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HOME > Yu-Gi-Oh! Deck List > DragunityDeck List > Arashisei Dragunity (Combo List) Deck and Deck Instructions

"Arashisei Dragunity (Combo List)" Deck 2013

Dragunity Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dragunity" / Beatdown
Key Card
Red-Eyes Darkness Metal Dragon
Deck commentary

Playing

This time it's Arashi Sei Dragunity. I didn't think it would be a good idea for him to explain the deck now, so this time he decided to write about the combos of this deck in detail, and he ended up building the deck. If you remember all of these things, you won't be unable to move unless something extraordinary happens, so I hope this will convey the strength of Arashisei Dragunity.
I think that you can understand how to fight, so I would appreciate it if you could refer to it.
Simply put, if you can align Level 6 and Gajarg, you can deploy a large number of them at once. Even if you can stop Doux in the first half with Veiler or something like that, if you have Tempest, you can get the combo parts anyway, so you can move with at least 2 cards in your hand, so I think you don't have to worry about ads so much.

Strength

: How to arrange combo parts.
Phalanx, 《Dragon Ravine》, Mystil: Phalanx is discarded with the activation effect of Ravine and Doux Search
Doux, Phalanx, Tempest: Discard Phalanx with Tempest effect and Mystil Search
Doux, 《Dragon Ravine》, Tempest: Ravine Discard appropriate cards and phalanx search Tempest effect discards phalanx and Mystil Search
Phalanx, 《Dragon Ravine》, Tempest: Ravine Discard appropriate cards and dox search Tempest effect discards Phalanx and Mistil Search
Garuda, 《Dragon Ravine》, Phalanx, Doux: Ravine activation effect Discard Phalanx and go to Tempest GY.
: Commonly used basic combos
(Combo A) When there is a Gajarg and a Level 6 (Level 6 Synchro) monster on the field.
With Gajargu's effect, Zephyros search goes to GY as it is → With Gajargu and level 6 (level 6 synchro) Atumus ss With Gajargu's effect, remove Gajargu and get Redame ss from Deck → Gajargu ss from GY with Redame effect → Redame bounce ss with Zephyros effect → Remove Atumus Redame ss
With this, you can use the effect again, so you can aim for various combos derived from here.
(Combo B) If Tremis and Phalanx are on the field, and Mistil is in GY (or if Mistil is in Tremis' material).
Recover Mystil from GY with Tremis effect (At this time, if there is no Mistil in GY and it is in Tremis' material, remove the Mistil that is the material and collect it as it is) → Mistil effect Phalanx release ss Effect Phalanx equipment effect ss
Finally, use Mistil and Phalanx to level 8 Synchro. If there is another level 6 monster during this time, Mistil and its level 6 can call another Tremis, and you can perform the same movement again.
This combo is very useful to remember because it is a combo that is often used when deploying high RBI monsters on the field.
: Combos that mainly use (Combo A)
Doux in hand, Phalanx in Mystil GY
Phalanx equipment effect ss with Doux summon effect → Phalanx release Mystil ss → Phalanx equipment effect ss with Mystil effect → Gajarg ss with Doux and Phalanx → (Combo A) → Phalanx ss with Redame effect → Phalanx with Phalanx and Zephyros effect Phalanx ss Effect ss → Tremis ss effect with Vajranda and Gajarg Remove Gajargu and collect GY's Mistil → Mistil effect Phalanx Release Mistil ss Effect Phalanx Equipment effect ss → Level 8 Synchro ss with Mistil and Phalanx
After summoning Vajranda, I use (Combo B). Now put Redame, Tremis and Level 8 Synchro on the field. can do.
In the middle of this combo, I didn't use the effect of Gajarg, who was revived by Redame, so if I used something like Mist Valley's Yokai Bird, I could connect it to something like Stardust while leaving Zephyrus. (In that case, the resuscitation target for the second redame will be Mistil.
: Combos that mainly use (Combo B)
Phalanx and Mystil x2 in hand
Phalanx summon → Mystil effect Phalanx release ss effect Phalanx equipment effect ss → Mystil effect Phalanx release ss effect Phalanx equipment effect ss → Mistil and Mistil Tremis ss → (Combo B)
(Combo B) is mainly used in the middle of other combos, but when you can't use anything other than these 3 cards in your hand, you can also move alone like this. Of course, this combo is possible even if you have Doux in your hand and Phalanx in Mistil GY via Vajlanda, but if you have this situation, it's better to go straight to the route of using (Combo A).
Here's a list of combos we've found so far. Some cards are not included in this Deck, just for reference.
: Route to (Combo A)
Doux in hand, Phalanx in Mystil GY
See "Combos that mainly use (Combo A)" for an explanation.
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Garuda, 《Dragon Ravine》, Tempest in hand
Discard Tempest with the activation effect of the valley and search Phalanx → Remove Tempest with Garuda effect ss → Search Mystice with Tempest effect → Summon Phalanx Send to Phalanx GY with Mystil effect ss → Equip Phalanx with Mystil effect and use Phalanx effect ss → Phalanx and Garuda Gajarg ss → (Combo A)
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Garuda, 《Dragon Ravine》, Phalanx in hand
Throw away Phalanx with ravine activation effect and dox search → Doux summoning effect Phalanx equipment effect ss → Phalanx and Doux with Vajranda ss effect A)
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Dancer, Lightning, Phalanx, Dux in hand
Throw away Phalanx and self with Lightning effect Tempest ss → Dancer summon effect Tempest is returned and Doux summoned → Doux effect Phalanx equipment effect ss → Phalanx and dancer Vajranda ss Phalanx equipment effect ss → Doux and Phalanx Gajarg ss → (Combo A )
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Combos that do not use Mystil when heading for (Combo A) will not be able to face (Combo B) from Tremys, but even so, the total damage amount will be exactly 8000 with (Redame, Gajarg, Scrap Dragon), so finally Scrap In some cases, it can be a one-shot kill if the ravine and the opponent's monster are involved and destroyed.
In this case, (Combo B) is not possible when neither Mystil nor Garuda are present. Even without Mistil, as long as Garuda is in his GY, by changing the recovery target with Tremys to Garuda, it is possible to perform a pseudo (Combo B) via Vajlanda.
