Playing About Deck
"Convulsion of Nature" control, which has adopted Vera and has become able to fight without choosing an opponent,
Stall the opponent with 《Phoenix Wing Wind Blast》and 《Herald of the Arc Light》, which can be expected to have a certain effect,
With his Nekroz and hands holding him down, limited but powerful as a deterrent,
Recruit hands and search for his Nekroz to buy time while reducing hand consumption.
《Cardcar D》and 《Pot of Duality》are augmented with 《Convulsion of Nature》and 《Archfiend's Oath》.
From Diva Synchro to Norden Nekroz "Ice Hand", etc.
In addition to Archfiend's Oath to the Diviner, use Ice Barrier's Tiger King Duroren,
Performs a powerful self-bounce with 《Fiendish Chain》and 《Powerful Rebirth》.
Taking advantage of the information advantage, from obstruction and deployment that suits his deck of the opponent,
A crushing beatdown Deck with decisive card advantage.
It's not bad as a beatdown, but it also has a strong meta-control character, so it's classified as a metacon.
Description of cards and themes
《Convulsion of Nature》card that will be in control
・Hand: Versatile enough to function on its own and easy to stabilize, it can be shuffled and works well with Frofre, and has synergy with 《Convulsion of Nature》.
《Fire Hand》: You can get add by battle destruction, and since it is time, the reception is stronger. Recruit ice and connect it to Duro.
《Ice Hand》: Its weak point is that it is weak in the first move, but if it goes through, it will fire and is powerful.
・Diva Synchro: A Diva that has turned into a machine that summons Nepto. Its power is subtle, but it's fun to synchronize in the old fashioned way.
《Gishki Diviner》: Combo with 《Convulsion of Nature》with 《Archfiend's Oath》variant, using the summoning right, he just looks at the top of the deck and it's a small fish.
《Deep Sea Diva》: The shuffle effect works synergistically with 《Convulsion of Nature》.
《Atlantean Heavy Infantry》: The additional summon power is strong, and 《Powerful Rebirth》and Diviner usage after the rainbow light is effective, Kappa is also useful.
・ Nekroz : The stability has fallen after several revisions, but the extra meta performance and card power are still alive, and the speed and stamina are not bad.
: Duro drops with Kaleidoscope, but it's discarded by the search effect and shuffled, so I don't care.
: Strong enough to retrieve the Mangekyo or search for his Nekroz from the Mangekyo.
: Searches the kaleidoscope and connects to Diva and Duro, which are excluded for the kaleidoscope.
《Nekroz Kaleidoscope》: Demand for it as a hand cost is not small, but it's stable as long as there is an extra cost for rituals.
《Preparation of Rites》: It's half my fault for throwing away ad clumps, kaleidoscopes, and preparing Ritual Monsters with emerals.
・Hand trigger: It works even if you don't face down, and it works well with 《Convulsion of Nature》and card car basic set. Defense can be obtained, but beware of poor performance.
《Effect Veiler》: 《Powerful Rebirth》Aiming for Duro from Nordenvehra, it's an environment full of brutal effects, so I'd like to use it.
・Card car basic set: Good at arranging combo parts, but has the drawback of slowing down in exchange for stability and stamina.
《Cardcar D》: It has a disadvantage, but it becomes more powerful and combos when combined with Tennen Sentence.
: Although it has a disadvantage, it can be synergized by quickly arranging the Tenka Sentence and shuffling.
《Upstart Goblin》: The disadvantage is weak because it does not kill second attack, synergizing with cards that search and recruit from the Deck.
・Natural gimmick: A card that aims to combo with 《Convulsion of Nature》.
《Convulsion of Nature》: Unlike cards these days, you can only do one thing by flipping the deck.
《Archfiend's Oath》: GY or Combo supply to hand, LP is finite so plan ahead.
・Self-bounce Trap: There is lag and weight peculiar to Trap, but if you succeed in recovering it, you will get 1 ad, and if you get stuck, you will be strong (Let's do it).
《Fiendish Chain》: Neutralizing one body, recovering it on the return turn and knocking it down is the basic tactic of self-bounce.
《Powerful Rebirth》: Anything lower grade is Rainbow Light Resurrection Perm.
・Face removal: Necessary to gain a tempo advantage.
