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HOME > Yu-Gi-Oh! Deck List > DragunityDeck List > Arashi Sei Dragunity Assault Mode (roman composition) Deck and Deck Instructions

"Arashi Sei Dragunity Assault Mode (roman composition)" Deck 2013

Dragunity Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dragunity" / Beatdown
Key Card
Red-Eyes Darkness Metal Dragon
Deck commentary

Playing

I thought about recreating the deck as well as correcting it because it was completely banned from lightning, but I thought it would be uninteresting to just recreate it.
Okay, so; this time it's his Deck with a Starbucks added by slightly tweaking the Storm Sei Dragunity I made a while ago. (I have no choice but to summon two Starbucks and be satisfied!
What's different from the previous Deck is that by adding 《Stardust Dragon/Assault Mode》, Stardust at the end was changed to a more responsive Starbucks, and his DEF increased dramatically after deploying with ATK. Become.

Strength

Roughly speaking, on the first turn, the field of (Redame, Tremis x 2, Stardust) is developed, and on the opponent's turn, the set Buster Mode is activated to change it into a field of (Redame, Tremis x 2, Stardust). Once this field is established, if you can determine the must counter, you can almost certainly block the opponent's deployment, so it is quite strong.
Furthermore, compared to previous Decks, when you try to start developing with hand cards such as Doux, Mystil GY Phalanx, etc., even if the initial Doux is stopped by Veiler, there is still a chance that Stardust from Mystil will give you a Starbucks, so if If you can get it out, even after returning the opponent's turn, you can stop cards that get in the way of development with Starbucks, and you can attack stably.
If the opponent uses a lot of cards to deal with this field that has been deployed in large numbers, even if the field is dealt with, there is still a chance that you can connect to Starbucks with a small number of cards, so both sides will have less ads. Even if Starbucks can be put out, this will be advantageous. In that sense, I think it will be easier to return after breaking through than last time.
~How to align (Redame, Tremis x2, Stardust) in the field~
The combos here are written in the "Arashisei Dragunity (combo list)", so I'd like to extract and post only the combos that I think have a high degree of importance.
: Commonly used basic combos

(Combo A) When there is a Gajarg and a Level 6 (Level 6 Synchro) monster on the field.

With Gajargu's effect, Zephyros search goes to GY as it is → With Gajargu and level 6 (level 6 synchro) Atumus ss With Gajargu's effect, remove Gajargu and get Redame ss from Deck → Gajargu ss from GY with Redame effect → Redame bounce ss with Zephyros effect → Remove Atumus Redame ss

With this, you can use the effect again, so you can aim for various combos derived from here.

(Combo B) If Tremis and Phalanx are on the field, and Mistil is in GY (or if Mistil is in Tremis' material).

Recover Mystil from GY with Tremis effect (At this time, if there is no Mistil in GY and it is in Tremis' material, remove the Mistil that is the material and collect it as it is) → Mistil effect Phalanx release ss Effect Phalanx equipment effect ss

Finally, use Mistil and Phalanx to level 8 Synchro. If there is another level 6 monster during this time, Mistil and its level 6 can call another Tremis, and you can perform the same movement again.
This combo is very useful to remember because it is a combo that is often used when deploying high RBI monsters on the field.

・Combo 1
Doux, Mystil, another dragon or 1 Winged Beast in hand Phalanx for GY (Redame, Tremis x2, Level 8 Synchro)

Phalanx equipment effect ss with Doux summon effect → Phalanx release and Mystil ss effect Phalanx equipment effect ss → Phalanx and Doux with Gajarg ss → (Combo A) → Gajargu's effect, Garuda search from Deck to summon other dragons or Winged Beast To GY → Remove other dragons or Winged Beasts sent to GY by the Gajargu effect and Garuda ss → Phalanx ss from GY with the Redame effect → Phalanx and Zephyros with Vajranda ss Phalanx equipment effect ss → Phalanx and Garuda with Vajranda ss Effect Phalanx equipment effect ss → Vajranda x 2 Tremis ss → (Combo B) x 2 → Mystil and Phalanx Level 8 Synchro (mainly Stardust) ss

