PlayingFirst let me say. Deskbot is very unfinished as a theme.
However, depending on how it is braided, it has the potential to withstand the environment. This is due to its overwhelming deployment power (if you want to see the deployment pattern quickly, please see the strength/combo column).
It is recommended for those who want to use a deck that is not as good as the environment deck but can move reasonably well.
Sides are also organized so that you can fight matches while being aware of the environment.
First, I will briefly explain the effects of the main cards for those who do not know Deskbot.
Skip if you already know.
~Description of Deskbot~
First of all, as a theme, it is unified with AT500/DF500 in the machine belonging to EARTH.
There are monsters from Deskbot 001 to 009 and each number has the same level. Also, from 005 to 008, he is a Pendulum Monster.
The only other themed cards are his Synchro Monster his Deskbot jet, Field Spell Bunhoog base and the card pool is small.
In terms of effects, there are many cards that have effects that increase firepower, and thanks to 003 and 004, the deployment power is very high.
① Deskbot 001
Level 1 tuner. If 2 or more monsters appear on the field at the same time, he will revive himself in GY without turn 1 restrictions.
In addition, he has a permanent effect of Machine x 500 attack and defense up.
② Deskbot 002
Deskbot monster search during Special Summon. Raises Attack and Defense of Machines other than yourself by 500.
③ Deskbot 003
Deskbot Special Summon from Deck during Normal Summon.
Increase the number of Deskbots on the field x 500 to the number of Deskbots on the field with free chain.
This is the starting point for expansion.
④ Deskbot 004
When calculating damage, drop Deskbot GY from the Deck to increase your RBI by level x 500. However, that turn the battles damage will be 0.
If you can destroy monsters in battle, you can Special Summon 2 different Deskbot monsters from your hand/GY.
It's an overwhelming fighting power. If you drop 009, you can go up to 5000. In addition, it is a card with a fairly high development power.
⑤ Deskbot 005
Pendulum Monster. Summon/Special Summon can remove Spell Trap.
Revive his Deskbot in GY if destroyed in the P zone.
It's a level 5 machine, so it's also excellent because it can be used as a material for Nova.
His other Deskbots don't need to know this time. If you are interested, please check it out.
By the way, on the other hand, those who know a little about Deskbot may be a little surprised by the lack of high-end parts, the lack of 002 and "Machine Duplication".
I think the elements of his deck in Yu-Gi-Oh are power, control, deployment, speed, stability, stamina, and recovery. This is because we put the most emphasis on
A deck that can be overwhelming at times but often crashes doesn't make for a fun duel.
For details, please refer to the reasons for rejection.
Read the weaknesses section first, then come back.
Read on to see how you are overcoming your weaknesses.
~Reason for rejection~
We will fill the gap for those who say "Deskbot is brain muscle". If you do not mind, please proceed to the reason for hiring.
① There are only 3 Advanced Deskbots
→ This is to reduce accidents. Even if they come to your hand, they just rot.
I thought the minimum number was 2, but I decided to use 3 in consideration of the cost of 《Urgent Schedule》deployment (see below).
Q. Do you not use Pendulum?
A. It's rare to have monsters that can be expanded while keeping the same scale. Aiming is not realistic.
Q. Does it run out of bullets?
A.Originally, it's a deck that doesn't have stamina because the only way to connect to the next one is 002 or Musa C. Aim for a short-term decisive battle.
Q.Look, isn't it a Brain Muscle Deck where you line up a lot of Deskbots and push them with firepower?
A.I think it's okay to have romance, but looking at the reality, advanced drivers are the cause of accidents. It's not often that the pieces fit together so well.
②002,《Machine Duplication》
→ This is to reduce accidents. 002 will rot if it is stripped. Therefore, throwing in 3 is out of the question.
At the same time, 《Machine Duplication》is also removed.
I also considered inserting a pin for 002, but when 002 can be Special Summoned, it's only when 003 and 004 are used. yeah.
Also, even if 002 is issued with 004, the highest priority to send to GY is 001 (even considering the template development later), so it is rare that pin insertion 002 is in his GY or hand, so I do not use it. .
Since the method to expand from 002 is too weak compared to the expansion from 001, 001 erased the existence value.
Q.Is it really possible to insert a search card?
A. Search cards are basically developed, so you search to get the first move.
However, in the case of 002, in most cases, it has an initial move or is in the process of being deployed when this guy is Special Summoned and the search effect can be used. The intended order of the original search is reversed.
Q. But search method 0 does not have stamina?
A. We will go in a short-term decisive battle. Also, collecting Musa C is surprisingly useful.
I've been wanting to see the super-development from Q.002 with 《Machine Duplication》.
A.There is romance, but in reality it doesn't go well. Each other becomes an accident factor and becomes an impractical Deck. I'm trying to make a practical Deck.
③《Giant Rat》
→ This is because it leads to an accident factor as a result.
《Giant Rat》will be equal to 004 if it can do a suicide attack, and at first glance stability will increase.
However, as mentioned in the template development below, 004 actually works only when 001 is in his GY.
Therefore, increasing the number of cards such as 003 and 《Urgent Schedule》that cannot move by themselves as starting cards will only increase the number of accidents.
Also, in this Deck, there are already 6 (7) cards that you want to use the summoning right for, and roughly 1 card will come in the initial hand, so even if you increase the number of monsters that use the summoning right, the possibility of a summoning right conflict will increase. It will end up.
Q. Then why not reduce 004 as well?
A. In the end, almost any route, including 《Giant Rat》, will be developed with 004, so it is a big problem if 004 is cut off, so we can't reduce it.
In addition, it does not mean that the initial movement will not occur at all.
However, it is not enough to include 《Giant Rat》.