: Example of mass deployment
Doux, Mystil, another dragon or 1 Winged Beast in hand Phalanx for GY (Redame, Tremis x2, Level 8 Synchro)
Phalanx equipment effect ss with Doux summon effect → Phalanx release and Mystil ss effect Phalanx equipment effect ss → Phalanx and Doux with Gajarg ss → (Combo A) → Gajargu's effect, Garuda search from Deck to summon other dragons or Winged Beast To GY → Remove other dragons or Winged Beasts sent to GY by the Gajargu effect and Garuda ss → Phalanx ss from GY with the Redame effect → Phalanx and Zephyros with Vajranda ss Phalanx equipment effect ss → Phalanx and Garuda with Vajranda ss Effect Phalanx equipment effect ss → Vajranda x 2 Tremis ss → (Combo B) x 2 → Mystil and Phalanx Level 8 Synchro (mainly Stardust) ss
It's probably the most used combo when you're going to deploy a lot in advance. I think it's a great combo to intimidate your opponent on the return turn, as you can get 2 Tremis that collect monsters or return them to your hand.
(Combo B) Xyz with Gajarg and Mystil for the second time.
When you search for Garuda with the effect of Gajarg, if the monster dropped to GY is Tempest, when you remove it with Garuda's effect, you can search for Mistil with Tempest's effect, so there is no waste. (If you have used the effect of Tempest in the process of creating this situation, there is no point in excluding it, so it is better not to exclude this card that can Special Summon from One Chan GY;
By the way, at this time, the Mistil added by Tempest can be used to replace the frame of the second Tremyth with his Bounzer by playing the first Tremyth and recovering the Mystil with its effect. If Stardust alone is not enough for you, it's better to use Mystil than keep it.
(It's a small technique, but if you think it's a waste to remove the card with Garuda because it's a Tempest that has already used its effect, or if you think it's a waste to have a card that can be picked up with Tremis on the return turn, Zephyros before ssing Garuda By making Tremis with Vajranda and Gajarg made with Phalanx, removing Vajlanda's materials and collecting Mistil in advance, Vajlanda, which does not matter so much even if removed, is kept in GY as Garuda's cost. can be done.
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Doux in hand, Mistil x2 Phalanx in GY (Redame, Tremis x2, Level 8 Synchro)
Phalanx equipment effect ss with Doux summoning effect → Release Phalanx with Mystil ss effect → Phalanx equipment effect ss with Phalanx and Doux with Gajarg ss → (Combo A) → Phalanx ss from GY with Redame effect → Phalanx ss → Release Phalanx with Mystil ss effect Phalanx equipment effect ss → Zephyrus and Phalanx with Vajranda ss effect and Phalanx equipment effect ss → Tremis ss with Vajranda and Mistil → (Combo B) x 2 → Level 8 Synchro ss with Mystil and Phalanx
Another route to the above combo. If you don't want Garuda in your deck and don't have space for it, you can do it this way without using Garuda. Furthermore, since this doesn't use the effect of Gajarg for the second time, if the Juvenile Bird is in her deck, I will Special Summon the Juvenile Bird with Gajarg before activating the effect of Mystil's equipped Phalanx , Tremis, and Level 8 Synchro x 2).
(Combos that don't use Gajarg's effect will drop Phalanx etc. and compress her deck unless there is a baby bird etc.
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Mystyl x2 in hand, Phalanx GY and Zephyros (Ledames, Tremys x2, Level 8 Synchro)
Phalanx summon release and Mistil ss effect Phalanx equipment effect ss → Phalanx release and Mistil ss effect Use effect to restore Redame ss → Redame to Atumus cost ss GY's Mistil ss → Zephyros and Phalanx use Vajranda ss Phalanx equipment effect ss → Mistil and Vajranda Tremis ss → (Combo B) x 2 → Mistil and Level 8 Synchro ss with Phalanx
This is a combo that doesn't use Doux and Gajarg. It can be deployed in large numbers as well. There are times when Mystil overlaps too much and you can't move, but with just Zephyros, you don't need to use Gajarg like this, and you can deploy it. In addition to this, if Garuda is in hand and GY has WIND other than Phalanx, Special Summon during (Combo B) (Redame, Tremis, Rank 6 Xyz, Level 8 Synchro). You can also go (By the way, not limited to this combo, after (Combo B) x 2, Garuda (in the case of Garuda, before using Mystil for the second time, put out Garuda and use Phalanx to turn it into Vajlanda), or by playing Mystil, Tremis In addition to ×2, it is possible to get Bounzer, but that would prevent Stardust from being produced, so it is only possible;
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Garuda, Doux, Mistil, other dragons or Winged Beast monsters in hand Phalanx for GY (Redame, Tremis, Rank 6 Xyz, Level 8 Synchro)
Doux Summon Effect Phalanx Equipment Effect ss → Phalanx Release Mystil ss Effect Phalanx Equipment Effect ss → Phalanx and Doux with Gajarg ss → (Combo A) → GY with Phalanx ss → Remove GY's WIND (other than Mystil) and Garuda ss → Zephyros and Phalanx with Vajrandass effect Phalanx equipment effect ss → Garuda and Phalanx with Vajranda ss effect At 2, Tremis ss → Use Tremis effect to remove Vajranda and collect Mistil → Remove monsters sent to GY with Gajarg and Garuda ss → Garuda and Phalanx with Vajranda ss effect Phalanx equipment effect ss → Vajranda and Gajarg with rank 6 Xyz (mainly Bounzer) ss → Phalanx Release Mystil ss effect Phalanx Equipment Effect ss → Level 8 Synchro ss with Phalanx and Mystil
This combo is a route that allows you to call a rank 6 that is not Tremis by having 1 Garuda in your opening hand. (Combo B) After retrieving Mystil with Tremys, he can Special Summon Garuda first without using that Mistil to get a Rank 6 Xyz before the final Level 8 Synchro. However, since this combo uses all 3 Vajrandas, depending on the situation, it may be difficult to do things you can't do or recover after holistic destruction. If you don't use the second Garuda, this combo will be a normal route (Redame, Tremis x2, Level 8 Synchro), so if you don't want to overdo it, I think you should choose this.
By the way, this combo can call her Bounzer in the same way even if Garuda in your hand is Mistil.
