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HOME > Yu-Gi-Oh! Deck List > AlienDeck List > ∞ Trap Golgar Deck and Deck Instructions

"∞ Trap Golgar" Deck 2013

Alien Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Alien" / Meta-Control
Key Card
Cosmic Fortress Gol'gar
Deck commentary

Playing

This is my first post, so if you have any thoughts or opinions, please leave a comment.
The concept of this deck is "Take an ad with a 0:1 exchange".
Normally, at least one of your cards is consumed to stop one of your opponent's cards.
However, even in Continuous Trap, types that negate or disable effects usually remain in the field with each other.
By incorporating this into the self-bounce,
1. The opponent's turn stops the opponent's action in the middle anyway.
2. Make your turn with the opponent's field incomplete, and hit the opponent while collecting Continuous Trap.
3. And put the Continuous Trap down again.
… the following loop.
I tried to build a no-cost loop with the goal. The basics are the same as the self-bouncing Golgar axis.
1. In the early stages, use 《Vanity's Emptiness》and Demoche to suppress the opponent's development, and prepare for Golgar's deployment with a draw source monster or Xyz form.
At this time, please be aware that by the time the summoning preparations are complete, all the Spell Trap zones in the field will be filled due to the ratio of the Deck, so at least one place should be a summoning negate trap (such as a "reminder"). Lock Card) Don't forget to take measures!!
2. When you are ready to summon, summon Golgar and beat down repeatedly by activating, retrieving and destroying his Continuous Trap according to the situation.
However, if possible, having two or more monsters with a self-bounce effect on the field will determine a more stable lock.
for example,
If you have two "Golgar" and "Troubleshooting", "Vanity's Emptiness" and "Fiendish Chain" on the field during this turn, and your opponent has "Compulsory Evacuation Device" face down.
If you make it your opponent's turn with "Tailor" activated, your defense will be weak, and in the current environment, "Golgar" will definitely be defeated. Collection is therefore essential.
However, if there is only one "Golgar", if the opponent's 《Compulsory Evacuation Device》is face down, if you use the effect of "Golgar" to retrieve the "Tailor", you will definitely get a "Golgar" with an A counter on it. will bounce. That's the pinch.
However, if you have two of them, you can collect two cards other than "Tailor" with the first body, destroy Compulsory Evacuation Device with its effect, and then safely retrieve "Tailor" with the effect of the second body.
Excessive deployment is risky, but it is recommended to line up two self-bounces to strengthen lock.
For those who are wondering what to hide
1. 《《Vanity's Emptiness》》             
2. 《Anti-Spell Fragrance》Spell delay
3. Demoche Stopping attacks and blocking monster effects
4.《Royal Decree》 Unlock Trap when deploying
It will be stable if you lay it face down.
・ Against opponents with destruction resistance and RBI of 2600 or more,
Fight back with TG Striker and Carrierroid in Duloren
・If you can afford it,
TG Striker + Camel = Natubi
TG Striker +☆4 Alien = Palki
Ammonite +☆4 Alien + Camel = Stada
It will be more stable if you leave it out.

Strength

His powerful Continuous Trap and reusability of shielding swords are the deck's greatest strengths.
The 4 pieces written in the operation method can mostly be suppressed in the early stages. In addition, he is a pretty solid defense considering that he can use one more spell trap and a monster.
"Stop with Trap, break with Golgar" If you complete this, you can fight most of his decks.
It doesn't matter if you win or not...
Also, it is quite strong that you can turn on and off lock cards such as 《Vanity's Emptiness》and 《Skill Drain》at your favorite timing by using the notice.
This time, I didn't include any general "Alien Support Cards" or "Big Bang Shoot, Old Forest, etc."
The reason for this is that the former is one-time-use, and the latter two have effects that can only be used during your turn, and the effects are too passive. Even if the current environment is destroyed by an effect, it is often seen that it is revived in another form. In addition, there are many patterns that end with one hit.
That's why I specialized in permanently stopping the opponent's actions and reusing them permanently.

Weakness

・Unlike the recent unification of the series, lock parts are the main part, so there is a biased hand accident.
→ Let's raise the real rack while shuffling firmly.
・The effects of hand-activated monsters such as Veiler and Crow are fatal.
→ Mental Drain, 《Dimensional Fissure》, 《Macro Cosmos》are thrown into the Deck or the side.
・Since multiple Continuous Traps are used at the same time, there is a possibility of self-destruction due to mistakes in the activation order of effects until you get used to it.
→ Easy once you get used to it.
・Spell Trap negate systems such as Omen, Trap Stun, Constellar, etc.
→ Defend with a shielding sword (approach, Trasta can be dealt with) and monsters with enshrined equipment (damage reduction) (a little subtle)

Customize

Monsters that can self-bounce, such as Golgar, can easily reuse their cards with that effect, so just by adding a few new cards, his deck will change completely and become a version compatible with the current environment. .
In addition, you can try putting in sets such as "Anti-Spell Fragrance & Replica" or "Tour of Doom & Vanity's Emptiness", or use unusual cards that you don't usually use, so it's recommended.
With the introduction of 《King of the Feral Imps》, Alien has become much easier to use, so please try using him in Standard.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ベル ( Total 1 decks )
Posted date : 2013/02/15 04:02
Main Deck (19 Types・40)
monster (8 Types・18)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardAlien Shocktrooper EARTH 4 Reptile 1900 / 0800 ¥50
2 List of decks using this cardThunder King Rai-Oh LIGHT 4 Thunder 1900 / 0800 ¥30
2 List of decks using this cardCarrierroid WATER 4 Machine 1000 / 0800 ¥30
3 List of decks using this cardAlien Warrior EARTH 4 Reptile 1800 / 1000 ¥10
2 List of decks using this cardDes Lacooda EARTH 3 Zombie 0500 / 0600 ¥20
1 List of decks using this cardT.G. Striker EARTH 2 Warrior 0800 / 0000 ¥20
2 List of decks using this cardWorm Linx LIGHT 2 Reptile 0300 / 1000 ¥65
3 List of decks using this cardAlien Ammonite LIGHT 1 Reptile 0500 / 0200 ¥5
spell (1 Types・3)
3 List of decks using this cardSwords of Revealing Light - - - - ¥8
trap (10 Types・19)
1 List of decks using this cardStarlight Road - - - - ¥10
2 List of decks using this cardSafe Zone - - - - ¥10
2 List of decks using this cardSkill Drain - - - - ¥30
1 List of decks using this cardImperial Custom - - - - ¥20
1 List of decks using this cardCall of the Haunted - - - - ¥8
3 List of decks using this cardRoyal Decree - - - - ¥20
2 List of decks using this cardXing Zhen Hu Replica - - - - ¥50
3 List of decks using this cardVanity's Emptiness - - - - ¥30
3 List of decks using this cardFiendish Chain - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥50
Extra Deck (10 Types・14)
2 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardNaturia Barkion EARTH 6 Dragon 2500 / 1800 ¥50
2 List of decks using this cardDewloren, Tiger King of the Ice Barrier WATER 6 Beast 2000 / 1400 ¥10
3 List of decks using this cardCosmic Fortress Gol'gar LIGHT 5 Reptile 2600 / 1800 ¥15
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
1 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥20
1 List of decks using this cardSteelswarm Roach DARK 4 Fiend 1900 / 0000 ¥790
1 List of decks using this cardKing of the Feral Imps DARK 4 Reptile 2300 / 2000 ¥10
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥80
Main deck minimum construction amount ¥2112


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