④ Business Trip Set for Scrap Recyclers
→ To be frank, it's pretty good, you can send it to your favorite Machine GY during deployment, and Scrap Recycler is level 3, so it's strong because it can be connected to Grion Gund, etc., but there weren't enough slots.
⑤《Ghost Ogre & Snow Rabbit》
→ 《Ghost Ogre & Snow Rabbit》destroys the opponent's monster and is not compatible with his deck, so it is not used. 《Ash Blossom & Joyous Spring》and Veiler are useful as they can interfere while leaving the opponent.
〜Reason for adoption〜
We will talk about the reason for hiring, the reason for the number of sheets, the role, which points are compatible, etc.
①Reason for choosing advanced Deskbot
(1) About 005
There are two reasons for this.
The biggest reason is to set up infinity in the middle of development.
Another is that the Spell Trap removal effect of the Special Summon time effect comes out in the meantime, which is a very delicious point.
Also, as for the reason why there are 2 cards, there are many cases where he will be sent to the Extra Deck instead of GY when developing with 《Ancient Gear Ballista》or 《Urgent Schedule》, which will be described later, so I left the deployment parts. I have included two to keep.
(It is almost impossible to set up Infinity with these two cards.)
(2) About 009
There are also two reasons for this.
Number 1 is for pumping up 004. By sending 009, the RBI goes up to 5000, and Dragoon can also be destroyed in battle.
The other is used to build a VFD entered from the side after the second game in the match battle. Details will be described later.
② 2 pieces of 001
→ There are 3 reasons, the first is the grave and the game ends when all the pin insertion 001 is eliminated. You can move with 1, but you can't do anything with 0.
The second reason is that I use 2 copies for the second one kill route and VFD route.
Third, as I mentioned earlier, 004 is a movement that requires 001, so it's to make it easier to bring 001 to use in 004 in your hand or GY.
Q. Then 3 is fine?
A.I will explain later, but with Orion etc., the accident rate has increased a little, so it is scary and I can't do it until the full load. In other respects, we have to reduce the accident rate as much as possible, so we decided to use two.
Besides, there are some cards like 003, Urgent Schedule, Silly Burial, and Halifair that can keep 001 ready in his GY, so it's manageable.
③《Urgent Schedule》
→ In the process of deploying 001, he was sent to GY, was able to make some pretty strong moves (see below), became an initial move, and since he didn't use summoning rights, he was able to recover, and was a savior who overcame Deskbot's weaknesses. . God card. 3 stacks.
④《Ancient Gear Box》
→ You can search for Deskbot by searching with 《Ancient Gear Ballista》.
This is also not a pure search and cannot be used as an initial move, as it cannot be searched until after it has been expanded, but it plays a major role as a development aid (see template expansion below).
Also, this card that I search for is almost certainly dead in my hand, but it can also be used as a hand cost for Jet Synchron, so it's not wasteful.
However, it's flaw is that it's unbelievably weak when you pull it off, and the deployment pattern is greatly reduced.
⑤ Pankratops
→ It's too good to be able to tell everything easily, but for now, I'll list the strong points. It is often put in the flank, but because of its good compatibility in the second attack and its excellence, it is okay to use it as a main full shot.
(1) Super excellent as a turning (overwhelming) card
This is the best point. Recently, the types of interfering cards are also different, so whether you can turn them over will greatly affect your victory or defeat.
As one way to use it, it is very strong to use Special Summon and activate the effect as it is and use interference such as Borrel S.
With this, you can fulfill the activation conditions of 《Urgent Schedule》by freeing up space, and once you use the effect, 004 can usually destroy it in battle.
However, if it's only this, you can do it with, for example, 《Forbidden Chalice》.
Above all, Pancra can quickly hit 2600 points without using any effects, so it is unique and excellent in that it can be knocked down as it is without using a hindrance effect.
Here are just a few of the things you can beat with a single Pancra: Hope Zexal, (2400 RBI) Apolloosa, Darklaw, Midrage, (not holding Aleister) Mercaba, 《Toadally Awesome》, Infinity (using one material), King Jackal, Baguska (in Defense Position), Fresia, Ardek, etc. I'm sure there are many more. Of course, if you use the effect after hitting, you can also break 2 interference.
After using the effect on Hari Fiber, you can also prevent the sync by chaining it to the sync effect of the S tuner that appears and destroying it. You can also chain and destroy Mascarena in the same way.
You can also use Chain Pancra after using the negate effect on giant bird.
It also deals with 《Skill Drain》, which is usually difficult to break through with monsters, so it will be very useful against Eldlich.
In addition to the "negate the activation" system, the ability to respond with Sacrifice Escape also enhances Pancra's ability to return control.
(2) If it remains, it will be an interference card as it is
Needless to say
(3) It can also be a battle factor
Of course, it is also a battle factor for turning, but there are usually more monsters that can be defeated with 2600 RBI, and for some reason it is possible to attack directly. Makes up for Deskbot's lack of real firepower.
(4) Become a wall
If I can't draw anything, I'm likely to get hit and lose right away, but just letting him stand alone doesn't give me a sense of security.
(5) Can also be a deployment aid
If you want to do it, you can use Tuner and Pancra in your hand to create Hari Fiber, and you can use the template expansion described later to connect to Glion Gund.
⑥Jet Synchron
→ It is often used in template deployment, which will be described later.
You can use the summoning right even when you pull it out, but you can deploy it to Grion Gand.
⑦ Orion
→Similarly, it works well in template development.
The two cards are Auroradon in the template development described later, and he special summons from the deck, but if it is a pin insertion, it will be a big loss.
However, if you draw two cards, it's already a super donmai. How can you be so unlucky?
Q.Aren't accidents dangerous?
