Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > Mecha Phantom BeastDeck List > Karakuri Mecha Phantom Beast (Karakuri-oriented) Deck and Deck Instructions

"Karakuri Mecha Phantom Beast (Karakuri-oriented)" Deck 2013

Mecha Phantom Beast Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Mecha Phantom Beast" / Beatdown
Key Card
Mecha Phantom Beast Blue Impala
Deck commentary

Playing

First, "Mecha Phantom Beast Blue Impala" (hereafter: Impala) is summoned, synchronized with the level 4 Mecha Phantom Beast in his hand, and Karakuri Shogun Muzero (hereafter: Muzero) is synchronously summoned. (At this time, it is even better if he has a Karakuri level 4 non-tuner in his hand.)
"I will write based on this."
Even if it is not the above method, it can also be done from Karakuri Komachi 24 (hereafter: 224), and after 224 is summoned, he can use additional summoning rights to summon a Karakuri level 4 non-tuner and get Muji.
However, with this, even if you play 224 after this, you won't be able to use the additional summoning right, so it will be difficult to develop.
When this is taken from Impala, he summons Impala and synchronizes with the level 4 Mecha Phantom Beast in his hand to synchro summon Muzero.
Using 224's additional summoning rights, he summons a Karakuri level 4 non-tuner and synchronizes. You can Synchro Summon Muji and Special Summon more Karakuri monsters from the Deck.
With this, you can place 2 Muji and 1 of his Karakuri monsters on the field.
If he uses a Special Summon card, he can play Karakuri Daishogun Muzerou (from now on: Muzerou) to earn a draw. Even if you have 2 cards in your hand, you can return to 4 cards. You can draw an impala with this no-fuu draw, or if you already have an impala, you can deploy it from the impala even if it is returned.
 
Make sure he shuffles the deck after one duel. Otherwise, it will harden and will not move at all.

Strength

"It's really easy to get started, as you can deploy from just one card in your hand."
If you have a Special Summon card there, you can easily kill one, so it's going to be tough. That's why it's interesting because you can fight back and back if you don't have the strength.
Combo ①: Impala, Level 4 Mecha Phantom Beast, Karakuri Level 4 non-tuner
Summon Impala and use the level 4 Mecha Phantom Beast in your hand to synchro-summon Mujirushi. With the effect of Rude, Special Summon 224 from the deck, and with the additional summoning right, he summons a Karakuri level 4 non-tuner, and synchro summons Muzero with the two of them. With Muji's effect, he special summons a Karakuri monster from the deck.
"With this, 2 Muji and 1 Karakuri monster are lined up."
"Even with this alone, if you start with 6 cards, you will have 3 cards in your hand, so even if they are returned, you can redeploy them."
Combo 2: Impala, Level 4 Mecha Phantom Beast, Karakuri Level 4 non-tuner and Special Summon card ( is used this time)
The first Muzero is the same up to the Synchro Summon, and the effect of Muzero will be Karakuri Guardian Sanichisan (hereinafter: Sanichisan). After that, use Iron Call to Special Summon a Level 4 Mecha Phantom Beast from GY and Synchro Summon Muzerou with the Level 4 Mecha Phantom Beast. Special Summon Karakuri Musou 818 (hereafter: 818) from the Deck with the effect of Mugen and attack with 818. Then, at the end of the Battle Phase, 818's effect will put you in Defense Position, so you can draw with the effect of Mujin.
The reason for choosing 818 here is that you don't have to go out of your way to change the battle position of your own monster with the effect of Muzero, so you can use the effect of Muzero on your opponent's monsters. Therefore, even if he can't be exceeded with ATK, he can be exceeded with Defense Position.

Weakness

"It's hard to deploy if you don't have Impala in your hand, and if you can stop the monster effect, it's painful to stop."
So I think it's better to have countermeasures against Veiler, Demon's Chain, and his Evilswarm Opion on the side.
Also, as can be said for any Deck, Meta Cards stick nicely. (smile)
"If you can't crack it, it might be better to gracefully surrender it." (smile)

Customize

I think it would be nice if you could customize it to your liking, such as increasing the number of traps to slow down and increase the response, or increasing the deployment power with to make it faster.
This deck is a deck that I use in real life, so I don't have a Scrap dragon, so I just didn't include it.
The deck has 42 cards because I couldn't narrow it all down, so if there are cards you don't need, please remove them yourself.
I myself haven't mastered this deck yet, so if you have any questions, please leave a comment.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon かにかま ( Total 15 decks )
Posted date : 2013/05/11 12:25
Main Deck (18 Types・42)
monster (9 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardMecha Phantom Beast Megaraptor WIND 4 Machine 1900 / 1000 ¥35
3 List of decks using this cardKarakuri Ninja mdl 919 "Kuick" EARTH 4 Machine 1700 / 1500 ¥30
3 List of decks using this cardMecha Phantom Beast Harrliard WIND 4 Machine 1800 / 0800 ¥20
2 List of decks using this cardKarakuri Watchdog mdl 313 "Saizan" EARTH 4 Machine 0600 / 1800 ¥30
2 List of decks using this cardMecha Phantom Beast Tetherwolf WIND 4 Machine 1700 / 1200 ¥20
2 List of decks using this cardKarakuri Muso mdl 818 "Haipa" EARTH 4 Machine 2100 / 1100 ¥30
2 List of decks using this cardMecha Phantom Beast Coltwing WIND 4 Machine 1600 / 1500 ¥20
3 List of decks using this cardMecha Phantom Beast Blue Impala WIND 3 Machine 1400 / 1100 ¥30
3 List of decks using this cardKarakuri Komachi mdl 224 "Ninishi" EARTH 3 Machine 0000 / 1900 ¥28
spell (7 Types・14)
3 List of decks using this cardKarakuri Cash Cache - - - - ¥50
3 List of decks using this cardIron Call - - - - ¥20
1 List of decks using this cardMonster Reborn - - - - ¥49
3 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardHeavy Storm - - - - ¥110
1 List of decks using this cardPot of Avarice - - - - ¥49
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (2 Types・5)
3 List of decks using this cardAerial Recharge - - - - ¥8
2 List of decks using this cardCall of the Haunted - - - - ¥8
Extra Deck (10 Types・15)
2 List of decks using this cardCyber Saurus EARTH 5 Machine 1800 / 1400 ¥18
1 List of decks using this cardColossal Fighter DARK 8 Warrior 2800 / 1000 ¥50
3 List of decks using this cardKarakuri Steel Shogun mdl 00X "Bureido" EARTH 8 Machine 2800 / 1700 ¥50
1 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
3 List of decks using this cardKarakuri Shogun mdl 00 "Burei" EARTH 7 Machine 2600 / 1900 ¥30
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥38
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardLightning Chidori WIND 4 Thunder 1900 / 1600 ¥400
1 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥520
Main deck minimum construction amount ¥2910


Related deck


view num 8217 Score num 3 Score 19

Update Information - NEW -