It's probably the most used combo when you're going to deploy a lot in advance. I think it's a great combo to intimidate your opponent on the return turn, as you can get 2 Tremis that collect monsters or return them to your hand.
(Combo B) Xyz with Gajarg and Mystil for the second time.
When you search for Garuda with the effect of Gajarg, if the monster dropped to GY is Tempest, when you remove it with Garuda's effect, you can search for Mistil with Tempest's effect, so there is no waste. (If you have used the effect of Tempest in the process of creating this situation, there is no point in excluding it, so it is better not to exclude this card that can Special Summon from One Chan GY;
By the way, at this time, the Mistil added by Tempest can be used to replace the frame of the second Tremyth with his Bounzer by playing the first Tremyth and recovering the Mystil with its effect. If Stardust alone is not enough for you, it's better to use Mystil than keep it.
(It's a small technique, but if you think it's a waste to remove the card with Garuda because it's a Tempest that has already used its effect, or if you think it's a waste to have a card that can be picked up with Tremis on the return turn, Zephyros before ssing Garuda By making Tremis with Vajranda and Gajarg made with Phalanx, removing Vajlanda's materials and collecting Mistil in advance, Vajlanda, which does not matter so much even if removed, is kept in GY as Garuda's cost. can be done.
・Combo 2
Phalanx, 《Dragon Ravine》, Tempest (Ledame, Level 8 Synchro x 2) or (Radamame, Level 8 Synchro, Rank 6 Xyz) or (Ledame, Tremis x 2, Level 8 Synchro) in your hand
Discard Phalanx with ravine activation effect and dox search → Gajarg ss with phalanx from Dux → Discard Garuda search Tempest with Garuda effect → Tempest with Garuda effect ss Garuda and Phalanx with Vajrandass effect Phalanx equipment effect ss → Vajranda and Gajarg with Atumus ss → Remove Gajarg with Atumus effect and remove from Deck ss, GY with Gajarg ss with effect, Zephyros Search directly to GY → Redame bounce , Zephyros ss → Atumus excluded Redame ss → Zephyrus and Phalanx with Vajulanda ss effect Phalanx equipment effect ss → Vajulanda ss with Redame effect → Level 8 Synchro (mainly Stardust) ss with Vajulanda and Phalanx ss → Vajulanda and Gajarg Rank 6 Xyz (mainly Bounzer)
This is a modified pattern of (Combo A). Use Garuda's effect to use Tempest's search effect. The difference from (Combo A) is that you can move even if you don't have Mistil in your hand, and that Phalanx remains on the field when two level 6 bodies are lined up. With this, you can increase the resuscitation effect of Redame by one time, so you can promote further development.
With this combo, you can choose to revive two level 8 synchros or a level 8 synchro and a rank 6 xyz depending on whether the resurrection target in the last redame is level 6 or phalanx.
This combo uses Mistil as the resurrection target in the last Redame and creates Tremis with Mistil and Vajlanda (Combo B). can also be the root of
There are times when you don't have Mystil, so remembering this combo is very useful.
(By the way, in this example, in order to create a model in which Tempest is in his GY, we assumed that it would be deployed from the ravine, but if you were planning to deploy from the second turn onwards, you would have Doux and Tempest in your hand and be in GY. As long as you have a Phalanx, you can do this combo.
- These combos are mainly used, and if you have a buster mode with 6 cards in your remaining hand, you can make it a field of (Redam, Tremis x 2, Starbucks).
Furthermore, the point of this Deck is that after summoning Starbucks, Tremis remains, so if you were searching for Buster Mode from Buster Beast, you can return the Beast to your hand with Tremis effect on the return turn and search for Buster Mode again. .
After that, if he revives Stardust with GY's Redame effect, he will almost certainly be able to put out a second Starbucks on the opponent's next turn. (Well, to be honest, even if it's just one Starbucks, it's strong enough. In this fully developed field, there's no need to put out a second Starbucks. If your opponent has a deck that uses a lot of destruction resistance cards such as Marshmallows and cards that suppress our attacks such as Messenger of Peace, the duel may take a long time, so it's not a bad idea to be able to get a second one;
~ Romance development ~
as an ideal flow
At first, we will create a field of (Redame, Tremis, Bounzer, Starbucks) with our specialty development power. (I feel like it's an iron wall at this point;

On the return turn, he retrieves the Beast from GY with Tremis, which has remaining materials, and searches for Buster Mode again so that he can create a second Starbucks.

In the meantime, if it is about to be blocked by the opponent's effect, I will negate it with the effect of Starbucks.

If you can negate in Starbucks and have space to summon two or more monsters on the field, search for Doux in a valley or the like and he will ss Scrap Dragon.
(If you don't activate Starbucks' effect, search for Mistil etc. from the Golden Chest Tempest, summon Tremis with no materials to Tribute, and he will become Scrap Dragon)

In the case of him summoning Scrap from Dux, at this rate he would have no space to put out Stardust due to the Redame effect, so he would destroy the opponent's cards with the Scrap effect and deal with Tremis, which had no materials. prize.