A. That's right. It would have been very Painful Decision for me to put in two here, but considering the risk of drawing it, I couldn't pin it.
However, if you use it in deployment, he can summon an additional Orion in your hand with the effect of Orion that went to GY, so in the worst case, you can use the Orion that you have drawn to support the deployment.
⑧《Called by the Grave》, 《Crossout Designator》
→ Mainly to protect 003 and 004.
This Deck relies heavily on 003 and 004, so there are many times when you can't do anything if you get interrupted by triggers or the like.
That's why Graves alone isn't enough, so I added Obliteration as the fourth Grave.
By the way, 004's girlfriend's effect of sending GY is useless, so Urara won't be used.
(It also contains Veiler for erasure.)
Also, in the recent environment, Decks that use one card such as Sky Striker Ace, Eldlich, SPYRAL, etc. will be hit by a grave.
Otherwise, Orcust, Altergeist, Salamangreat, Zefra, etc. are also good enough that there's no reason why any deck shouldn't have 3 Graves.
⑨ Lightning Storm
→ This is to realize a system of four brooms.
However, many people may feel uncomfortable with the fact that this card, which is often seen on the side, is stacked three times with the feather broom from the main.
This is because in the current environment, he has many decks that use spell traps such as Eldlich, Altergeist, and Sky Striker Ace, and the decks that he suppresses with spell traps are more difficult to deal with than monsters. And conversely, if you draw Lightning Storm against them, it will hit you at a level like a half win.
Also, he has many decks that bring non-monster obstruction cards such as Salamangreat and Zefra, so it's not enough that the current flip card is only effective against monsters.
Especially against Orcust, he can destroy 2 fog swords + Babel, which can eliminate 4 interference (2 fog swords, Dingirth from Skerzon, and Rusty with it) at once.
(Babel will be recovered next turn, but...)
Another point is that it is also useful as a flip card.
Deskbot is a deck that can be deployed only after fighting monsters, so at first glance this card that destroys monsters may not seem to fit his deck concept.
Certainly, it would be quite troublesome if there were no monsters. However, when you use it on a monster, you don't actually destroy it, but most of the time you hit it to force the opponent to use the negate effect.
Then, if the other party uses the negate effect, please expand freely after that.
(However, I use it as a substitute for the feather broom, so basically I often hit his Spell Trap. Occasionally, I will split the back and attack the second one as a one-kill.)
Also, the activation condition is when there are no face-up cards in your field, but it's a good match because it's a perfect match for his Deck, which takes the second attack.
Occasionally it will rot, but since it's after the basic deployment at that time, it's not a big problem if you're in an advantageous situation.
From the above points, I stacked 3 Lightning Storms from the main.
⑩《Infinite Impermanence》
→ has two roles
(1) Hand trigger
In this deck, he almost always loses the lead, so it can be tough if it is deployed too much.
Therefore, it is necessary to stop the movement "moderately" with the hand trigger.
And Infinite Impermanence also has the advantage that other hand triggers don't have in that it can't be stopped in the grave.
I also have another role:
(2) Makiri (breaking down control)
If you choose the second attack and draw it to the first 6 cards, you can activate it as it is and negate the effect of the opponent's interfering monster.
Especially since it's not a card that negates its activation, you can also negate strong continuous effects such as Dark Row and Midrage.
His ability to negate destruction resistance, especially against Thunder Dragon, which is especially weak, is very useful for his Deskbot.
Another strength of this card is that it can negate the effect of the recently popular Hope Zexal in a chain.
This usage as a turn is especially compatible with Decks that voluntarily choose the second attack. (Please note that if a card is sent in advance by turning the tray, etc., it cannot be used.)
⑪Proliferating G
→The reason for this 3 stack is that due to the nature of taking the second attack, the role as a draw source is stronger than usual now that there are no Decks that cannot be Special Summoned first.
Naturally, it also has the advantage of being an overwhelming deterrent against deployment decks.
⑫《Monster Reborn》
→ It is for reviving 004 and deployment assistance.
Recently, I often see decks without it, but Monster Reborn in this deck is stronger than his other decks.
That's because with this Deck (if 001 is in your hand or GY) you can move from 004 alone.
In other words, even after various moves are blocked, you can turn the board over just by holding a single 《Monster Reborn》.
Of course, it is also strong as a deployment aid.
⑬ Greedy Jar
→ It's a great card that gives you the possibility to expand again after it's fully expanded.
After all, it's a second-attack Deck, so it's wonderful to be able to greatly increase the underlying strength of this Deck by generously loading Lightning Storm and Pankratops, which are often used from the side, from the main deck. Also, thanks to that, we are very grateful for the fact that there is room on the side where the frame is tight.
~Reason for hiring Extra~
I only write about things that I have to mention
①Trishula
Countermeasures against dragoons. Dragoons are hot (obvious).
So, countermeasures are necessary, but it's silly to put something in the main just for Dragoon, even though it doesn't make sense to have countermeasures in the main if you can't draw after all.
Dragoons, however, are different from other oppressors, and if they are sent out and there is no way to deal with them, they will lose.
So, I thought that I would like to have a countermeasure card even from the first game, so I decided to use an extra countermeasure that I can use when I need it.
I think there are various types among them, but Synchro is the easiest to do in this Deck, and since it is a Deck that deploys to the main 2 after battle, I chose Trishura instead of Quantum through battle (Actually, if you have a level 9 Synchro, 003 is one card. (Although it can be easily taken out from
By the way, if 009 is dropped by 004, it can be beaten, but if 009 is drawn, it will be a big pinch, so it feels like Trishula is also included.
Trishula also has a role in the VFD set.
② Evilswarm Butte
Last resort.