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Phalanx, 《Dragon Ravine》, Tempest (Radamame, Level 8 Synchro x 2) or (Radamame, Level 8 Synchro, Rank 6 Xyz) in your hand
Discard Phalanx with ravine activation effect and Doux search → Doux summon effect Phalanx equipment effect ss → Use Doux and Phalanx with Gajarg ss Discard Garuda search Tempest with Garuda effect Tempest ss → Tempest effect, Mystil search → Gajargre release Mystil ss effect With Phalanx Equip effect ss → Garuda and Phalanx with Vajranda ss effect Phalanx Equip effect ss → Vajranda and Gajargu with Atumus ss → Remove Gajargu with Atumus effect and Redame ss from Deck, GY with Gajargu ss with effect, Zephyros Search with effect Go to GY as it is → Return Zephyros effect Redame ss → Remove Atumus Redame ss → Zephyros and Phalanx with Vajranda ss effect Phalanx equipment effect ss → GY with Redame effect Vajlanda ss → Level 8 sync with Vajranda and Phalanx (mainly Stardust) ss → Rank 6 Xyz with Vajranda and Gajarg (mainly Bounzer)
This is a modified pattern of (Combo A). Use Garuda's effect to use Tempest's search effect. The difference from (Combo A) is that you can move even if you don't have Mistil in your hand, and that Phalanx remains on the field when two level 6 bodies are lined up. With this, you can increase the resuscitation effect of Redame by one time, so you can promote further development.
With this combo, you can choose to revive two level 8 synchros or a level 8 synchro and a rank 6 xyz depending on whether the resurrection target in the last redame is level 6 or phalanx.
This combo uses Mistil as the resurrection target in the last Redame and creates Tremis with Mistil and Vajlanda (Combo B). can also be the root of
There are times when you don't have Mystil, so remembering this combo is very useful.
(By the way, in this example, in order to create a model in which Tempest is in his GY, we assumed that it would be deployed from the ravine, but if you were planning to deploy from the second turn onwards, you would have Doux and Tempest in your hand and be in GY. As long as you have a Phalanx, you can do this combo.
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Doux, Tempest, other dragons or Winged Beast monsters in hand Phalanx on GY (Redame, Tremis, Rank 6 Xyz, Level 8 Synchro)
Doux Summon Effect Phalanx Equipment Effect ss → Doux and Phalanx Gajarg ss Discard Garuda Search Tempest with Garuda Effect Tempest Remove Tempest ss → Tempest Effect, Mystil Search → Gajar Grease Mystil ss Effect Phalanx Equipment Effect ss → Garuda and Phalanx Vajlanda ss Equip phalanx effect ss → Vajranda and Gajarg Atumus ss → Remove Gajarg with Atumus effect and remove from Deck ss, GY to Gajarg ss with effect Zephyros Search to GY as it is → Return Zephyros effect Ledamage ss → Remove Atumus Redame ss → Use Zepyros and Phalanx with Vajranda ss effect to use Phalanx equipment effect ss → Remove Tremys ss effect with Vajranda and Gajargu and collect Mistil from GY → Gajargu from GY with Gajargu ss effect and Garuda search other dragons or Winged Discard Beast monster → Garuda effect Remove Garuda in GY, etc. ss → Garuda and Phalanx with Vajranda ss effect Phalanx equipment effect ss → Vajranda and Gajarg rank 6 Xyz ss → Phalanx release Mystil ss effect Phalanx equipment Effect ss → Level 8 Synchro ss with Mistil and Phalanx
It is a route that can be connected to his Bounzer in the deformation pattern above. Before using the resurrection effect of the second Redame, collect Mystil with Tremys and send Gajarg as a material to his GY, so that the resuscitation target in Redame will change to a meaningful Gajarg, and the search effect will be three. can be used multiple times. It hurts to use three Vajrandas, but Bounzer is pretty reassuring, so rather than worrying about being breached, it's better to use this card and try not to be breached as much as possible. .
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Garuda in hand, Tempest in GY, Phalanx (Redame, Tremis x2, Level 8 Synchro Monster)
Remove Garuda effect Tempest ss → Tempest effect Mystil Search → Dux summoning effect Phalanx equipped and effect ss → Phalanx and Garuda Vajranda ss Phalanx equipment effect ss → Phalanx and Doux with Gajarg ss → (Combo A) → Redame GY Phalanx ss → Zephyrus and Phalanx with Vajranda ss Phalanx Equipment Effect ss → Phalanx Release Mystil ss Phalanx Equipment Effect ss → Mistil and Vajulanda Tremis ss → (Combo B) × 2 → Phalanx and Mistil level 8 synchro ss
A combo that uses Garuda without using Mystil at the beginning. You need Tempest in GY, but this is a ravine and you can drop Tempest from his deck into GY, so I don't think it's a limited combo.
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Garuda, Mistil x2, Phalanx (Redame, Tremis x2, Level 8 Synchro) in hand
Phalanx Summon Release Mystil ss Effect Phalanx Equipment Effect ss → Phalanx Release Mystil ss Effect Phalanx Equipment Effect ss → Mistil x2 with Atumus ss Search and go to GY → Redame effect GY to Phalanx ss → Zephyros effect Back to Redame ss → Zephyros and Phalanx to Vajranda ss effect Phalanx equipment effect ss → Atumus Cost to Redame ss effect GY to Mistilss → Vajranda and Mistil With Tremis ss → (Combo B) × 2 → Level 8 Synchro ss with Mistil and Phalanx
This route does not use Doux. If you only have 1 basic Mystil, 1 Phalanx, and 1 Garuda, there is no cost for Garuda ss, and you can't develop Gajarg Zephyrus, but by stacking 2 Mystils, you can develop like this. There are rare situations where Dux doesn't come, so I think it's useful to remember. (Of course, in this case, even if the frame of Mystil or Phalanx is Golden Chest, it is possible to move via Tempest.
You can call another Rank 6 instead of Tremys with Garuda or Mistil + 1 card in this hand.