《Harpie's Feather Duster》: The strongest face-down removal, synergistic if you hit it just before deploying a diva that is vulnerable to interference.
《Galaxy Cyclone》: Break the set, break the front side with a GY effect, synergize with Continuous Spell Trap, or metabolize.
Generic Spell Trap: Works well against most decks and gives protection etc. without sacrificing too much stability.
《Phoenix Wing Wind Blast》: Versatility is high and it can also remove face down. 《Convulsion of Nature》has synergy such as knowing set cards.
Book of the Moon: It's an obstructive card that stops Putre, and it's a good idea to use the second Archfiend's Oath card in Diviner Flip to make it look like Doroso.
・Simple Norden: Used to be a first-time one-killer, increasing his deck power with a focus on speed
《Instant Fusion》: 1000 LP gives you an advantage.
《Elder Entity Norden》: Use 《Instant Fusion》to revive a lower class with water 4, and a rank 4 companion, but with a level 2 tuner, you can use Doloren, and you may be able to combo.
・Ice Barrier : I've heard that synchro is the only strong theme.
Ice Barrier Dragon Trishula: Perfect for closing in with non-targeted exclusion, Egui when held up in rainbow light.
Ice Barrier's Tiger King Duroren: Self-bounce to combo, raise ATK and become a god.
・Other synchronization
: Douroren is vanilla and single, so I think it would be effective to fight with a solid 6 synchro.
T.G. Hyper Librarian: From 2 divas, deploy and prepare while spinning with the sentence library rainbow light.
《Armades, Keeper of Boundaries》: It's easy to deal with alone, but it's hard to defeat each one together with Clausolus.
: Nijimitsu pretends to trade 1 for 1, but he goes to GY so he takes 1 ad.
《Tatsunoko》: Atlantean's 《Tatsunoko》, can be dropped by Clauso or aimed at Duro from Hoplites and Diva.
・General purpose rank 4: Rank 4 rumored to be too versatile.
S No. 39 Utopia ・The Lightning: Almades with 5000 RBIs, a power card with Hope.
No. 39 Utopia: Not only the underlay, but also the point of protecting Nijikou from battle destruction can be evaluated.
《Daigusto Emeral》: Brings back Ritual Monsters that cannot be 《Powerful Rebirth》, and raises stamina.
・General-purpose rank 2: A full-fledged dark weapon positive, not good at both offense and defense, and the one who controls the tricky effect wins, and it is easy to compare the power of offense and defense.
《Sky Cavalry Centaurea》: Rank 2 that can also deal with Dark Row, it is new because it only says that it is strong against battle destruction and has a bounce effect and 2000 RBI.
: It's strong because it can use the removal effect of heavy soldiers and maintain the front line with the peace effect.
Strengthstrength
Interference cards also serve as deployment aids
Complete victory with Duro + Rainbow Light + 《Powerful Rebirth》.
Runner-up, I want to make the three sacred treasures active, even if it's not a complete victory.
There are a lot of strengths and combos, so please supplement them with replays.
playing sample
I wish I had done that at that time, starting the reflection meeting.
1. Wild he Shaddoll appeared
Main phase, turn player is himself
Opponent 6000 LP
Field Midrash, 《Mathematician》, facedown 1
4 cards in hand
Self 4000LP
Field heavy soldier, 《Powerful Rebirth》(heavy soldier), 《Convulsion of Nature》, 《Archfiend's Oath》, kaleidoscope
Hand 《Nekroz of Unicore》, 《Deep Sea Diva》
The heavily armored soldiers were useless and caused an inferiority, but the chance to clear the stigma finally came.
If we don't take advantage of this opportunity, we should be losing, and I want to make sure we don't screw up.
Don't worry about your opponent's hand or face down, let's go all out.
《Nekroz of Unicore》with kaleidoscope, Diva with Diva summoning (summoning right by heavy armored soldiers),
I want to defeat Midra with Almades, but not enough to throw away 《Powerful Rebirth》recovery.
《Nekroz of Unicore》and Diva de Lauren,
Sentence, he draws 1 if the top of the deck looks good,
Recovered Archfiend's Oath, Convulsion of Nature, and Powerful Rebirth with Diva with the Duroren effect.
During the Battle Phase, Doloren attacks Midrash and destroys it (《Shaddoll Fusion》is collected).
