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HOME > Yu-Gi-Oh! Deck List > Xyz MonsterDeck List > 74 wins in 100 races!  Bolt carrier Deck and Deck Instructions

"74 wins in 100 races!  Bolt carrier" Deck 2015

Xyz Monster Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Xyz Monster" / Beatdown
Key Card
Quillbolt Hedgehog
Deck commentary

Playing

I am not the inventor of the bolt carrier.
I tried to improve the bolt carrier that was published on a certain video site for actual combat.
The basic operation of Deck is to drop Bolt Hedgehog on his GY while checking and obstructing the opponent's deployment.
It is to put each tuner out on the field and deploy Bolt Hedgehog.
It has become a satisfactory number distribution after many battles.
※※※※ Explanation of each card※※※※
■《Kuribandit
Powerful GY manure + Spell Trap search.
However, if you are fully prepared to deploy it in your hand, you don't need to force it.
1 piece due to limitations.
■《Ghost Ogre & Snow Rabbit
I put it in to counter some pesky card effects.
Sometimes I put it in play to call GY's Volt Hedgehog
It's nice to be able to show the effect even if it's on the field.
Since it is useful in many situations, it doesn't often go bad in your hand, so 3 copies.
■ Lightsworn Hunter Raikou
Sabotage + GY Fertilize.
Recently, there are cards that negate Special Summoned monster effects from the Extra Deck, so
Raikou is a reliable presence when he is against Deck.
As I was writing this, I noticed that I had put 3 of them in for a runaway summon from Monster Reborn.
It might be a good idea to set the number of sheets to 2 and insert a black hole.
As a removal, reverse can feel slow.
■《Quillbolt Hedgehog
The engine of this Deck.
If you have a tuner on the field, you can revive yourself many times, but be careful about the order of Xyz.
Basically, Dai Gusto Phoenix and Cat Shark will be deployed by using Volt Hedgehog.
I'd be happy if it fell to GY, so the number of cards was 3.
■《Plaguespreader Zombie
A tuner that can be revived as many times as you like as long as you have the cards in your hand.
The Deck name is Bolt Carrier, but there are other tuners out there, so he's not a high priority to drop to GY.
However, he would be happy if he fell to GY, so the number of cards was 3.
■《Morphing Jar
Use the reverse effect when you have a bolt carrier in your hand.
It's a powerful effect, but it also increases the opponent's GY and draws 5 cards, so it's best to use it when you have a hand accident.
1 piece due to limitations.
■ Proliferating G
A draw source that can also be used when you want to check the opponent's development.
It's level is exactly 2, so if you don't have enough cards in your hand, you can summon it and use it as material for Xyz.
The number of sheets is 3 because it does not spoil much.
■《Deep Sea Diva
This is an excellent item that allows you to Xyz with just one card.
Because of the tuner he can call GY's Bolt Hedgehog.
Even when Bolt Hedgehog is not available, you can ss Atlantean Heavy Infantry and use it as a material for Cat Shark.
It becomes a wall that can not be destroyed in battle + can interfere with the opponent's deployment.
It works well, so the number is 3.
■《Atlantean Heavy Infantry
A monster that is mainly used as a material for cat sharks.
Catshark can take advantage of the effect due to his WATER.
Also, by being in play, you can summon the Sea Serpent in your hand again.
Thanks to these excellent effects, it is a strength that he can fight even when Bolt Carrier is not in his GY.
Since I want to get the most out of it with a runaway summon, I have 3 copies.
■《Foolish Burial
A card that allows you to pinpoint the cards you want to drop into GY.
It is a convenient effect that you can reach the itchy place.
1 piece due to limitations.
■《Galaxy Cyclone
A removal whose effect can be activated even if it falls into GY.
The number of sheets is 2 because if there are too many, the development will be slow.
I played many times and settled on this number.
■ Harpie feather broom
Everyone loves the feather broom.
■ Sword of the Seven Emperors
A card that works well with 《Plaguespreader Zombie》.
Using multiple copies slows down the deployment, so only one.
■《Charge of the Light Brigade
A card that feeds GY and also compresses his Deck.
1 piece due to limitations.
■《Monster Reborn
It is mainly used for triggering rampage summons.
1 piece due to limitations.
■《Hand Destruction
You can drop the bolt carrier that comes into your hand to her GY.
The priority is not very high because the opponent can also use the effect.
