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Yu-Gi-Oh! Card Rating List Showing 181 to 195 of 404
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《Magical Musketeer Caspar》![]() 2017/10/12 0:01 ![]()
One of the most important Magical Musket. In the original, it was a medium kudzu pearl.
A simple yet powerful effect of searching for Magical Musket cards when his Spell Trap is activated in your row. Magical Musket Spell Trap, of course, is an excellent one that reacts to general-purpose cards such as Cyclone, Tsuitsui, and 《Upstart Goblin》. The search range is also very wide, and you can search for monsters if you have enough Spell Traps, as well as supplementing Magical Musket Spell Traps. His Magical Musket's stability and stamina will change greatly depending on whether this card can be played early. It's also nice to be able to use his Magical Musket Spell Trap immediately after searching thanks to the Magical Musket common effect. If there is a drawback, it is the low RBI, but with the Magical Musket Deck, except for some opponents, the RBI is almost meaningless, so I don't mind that much. Defense is quite high. |
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《Magical Musket Mastermind Zakiel》![]() 2017/10/11 23:54 ![]()
Masks, wings, LIGHT FIEND, effects related to the hand... Huh? This guy might be Madou s
Although the effect itself is extremely powerful, there are many regrets. The bottom line is that his lower Magical Musket is so good that there is no need to issue this card. If I were to put it out, it would be about releasing Calamity and Star, which have all the boards and are no longer needed. If it's a Special Summon with at least one release... The effect is like a pseudo W Nebula Meteorite, and it has the potential to earn tremendous ads. However, Kaspar's search, Doctor's salvage, and Kid's draw are already more than enough, and the fact that the activation timing is too late, such as the end phase of the opponent's turn, is a hindrance. For a superlative card, its stats are a little weak and it has no resistance, so the current situation is that there is no guarantee that this card will be able to protect it. Since there is no Special Summon limit, you may be able to use it to revive and draw during the end phase. It's an ace card that I don't have a slot to use at the moment, but it's also a card that can definitely crush a chaotic giant with endorphins, so depending on the opponent's situation, it's not bad to keep it on the side. I think. |
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《Magical Musketeer Wild》![]() 2017/10/11 23:29 ![]()
It looks wild and has a name, but the effects are too solid to be wild.
The effect itself is to return 3 Magical Musket cards from GY to the Deck and draw 1, as well as an Emeral exclusive to Magical Musket. Even with Magical Musket, who specializes in I have. The effect itself is not bad, but it's bad that his other Magical Musket is too good... For the time being, the RBI is the highest RBI among the lower Magical Muskets, but due to the fact that his other Magical Muskets are compatible with honesty and the presence of a dominator, the RBI does not make much sense. I have not. If the RBI was at least 100 higher, I could have differentiated myself by using endorphins to crush Ultimate Hayabusa. To be frank, there's not much reason to use this card if you just look at its effects, but if you want to use 《Ties of the Brethren》, you'll have exactly 3 Level 4 Magical Muskets, so in that sense it's a must-have card. . |
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《Magical Musket - Dancing Needle》![]() 2017/10/10 20:49 ![]()
Dance dance!
Magical Musket's exclusive Trap. It's mutual, so you can choose your own girlfriend's GY, but I think you'll basically exclude it from the other's girlfriend's GY. Banishing 3 GYs at once is a number that could be fatal to his GY-using girlfriend's deck, and the threat is immeasurable when such a card suddenly flies out of your hand. In addition, since it is "up to 3", it is easy to turn in a small radius. However, it is not an effect that directly touches the board, and it is relatively dependent on the opponent, so in some cases it may not be used or it may be for the side. Alternatively, you may be able to use your girlfriend's GY used card as a cost to trigger the effect activation of the Magical Musket monster. |
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《Magical Musket - Cross-Domination》![]() 2017/10/10 18:21 ![]()
Overwhelming effect and overwhelming illustration ad.