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Garuda in hand, Doux Phalanx in GY (Redame, Tremis, Level 8 Synchro)
Doux summoning effect Phalanx equipment effect ss → Doux and Phalanx with Vajranda ss effect → Phalanx ss from GY with Redame effect → Vajranda ss effect with Zephyros and Phalanx with Phalanx equipment effect ss → Tremys ss effect with Vajranda and Gajarg Remove Gajarg and collect Garuda → Second Phalanx dropped to GY with Gajarg's effect earlier Garuda ss → Phalanx and Garuda with Vajranda ss effect Phalanx equipment effect ss → Vajranda and Phalanx with level 8 sync ss
This is how to deal with the above combo when you have no Mystil in hand and no Tempest in GY. Basically, if there are no Mistils in GY, Garuda can be recovered with Tremys, and as long as Vajlanda is not gone, it can perform the same movement as when Mistils are present, but at this point there are already three Vajlandas Even if you have another Garuda in your hand, you won't be able to add any more Rank 6 Xyz. So even if I move, I have no choice but to endure until I get three monsters.
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Redame, Mistil, Phalanx, Garuda in hand; Zephyrus on GY (Redame, Tremis x2, Level 8 Synchro)
Phalanx summon release Mystil ss effect Phalanx equipment effect ss → Return Mystil with Zephyros effect ss from GY → Phalanx release Mystil ss effect Phalanx equipment effect ss → Vajranda ss effect with Phalanx and Zephyros ss Effect Remove Mistil and add Mistil ss to Atumus cost. With ss effect, Mistil from GY ss → Garuda effect Remove Vajranda ss → Garuda and Phalanx with Vajranda ss Phalanx equipment effect ss → Vajranda and Mistil Tremis ss → (Combo B) x 2 → Level 8 Synchro ss with Mystil and Phalanx
This is a combo that improves WIND for Garuda's ss when Mistil and Phalanx are put out on the field. Normally, when Garuda is used before (Combo A), if it is not Dux and Phalanx, it is not possible to use Dux, which is no longer used as a material in Vajlanda, for the cost of Garuda, so if it is Mistil and Phalanx, it does not go through Vajlanda. Because of this, I couldn't place a monster in GY that could be used as Garuda's cost, but with Zephyros in GY, I was able to bring back Mystil and increase the level 4 by one, so I needed to use Garuda before (Combo A). is gone. But of course, since I've used the effect of Zephyrus, the monster I call with Atumus must be another monster, not Redame. (If you didn't use Tempest's effect, then Tempest. If you used it, then Mystil. You can banish Tempest with Redame in your hand and search for Mystil.) So this combo is based on having Redame in your hand. (Similar to other combos, Garuda or Mystil + 1 can call another Rank 6 instead of Tremis.
: When Zephyrus comes to the first hand.
Even if Zephyros is the first hand, it is not an accident, but rather a lucky one.
Zephyrus, Doux, Mistil, 《Dragon Ravine》in hand
Phalanx equipment effect ss → Phalanx and Doux with Vajranda ss effect Phalanx equipment effect ss → Mistil and Vajranda with Atumus ss effect Remove Mistil and use Redame ss from Deck → GY with Mystil ss with Redame effect → Return Redame with Zephyros effect ss → Vajranda ss effect with Zephyros and Phalanx with Phalanx equipment effect ss → Redame ss effect on Atumus cost GY with Vajranda ss → Tremis ss with Vajranda and Mystil → (Combo B) x 2 → Level 8 Synchro ss with Mystil and Phalanx
This is a combo that allows you to acquire 1 Phalanx with Vajlanda before using Atumus, since Zephyrus is the first hand, so you don't need to use Gajarg in the first 6 syncs. This allows you to go to the route without using Garuda and Gajarg (Redame, Tremis x2, Level 8 Synchro Monster). Of course, if you want to keep Gajarg in his GY, you can change the second Vajranda to Gajarg, bring in Garuda with the effect, and change the revival target for the second Redame to Phalanx, and it will be the same move. .
: If you get a redame for the first time.
With Atumus, he can't Special Summon from the Deck, so he can't use Redame's resurrection effect once, and I have the impression that it can't be deployed in large numbers, but it can be deployed in some cases.
Use Atumus to change the target to Tempest → Use Tempest as a cost for Redame ss → Use Tempest's effect to search Mystil → Gajarg ss with Redame effect → Search Garuda with Gajarg effect Discard an appropriate monster → Gajarg Release Mystil ss effect Phalanx equipment effect ss
This will leave Garuda in your hand, Redame, Mystil, Phalanx, Atumus, and GY with Zephyrus whose effects have not yet been used. If you use Garuda and Phalanx to go through Vajranda (combo B), you can make (Ledamame, Atumus, Mistil, Level 8 Synchro), and as usual, Ledamame with Zephyros. If you return it and summon Redame to Atumus Cost, you can go to the route of (Redame, Tremis x2, Level 8 Synchro Monster).
In addition, you can make this form without using Garuda, so if you use Garuda, you don't have to use Ledam's second resurrection effect, and at the end you can use the resurrection effect to fill the field with 5 monsters. You can also call Rank 6 Xyz other than Tremis by using the revive effect.
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If you have used the effect of Tempest to align combo parts.
Use Atumus to change the target to Mystil → Use Atumus as a cost for Ledames ss → Gajargu with Ledamame effect Use Garuda search with effect to GY → Return Mistill with Zephyros effect ss → Gajargu Release Mistill ss Effect Phalanx equipment effect ss → Zephyrus and Phalanx with Vajranda ss effect Phalanx equipment effect ss → Garuda ss with Garuda and Phalanx with Vajranda ss effect ×2 → Level 8 Synchro ss with Mistil and Phalanx
This is a route that can be connected in the same way (Redame, Tremis x2, Level 8 Synchro), although you have to use Garuda instead of using Tempest's effect.
Of course, even if Zephyros returns Redame, you can use Gajarg as a cost to use Redame and revive Phalanx with its effect. (This is not recommended for those who do not want to exclude Gajarg.
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when using Lightning. (Example: Redame, Lightning, Phalanx, Doux in hand)
Discard yourself and Phalanx with Lightning effect Tempest ss → Use Tempest as a cost for Redame ss → Removed Tempest's effect for Mistil Search → Phalanx equipped effect ss → Phalanx Release Mystil ss Phalanx equipped effect ss → Phalanx and Doux Use Gajarg ss effect to Zephyros Search as it is to GY → Use Mistil and Gajargu to Atumus ss Use Gajargu's effect to remove Mystil ss → Use Redame effect to Gajargu ss
In this example, before summoning Atumus, you can get 1 Mystil from the normal route (Ledame, Mistil x 2, Level 8 Synchro Monster) because you can get a Redame with no effect before summoning it. After that, you can return Redame with Zephyros and use the resurrection effect on the Atumus cost again in this flow, or you can use the second effect of Gajarg to search for Garuda and leave Atumus and rank 6. You can fight.