If Butte passes through in a situation where this is too unfavorable, you can aim for a big reversal.
There are few opportunities to use it, but there is a sense of security if you insert one.
All Spell Traps can also be destroyed, so after the opponent's formation is complete with Altergeist, if you can get a good butte through, you can win.
③ Grion Gund
This is the final destination. why this guy? You may think so, but the number one reason is because I like it. I repeat. Because I like it.
However, just because you like it doesn't mean you can't put in a card that isn't strong.
It's not so noticeable because it's difficult to put out, but please check the effect again.
Remove 3 cards from your hand and GY! ?
If you decide well, the opponent will immediately surrender.
And what sets this card apart from other jammers is that it's triggered by the opponent's turn sync, so the opponent doesn't even know it's going to come out. Few people are wary of Axel Synchron with something left in play.
If you take advantage of that gap and decide well, you can completely lose your fighting spirit.
It's the strongest card.
④Accel Synchron
I know Gand is strong, but why Axel Synchron? What's the formula? Manmaji is no good? It may be, but there is also a reason for this.
First of all, if you are not level 5, it is difficult to make Grion Gund.
You can see that by actually deploying it.
Also, since it's basically a Synchro Summon instead of a Hari Fiber, it has to be Axel Synchron, not a Wanmaji.
And since it's a Machine level 5, it's also worth mentioning that it can be used as a Nova material if it's absolutely necessary.
⑤ Deskbot Jet
This is because after playing 001 and 009 with 《Urgent Schedule》, you can Synchro Summon and use your own effect to replace 004. I use it like this sometimes.
In addition, it will also play an active part in the preceding VFD route described later.
Other extras are mostly for deployment. Unfold it and you'll know how to use it.
~ About the deck number balance ~
I understand the individual compatibility and strengths, but what about their balance? So I will explain.
Roughly speaking, the deck consists of 9 initial moves, 9 hand triggers, 9 turnover cards (including Infinite Impermanence ), 6 cards that can't be used by themselves but would be nice to have when deployed, and 6 trash cards. .
Also, out of the 9 initial moves, 6 of them use summoning rights, so it's just right as competition for summoning rights is less likely to occur.
I think that the number adjustment is almost perfect because it is difficult to tab on the initial move, the hand trigger, and the turnover, and it is rare to draw at all.
~Regarding playing~
① As a general rule, take the second attack (there are exceptions)
This deck is constructed in such a way that there is almost nothing that can be done in advance, so if you do it in advance, you will not be able to demonstrate your true power.
In modern Yu-Gi-Oh, it seems self-defeating to take the second attack, but it's different from other decks of his that specialize in second attack.
Also, taking advantage of the trend of taking precedence as a matter of course, you can almost always choose which one you want to take, which is also an advantage in a sense that you can avoid rock-paper-scissors games.
And if you attack second, you start with 6 cards in your hand.
② Assess the timing of triggering cards
In this Deck, if the opponent's monsters are 0, you will be in trouble.
So, for example, if you hit the opponent's rampage summoning circle and the opponent ends as it is, it's a very delicate board except when you can kill the second attack. In that case, it would be much better to go through until Aleister summoning and hit the back there.
Please take a look at things like One For One first.
Please try to stop after the monster appears.
③ If you hold 《Urgent Schedule》and 003 at the same time, use 《Urgent Schedule》first
This is because if you summon 003 first and get attacked, if there is only one monster on your opponent's field, you won't be able to use Urgent Schedule.
However, if you hit 《Urgent Schedule》first, you still have 003 even if you get hit by 003 after 《Urgent Schedule》.
The most annoying thing is that I can't do anything because I'm strangely sorry.
④ If 003 is enough for 004's bullets, I'll do it (except when 005 is necessary for deployment)
This deck runs out of ammo pretty quickly.
So let's not drop 005 or 009 as much as possible against enemies that can be defeated with 2000 RBI sent by 003.
Strength Deskbot has a high deployment power, so the basic policy is to use it to beat it with Gryongand and settle it by your next or next turn.
Until now, there was only one route to deploy Halifiber, so it was a one-time deployment, but now, thanks to Auroradon and Ancient Gear Ballista, there are plenty of no-fiber routes, and Halifiber. It is still possible to deploy even after using up.
A little caveat here. Since 004's effect activates during damage staging, 001's effect cannot be triggered.
In addition, almost all of the following developments are based on the premise that there is an opponent monster.
Now let's write the combo.
Write ns for Normal Summon, ss for Special Summon, and ef for effect activation.
○ First hand: 003 (no 001 in hand GY)
(A) When not pulling the opportunity box (Nibiru care and no fiber)
①004ss at 003ns
② Search for 005 by searching the opportunity box with the ancient crossbow ss
(3) Divide Ancient Chance Crossbow ef005 to make the opponent's monster's attack and defense 0.
④005ef004ss
⑤ Send 001 GY in 004 battle 003 and 001ss
⑥《Herald of the Arc Light》for 001 and 003
⑦Generate 3 tokens with Auroradon ss with 004 and Ancient Crossbow
⑧001ef himself ss
⑨ Release 2 tokens with Auroradon and Orion ss
⑩ Generate Orion ef token with Accel Synchron ss with Orion and token
⑪Gurion Gand with Accel Synchron, Token, 001 on the opponent's turn
Result: 《Herald of the Arc Light》/banish 3 during opponent's turn
↑This development is actually a Nibiru care route because you can't use Nibiru until 《Herald of the Arc Light》ss.
From the second match onwards, even if 001 is present, I think it's okay to aim for this route.
(A) 'When not pulling the opportunity box (no fiber)
①004ss at 003ns
② Search for 005 by searching the opportunity box with the ancient crossbow ss
(3) Divide Ancient Chance Crossbow ef005 to make the opponent's monster's attack and defense 0.
