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HOME > Yu-Gi-Oh! Deck List > Mecha Phantom BeastDeck List > Mecha Phantom Beast (pure) Deck and Deck Instructions

"Mecha Phantom Beast (pure)" Deck 2015

Mecha Phantom Beast Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Mecha Phantom Beast" / Beatdown
Key Card
Mecha Phantom Beast Tetherwolf
Deck commentary

Playing

A low class monster becomes a high rank X monster and overwhelms the opponent! Disrupt your opponent's plans with a nasty Spell Trap!
If your opponent has a high RBI, use Dark Rebellion, Beyond, and Dyson to your advantage!
When the battle gets close, use Dharma, Steel Fire Dragon, Ganga, and Gustav for a strong burn!
Fight with a variety of Extra Decks!
Even if you are at a disadvantage, you can aim for a comeback from Scramble!! Scramble!!! (Don't forget the cons)

Strength

A Mecha Phantom Beast monster is leveled up by the sum of the levels of his Mecha Phantom Beast tokens.
As long as you have a token on your field, it cannot be destroyed by battle or effects.
Activating effects primarily cost tokens.
Effect costs are tokens, sheep, fluff, whatever.
You can't start without a token, so let's leave one token on the field each turn.
Understand Mecha Phantom Beast by knowing what each card does and what each card does.
Utilize Orion to deploy two bodies from Normal Summon, use S material to generate tokens, etc. By the way, the token spawning effect is turn 1, but there is no limit to the effect that removes this card and ns.
Hamstrat can also revive his Mecha Phantom Beast S/X monsters, which is useful from the first set to the late ns.
Aerosbird, Black Falcon, and Tether Wolf play an important role because they can easily produce tokens.
Aeros can generate tokens with its activation effect, Falcon can stop attacks with its activation effect, and Tether can hit 2500 points with its damage effect activation.
Harrierd, Megaraptor, and Coltwing can't produce tokens without ingenuity, but their powerful effects shine.
Harliard prevents shortness of breath and deploys, Raptor prepares the groundwork with search and deployment assistance, etc., and Colt comes out of Scramble!! Scramble!! and GY to generate and remove tokens.
Mecha Phantom Beast Before summoning monsters, tokens are generated at Devil's Sanctuary. If you use it when Raptor is present, you can generate tokens and search without using summoning rights. If this token remains until the opponent's end, there is no disadvantage if it is used as the cost of Aerial Recharge, which will be described later.
1 Mecha Phantom Beast token, ☆ 4 Mecha Phantom Beast 2 bodies Sack ss Sack effect token ss Sack himself release target selection chain 《Scramble!! Scramble!!
Then you can create a place with token 2 Mecha Phantom Beast 1, token 1 Mecha Phantom Beast 2, and token 0 Mecha Phantom Beast 3. If you play Colt with 《Scramble!! Scramble!!》, you can generate new tokens and aim for further S・X.
Draw Muscle, Pianissimo is a card that protects tokens. Even if the opponent's ATK is 100, the token will be defeated, so protect it from battle destruction. Draw Muscle draws 1, and the target of Pianissimo has the advantage of being resistant to effect destruction, and can also be used against high-status monsters that are not tokens.
Remember that protecting the Mecha Phantom Beast Protecting tokens also protects his Mecha Phantom Beast.
Magic Arm looks like a joke, but it's useful in Mecha Phantom Beast, which can cost a lot of tokens. You can steal 2 monsters that your opponent is trying to use as S/X materials and perform S or X summons yourself, or you can steal 2 high-level monsters that your opponent has worked hard to turn the tide of battle. For the cost, useless monsters such as surplus sheep tokens are good. In addition, even if the activation is negate, the effect of Harriad will be activated when the cost is paid.
Even if he is psyched by a set Livide, if there is a token in play, he will not destroy Mecha Phantom Beast with Livide. Token generation is also available with Colt resurrection.
Aerial Recharge》is strong once you get used to it. Token generation and end costs a maintenance cost (optional), but if there is a Raptor, a total of 2 tokens will be generated, and even if you pay the cost at the end, it will be +1. If Orion is the cost, it will produce more tokens.
Furthermore, regarding the maintenance cost, since he's a Mecha Phantom Beast or a token, even if it's not a Mecha Phantom Beast token, you can offer sheep tokens or metal devil tokens. can also cost. In the ruling, his Mecha Phantom Beast monster in the backside Defense Position can also be used as a cost, so his Mecha Phantom Beast monster other than the tokens on the field will be used as the cost at the opponent's end, and the activation conditions of Scramble!! Scramble!! will be met on your turn. It is also possible.
Of course, even if he is psyched, he can spawn Mecha Phantom Beast tokens by activating the chain.
A Skudra is made from 2 Mecha Phantom Beast or 2 Mecha Phantom Beast tokens with Orion +☆6.
The cost of the effect should be: Used Livide > Mecha Phantom Beast when he has tokens > Random tokens.
Yakulslan is made with a Mecha Phantom Beast that has become Orion +☆7. If you didn't use Orion's spawn effect on the turn you S summoned, you can create a chain of 1 Yakurus 2 Orion in that order, and you can get 1 handicap with +/-0 tokens.
When in play, his Mecha Phantom Beasts other than himself are resistant to destruction, and if Yakulus is destroyed by the opponent, he can set a Quick-Play Spell from the deck. In his Deck, Skeleton, Draw Muscle, 《Pianissimo》, 《Scramble!! Scramble!!》are candidates.
Even if it is sent to GY, it can be revived with a hamstrat, so it can be used as an X material.