I felt that the number of sheets was just right.
■《Forbidden Lance
Mainly used to protect monsters from being removed from Spell Traps.
In particular, I want to protect the bolt carrier after the accident resuscitation as a priority because it will be excluded if you leave the field.
Due to the nature of the Quick-Play Spell, the ability to respond immediately to interference from the opponent is a strength that other cards do not have.
However, even if there are too many, the deployment will be slow, so I limited it to two.
■《Inferno Reckless Summon
Deployment aid.
Mainly used for Bolt Hedgehog or 《Atlantean Heavy Infantry》.
In some cases, the other party will also use it, but there are plenty of ways to handle it, so it's not that much of a problem.
I put in 3 cards to see what was going on, but there were surprisingly few accidents during adjustment.
Since I often play an active part, the number did not decrease until the end.
■《Breakthrough Skill
Interferes with the opponent's deployment.
It is an excellent trap that can be used to break through powerful formations and the recent trend of Infinity.
There is almost no spoilage, and the number of cards is 3 because it is nice to fall in GY.
With so many removal options available these days, traps are hard to use, but this card is special.
※※※※ Explanation of the extra deck mainly used※※※※
■ Downard Magician
Stack it on a standing cat shark or die Gusto phoenix.
One piece was enough.
■《Sky Cavalry Centaurea
A monster with reliable combat resistance and bounce.
One is not enough, and the number of copies is 2 because there are few opportunities to put out 3 copies.
■《Cat Shark
A monster that has combat resistance when there is a WATER material.
When 《Atlantean Heavy Infantry》is used as a material, it becomes a vicious monster that can hinder the opponent's development with a free chain.
Please note that the effect of doubling ATK and defense power is based on the original value.
If you use it on Black Mist, his ATK will be reduced to 200.
Mainly works in partnership with Dai Gusto Phoenix.
One is not enough, and the number of copies is 2 because there are few opportunities to put out 3 copies.
■《Daigusto Phoenix
The point that you can use the effect immediately after summoning is good compatibility with Bolt Hedgehog.
If you still have Tuner on the field, you can immediately set up the next Xyz by removing Volt Hedgehog.
One is not enough, and the number of copies is 2 because there are few opportunities to put out 3 copies.
■《Ghostrick Socuteboss
I mainly use the removal effect by arranging two bodies.
Furthermore, if you use the effect of Cat Shark, the range that can be removed will be expanded.
You can lock when there are 2 succubus on the field.
When you use it, the number of sheets is 2 because it is a set of 2 sheets.
■ Future Emperor Hope
Stack it on a standing cat shark or die Gusto phoenix.
It is a monster that has good combat resistance and destruction resistance.
One piece was enough.
※※※※Cards that were not adopted※※※※
■《Armageddon Knight》+ Samopuri + Laval Val Chain, Masmati
Although it is a card that can be sent to his GY aiming at the bolt carrier
With his deck built this time, you can immediately set up a Catshark with 《Atlantean Heavy Infantry》as material.
Deep Sea Diva》+《Atlantean Heavy Infantry》was prioritized.
■《Junk Synchron
Although it is a tuner that can be lifted
There are monsters that can revive themselves without being lifted, and since they are generally low level, even if you synchro summon them, you will only get Catastle.
As a level 3 tuner, I gave up because I wanted to give priority to 《Ghost Ogre & Snow Rabbit》.
■ TG striker
Although it is a tuner that can do Special Summon
Other level 2 monsters are more useful, so I decided not to use them.
■《Mimiclay
It's a good match with this Deck
Inferno Reckless Summon》and the role are a little overdone, so I sent it off.
■《Card Destruction
A card for advanced players who are worried about where to use it.
There are many decks where GY feeding is an advantage +《Morphing Jar》is easier to handle+
If you anticipate when the opponent's hand is low, it's easy to spoil with your hand.
I couldn't use it myself.
■《Ghostrick Angel of Mischief》+ Ghostrick Spell Trap
After deploying Ghostrick Succubus, there is a combo that stacks Datenshi.
I felt it was a combo that made an advantageous situation even more advantageous.
Ghostrick's Spell Trap itself doesn't do much for Bolt Carriers and is a card you don't want in your hand.