④005ef004ss
⑤ Send 001 GY in 004 battle 003 and 001ss
⑥Axel Synchron ss with 001 and 004
⑦ Generate 3 tokens with Auroradon ss with 003 and the ancient crossbow
⑧001ef himself ss
⑨ Auroradon ef himself and Orion ss with token release
⑩ With Orion and 2 tokens, he is equipped with Borrel Sss and Auroradon
⑪ Orion ef token generation
⑫Gurion Gand with Accel Synchron, Token, and 001 on the opponent's turn
Result: Borrel S/opponent turn 3 ban
(b) When you have pulled the Opportunity Box and he has a monster with less than 2000 ATK on the opponent's field.
①004ss at 003ns
②Increase 003ef004 RBI by 1000
③ Aluminum mirror ss with 003 material
④Drop 001 in 004 battle and get 001,003ss
⑤Halifiber ss with 001 and aluminum mirage as it is ef jet Synchron ss
⑥Axel Synchron ss with 004 and Jet Synchron
⑦ Generate 3 tokens with Auroradon ss with 003 and Hari Fiber
⑧Self ss with 001ef
⑨ Auroradon ef himself and Orion ss with token release
⑩ With Orion and 2 tokens, he is equipped with Borrel Sss and Auroradon
⑪ Orion ef token generation
⑫Gurion Gand with Accel Synchron, Token, and 001 on the opponent's turn
Result: Borrel S/opponent turn 3 ban
(Exactly the same development from the middle as (A)’)
○ First hand: 003 (001 in hand or GY)
(a) Route via Hari
①004ss at 003ns
② Send 005 GY in battle at 004ns and remove Spell Trap at 001,005ss
③ 001 and 003 with Harifiber ss as it is ef jet Synchron ss
④ Recover 003 with Musa Css with Jet Synchron and 004
⑤ Musa C and 005 Nova, Infinity ss
④ GY His jet Synchron ef Discard 1 card and himself ss
⑤ Generate 3 tokens with Auroradon ss with Jet Synchron and Hari Fiber
⑥ 001ef own ss
⑦ Orion ss with the release of 2 Auroradon ef tokens
⑧ Accel Synchron ss with Orion and tokens
⑨ Orion ef token generation
⑩ On the opponent's turn, use Accel Synchron, Token, and 001 to Gurion Gand
Result: 003/Remove 1 Spell Trap/Infinity/Remove 3 during opponent's turn/Discard 1 card from hand
(b) no fiber route
①004ss at 003ns
② Send 005 GY in battle at 004ns and remove Spell Trap at 001,005ss
③ At 001,003,004, use Auroradon ss to generate 3 ef tokens.
④001ef own ss
⑤ Orion ss with the release of 2 Auroradon ef tokens
⑥ Collect 003 with Musa Css with Orion and tokens
⑦ Orion ef token generation
⑧ Nova and Infinity with Musa C and 005
⑨ 《Herald of the Arc Light》with token and 001
Result: Remove 003/Spell Trap/《Herald of the Arc Light》/Infinity
○ First hand: 004 (001 in hand or GY)
(a) Via Hari
①004ns
② Send 005 GY in 004 battle and remove Spell Trap at 001,005ss
③ 001 and 005 Harifiber ss as it is ef jet Synchron ss
④Axel Synchron ss with Jet Synchron and 004
⑤ GY's jet Synchron ef Discard 1 card from your hand ss
⑥ Generate 3 tokens with Auroradon ss with Jet Synchron and Hari Fiber
⑦001ef himself ss
⑧ Orion ss with Auroradon ef himself and token release
⑨ Equip Auroradon with Borrel Sss with Orion and 2 tokens
⑩ Orion ef token generation
⑪Gurion Gand with Accel Synchron, Token and 001 on the opponent's turn
Result: Remove 1 Spell Trap / Borrel S / Remove 3 during opponent's turn / Discard 1 card from hand
(A)’ Via Hari 2
①004ns
② Send 005 GY in 004 battle and remove Spell Trap at 001,005ss
③Halifiber ss with 001 and 004 as it is ef jet Synchron ss
④ Create 3 tokens with Auroradon ss with Jet Synchron and Hari Fiber
⑤001ef own ss
⑥ Release 2 Auroradon ef tokens and Orion ss
⑦ Collect 004 with Musa Css with Orion and tokens
⑧ Orion ef token generation
⑨ Nova and Infinity with Musa C and 005
⑩ 001 and token 《Herald of the Arc Light》
Result: 004/ 1 Spell Trap in hand/《Herald of the Arc Light》/Infinity/Unused Jet Synchron on GY
(b) no fiber route
①004ns
②Send 005 GY in 004 battle and remove Spell Trap at 001,005ss
③ Generate 3 tokens with Auroradon ss at 001,004,005
④001ef own ss
⑤ Orion ss with the release of 2 Auroradon ef tokens
⑥ Accel Synchron ss with Orion and tokens
⑦ On the opponent's turn, use Accel Synchron, Token, and 001 to Gurion Gand
Result: Remove 1 Spell Trap / Remove opponent's turn 3
○ First hand:《Urgent Schedule》(no fiber route)
①《Urgent Schedule》001,005(or009)ss
② Search 003 with 001 and 005 in the ancient opportunity box search with ss
③004ss at 003ns
④Drop 005 in 004 battle and remove Spell Trap at 001,005ss
⑤ Recover 004 with Musa Css in 001 and 004
⑥ Nova and Infinity with Musa C and 005
⑦ Generate 3 tokens with Auroradon ss with 003 and the ancient crossbow
⑧001ef himself ss
⑨ Orion ss with the release of 2 Auroradon ef tokens
⑩Axel Synchron ss with Orion and tokens
⑪ Orion ef token generation
⑫Gurion Gand with Accel Synchron, Token, and 001 on the opponent's turn
Result: Collect 004/Remove 1 Spell Trap/Infinity/Exclude opponent turn 3
○ First hand: 《Urgent Schedule》+ 《Monster Reborn》etc.