Using the empty Tremis space, he special summoned Stardust from GY with a redame effect. Turn buster mode down.

Opponent turn. Activate buster mode.
Now you have a field called (Redam, Bounzer, Scrap, Starbucks x 2).
His Bounzer with remaining materials can negate Effect Monsters, and if the materials are lost, it will change to Gaia Dragoon and will not allow Defense Position. Furthermore, the troublesome battle destruction resistance etc. can be destroyed almost every turn with his Scrap, and the opponent's Spell traps etc. that are activated during these can be prevented with two Starbucks.
It's a pretty ideal type, but if it's not Bounzer, there is a chance that Mystil or Garuda will remain in your hand (Ledam, Tremys, Scrap, Starbucks x 2), so there's a good chance you can create one.
Anyway, if you have two Starbucks out, you won't be able to negate the subsequent development unless there's a lot of things to do, so I recommend summoning his Scrap, which has a destructive effect, immediately.
Here is the explanation of the card.
Since the basic is Dragunity, I will explain other cards.

Tempest brings the hard-to-find Mystil. You can also search for Tempest from the Golden Chest, so you can think that there are actually 6 search cards. If you have 《Cards of Consonance》, search for Phalanx or change the target according to the situation.
With this card in her GY, he can continue to stop Dux in the middle of the duel, and he tends to be depleted. . With this, if he has Phalanx in GY and Garuda in hand, he can go to the mass deployment route. (If Zephyros is in his GY, there is no need to use the first Gajarg, so let's turn it into Vajlanda (Ledames, Tremys x2, Level 8 Synchro) and head for the route.
From a playing point of view, I think it's best to keep Tempest in his GY as much as possible. If Tempest not using its effect is in GY, even if the first Doux, Mistil, Gajarg, Vajlanda, etc. are put on Velor or Demoche, if you have Garuda in your hand, you can exclude Tempest and search Mistil, and negate. You can release the drag and Special Summon Mystil (Mystil, Garuda, Phalanx) and resume deployment.

Garuda. With this card, when Phalanx remains on the field, he can summon Vajranda by Special Summoning, and if Tempest is in GY, it will also play an active role in triggering Tempest's effect.
Even if GY only has a Phalanx card that can be removed from GY, if Gajarg has already gone to his GY, you can revive Gajarg with Redame and drop the Phalanx from his Deck to GY with an effect.

Zephyrus. You can bounce and reuse Ledamme, and since it's level 4, it works well with Phalanx. Let's change the way of Special Summon by returning the valley according to the situation of the field or returning Mystil if there is a phalanx. If he ends up in his hand due to going first, he will send it to GY by using it as the cost of the valley or replacing it with Garuda in the Gajargu search.
It is also a good idea to use this card as a staff member who denounces the valley in order to avoid re-stretching when the deployment is stopped in the middle.
In the case of this deck of him, you can return Tenki and Special Summon, so it will also lead to Deck compression.
Red Archfiend is an easily summoned Level 8 Synchro monster with a destructive effect that is valuable to this Deck, which is tough when it comes to monsters that cannot be surpassed by RBI. He has a high RBI, and when combined with Scrap, he contributes as a bridge even in the early stages when he couldn't develop. The fact that it is easier to summon than Tremys is still attractive.
Scrap Dragon. This deck is weak against destruction resistance, so I put one piece as a role to support it. If you hit a destruction-resistant monster after deploying and using up the effect of Tremys, you can use the Tremis that used the material to Tribute Mystil and destroy it with this card.
Let's use the valleys and the like that we thought would not be used anymore as materials for destruction.
Cribble is also included because it sticks in Dragon Ruler, Dark World, Mermail, Sacred Time, and level major decks per hero. Especially in the case of this Deck, you can use this monster as the last level 8 Synchro after deploying a large number of them, so if you can just set up a token with Dragosak with Dragon Ruler, you can definitely destroy the token with other monsters and dragosack. can be targeted for cribbling.
Basic Dragunity is easy to get level 8 synchros, so I think being able to get this meta card almost any time is a very good strength.