With effects such as Clausolus, which flies out of your hand with a free chain, even though negate alone is troublesome, it has a brutal performance that affects RBI. Of course, it also has a high surprise attack in damages, and unlike Honest, it can be used outside of damages. As expected, self-enhancing endorphins and honesty are prioritized for those with resistance, but it boasts unparalleled strength against monsters that have no resistance. It's also great that it's easy to search and salvage. |
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《Personal Spoofing》![]() 2017/10/08 14:55 ![]()
One of Altergeist's engines. The trickiness of Altergeist is dramatically improved just by having this.
With the same effect as Erosion Infection, the range of cards that can be returned to the Deck is wider than over there, and it is possible to convert his Altergeist Trap in his hand into a monster as it is. Although the number of cards in hand does not increase, the quality of the cards in hand is prioritized over the quantity of cards for Altergeist, who is originally poor in deployment, so the impact is not that great. Since it is a Continuous Trap, it is possible to demonstrate the search effect every turn, and it is possible to fight by preparing the board surface with Merishuk and Marionette on your turn, and blocking the opponent's attack with Kuntieri on the opponent's turn. As mentioned above, there is no doubt that it is a very excellent card, but the drawback is that he cannot receive support because his Altergeist is not included in the name. It would have been quite easy to use if I had brought it with Marionette... |
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《Altergeist Camouflage》![]() 2017/09/30 2:42 ![]()
Altergeist Protecting man.
He has an iron will to protect the Altergeist, such as removing it from attack targets, negating effects that target Effect Monsters, and gospel effects in GY. Although it is a Normal Trap, since it is an equipment card, it is not guaranteed that he will be sent to GY when the effect is resolved. . I mean, maybe that's how it's used more often. |
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《Altergeist Meluseek》![]() 2017/09/30 2:36 ![]()
Altergeist's main removal attacker whose effects other than (3) are self-contained.
The effect of (1) is the effect of being able to attack directly. It's a direct attack with a hit point of 500, so it looks like a water level to a burnt stone. However, what is scary is how it meshes with the effect of (2). The effect of (2) is to send the opponent's card to his GY when dealing battles damage. Regardless of the battle position or the type of card, since it is a GY feed, it is excellent because it has destruction resistance and can safely remove destruction triggers. The effect of (1) almost certainly gives battles damage, so in other words, it is "a card that can almost certainly remove the opponent's card". Of course, the effect of (3) is also very strong. Like Gouki, he can search for Altergeist monsters under the loose condition of being sent from the field to GY, so if you use it for links etc., you can reduce the loss to some extent. The downside is that it hits low, and there is a high chance that it will be knocked down on the return turn, but it has an assist called camouflage, so it is unexpectedly good. |
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《Ultimate Providence》![]() 2017/09/28 2:46 ![]()
His Counter Trap in the God series. However, the pattern is based on DT, probably because it is not ○.
The negate range is quite wide, such as monster effects and Spell Trap card activation, so the performance itself is moderate. However, since you have to discard the same type of card as a cost, there is a possibility that you can not use the effect at the crucial time, so compared to other Counter Trap, it has a slight drawback. However, if you combine it with 《Guiding Ariadne》, it becomes a super powerful card that negates at no cost. It feels like divine punishment in the sanctuary. I will choose the deck itself, but I'm sure it will be a big hit with his well-assembled deck. |
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《Rebirth of Parshath》![]() 2017/09/27 3:05 ![]()
A Counter Trap with the name Parshath.
negate range is the same as divine punishment. It has a fairly wide negate range and can be stopped most of the time except for Continuous Spell Trap already in the field. In addition, the negate card returns to his Deck, making it difficult to reuse, and on top of that, he can fly to Parshath from the Deck/EX Deck, giving him a tremendous advantage. However, the compensation or cost is very heavy, ・You must have a Counter Trap in your hand. ・You must discard your hand ・You have to pay 1000LP You have to clear the conditions. Therefore, it cannot be said that it is an easy-to-use card. The deck that shows its true value is Angel Permission, Artemis and Minerva can easily secure the hand cost, Ariadne can reduce the cost, and Ark Parshath can provide mutual support, so if this happens, the cost will be high. It transforms into a terrifying card that rages regardless. Although it lacks versatility, I think it's the ideal performance to shine in his Deck, which has a special concept. |
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《Minerva, Scholar of the Sky》![]() 2017/09/27 2:53 ![]()
The more you use Counter Trap, the stronger it becomes.