If you negate the summoning of Tempest from Lightning. At this point, you must have another Winged Beast or Dragon in your hand (Redame, Doux + other Winged Beast or Dragon GY Phalanx, Lightning, Tempest).
Doux summoning effect Phalanx equipment effect ss → Gajarg with Doux and Phalanx ss Search Garuda with the effect and transfer Winged Beasts other than Redame to GY → Exclude GY's Tempest with the Garuda effect ss → Mystery search with the Tempest effect → Release Gajargu Mystil ss effect Phalanx equipment effect ss → Phalanx and Garuda with Vajranda ss effect Effect Return Mistil ss from GY → Release Phalanx Mystil ss Effect Phalanx Equip Effect ss → Zephyros and Phalanx with Vajranda ss Phalanx Equip Effect ss → Mistil and Vajranda Tremys ss → (Combo B) × 2 → Mystil and Phalanx level 8 synchro ss
In exchange for being stopped here, one more card is required, but Garuda can remove Tempest from GY and develop in the same way as he could not remove it from the field. Here, if you have a Phalanx left on the field by returning Mystil with the Zephyros effect, you can deploy it without waste. This expansion method is also used frequently, so it is convenient to remember it. If you return Ledamme and ss Zephyrus, if you use Zephyrus and Phalanx to turn it into Vajlanda, you will have two Level 6 monsters on the field, along with Mystil, and Phalanx, so you can develop up to (Ledamame, Tremys, and Level 8 Synchro). can do. (If the Tempest summoned by Lightning is banished in the abyss, there is no problem because you can search for Mystil with the effect at that time. If you
Here is the explanation of the card.
Since the basic is Dragunity, I will explain other cards.
Tempest brings the hard-to-find Mystil. You can also search for Tempest from the Golden Chest, so you can think that there are actually 6 search cards. If you have 《Cards of Consonance》, search for Phalanx or change the target according to the situation.
With this card in his GY, he can continue to stop Doux in the middle of the duel, and he tends to be exhausted. . With this, if he has Phalanx in GY and Garuda in hand, he can go to the mass deployment route. (If Zephyros is in her GY, you don't need to use the first Gajargu, so let's turn it into Vajlanda (Ledames, Tremys x2, Level 8 Synchro) and head for the route.
From a playing point of view, I think it's best to keep Tempest in his GY as much as possible. If Tempest not using its effect is in GY, even if the first Doux, Mistil, Gajarg, Vajlanda, etc. are put on Velor or Demoche, if you have Garuda in your hand, you can exclude Tempest and search Mistil, and negate. You can release the drag and Special Summon Mystil (Mystil, Garuda, Phalanx) and resume deployment.
Garuda. With this card, when Phalanx remains on the field, he can summon Vajranda by Special Summoning, and if Tempest is in GY, it will also play an active role in triggering Tempest's effect.
Even if GY only has a Phalanx card that can be removed from GY, if Gajarg has already gone to his GY, you can revive Gajarg with Redame and drop the Phalanx from his Deck to GY with an effect.
Zephyrus. You can bounce and reuse Ledamme, and since it's level 4, it works well with Phalanx. Let's change the way of Special Summon by returning the valley according to the situation of the field or returning Mystil if there is a phalanx. If he ends up in his hand due to advance, etc., he can send it to GY by using it as the cost of the valley or replacing it with Garuda in the Gajargu search.
It is also a good idea to use this card as a staff member who denounces the valley in order to avoid re-stretching when the deployment is stopped in the middle.
I only have one lightning. You can deal with this card even if you have a Redame in your hand, and even if you can't move on the first turn, you can set up a Tempest with this card and it will lead to the development of the next turn. When I use it normally, I mainly use it to drop Phalanx in my hand to his GY.
Breakthrough can be used in conjunction with Veiler, and can be a protective card for this Deck that is afraid of stealing effects such as Dragon Ruler's Big Eye. Since it was originally a combo deck, this deck can't load many traps, so I think this card is versatile because it has the potential to win twice with one card.
The good thing about this trap is that even with the cost of ravines, the effect that can be activated from GY remains, so it's not completely wasted.
Scrap Dragon. This deck is weak against destruction resistance, so I put one piece as a role to support it. If you hit a destruction-resistant monster after deploying and using up the effect of Tremys, you can use the Tremis that used the material to Tribute Mystil and destroy it with this card.
Let's use the valleys and the like that we thought would not be used anymore as materials for destruction.
Cribble is also included because it sticks in Dragon Ruler, Dark World, Mermail, Sacred Time, and level major decks per hero. Especially in the case of this Deck, you can use this monster as the last level 8 Synchro after deploying a large number of them, so if you can just set up a token with Dragosak with Dragon Ruler, you can definitely destroy the token with other monsters and dragosack. can be targeted for cribbling.
Basic Dragunity is easy to get level 8 synchros, so I think being able to get this meta card almost any time is a very good strength.
Let's put out Stardust together with redame when it is deployed in the early stages. When deciding the game with Scrap, let's destroy the opponent's monster by involving the valley.
Vulcan is included to increase the number of routes for Level 6 Synchro and to break through monsters with destruction resistance that cannot be destroyed by Scrap. (If you don't have a bounce in sync, you can't deal with the opponent's monsters that have a destruction system on the route of Tremis x 2. I think it's a good idea to replace the last level 8 sync frame with this card. When used alone, Valley I don't put it in this Deck, but if you put 《Mist Valley Baby Roc》etc. in the middle of the deployment, it's easy to discard it with Gajarg and connect it to Vulcan. is.
For example, (Opponent's field: Dragosac, Token x2 → Play Redame, Tremis x2 to break through, and turn the final level 8 Synchro into a level 6 Vulcan (Garuda must be in hand) → Use the Vulcan effect to restore the ravine, etc., and return Dragosac (If there is no ravine, it is better to return the one-chan Ledamme. → Stack Gaia Dragoon on Tremys.