In the main 2, natural disaster activation, declaration activation, diva summoning special Diviner,
《Herald of the Arc Light》Synchro with heavy soldier and Diva,
1 draw with Diviner, 1 draw with Sentence,
《Powerful Rebirth》set, 3 draws, set, turn end.
The opponent has Shaddoll Fusion, so if he doesn't get a Trap, he might be killed.
Let's crush it with rainbow light and pray that it will stop functioning.
2. Intercept the Masked Hero
Main phase, turn player is himself
Opponent 8000 LP
Field: M・HERO Acid, Another Neos, Down (Naraku), Down (Mask Change)
1 hand card
Myself 2600LP
Field 《Ice Hand》(ATK 300 down)
Hand 《Pot of Duality》, Clausolus, Brynak, 《Nekroz of Unicore》, 《Archfiend's Oath》
While enduring the onslaught of the mask change, it passed once to the Diviner Tenka Sentence Car D, but also passed Acid on the opponent's turn,
I secured a hand with Powerful Rebirth and my card advantage returned to 5 minutes.
Pay the price for relying on extras with his Nekroz in hand.
Assuming that Klausolaus will naturally do kaleidoscope searches,
In terms of card advantage, it's good to get a unicall and secure the follower, but this time it's a bad move.
His LP is greatly reduced due to the onslaught, and although he still has fire, it is difficult to kill him with a hand.
I understand that being spoiled is unlikely to be tolerated any more, and I have no choice but to turn around.
There are two strategies that can be taken here, let Ice Hand charge another Neos and invite Mask Change to break the remaining prone.
Although 1500 LP is lost, it would be nice if it could be turned over at once with kaleidoscope bryucuraso from collecting krauso in unico.
If your opponent is calm, you shouldn't use Mask Change, either 2 Kraso or Brükraso.
Even if it's a torrent burial instead of abyss, either of these will be enough to keep you going until the next turn.
As for which one was better, it was probably bruclaso.
Brew falls into the abyss, but the abyss is consumed, and Ice's self-destruction also has Kraso, so there is no Maschen.
Destroy Masschen and Fire destroys Ananeo with a self-destruct.
Mask Hero with 1 card in hand can also have Greedy Bubbleman, but with 2 cards in hand, it will be difficult to break through Claus Solus.
It's safe to say that he beat Rush, but his stamina isn't high, so it's not a deck that can build up torrents.
Synchronization is also possible with Diva negate, and there are LPs that can hit 《Instant Fusion》, so if you push from here, there is no doubt.
It's easy to suppress card advantage, but if your brain is trapped by suppression, even those who can win will not be able to win (commandment).
3. let's freeze for now
Main phase, turn player is himself
Opponent 8000 LP
Place down (breathle)
Hand 5 cards
Self 8000LP
Field: Diviner, Rainbow Light, Down 1 (), Down 2 (Kaleidoscope)
Hand 《Pot of Duality》, Diva
Heavy Soldier Diva Diviner face down end, opponent one set end.
I want to use 《Powerful Rebirth》, which draws the second Diva, to solidify the lineup before the opponent turns.
《Powerful Rebirth》brings out Daeva resurrection Douloren, but if this is neutralized, the aftermath will be salty.
Let's pass Douloren after putting out Trishula as a prone removal.
It changes depending on whether or not you breathle with the Diva Summon, and if you pass, it's a Diva special.
It's the same until the trishula comes out, the former excludes his GY's breathle, the latter negate because it gets hit.
Search for Clauso for the former and Unicorn for the latter with the rainbow light effect of the material.
With 《Powerful Rebirth》, the former revives Diva and the latter revives Nijikou.
Perform a Ritual Summon and cost Ritual Monster to reach Duloren.
《Powerful Rebirth》Let's surrender the turn if we have a battle with the collection set.
At this point, the number of opponents is small, so the former is a little stronger,
The latter can use a lot of rainbow light search effects, and since the opponent still has cards in their hand, it looks like they'll have a lot of movement.
Weaknessweakness
Various metas are stuck, but Dark Row is very effective, even if it's not until it's silent.
Other than that, if you try to stab with meta, even if you can't send it from Deck to GY, send it from Extra Deck
Since it fights by using various functions from different mouths, if you don't get one shot, you can feel like you fought well.