Strength

I wrote about how to operate combos.
※※※※ Record of 100 battles※※※※
Terranite: 2 wins, 2 losses; a battle to see if you can summon 3 monsters to your opponent's field
HERO: 4 wins, 4 losses How to prevent the dark row from standing up or how to deal with the dark row
Synchron: 3 wins Battle resistance such as Saint Rare is a permanent effect and cannot be negated by Quasar
Gishki: 2 wins and 1 loss
Fluffal: 2 wins and 1 loss
Atlantean: 1 win, 3 losses; 1 win was due to the opponent having a card accident + interference worked well
Sacred Time: 1 win, 1 loss
Holy Beast: 1 win
BF: 2 wins and 2 losses
Wight: 2 wins Black Mist plays an unusual role against high firepower opponents
Brotherhood of the Fire Fist: 2-1
Harpie: 2 wins and 1 loss
Infernoid: 1 win, 2 losses, 1 win is an accident of the opponent
Shaddoll: 2 wins, 2 losses Raikou + Breakthrough Skill
Qliphort: 2 losses 《Skill Drain》is painful
Beast Synchro: 2 wins
Volcanic: 2 wins and 1 loss
Substitute Angel: 1 win
Flamvell: 1 win
Archfiend: 2 wins
Gladiator Beast: 1 win and 1 loss
Chaos: 1 win, 1 loss
Monarch: 2 wins
Train: 1 win, 2 losses 《Skill Drain》is hard
Cyber Dragon: 2 wins, 1 loss 2 wins were well matched by interference + Breakthrough for Infinity
RR: 3 wins and 2 losses
Genex: 1 win
Noble Knight: 2 wins
Scrap: 2 wins
Plant: 1 win
Spirit: 1 win
Ordinary bone fusion: 1 win
Magic: 3 wins
Hope: 1 win
Dark World: 2 wins and 2 losses
Yosenju: 2 wins
Timaeus: 1 win
Nekroz: 1 win, 2 losses;
Gimmick Puppet: 2 wins
Artifact: 1 win, 1 loss
Superheavy Samurai: 2 wins
Crystal Beast: 2 wins
Gusto: 1 win
Blue-Eyed: 3 wins
Ritual Beast: 1 loss
100 fights 74 wins 26 losses.
I'm boasting in the name of Deck, but when I look at it again, the winning rate is really high for Deck, isn't it?
At least it was a fun match that wouldn't be unilaterally beaten unless there was a card accident.
6 out of 100 games ended without being able to develop much.

Weakness

※※※※ Weak point※※※※
・ Special Summon Bind
・ Seal GY
・《Skill Drain
・Exclusion
※※※※ Theme ※※※※
・Don't forget Atlantean Heavy Infantry's ability to summon the Sea Serpent again, as it's easy to overlook.

Customize

It might be a good idea to remove one Raikou and insert a black hole.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon tutida ( Total 3 decks )
Posted date : 2015/04/24 02:19
Main Deck (19 Types・40)
monster (9 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardGhost Ogre & Snow Rabbit LIGHT 3 Psychic 0000 / 1800 ¥44
1 List of decks using this cardKuribandit DARK 3 Fiend 1000 / 0700 ¥5
3 List of decks using this cardQuillbolt Hedgehog EARTH 2 Machine 0800 / 0800 ¥30
1 List of decks using this cardMorphing Jar EARTH 2 Rock 0700 / 0600 ¥10
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥380
3 List of decks using this cardPlaguespreader Zombie DARK 2 Zombie 0400 / 0200 ¥5
3 List of decks using this cardDeep Sea Diva WATER 2 Sea Serpent 0200 / 0400 ¥40
3 List of decks using this cardRyko, Lightsworn Hunter LIGHT 2 Beast 0200 / 0100 ¥5
3 List of decks using this cardAtlantean Heavy Infantry WATER 2 Sea Serpent 0000 / 1600 ¥90
spell (9 Types・14)
1 List of decks using this cardCharge of the Light Brigade - - - - ¥20
1 List of decks using this cardMonster Reborn - - - - ¥50
1 List of decks using this cardFoolish Burial - - - - ¥30
1 List of decks using this cardRank-Up-Magic - The Seventh One - - - - ¥15
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
2 List of decks using this cardGalaxy Cyclone - - - - ¥20
2 List of decks using this cardHand Destruction - - - - ¥29
2 List of decks using this cardForbidden Lance - - - - ¥10
3 List of decks using this cardInferno Reckless Summon - - - - ¥48
trap (1 Types・3)
3 List of decks using this cardBreakthrough Skill - - - - ¥40
Extra Deck (11 Types・15)
1 List of decks using this cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon LIGHT 9 Dragon 4500 / 3000 ¥20
1 List of decks using this cardNumber 107: Galaxy-Eyes Tachyon Dragon LIGHT 8 Dragon 3000 / 2500 ¥20
1 List of decks using this cardDownerd Magician DARK 4 Spellcaster 2100 / 0200 ¥30
1 List of decks using this cardNumber 96: Dark Mist DARK 2 Fiend 0100 / 1000 ¥30
2 List of decks using this cardCat Shark WATER 2 Beast 0500 / 0500 ¥60
1 List of decks using this cardGachi Gachi Gantetsu EARTH 2 Rock 0500 / 1800 ¥1
1 List of decks using this cardHerald of Pure Light LIGHT 2 Fairy 0600 / 1000 ¥25
2 List of decks using this cardGhostrick Socuteboss DARK 2 Spellcaster 1400 / 1200 ¥10
2 List of decks using this cardDaigusto Phoenix WIND 2 Pyro 1500 / 1100 ¥510
2 List of decks using this cardSky Cavalry Centaurea LIGHT 2 Beast-Warrior 2000 / 0000 ¥25
1 List of decks using this cardNumber F0: Utopic Future LIGHT - Warrior 0000 / 0000 ¥65
Main deck minimum construction amount ¥3745


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