Let's put out Stardust together with redame when it is deployed in the early stages. When deciding the game with Scrap, let's destroy the opponent's monster by involving the valley. Since Starbucks entered, I put in two so that I can get a second body from the extra.
Gaia Dragoon, of course, has a strong piercing effect that can counter monsters with destruction resistance, so I put it in, but above all, this card's race is "Dragon", so even if two Redame are destroyed in the opponent's turn, it's a card that can be used. If either Tremis is left, you can use the Tremis effect to return the Redame to your hand. can.
Even if you are not in this situation, there are many situations where you want to Special Summon immediately after collecting Redame with Tremis, so you can say that this card is in great demand.

Tremis is a combo part, and if you leave one body in the second half, you can collect Ledamme from GY. (It's also strong that you can collect Redame that was stolen by Big Eye, etc. Anyway, if Redame returns to your hand, you can start playing again, so I think this card is an important card for this Deck. Since 2 will be on the field, use one to return the opponent's monsters, and use the second to return your own GY's Assault Beast, Doux, Mystil, etc., which will lead to the next development.

Atumus. As I wrote above, you usually Special Summon Redame from the Deck, but when you get a Redame in your hand, change it to Tempest or Mistil. The number of sheets is 1. (Since you only need to call Redame, if you already have Redame in your hand, you can fully deploy even without Atumus.

Bounzer reduces the opponent's deployment power by changing one of the two Tremis into this card. What's actually scary about this Deck is the battle destruction at the point of impact, so I think this card can be used quite a bit because it doesn't allow development to that point. If you place it side by side with Starbucks, you can leave the monster effects to this card, making it easier to determine the Must Counter.

Sylphine. I was worried about 《Lightning Chidori》, but the effect of this card goes well with this Deck, which deploys a large number of monsters. I thought this would be a better fit for this Deck, so I adopted it. ("Lightning Chidori" makes him WIND x 2, so this card cannot be put out by Xyz summoning with Zephyros, the most common pattern, and other level 4 cards.
In particular, this card can exceed 4,000 when deployed in large numbers, so I think it's strong even if you simply think of it in terms of RBI. Furthermore, it negates the effects of all of your opponent's monsters, so you can destroy dragosacks and marshmallows, which have troublesome resistance to destruction, without any problems. (Because it doesn't target, I think it's also a strength that it can sneak through cheap places.
(Here's a new card)
Stardust Dragon Assault Mode. It is a powerful card that negates effects that activate on the field, such as Veiler and Skidre, which can be activated by release. It is possible to temporarily criticize by not breaking through from RBI 3000, or by negate your own card effect in case of emergency. You can activate the effect as many times as you want in one turn, so no matter how many traps, etc. are activated, you can revive as many times as you like during the End Phase. In the case of this Deck, it is enough to summon at least one, so I kept it to two. Even if you have two cards in your hand, with this Deck, you can use it as a cost for the valley, or use it as an exchange card after searching for Garuda with Gajarg, etc.
Assault Beast》can break through 《Thunder King Rai-Oh》with 2000 RBI under the activation of Tenki, and it has many advantages because you can definitely bring a second Buster Mode card to your hand by recovering it from Tremis.
Tenki. It is a card that you have to be careful about being vulnerable to chain cycle. This card is also semi-regular this time, but it wasn't really a problem since two cards were enough for this deck. Since you can search for beasts, I thought that this would be enough for a real 6-card Buster Mode system.
Buster mode. It's a card that can't be used if there's no starbucks in the deck, but since all these cards are put in the same ratio in pairs in the deck, it doesn't cause accidents that much. If you happen to have two cards in your hand, I think it's a good idea to hide them face down as an insurance against Stardust, which will be revived after Starbucks is destroyed.

Weakness

In order to include the Buster gimmick this time, I cut down on the number of defensive cards, so I feel like it hurts more when the opponent takes the first attack than before. So, to some extent, I've built it so that it can fight in a well-balanced manner, but if you want to include defensive cards or cards that suppress the opponent's movement, his previous deck might be better. (I just think it's fun to duel with friends;
Of course, it is vulnerable to Skidre, Exclusion, and Special Summon Bind. Evilswarm is pretty tough if you hit it, so I think it would be good to put a card on the side, such as a magic mirror that absorbs darkness, that can clearly set up meta in the opponent's deck. Good luck and draw in harmony from the Tempest or the Valley Search Phalanx. .
When switching from the side, I recommend throwing away the Buster gimmick and fighting as a normal Arashisei Dragunity. Originally, his Deck was built so that he could fight without Buster, so I don't think it would have much of an impact even if all of them were changed to countermeasure cards.
Be especially careful with graphers against the Dark World. If the gate had already been activated, it would easily break through Starbucks because 3000 RBI would come flying without using any effects. So keep in mind that the gate can be reupholstered in the ravine or destroyed by a cyclone so that you can't always exceed the hit point.
And in this environment where he's returned... it's important to be able to identify the must counter firmly so that he doesn't go to Level 9 Synchro. (If you use the effect and then release him, he will be removed and finished. .