①《Urgent Schedule》001,005(or009)ss
② Search 003 with 001 and 005 in the ancient opportunity box search with ss
③004ss at 003ns
④Drop 005 in 004 battle and remove Spell Trap at 001,005ss
⑤Halifiber ss at 001 degrees 003 as it is ef jet Synchron ss
⑥ Recover 003 with Musa Css with Jet Synchron and 004
⑦ Nova and Infinity with 005 and Musa C
⑧If it is 《Monster Reborn》, something will be revived, and with that and the ancient crossbow material, Auroradon ss will generate 3 tokens (The field is filled and 001's effect does not appear)
⑨ Auroradon ef himself and Orion ss with token release
⑩ With Orion and 2 tokens, he is equipped with Borrel Sss and Auroradon
⑪ Orion ef token generation
⑫ GY Jet Synchron ef Discard one card from hand and ss yourself
⑬Gurion Gund with Accel Synchron, Token, and Jet Synchron during the opponent's turn
Result: Collect 003 / Destroy Spell Trap / Infinity / Borrel S / Eliminate opponent's turn 3
~Special Development~
○ Jet Synchron Subtraction
①Jet Synchron ns
②Jet Synchron material with aluminum mirror ss
③ GY's Jet Synchron ef Discard 1 card from hand and use ss
④Halifiber ss with jet Synchron and aluminum mirage as it is ef001ss
⑤ Generate 3 tokens with Auroradon ss with 001 and Harifiber
⑥001ef own ss
⑦ Orion ss with the release of 2 Auroradon ef tokens
⑧ Accel Synchron ss with Orion and tokens
⑨ Orion ef token generation
⑩ On the opponent's turn, use Accel Synchron, Token, and 001 to Gurion Gand
Result: Gryongand / Discard a card from hand
↑ In the end, it's exactly the same after ④ as long as you can get the Halifiber.
○ One kill route from 003
①001ss at 003ns
②Halifiber ss with 001 and 003 as it is ef001ss
③ Generate 3 tokens with 001 and Hari Fiber with Auroradon ss
④ Both 001efs ss themselves in his Attack Position
⑤ If necessary, use Auroradon ef to release tokens and destroy 1 card on your opponent's field.
⑥ 8100 damage directly with everyone
↑ This is effective when the opponent has done almost nothing in advance. If the opponent's monster is up to 1, you can do one kill. Also, it is better if you can remove the background with Lightning Storm or a feather broom.
○ Advance VFD route from 003 (2nd match onwards)
①001ss at 003ns
②Halifiber ss with 001 and 003 as it is ef001ss
③ Generate 3 tokens with 001 and Hari Fiber with Auroradon ss
④ Both 001ef of two bodies ss themselves
⑤ Orion ss with the release of 2 Auroradon ef tokens
⑥ Maiden ss with Orion and tokens
⑦ Orion ef token generation
⑧ 001, Token, Maiden, Trishula ss, 1 handicap
⑨ Deskbot jet ss with Trishula and 001
⑩ Destroy Deskbot jet ef itself and 009ss
⑪ GY Maiden ef GY Trishula ss
⑫ VFDss with 009 and Trishula
↑If you know that your opponent is a monochromatic Deck, change sides to put in Maiden and VFD (you don't have to change your main deck).
I introduced various deployment patterns, but how to deploy is different for each person. Feel free to expand. There is no fixed frame for extras, so you can change it freely.
Weakness Deskbot alone creates the following weaknesses
① All I want to do is develop with 004. Therefore, there is a weak point that it completely depends on 004. In other words, it's weaknesses are that it deploys almost exclusively via combat, is slow to deploy due to its nature, and is fairly passive.
②In 004, if 001, which he wants to Special Summon, is not in his hand or GY, he cannot deploy even if the battle passes.
(3) The initial movement is only 004 and 003. At this rate, an accident is inevitable.
④ He has 0 recovery power, and if he can stop 003,004 with Deskbot alone, he will be stuck
⑤ Stamina is too low
⑥ 004's firepower is high, but there is no actual finisher (= practical lack of firepower)
(By the way, only the biggest weakness of ① could not be avoided. That is because 004 will be used when using Deskbot. If this can be avoided, he will not be using 004 and he will no longer be Deskbot. is the number one reason I say Deskbot is weak)
Customize~ About the side ~
I will explain the reasons for hiring the side with an awareness of the environment.
①VFD set (VFD, Maiden)
In the first game, it's hard to use if you don't know the opponent's deck, and there are a lot of his decks that don't stick, so I didn't use him as the main deck, but on the contrary, if I knew the opponent was a monochromatic deck. It hits me hard.
If he goes first, he could shut out Orcust, Salamangreat, Subterror, Malebranche of the Burning Abyss, and more.
② Naturia・Beast
Again, he doesn't have an effect depending on the deck, so I didn't put it in from the main frame (however, I put Trishula in as an exception because Dragoon is really hopeless), but I just put this in the deck that sticks. It's strong at the level that you can win.
Furthermore, Natubi can actually be activated on the same chain, so it will not be stopped by the chain.
It's not an exaggeration to say that it's a half-win against Ritual Decks like Sky Striker Ace and Nekroz.
③ D.D. Crow
Depending on the environment, I think it's a card that can't be used in many cases, but in the current environment, I think it's a required level card to stack 3 on the side.