If you use Counter Trap, RBI will increase. The range of increase is quite high at 500 once, and it is a level that makes it very difficult to break through with RBI just by using Counter Trap twice. Decks that incorporate this card will inevitably be the type that hits Counter Trap repeatedly, so there are quite a few cases where even if the hit point is lightning, it can't break through. Furthermore, if you have 《The Sanctuary in the Sky》, the effect of salvaging Counter Traps other than the Counter Traps that was activated is added, and even if you use Counter Traps, you can restore his Counter Traps as much as you used, making it a crazy situation. What's more, you don't have to worry about being disturbed by rabbits, etc. Even if you read the effects lightly, it's a pretty powerful card, but since neither effect has a "turn 1" effect, it's really a card that "gets stronger the more you use it." Once the formation of this card, The Sanctum of Parshath , and Counter Trap is decided, I can't move with Counter Trap. From the opponent's point of view, it will be a duel like hell. You're an angel standing |
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《Subterror Guru》![]() 2017/09/20 23:52 ![]()
It's not a spell user, it's a dragon!
Subterror 2nd level 4, with in-category search. The search effect itself is unquestionably strong, but it's a reverse, so the one tempo delay is a bit of a bottleneck. However, if you have Shambhala, you can reverse the effect as it is, so you can use the search effect immediately. Shamballa only had access to monsters, so it's good to have access to Spell Traps as well. The reverse side effect is sober and powerful. With this, he is strong enough to break through Christia, who is weak against Subterror. In addition, he can be used as a free chain if Subterror is present, so it can be used as a Book of Living Moons. Of course, this card is also his Subterror, so it can be used to deploy Maris in your hand. His Subterror card is fine, so it makes sense to use Continuous Spell Fierce Fighting. It's not flashy, but it's nice to have a solid strength. The only complaint I have is that the name isn't "Subterror Maris", so it doesn't meet the warrior resurrection requirements. |
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《Subterror Behemoth Stalagmo》![]() 2017/09/20 23:39 ![]()
A guy who looks like he has a violent effect.
The actual effect is very solid, and it is an effect that can earn a certain add of 2 draws by discarding 1 card. The ability to turn his Subterror monsters in his hand into pots of greed when reversed might give you an idea of how powerful it is. Even his dropped Subterror monsters can be used as the cost of concealment or revived by demons, so there is no waste. This sturdiness with such a rugged appearance. Maybe it's because it's Rock... Level 10 is very high, but Subterror Malice's level is almost non-existent, so there's no problem. Although the defense is low for Rock, the RBI is a pass. Well, since there is a danger of being knocked down even with shamballa in Defense Position, is Attack Position more stable? The ease of fighting is completely different depending on whether or not this card is present, so it is a card that I want to protect as much as possible. |
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《Subterror Behemoth Umastryx》![]() 2017/09/15 23:50 ![]()
Subterror Moguera (difference).
It has a simple and powerful effect that allows you to remove monsters just by flipping it, making it especially easy to use among Subterror Maris. The stats are a little weak for level 7, but I don't mind that much because this card has a lot of exposure. |
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《SPYRAL Quik-Fix》![]() 2017/09/15 20:32 ![]()
Why didn't you add turn 1?
Search when summoning Special Summon is successful, his GY resurrection effect with conditions. At this point, it's a pretty crazy effect, but it's a clear misconfiguration that neither of them has a turn 1. In addition, since it has a low status, it is compatible with 《Inferno Reckless Summon》and duplication techniques, and since it is level 1, it is compatible with 141 and one-chan. Besides that, he also has SPYRAL support, so it's easy to have him in the public realm. I have to discard my hand when I resurrect myself, but I can replenish my hand with the summon Special Summon anyway, so there is almost no problem. Xyz solves the problem of being excluded when self-revives. It is the biggest factor of SPYRAL's strength, and it seems to be the culprit that makes his deck concept itself of SPYRAL meaningless, "turning information ads into real ads". At least it should be errata, or if it can't be done, it should be banned immediately. |
Update Information - NEW -
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