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HOME > Yu-Gi-Oh! Deck List > CyberseDeck List > Garo -The Brave of Blue Flame- Deck and Deck Instructions

"Garo -The Brave of Blue Flame-" Deck 2017

Cyberse Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Cyberse" / Beatdown
Key Card
Decode Talker
Deck commentary

Playing

Deck type [《Cyberse》+ 《Topologic Bomber Dragon》+ 《Code Talker》]
Deck Motif (Anime/Tokusatsu Drama "GARO" series type)
There are a lot of shitty decks out there these days, so I'd like to beat you guys up with a cyber deck that I just learned today. Is the blank about 1 year? You can make a deck even if you just learned it! I want to tell the kid who just looks up his existing deck on the net to see how to operate this deck and build his own deck with a little thought on his own head. It may be a clumsy explanation for the rules I just learned today, but I would appreciate it if you could read it to the end.
First, at the moment Cybers' extra monsters can be summoned by upgrading them to the escalator style. Using Summon and Honeybot as materials, you can summon Decode Talker in one turn. At the moment, I have a special summon of "Decode Talker" and I have a feeling that "So what is that?", but I think that I can easily get "Decode Talker" with only two cards in my hand, and without an accident. And you can easily imagine that the speed will increase in the future, can you do it? indeed ww
This time, I dared to introduce the cards in the starter deck, and I tried using Cybernet, but please don't say that Touun is fine. I'm really tired of that kind of thing, so this is interesting, and there are other things like that! I want an idea that I can take my hat off. It's fun to do this! I'm applying for opinions like this, so please feel free to comment.

Strength

I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 2 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed
It's a great advantage against slow-moving opponents (with some exceptions). Can be blocked by chaining attacks, etc., even in the cancer mawashi deck.
If you do your best, you can line up high RBI monsters in one turn.
Combo depends on operation method
The point that a monster complements each effect and can be connected from anywhere.
You have a high chance of interfering with your opponent's actions. I think he has decent DEF for his low trap count.

Weakness

vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Evilswarm scary (´・ω・`)
Naraku, Kyodatsu, and Shinsen are included to the extent of comfort, but it's still scary (´・ω・`)
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
It's a Deck that mainly uses LIGHT and relies on GY, so be careful with exclusions, 《Silent Graveyard (Updated from: Forbidden Graveyard)》, and magic mirrors that suck in flashing light.
① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it is quite vulnerable to indiscriminate removal such as Macro Cosmos and Dark Law. If you are good at burning down, you can overcome it well,
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat seal, Skill Drain and so on. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and buraros and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, Macro Cosmos cannot be loaded, so it is not compatible with decks such as Seiryu that are competing for the top.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like "Macro Cosmos" and "Evilswarm" are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
Vulnerable to exclusions such as Naraku and Macro Cosmos
Might be weak against cards that seal spells
Exclusion》series (Dark Row), 《Macro Cosmos》, 《Dimensional Prison》, etc.
Shadow-Imprisoning Mirror
Dust Tornado
Light-Imprisoning Mirror
Chain Disappearance
Skill Drain
It consumes a lot of bills.
Basically, the game speed itself is slow, and it does not fall into the strong category. As you may have guessed when 《Supply Squad》is included, it is for mid-level players, and the accident rate is low, so I think it will be a fun duel. I want to add Cyclone to compete with Decks of the same level, so I left some customization points this time. Probably unnecessary cards are faders and 《Supply Squad》, which are very one-off, and 《Twin Twisters》can be used. However, since I don't have enough cards to discard, I recommend Cyclone. The meta card cannot be broken through because the monster only develops into expansion.
Also, it tends to be a lack of firepower overall. If you draw 《Cynet Universe》, it will be a little more stable, but if you don't have 《Supply Squad》, it can quickly become the target of destruction, so be careful when attacking. There is nothing you can't deal with unless you have morale resistance, so depending on the timing and deck compatibility, I don't think you can't do anything and lose. And just keep in mind that this is also vulnerable to morals.

Customize

I don't think it's worth mentioning here, but how long has it been since Strak was released? It seems that this site has only posted Decks with Cybers as a category yet. , and his Deck will be the template! I want you to challenge with such enthusiasm, but I wonder if you can't retire yet. No, I've already retired a long time ago, but I don't want to hear excuses like I'm only pursuing the environment, but I'm just complaining. Yes, I'm sorry.
#STARTER DECK 2017 Deck recipe, STARTER DECK 2017 Deck introduction, Structure Deck, Starter Deck, Cybers Deck, Cyberse, De Accesscode Talker

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウタ ( Total 504 decks )
Posted date : 2017/10/10 12:32
Main Deck (26 Types・40)
monster (11 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardBitron EARTH 2 Cyberse 0200 / 2000 ¥10
1 List of decks using this cardDigitron EARTH 2 Cyberse 1500 / 0000 ¥10
1 List of decks using this cardDual Assembwurm DARK 8 Cyberse 2800 / 1000 ¥20
2 List of decks using this cardLinkslayer EARTH 5 Cyberse 2000 / 0600 ¥15
2 List of decks using this cardCyberse Wizard LIGHT 4 Cyberse 1800 / 0800 ¥20
3 List of decks using this cardLauncher Commander EARTH 4 Cyberse 1700 / 1200 ¥10
2 List of decks using this cardCliant LIGHT 3 Cyberse 1500 / 1500 ¥20
3 List of decks using this cardBackup Secretary LIGHT 3 Cyberse 1200 / 0800 ¥20
3 List of decks using this cardDraconnet DARK 3 Cyberse 1400 / 1200 ¥30
1 List of decks using this cardLink Infra-Flier WIND 2 Cyberse 0000 / 1800 ¥10
2 List of decks using this cardStack Reviver DARK 2 Cyberse 0100 / 0600 ¥10
spell (8 Types・10)
1 List of decks using this cardTerraforming - - - - ¥15
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardBurden of the Mighty - - - - ¥10
1 List of decks using this cardUnited We Stand - - - - ¥10
1 List of decks using this cardCynet Backdoor - - - - ¥20
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
3 List of decks using this cardCynet Universe - - - - ¥10
trap (7 Types・7)
1 List of decks using this cardMirror Force - - - - ¥10
1 List of decks using this cardMiracle's Wake - - - - ¥10
1 List of decks using this cardStorming Mirror Force - - - - ¥50
1 List of decks using this cardLimit Reverse - - - - ¥45
1 List of decks using this cardNegate Attack - - - - ¥20
1 List of decks using this cardSolemn Warning - - - - ¥40
1 List of decks using this cardSolemn Judgment - - - - ¥50
Extra Deck (9 Types・15)
1 List of decks using this cardDaigusto Phoenix WIND 2 Pyro 1500 / 1100 ¥550
1 List of decks using this cardGachi Gachi Gantetsu EARTH 2 Rock 0500 / 1800 ¥1
2 List of decks using this cardEncode Talker LIGHT - Cyberse 2300 / ¥30
2 List of decks using this cardLink Spider EARTH - Cyberse 1000 / ¥25
2 List of decks using this cardHoneybot LIGHT - Cyberse 1900 / ¥1
2 List of decks using this cardDecode Talker DARK - Cyberse 2300 / ¥30
1 List of decks using this cardAkashic Magician DARK - Spellcaster 1700 / ¥190
1 List of decks using this cardBorreload Dragon DARK - Dragon 3000 / ¥28
3 List of decks using this cardTopologic Bomber Dragon DARK - Cyberse 3000 / ¥60
Main deck minimum construction amount ¥1919


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