In particular, he is quite effective against decks that use a single card, such as Eldlich, Sky Striker Ace, and SPYRAL.
Additionally, he can subtly exclude his Spell Trap. Depending on the situation, he might be able to exclude Orcust's Babel, Eldlich's his Eldlixir and Conquistador, Salamangreat's Sunlight Wolf recovery, and Sky Striker Ace's Cagalli recovery.
・For Eldlich, just hit with a chain to revive effect, and he only has 3 cards, so he can remove 1 Eldlich and move quite strongly.
・ It is strong against Sky Striker Ace just by hitting it with a chain for resurrection effects.
・In SPYRAL, it would be a big blow if Genius, who is currently restricted, can be excluded.
・Salamangreat has a lot of activation effects from his GY and is very compatible. It also prevents Sunlight Wolf from retrieving Gazelle. Also, when facing Salamangreat, his Deskbot's resistance to destruction by Bale Lynx was quite a pain, but his ability to exclude that is also a strength.
・ Zefra face-to-face, you can almost completely stop the deployment by excluding Darkwurm and Destrudo, which are the starting point of any deployment route.
(Especially when facing Zefra, he will almost lose if he completes the advance deployment, so be sure to stack 3)
・ Orcust Let's exclude Divel and Scherzon even face-to-face. It may be an ant to use it for The Phantom Knights.
④《Twin Twisters》
Despite having 4 feather brooms in the main, are you still going to remove the back? ? You might think that, but there really aren't that many answers for back, and you have to put in a lot of back removal cards. On the other hand, he uses backs a lot and is effective against decks just by removing backs to get half a win, so it's still necessary.
But wouldn't it be better to supplement that role with the Red Reboot? Some people may feel that, but there is actually an oversight there.
Decks that can use Red Reboot are limited to Decks that can be settled during the turn. That's how big the downside is.
But remember, you can't damage your opponent the turn you activate 004's effect.
As a result, giving the opponent an overwhelming advantage on the return turn often leads to a loss. So I decided not to use Red Reboot.
Put all Twin Twisters into Eldlich, Altergeist, and Sky Striker Ace.
Orcust, Salamangreat, and Zefra may also be included in some cases.
(However, since they are not moving with his Spell Trap main, it may cause an accident if they are hit by a lightning storm, so it may not be necessary to go that far.)
⑤《Nobleman of Crossout》
Certainly it is very useful if you feel that your opponent has too many triggers, or if your opponent seems to be using 《Infinite Impermanence》.
However, the first purpose is different. It speaks at Nibiru.
⑥ Nibiru
Naturally, to stop the expansion Deck! ! ! I would like to say, but that is not the purpose.
Because Nibiru is not compatible with his Deskbot.
Think about it, you can't use Pancra, Lightning Storm, 《Infinite Impermanence》or 《Urgent Schedule》on the board that returned after using Nibiru. A total of 11 or so cards can rot at once. In addition, if the number of hit points of the token exceeds 5000, it will not be possible to even break through with 004.
(This also applies to things like Phantasmei, which is a difficult part of second-attack Decks.)
The reason why I put it in is to protect myself.
In the current environment, if your opponent finds out that this is a deployment system, there is a high probability that your opponent will load Nibiru.
If Nibiru flew in, it would be very painful, so I had to do something about it.
Therefore, from the second round onwards, no matter what your opponent is, stack 3 《Nobleman of Crossout》and play 1 Nibiru, so don't neglect your countermeasure against Nibiru.
Regarding elimination, depending on how the opponent's grave is stuck, I think it's okay to exchange it for a grave, but against the expansion deck, the opponent may increase the hand triggers after the second game, and together with the grave, I don't mind putting in 6 at all.
⑦《Dark Ruler No More》
Even though you have a lot of flip cards in the main deck, if it's going to be a hard-hitting, transcendental monster-suppressing deployment, it's going to be tough, so be sure to stack 3 against that kind of opponent.
《Dark Ruler No More》is a flip card that doesn't remove monsters, and the fact that he can't deal damage this turn makes him a very good matchup because Deskbot can't deal damage because of 004.
Also, if you feel that the opponent is using Dragoon a lot, it will be a good answer, so I think you should load it.
However, recently, Spell Trap (+ monsters) interferes a lot (Orcust, Salamangreat, Zefra, Sky Striker Ace, Altergeist, Eldlich, etc., or rather, it's all decks like that...), so there may be less opportunities to use it. not.
This frame may change again depending on the state of the environment.
By the way, if there are many answers for suppression such as one drop, "Triple Tactics Talent", and monsters, the reason why I chose "Dark Ruler No More" is because I can negate the whole thing.
In the first place, if your opponent only has one obstacle, Lightning Storm, Pancra, and Infinite Impermanence are enough to deal with it.
However, it is difficult to deal with the transcendence control Deck by the occasional monster.
We have adopted 《Dark Ruler No More》, which blows away 2 to 3 obstructions at once.
But wouldn't a drop of Quick-Play Spell still be better? I think there are people who think that, but I stopped over there because the hand cost is too high. In the first place, when you are trying to load this kind of thing in the main from the side, the opponent is his deck that has 2 or more interference from the front.
There is no room for discarding 2 or 3 cards from your hand.
And if you want to use it as a disruption, there are better cards out there.
It's all half-baked because I'm trying to pick the best.
However, I think that there were many reasons why the deck that took the lead would have given priority to one drop, but the deck that took the second attack won the game with 《Dark Ruler No More》.
(At the moment, 3 main drops are the mainstream, so if you stack them on the main side instead of on the side, you may be able to use one drop. In that case, you may replace it with Pankratops.)
For these reasons, we decided not to adopt a single drop.