Weakness

Back removal is only a feather broom
The maximum hit point of the main deck is 1900 (Mega Raptor) {Tether Wolf if you use the effect (2500)}
Even if you revive one body with libide, the situation cannot be overturned (only assistance in deployment)
Hand is easy to tear
Reverse from field 0 hand 1 is impossible
If you can't put out a token, stack it (accident, Special Summon sealed)
Stack when the effect becomes negate
All the effects are activated by releasing, so stack with 《Mask of Restrict
Most effects target
It's very weak to removal other than destruction (exclusion, bounce, etc.), so Maje and he can't beat Monarch, Yosenju, and Terranite.
It triggers the effects of various cards, so it's easy to get caught by PSY
Bujin Susanowo and Ashura Hope will burn everything from tokens
Gladiator Beast Camo
I can't beat Infernoid, who can fire repeatedly
Tokens have 0 defense, so piercing attacks can be fatal (e.g. Blast, Halberd
When ATK is lowered, it turns into a sandbag

Customize

First of all, sack is essential for extras. 2 or 3 is your choice.
In this deck, he is ☆5☆6☆8☆9☆11
X can produce 2, 3, 4, 6, 7, 9, 10 (possibility)
The reason why I didn't include Gear Gigant is because I wanted to keep it at general rank 4 because Magic Arm and No. 11 use the opponent's cards. (And basically Mecha Phantom Beast Deck rank 4 is a losing flag (personal usability))
The Mecha Phantom Beast can do anything, but it's good to lean towards either S or X. Wyarm with a fusion card, 《Pair Cycroid》is also interesting.
☆Noden is not used because the effect is thin even if you revive a monster of 4 or less (Rank 4 is strong)
About the Main Deck
Mecha Phantom Beast About the number of monsters, you can divide your taste by moving them. If you want to develop it on the S axis, put in a TG striker or a jet Synchron that you can ss yourself and let the Mecha Phantom Beast take over the ns. If you put "Mathematician" as a support card, you can send Orion to his GY, so you can move like Masuma + Token + TG Strike = ☆8S Monster.
Monster Reborn》can be used to completely revive S monsters and Colt, but it is not used in this Deck with few S monsters and draw support.
Trap can be removed without 《Aerial Recharge》. Tokens are less likely to die if you interfere with them around the Gohorn Whistle.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 美市(みいち) ( Total 1 decks )
Posted date : 2015/09/15 16:28
Main Deck (21 Types・40)
monster (8 Types・18)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardMecha Phantom Beast Coltwing WIND 4 Machine 1600 / 1500 ¥20
3 List of decks using this cardMecha Phantom Beast Tetherwolf WIND 4 Machine 1700 / 1200 ¥20
2 List of decks using this cardMecha Phantom Beast Harrliard WIND 4 Machine 1800 / 0800 ¥20
2 List of decks using this cardMecha Phantom Beast Blackfalcon WIND 4 Machine 1200 / 1700 ¥10
3 List of decks using this cardMecha Phantom Beast Megaraptor WIND 4 Machine 1900 / 1000 ¥35
2 List of decks using this cardMecha Phantom Beast Hamstrat WIND 3 Machine 1100 / 1600 ¥1
1 List of decks using this cardMecha Phantom Beast Aerosguin WIND 3 Machine 1600 / 0400 ¥10
3 List of decks using this cardMecha Phantom Beast O-Lion WIND 2 Machine 0600 / 1000 ¥150
spell (9 Types・14)
1 List of decks using this cardFoolish Burial - - - - ¥28
1 List of decks using this cardCard Destruction - - - - ¥15
1 List of decks using this cardDark Hole - - - - ¥30
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
2 List of decks using this cardFiend's Sanctuary - - - - ¥30
2 List of decks using this cardDraw Muscle - - - - ¥20
2 List of decks using this cardScapegoat - - - - ¥10
2 List of decks using this cardScramble!! Scramble!! - - - - ¥15
2 List of decks using this cardPianissimo - - - - ¥20
trap (4 Types・8)
2 List of decks using this cardMirror Force - - - - ¥38
2 List of decks using this cardDouble Magical Arm Bind - - - - ¥30
2 List of decks using this cardCall of the Haunted - - - - ¥8
2 List of decks using this cardAerial Recharge - - - - ¥8
Extra Deck (14 Types・15)
1 List of decks using this cardMecha Phantom Beast Jaculuslan WIND 9 Machine 2700 / 2000 ¥10
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥30
1 List of decks using this cardHi-Speedroid Kendama WIND 6 Machine 2200 / 1600 ¥30
1 List of decks using this cardSkypalace Gangaridai WIND 10 Machine 3400 / 3000 ¥40
1 List of decks using this cardSuperdreadnought Rail Cannon Gustav Max EARTH 10 Machine 3000 / 3000 ¥28
1 List of decks using this cardPhantom Fortress Enterblathnir WIND 9 Machine 2900 / 2500 ¥10
1 List of decks using this cardNumber 9: Dyson Sphere LIGHT 9 Machine 2800 / 3000 ¥30
1 List of decks using this cardRed-Eyes Flare Metal Dragon DARK 7 Dragon 2800 / 2400 ¥40
2 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardNumber 39: Utopia Beyond LIGHT 6 Warrior 3000 / 2500 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥10
Main deck minimum construction amount ¥1983


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