It is less likely that the hands that are common in combo decks do not mesh and cannot be turned,
Interference and elimination work reliably, and the goal is far away.
Hand to discourage prone, Ritual Spell to discourage prone removal.
Deck Tuned
*It's a long sentence, and it contains useful wisdom when rearranging Decks.
I explained how his deck works with card functions and combos.
I want to tune my Deck so that I can unleash its power.
While reading the meta, supplement the weak points of the key card,
I want to think about what kind of movement will be the main subject and draw power.
The number of decks and the types of cards used will also change,
I would like to explain what kind of balance was used to extract the power in this Deck.
Check the number of decks to talk about the overall balance.
40 main cards, 16 monster cards, 4 ritual cards and 12 lower class cards,
17 spells for 9 normal, 1 haste, 3 rituals and 4 permanent, 7 traps for 3 normal and 4 permanent
15 Extras, 2 Fusions, 8 Synchro, and 5 Xyz.
The expected value for low-level monsters is 1.8, which is insufficient for Yu-Gi-Oh OCG, which is based on 2-card combos.
《Fire Hand》works even with one copy, so you can put in a lot of Daevas.
The rate of having Ritual Spell and Ritual Monster in a set is devastating early on at comma 14.
It is more stable than the numerical value because it rotates with draw, search, and recruit,
Removal is essential because it despairs that you will have to compete with this value in searches and the like.
When sealing Dark Law alone as a virtual enemy, from 1 to 8 including Diva etc.
There are 14 ritual commas and 07 hand simple commas in a two-card combo, and it is possible to break through 80%.
It's about 50% with Vera, and I have to bet on Ritual Comma 14 with Midrash, so I'm pretty bad.
Hit Mist with Vela, which can be withdrawn by comma 26, and hope it stops.
The one-kill resistance is also sweet and the cards that can stop monsters are 60%, but if you hit the face-down removal, only 20% will remain.
I try to reduce the chance of being hit by a bluff, or to invite an accident to the opponent.
There is a limit to playing, let's draw Vera that can be drawn with comma 26.
Even if you manage to overcome the opening rush and control, if the following does not continue, you will have to start over in a devastated state.
There is no way to do it if there is no chance of winning, and it is necessary to keep securing the successor,
Stability is necessary in order to take advantage of the chances of not a few accidents with opponents at the opening.
I tried to get stability and a little stamina by riding the card car basic set,
Due to the delay in tempo, it is often trampled along with the following, and it is difficult to return the board even if you increase the number of cards in your hand.
In that case, it would be better to throw in a hand that can secure the successor without using your hand and can also return the board.
A card car that cannot enter the battle phase and has a fatal delay in tempo due to competition for summoning rights is not adopted.
《Pot of Duality》is a deck that draws only hands and kaleidoscopes.
Even if there is a delay, reducing it will not lead to good results, and I want to use it properly.
Special Summon cannot be performed on the turn you use Pot of Duality, so use your opponent's turn.
Removal, a hand that can be special even on the opponent's turn, and 《Powerful Rebirth》go well with this set.
End phase resurrection, etc., will not interfere if the timing is not mistaken.
However, Hand is vulnerable to Dark Row, who was mentioned as a hypothetical enemy, and could be suppressed.
If you force your opponent to set up a Dark Claw, you're sure to get pierced by Vera and the blast.
Ice is useless against one-kill countermeasures, so I chose Fire 3 and Ice 2.
You can target Duro with Powerful Rebirth and Vela on this ice, and it's worth using Vela a lot.
However, even if he stabbed Vera with great pains, he would step on a trap in return, and many monsters would malfunction.
60% of the time you draw 2 or more monsters, and the rate of getting monsters is a little higher because there are nourishment and rituals,
His deck compression, such as Nouveau Riche, draws only Vera, so the effective number is 2.
If you pile up only meta cards, you can't respond to the follow-up that the opponent who gives out Dark Row will unleash from mist etc.
If you don't have explosive power or meta to get more fighting power than that, you won't win.
Since Diva's deployment power can be expected to be a big advantage, stack 3 cards,
《Archfiend's Oath》also has explosive power and I wanted to stack 3 copies, but I could only secure 1 Diviner and it was overkill.
Even if you have one draw acceleration and a rotten 《Archfiend's Oath》, it's not uncommon to not be able to catch up with two.