With this, if you hit 1 defensive token with Gaia and pass 2600, destroy the remaining tokens with Vulcan, and hit with Redame and another Tremis, you can shave it off with 8100. (Well, if Dragon Ruler was the opponent's Dragosak, I should have played Cribble at the end, destroyed 2 tokens, and then hit Dragosak with my Cribre;
Gaia Dragoon, of course, has a strong piercing effect that can counter monsters with destruction resistance, so I put it in, but above all, this card's race is "Dragon", so even if two Redame are destroyed in the opponent's turn, it's a card that can be used. If one of the existing Tremis remains, you can recover the Redame from GY with the Tremis effect. You can summon.
Even if you are not in this situation, there are many situations where you want to Special Summon immediately after collecting Redame with Tremis, so you can say that this card is in great demand.
Tremis is a combo part, and if you leave one in the second half, you can collect Ledamme from his GY. (It's also strong that you can collect Redame that was stolen by Big Eye, etc. Anyway, if Redame returns to your hand, you can start playing again, so I think this card is an important card for this Deck. Since 2 will be on the field, use 1 to return the opponent's monsters, and use the 2nd to return the Veiler you used during your opponent's GY turn, Doux, Mystil, etc. that will lead to the next development.
Atumus. As I wrote above, you usually Special Summon Redame from the Deck, but when you get a Redame in your hand, change it to Tempest or Mistil. The number of sheets is 1. (Since you only need to call Redame, if you already have Redame in your hand, you can fully deploy even without Atumus.
Bounzer turns one of the two Tremis into this card, making it a great monster to bring when building an impregnable wall in this Deck, which has many cards that negate Veiler, Breakthrough, and monster effects. What's actually scary about this Deck is the battle destruction at the point of impact, so I think this card can be used quite a bit because it doesn't allow development to that point.
Queen Dragoon. Basically, it's meant to be summoned by Zephyros, Garuda, Dux, etc. in the middle of a large-scale deployment to turn one Tremis into this monster that can be revived. On the return turn, you can revive 2 Dragons along with Ledam, so even if you don't have any cards in your hand, as long as you have at least 2 of these Dragons left, you can get an Xyz out. If you don't want to use up Tremis, it's good to summon.
Sylphine. I was worried about 《Lightning Chidori》, but the effect of this card goes well with this Deck, which deploys a large number of monsters. I thought this would be a better fit for this Deck, so I adopted it. ("Lightning Chidori" makes him WIND x 2, so this card cannot be used for Xyz summoning with Zephyros, the most common pattern, and other level 4 cards.
In particular, this card can exceed 4,000 when deployed in large numbers, so I think it's strong even if you simply think of it in terms of RBI. Furthermore, it negates the effects of all of your opponent's monsters, so you can destroy dragosacks and marshmallows, which have troublesome resistance to destruction, without any problems. (Because it doesn't target, I think it's also a strength that it can sneak through cheap places.
Of course, it is also strong against opion because it can crawl through the cheap land. As an ideal solution,
Doux summon effect Phalanx equipment effect ss → Zephyrus or Garuda with effect ss → Doux and (Zephyros, Garuda) Sylphine ss effect Opion negate → Phalanx release Mistil ss effect level 8 synchro ss
That's what it means.
It would be best if I could destroy Opion in battle with this, and since there are two monsters with higher hit points than Opion on this field, the opponent will have no choice but to Special Summon Bahamut other than Opion. After that, you can deal with Veiler and Breakthrough in the Deck. (If you think that one Sylphine with a higher RBI than Opion is enough, the final level 8 can be free. However, if you release a second Opion after negate the destruction effect, you will not be able to return, so In this case, a flash dragon might be more suitable.

Weakness

Vulnerable to Exclusion, Evilswarm, and Skidre. Well, it's Dragunity, so it's natural to say that it's natural;
When countering on the side, he uses Normal Summon right in combos, so I feel that Metaion and Tsukuyomi Life are not suitable for this deck. If you put it in, would it be around 《Flying "C"》or 《A Wingbeat of Giant Dragon》? (Especially A Wingbeat of Giant Dragon can be activated even if there is nothing in the opponent's field if there is a valley, etc., and it can also return the 0 attack and defense damage that was put out by Atumus. With this, Zephyros can be used before (Combo A). I think there are some advantages to using it, so maybe it's good to use it in the main.
: How to use Zephyros in the first half to align two level 6 bodies
Example) Mystil hand, Phalanx GY Zephyros
Phalanx summon → Phalanx release Mystil ss effect Phalanx equipment effect ss → GY Zephyros effect Return Mystil ss → Phalanx release Mystil ss effect
Even if it's not the above example, Dux can do it if he has a ravine, and Garuda can move in the same way even if he has room to exclude GY or there's a ravine. (However, of course, Dux and Garuda use two Vajrandas, so there is a limit to how they can be deployed.
After that, level 6 people will release Atumus and develop in the same way. Zephyros' level 4 will not be enough in this case, so let's follow up with Garuda and Mistil.
In Evilswarm, in addition to flying G, it is sufficient to deal with Opion with "monster effect", so "Dragunity - Legion" is also very effective. If you have Mystil in your hand, you can deploy it immediately after destroying Opion, etc., and with 1200 RBI, you won't fall into the abyss. Moreover, since he can be searched from the deck immediately in the valley, it is quite useful as an opion meta. (However, since the effect is destructive, it can be protected by a safe ground, etc. Considering that case, when using this card as much as possible, even if the opponent has many face-down cards, it will not activate Cyclone unnecessarily and it will be safe. Keep Cyclone in your hand so that you can chain it to the ground and activate it.
And when using Legion, it is convenient to also use 《Icarus Attack》. Especially in decks that have a lot of backs, this card contributes to getting a lot of add, and Evilswarm is a deck that has a lot of backs, so even if you protect your opion at a cheap place, you can use the remaining legions as a cost. You can deal with Opion while breaking other back cards together with Yasuchi with cards.
His Dragunity, which can be developed with a small number of cards, has the potential to destroy up to three opponent's cards with two cards, so these cards are highly recommended.
If you want to throw it on the side, you can use it as you like, but since Legion can be searched in the valley, 1-2 copies and 2-3 copies of Godova are just right.