~ what to replace? ~
It's something to remove from the main, but of course if there is something that doesn't suit the opponent, you can remove it, but if it's hard to remove any of them, select something that doesn't seem to be particularly necessary from the following. It's good.
004×2(or×1), Jet Synchron, Proliferating g, Effect Veiler, 《Monster Reborn》, 《Foolish Burial》, Lightning Storm, Feather Broom
〜Response in each environment face-to-face〜
I touched on it a little bit in the explanation on the side, but I'll check it again.
①Orcust
Be sure to stack 3 D.D Crows and put in the VFD set. It's okay if it's not up to 《Dark Ruler No More》.
《Twin Twisters》is also a high priority, as there are a lot of interferences by Spell Trap basically. If you don't have a climax, you can get enough of it if you can hold a feather broom or a lightning storm.
Also, from the 2nd game onwards, if you can choose it, take the lead, draw 003 with enthusiasm, and naturally draw a 6-card nominee to somehow set up a VFD and declare darkness in the opponent's draw phase.
② Eldlich
Definitely 3 D.D Crows. I think Tsui Tsui is good for 2 to 3 stacks. Also, please remove all 《Infinite Impermanence》and Effect Veiler.
If you don't know what else to remove, you can remove the growing g as well.
Destroy 《Skill Drain》, 《Summon Limit》, 《Vanity's Emptiness》and so on with back removal or Pancra.
Eliminate Eldlich, D.D. Crow, or the Grave if he tries to revive you again.
By the way, when he is revived, he is Eldlich with destruction resistance, but he is super lucky because he does not have battle destruction resistance.
If you pump up 004 with 003 and drop 005, you will reach 4000, so let's break through.
Also, if you aggressively eliminate Gryongand's field and his Eldlich in his GY, you will eventually run out of resources and win.
③ Sky Striker Ace
Tsuitsui is confirmed to be 3 stacks. I think 2 or 1 D.D. Crow would be fine.
And Natubi is the strongest! Let's do our best to stand up.
Just by doing this, your opponent won't be able to do anything until he has 7 spells in his GY.
By the way, D.D. Crow may be an ant to use for Kagari's recovery effect.
Also, it's unique to Deskbot, but it's pretty painful to be able to stop the attack by putting out Kyna with the Ray effect.
If Rei is standing still, use 《Infinite Impermanence》or Pancra to get him to run away before 004 is played, or if he uses an effect, hit his grave.
As with Eldlich, Gryongand's removal of his GY and Ray from the field is also effective, so let's aim aggressively.
④ Altergeist
Twitsui 3 is confirmed.
It's a bad matchup, and if you can't draw back removal, it's tough, but if you draw it, it's pretty easy to win.
Due to the protocol, 《Dark Ruler No More》is very difficult to enter.
(Or rather, the protocol is too cheat...)
Kuntieri also sticks to his Deskbot quite a bit.
Since it comes out of your hand, it is very difficult to deal with.
After the 2nd battle, when he understands the nature of Deskbot, he may actively search for spoofing, so the only way to prevent him from doing so is to remove the back early and settle the battle early.
In particular, his Altergeist is his deck that gradually gains an ad difference, so I don't want it to be a long game.
Also, as a play, it is better to go first if you can choose from the second game onwards.
It's simply because the opponent doesn't often play second, and our poor first board isn't that scary.
《Called by the Grave》is strong if it can be chained against Melyuseek and Marionette effects, and it also has the advantage of being able to kill on the return turn, especially if you only have 2 cards face down.
As for g, I think you can go as far as reducing or removing it.
Since I don't make much progress in the lead, if there is still a g left before my turn comes around, the original meaning of adding the g is diminished.
Also, once you get to the point where you feel like you can expand with 004, I think it would be a good idea to bring out 001 and 003, bring out Ardek, and connect it to Evilswarm Butte to mess things up.
⑤ Thunder Dragon
Ugyah, the destruction resistance is tight. It would be nice if there were small fish that could be destroyed in battle next to it, but that's not the case. tough.
It's really difficult to take countermeasures like this, but I think it's about adding a VFD, 《Dark Ruler No More》. Let's declare the light per VFD. "Dark Ruler No More" is to negate Sandra's destruction resistance and destroying effects.
If you put Longinus in it, you can actually negate the destruction system, and it's a good match for Sandra, but there's no limit to the side.
Also, if you have 《Infinite Impermanence》in your hand, please refrain from using it as a hand trigger.
On the return turn, negate Sandra's effect to eliminate destruction resistance and then attack.
⑥ Salamangreat
D.D Crow 3 stacks, VFD set introduction is confirmed.
I think it's totally possible to put it on Twitter.
D.D. Crow is of course very sticky and can hinder deployment, but in some cases, you should consider taking it to eliminate Bail Lynx, which creates resistance to destruction.
Also, I think that Sunlight Wolf's recovery effect can be excluded with a chain at all.
If you can prevent the collection of Gazelle, you can sharpen your fighting power at once.
From the second game onwards, if you have a choice, take the lead, set up a VFD, and declare flames in the draw phase.
⑦ Zefra
D.D. Crow will stab you. 3 stacks.
Let's remove Darkwurm and Destrudo when they drop.
It is also possible to add tsuitsui to divine attacks and nine branches.
Also, since it's a super-advance deck, don't miss any hand triggers.
Still, I will take the second attack (~∀~)
For the time being, it seems that the main environment Deck is around here.
Of course, you'll be facing a variety of decks in tournaments, so it's a good idea to familiarize yourself with the various decks so you can make the right side changes, trigger triggers at the right time, and more.
This is the end of the explanation.
It has become very long, but thank you very much for reading to the end!
Please leave a comment if you have any questions.
Also, if you have any advice, please let me know! |