Customize

I've played around a lot and settled on this balance, so I don't think there's much to change as a Buster Deck. After all, I wanted to bring out Starbucks without lowering the deployment power of Arashisei Dragunity, which was the original concept, so I put in three copies to increase the probability of drawing Buster Mode, which actually has six copies. If you want to emphasize power, you can replace one of these with Terrafo, and if you want to worry about your opponent's back, you can replace it with Cyclone. (However, personally, both Terrafo and Cyclone are cards that can be drawn with 《Cards of Consonance》, so I put this card as my top priority because it still has a chance of being drawn in One Chamber Star Mode. Meta card inserted from the side is also easier to pull;
In terms of extras, I thought it would be hard to break through after the deployment this time, so I decided not to use the third Tremis, but of course, it's not always possible to get Starbucks every time, so I want to make it easy to return after being broken through. For those who think that, I think it's good to replace the Red Archfiend frame with the third Tremis. If you collect Redame from Tremis, you can recover Ads to a certain extent.
This time, I wanted to aim for a composition that would allow three Starbucks to appear, but if I did more than that, the accident rate would rise and he would only become weaker as a Deck, so I settled down to two;
If anyone sees this and is interested in Dragunity, I have articles and combos with more detailed explanations in the "Arashisei Dragunity (combo list)" section, so please take a look. .
I would like to post Dragunity on another occasion.
Let's summon two Starbucks and show your friends your overwhelming power! See you soon. .

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Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/08/20 15:51
Main Deck (19 Types・40)
monster (9 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardStardust Dragon/Assault Mode WIND 10 Dragon 3000 / 2500 ¥60
1 List of decks using this cardRed-Eyes Darkness Metal Dragon DARK 10 Dragon 2800 / 2400 ¥15
3 List of decks using this cardTempest, Dragon Ruler of Storms WIND 7 Dragon 2400 / 2200 ¥30
3 List of decks using this cardDragunity Arma Mystletainn WIND 6 Dragon 2100 / 1500 ¥30
2 List of decks using this cardAssault Beast EARTH 4 Beast-Warrior 1900 / 1200 ¥20
2 List of decks using this cardGaruda the Wind Spirit WIND 4 Winged Beast 1600 / 1200 ¥5
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥28
3 List of decks using this cardDragunity Dux WIND 4 Winged Beast 1500 / 1000 ¥20
3 List of decks using this cardDragunity Phalanx WIND 2 Dragon 0500 / 1100 ¥20
spell (9 Types・18)
3 List of decks using this cardGold Sarcophagus - - - - ¥20
3 List of decks using this cardCards of Consonance - - - - ¥20
1 List of decks using this cardFoolish Burial - - - - ¥49
1 List of decks using this cardMonster Reborn - - - - ¥50
2 List of decks using this cardTerraforming - - - - ¥8
1 List of decks using this cardHeavy Storm - - - - ¥99
2 List of decks using this cardFire Formation - Tenki - - - - ¥15
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
3 List of decks using this cardDragon Ravine - - - - ¥10
trap (1 Types・2)
2 List of decks using this cardAssault Mode Activate - - - - ¥10
Extra Deck (11 Types・15)
1 List of decks using this cardHot Red Dragon Archfiend DARK 8 Dragon 3000 / 2000 ¥30
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥40
1 List of decks using this cardCrimson Blader FIRE 8 Warrior 2800 / 2600 ¥10
2 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardDragunity Knight - Gae Dearg WIND 6 Dragon 2400 / 0800 ¥50
3 List of decks using this cardDragunity Knight - Vajrayana WIND 6 Dragon 1900 / 1200 ¥10
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥150
2 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥100
1 List of decks using this cardHieratic Dragon King of Atum LIGHT 6 Dragon 2400 / 2100 ¥40
1 List of decks using this cardPhoton Strike Bounzer LIGHT 6 Warrior 2700 / 2000 ¥50
1 List of decks using this cardIce Beast Zerofyne WATER 4 Winged Beast 2000 / 2200 ¥30
Main deck minimum construction amount ¥1627


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