it is a difficult line whether it is necessary to strengthen the hunting ground. It's also useful as a shield to protect the Conductor, but the condition of the Passive of the Conductor and the nature of this card do not mesh well.
Although it is a new player that strengthens the hunting ground, it is difficult to reduce the value of the hunting ground itself and the subtlety of this card itself. If you want to use it, you want to combine it with the brilliant of the same idea.
Harpie Oracle ▶︎ Deck 《Harpie Oracle》
japan とき
2018/11/10 9:48
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In addition to the name change effect unique to Harpie, if her Harpie of advanced level or higher is on the field, it has the effect of being able to Special Summon her from the hand and the effect of salvaging cards with the names of the three sisters in the text by summoning / Special Summon triggering. New Harpie.
Special Summon has a strong habit of her Harpie above advanced, and will use the effect of the channeler or call the three sisters with the kaleidoscope searched by Perfumer. However, the timing of the salvage is also late, and even if you compare it with the advanced level, if you only do Link, I feel that it is not very good.
Is it excellent as a link factor in his Harpie, which is centered on the conductor?
Harpie Perfumer ▶︎ Deck 《Harpie Perfumer》
japan とき
2018/11/10 9:40
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Harpie is the new he who can search for the Spell Trap that supports the three sisters. Furthermore, if his Harpie of Advanced Level or higher is on the field, the number of search cards will increase to 2. As usual for Harpie monsters, it also has the effect of becoming his Harpie Lady on the field and GY.
He is an excellent Harpie who can search for support cards with summon triggers, and his ability to search for kaleidoscopes that have a recruit effect stands out. It could be argued that with the Kaleidoscope, you're essentially getting another chance to line up another Harpie Lady. However, except for Kaleidoscope, cards with one or two quirks are lined up. It is also a hand to search for the purpose of self-destructing the mirror and brilliant.
Advanced Harpies only have three sisters, a pet dragon, and a channeler whose effect has been activated. Even so, it's a pretty powerful card just by searching through Kaleidoscope and deploying it on the field.
Loss Time ▶︎ Deck 《Loss Time》
japan とき
2018/10/15 18:42
Yugioh Icon
The official challenged the element that tends to be one of the jokes on the subject of thinking about sports Orika. The illustration is also U.A.
The effect is to make your LP 1000 less than your opponent's LP is 4000 or more.
When your LP is reaped at high speed, you can expect a significant recovery if your opponent has a lot of LP left. However, it depends on the state of the opponent, especially in the final game when both sides are shaving LP, it will be completely rotten. Even if it doesn't, this card doesn't work well with Beatdown and Burn Decks that scrape LP, as the effect diminishes as the opponent's LP decreases.
If you use it, it's a special victory deck that doesn't care about the opponent's LP. Is it a way to maintain LP? It seems to be particularly compatible with Final Countdown, which requires an LP cost, but even so, it seems better to increase the number of defense cards.
Witch's Strike ▶︎ Deck 《Witch's Strike》
japan とき
2018/10/15 18:41
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A drawing of a witch who is angry with God after being too involved in the Forbidden series.
A trap card that unleashes a terrifying blow that annihilates the opponent's hand and field in response to negate the activation of her negate or card effect of summon / Special Summon.
If it is decided, it will be a brilliant blow, but it is quite difficult to decide. In a normal deck with her, even if you load up about 3 Divine cards, Urara, Veiler, and 《Infinite Impermanence》can't be activated because they only negate their effects.
For the perm system, which has a lot of cards that negate the activation, it looks like a nightmare card, and since this card itself is not resistant to negate, there is no specification if it is negate. Since it destroys multiple cards, it can be hit by 《The Huge Revolution is Over》or Starro. In the first place, since it is a trap card, it is necessary to lay it face down beforehand.
The impression is that it is strong when decided, but it is harder to activate than it looks. Is it a bit too much of a genie's hammer?
Dark Factory of More Production ▶︎ Deck 《Dark Factory of More Production》
japan とき
2018/10/15 18:40
Yugioh Icon
A mysterious factory that allows you to draw once per turn by sending a monster from your hand or field to her GY.
If you use it for the hand cost, it's a card exchange that can be used many times, and if you send a card on the field, you can avoid the opponent's bounce or removal. However, there is also Dark World Dealings that can be used to randomly exchange cards, and that is faster, so you will have to appeal to the fact that it can be used many times and the card on the field can be used as a cost.
However, when it comes to the environment where Continuous Trap can be used so many times, there is a possibility that it will end after one or two times. In that case, the meaning of adopting it daringly becomes thin.
The performance as a card exchange card is not low, but I feel that this type of slow-moving figurine card has a strong headwind.

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