If you replace it with the main one, it will be used when fighting the basic Evilswarm, so I think it would be a good idea to gradually reduce the frames of Breakthrough, Tempest, Golden Chest, etc. (《Cards of Consonance》raises the probability of drawing a meta card, so it is better not to remove it.
Against Evilswarm, there is no problem even if the gimmick of mass deployment is cut down a little, so as a playing, it feels like starting to deploy when there is a gap after gradually scrambled with the opponent with Legion or Godova. I think it will be (Evilswarm isn't his explosive deck, so I don't think he'll be able to one-shot kill it, so it's a pretty good match.
I think two Legions is enough (if you can deal with Opion with Legion even once, it will be difficult for your opponent to deal with Opion that can't deal with the 2550 or more RBI monsters you put out after that), so draw even a little. If you want to increase your odds, or if you are worried about only two copies, you can throw three copies in your sideboard. (Just be careful of accidents when you have too many cards in your hand.
Proliferating G and Thunder King Rai-Oh are also tough.
The only way to increase G is to put 《Droll & Lock Bird》on the side so that it can be chained.
Thunder King Rai-Oh》can only hit 1900 even with Phalanx on the field due to the effect of 《Thunder King Rai-Oh》, so it cannot surpass his ATK. So basically, you have no choice but to deal with it on the premise that the opponent is aiming to negate the sync destination or xyz destination.
As a countermeasure, use the Doux summoning effect to activate the phalanx equipment effect ss → release the phalanx, and use the Mystil ss effect to expand the phalanx equipment effect ss and prepare two 2,100 RBI units (Dux's ATK will be 2,100 at this point). There is a way to destroy 《Thunder King Rai-Oh》by battle before mass deployment. Doux → Phalanx is unavoidable due to the lack of hit points, but there is an advantage in attacking with two 2100 units here, and one remains on the field with Demon's Chain etc. Even if you can't attack with the other side, you can destroy it with the other side.
However, this method of dealing is based on the premise that "the opponent is aiming to negate the sync target or Xyz target", so it will be quite severe if Mystil is negate with "Thunder King Rai-Oh" immediately after the Phalanx is released. there is. (The Phalanx is a Special Summon that forms a chain, so it won't be negate with 《Thunder King Rai-Oh》.If your opponent has good intuition, it will often be negate here, so if that happens, you'll have another Mistil in your hand. If you don't do it, the Dux left in the field will be wasted.
In addition, his deck with 《Thunder King Rai-Oh》often has a lot of traps, so it's true that it's tough unless you can destroy it in advance with a cyclone or the like;
For the time being, 《Thunder King Rai-Oh》can be dealt with in the same way as Opion by inserting Legion from the side. Also in this case, it seems that there are many bags, so it is better to use Godova together.

Customize

As I wrote in the combo, adding Mist Valley Baby Roc, his Harpie Dancer, Kamikaze, etc. might make some interesting moves. However, this time, I wanted to reduce the number of cards that can't move by themselves, so I didn't include these cards.
The reason I didn't use Debris Dragon is that I only used 1 Lightning, and even if it had the effect of catching Phalanx like Doux, a level 4 Tuner would float in the middle of a combo, so that would be even better. Because I thought it would be stronger if I gave up on Level 7 Synchro and specialized in other things.
That's why it doesn't contain Black Rose. (Besides, with this Deck, there are only two options: deploy or not. In the end, you can't deploy during that turn because you've used the summoning right for.From these things, you can see that Buraro is not suitable for this deck.
You can only put in a few traps, so it's also good to put in a powerful 《Vanity's Emptiness》by itself. If you can use this card in a field where you've deployed a lot in the first attack, I think it will be a great locking power. With this Deck, which has many ways to "drop from Deck to GY", you can quickly destroy 《Vanity's Emptiness》, so it's hard to get in the way. (If you activate 《Vanity's Emptiness》, you can change the last level 8 Synchro to a different monster, as it will be difficult to use Stadder.
It's also good to put "Dragon Shrine" in to make it easier to drop Tempest and Phalanx. Tempest makes it easier to deploy from Garuda, and there are more patterns that you can move without a ravine, so you can try including it. However, you need to be careful because the probability of an accident increases if the cards in your hand overlap. (By the way, if you add 《Vanity's Emptiness》, this card will increase the number of cards that can be dropped from the Deck to GY, making it easier to handle.
I have 3 phalanxes in order to increase the rate of deployment on the first turn, and 3 《Cards of Consonance》s to make up for the accident rate there, but I don't think there is a problem even if the ratio is lowered to some extent here. So, if you want to add traps and such, I think it would be a good idea to have two Phalanx and two Harmony cards as you like. (However, I think it's better to have the same number of Phalanx and Harmony.
However, there is also a trade-off that makes it easier to draw meta cards that are inserted from the side, so I personally think that it is more solid to stack three cards in the main draw source harmony.
It might be interesting to try including a flash dragon. Especially if you have a baby bird in it, you can line up Ledame, Stardust, and Flash Dragon Stardust together in a route that uses (Combo A), so the possibility of destroying Ledame is greatly reduced. Recommended for those who do not want to lose deployment power even in the return turn. (If I were to replace it, it would be Vulcan or Gaia Dragoon.
Recently, more and more people are dealing with "Atumus Special Summon", one of Dragunity's must-counters, so if you think it's hard to lose this card, which is the cornerstone of your development, add an extra card. I think that it is good to increase it and make it a two-piece Atumus system.
I think most of his Deck combos are going to get Tremyth x2, so even if Stardust is there, it would be a little tough if it was removed in some way, or if it was removed from the field by its effect and was destroyed by something like Braho. think. So, if you want to increase the return rate after that, I think it would be good to replace Queen Dragoon's frame with Tremis and have 3 Tremis. By doing so, you can revive Redame just by getting Revive in your hand, and since you have 1 Tremis left in the extra, you can use (Combo B) together to deploy a large amount again. Even if he doesn't revive, as long as he can get out Tremis, he can collect Ledamame from GY, so I think it can be brought in to some extent.
: return route example
When Stardust is broken through and completely destroyed. Even if the route has 2 Tremis, it can be redeployed if there is 1 Tremis left in the Extras.
Dux and Mystir in hand (Redame, Tremis, Stardust)
Doux summon effect Phalanx equipment effect ss → Phalanx Release Mystil ss effect GY to Stardust ss
This gave me some recovery. The reason why he ended up with Stardust is because he has destruction resistance, but since the total ATK of these three bodies is 2800 + 2700 + 2500, it will be exactly 8000, so even if the opponent's LP is all left, This is because it is strong enough to be scraped off.
In this example, I used Doux and Mystil, but of course if you have Tempest in GY, Garuda and Phalanx are fine in your hand (because Garuda can banish Tempest and search for Mistil), and you don't use two Mistils in the first half. If it was deployed with Mystil x 2 and Phalanx is fine. (Especially if you're not heading for a route that uses 3 Vajranda, you should have 1 Vajranda left in your Extras, so I think there are various ways to deploy it.
The reason why it is better to use 3 Tremis is because the combo with the highest probability is the route of Tremis x 2, and you also use Tremis in this way when returning. (Queen is fine, but I think this return is the strongest considering that it will be negate;
(August 17, 2013) Postscript: Lightning has been banned, so it became necessary to change this frame. and you can add more traps. Adding some Yokai Birds from Mist Valley to extend the range of the combo is also a good idea. Personally, I feel that adding 《Maxx "C"》and making him Wailer 2 《Maxx "C"》2 will stabilize him.
(January 15, 2014) Postscript: Due to the revision of the new restrictions, Tempest became semi-regular, and Golden Chest became a restriction. After all, it's inevitable that you'll be tied down if you use the Dragon Ruler as a Deck part; this leaves three slots open, and Tempest's deployment rate is extremely high due to the fact that the Vault, which was still a valuable search card, was restricted. has fallen, so I think we will be asked to take some pretty tough measures this time.
Since Vault restrictions make it harder to remove Tempest from Decks, I think I'll mostly be removing Tempest from GY. However, if possible, it would be ideal to be able to remove it "in the middle of the deployment", so it would be better to increase Garuda and make it resistant to three.
And since Garuda will inevitably need to increase the gimmick to send Tempest to GY, I think it's possible to add a Mausoleum. (If you think you can drop Tempest enough as it is, I think it's better not to force it; it may feel like an accident;
For the remaining 1 (or 2) slots, if you want to follow up with a draw that has decreased, it would be a good idea to increase 《Maxx "C"》and use Legion as the main entry as a bridge.
(March 18, 2014) Postscript: Due to the new revision from April, Tempest has finally been restricted; .
Considering that stability = strength of the deck, it may be necessary to switch to mixing with other decks from Dragunity alone, which can't use traps much.
Specifically, he uses Doux, Mystil, and Phalanx as the parts that Dragunity uses so that they can be used for one-shots, and other gimmicks such as Gusto, who has a good presence, to keep things in check.
However, mixed decks will significantly reduce his deck performance, so I think it's better to leave the support of harmony cards. (When I have time, I would like to think about Deck a little in this direction;
(June 21, 2014) Postscript: Due to the new revision from July, even "Dragon Ravine" has become a limit ;;
As expected, if we had come this far, there would be a bottleneck in the stability of the current construction, so we decided to dismantle the deck and reassemble it; Since it has become difficult to search, we will start with 《Kujakujaku》, which searches for WIND of level 4 or lower when it is released.
By using this card at the same time as a card that can be released as a cost or effect, it will make Doux's search smoother and increase the rotation power of his deck that has fallen.
I built it as a trial by focusing on these points. increase. .
lastly. Thank you very much for reading this long piece of crap. I'm sure there are many combos that you think you know, but I would appreciate it if you could find at least one other reference. I'm sure there are other combos that I haven't found yet, but as far as I know, if I remember this much, I'll be able to reduce the number of patterns that I think are accidents without any problems, so I'm thinking of building Arashisei Dragunity from now on. I would appreciate it if you could pay special attention to all of you.

Deck self-score
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Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/04/18 19:05
Main Deck (18 Types・40)
monster (9 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardRed-Eyes Darkness Metal Dragon DARK 10 Dragon 2800 / 2400 ¥15
3 List of decks using this cardTempest, Dragon Ruler of Storms WIND 7 Dragon 2400 / 2200 ¥35
3 List of decks using this cardDragunity Arma Mystletainn WIND 6 Dragon 2100 / 1500 ¥30
3 List of decks using this cardDragunity Dux WIND 4 Winged Beast 1500 / 1000 ¥20
2 List of decks using this cardGaruda the Wind Spirit WIND 4 Winged Beast 1600 / 1200 ¥20
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥30
1 List of decks using this cardLightning, Dragon Ruler of Drafts WIND 3 Dragon 0500 / 1800 ¥730
3 List of decks using this cardDragunity Phalanx WIND 2 Dragon 0500 / 1100 ¥20
3 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥70
spell (8 Types・18)
1 List of decks using this cardMonster Reborn - - - - ¥49
3 List of decks using this cardTerraforming - - - - ¥15
1 List of decks using this cardFoolish Burial - - - - ¥28
1 List of decks using this cardHeavy Storm - - - - ¥110
3 List of decks using this cardCards of Consonance - - - - ¥10
3 List of decks using this cardGold Sarcophagus - - - - ¥50
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
3 List of decks using this cardDragon Ravine - - - - ¥10
trap (1 Types・2)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
Extra Deck (12 Types・15)
1 List of decks using this cardCrimson Blader FIRE 8 Warrior 2800 / 2600 ¥10
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥30
1 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
1 List of decks using this cardDragunity Knight - Gae Dearg WIND 6 Dragon 2400 / 0800 ¥30
3 List of decks using this cardDragunity Knight - Vajrayana WIND 6 Dragon 1900 / 1200 ¥10
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥80
1 List of decks using this cardHieratic Dragon King of Atum LIGHT 6 Dragon 2400 / 2100 ¥30
2 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥100
1 List of decks using this cardPhoton Strike Bounzer LIGHT 6 Warrior 2700 / 2000 ¥50
1 List of decks using this cardQueen Dragun Djinn DARK 4 Dragon 2200 / 1200 ¥40
1 List of decks using this cardIce Beast Zerofyne WATER 4 Winged Beast 2000 / 2200 ¥28
Main deck minimum construction amount ¥2464


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