I put in 2 copies of Tenhen, which turbos Diviner Sentence, and 3 caused a terrible accident.
If he can't put in a full deck, he wants to make up for it with the power of other cards that work well with deck compression.
While trying not to be overwhelmed, he created a decisive difference in strength with Nordenduro from the limit Instant Fusion.
In order to seal the reversal from the following with Nijikou and "Powerful Rebirth", also three stacks of "Powerful Rebirth".
《Powerful Rebirth》is also used for hands and diviners to strengthen defense and rotation, and draw out power.
There is also a chance to reuse it if it is used as a material rather than destroyed in battle.
In order to catch up with the core set from materials, I want to use cards that are strong in extra combat.
Interfering with self-bounce The representative of Trap is 《Fiendish Chain》, but it is difficult to fully invest.
This is because Cataclysm Sentence is putting pressure on his Spell Trap zone, and he can't line up much.
It is unexpectedly difficult to collect due to the extra Douroren dependence.
Along with natural disasters, Cyclone is a weak point, and if you increase your dependence, Cyclone might be invincible.
If you want to stop the effect, it's the first move, but if you stop the second one, the third one, such as Xyz, will appear.
It is more effective to have a combination of effect negate and removal than two negate effects.
Since two velas are used, the operation is limited to one.
Spell Trap It is also a point to reduce self-destruction by filling too many slots and remove 《Galaxy Cyclone》from the main.
As a removal, 《Phoenix Wing Wind Blast》is useful as it can easily leave the field and chain if the opponent puts even one card into play.
You can fully insert with powerful removal, and fully insert 《Nekroz Kaleidoscope》as a hand cost.
Due to the slots, I have 1 face down removal and 4 traps permanently to get stability.
If you step on Trap with your hand or his Nekroz, you will be able to stably remove face down, and it can be used as a countermeasure against meta cards such as Dark Row.
Although there is an accident rate due to the full use of the kaleidoscope, the stamina has increased and the ability to continue fighting is considerable.
All of his adopted Nekroz are small, but they are not wasted by securing Unico's follow-up,
It's strong when you show off his DEF in Bryu's Return or Clausolus.
Brew Unico uses a pin as a restriction, but Claus Solas uses two.
With 3 Ritual Monsters, 《Preparation of Rites》and kaleidoscopes would easily rot, so I wanted 4.
If you have 4 of them, it's not impossible to get them to bite Emerals and turn them around.
It's hard to have multiple level 3 costs for extras, and 3 seemed like too much.
While it's a decent way to break through against Darklaw, it's also a way to secure the hand cost of 《Phoenix Wing Wind Blast》,
If you have more than one, deploy multiple to Trishula and Duroren Cost to provide strong defense,
《Powerful Rebirth》Even if you take a route to Duroren as a Diva, if you have multiple routes, the defense is solid afterward,
It is said that if you only protect them, you will fall into poverty, but there is a natural disaster declaration, and if you strengthen each other's defenses, you will have a share.
The strategy game-like theory of counter-targeting, where you create a defense and then counterattack when the opponent has set up a monster, works.
Clausolas is weak against opponents securing his ATK without using his extras, which is effective but not foolproof.
The neck is that it is not perfect, and even if there is Clauso and Vera, it will be crushed and there will be no follow-up and it will not be possible to turn back.
It's not unreasonable to put a frame on a general-purpose card such as the Book of the Moon, which can also be used as a deployment aid for dark row and one-kill countermeasures.
I decided that it would be safer to round the main, so I made two.
Speaking of 《Convulsion of Nature》, there is talk about how many Diviners to use, but this is one.
The same is true for heavy soldiers, but they are useless on their own, and unlike heavy soldiers, they are useless even if they are drawn in multiples.
Moreover, since search and reuse are also effective, it is more effective to use them repeatedly without taking up space.
That makes it harder to access, but it's within the range that can be covered with Deck compression.
Since we've been talking about the main deck, let's also mention the extra deck.
Send monsters from the Extra Deck to his GY with 《Nekroz Kaleidoscope》.
I would like to prepare costs corresponding to level 6, level 4, and level 3.
The level 9 cost of deploying Clauso and Bruce at once is enough.
Level 6 has Douloren, and level 4 has Nijimitsu.
Level 9 is also easy to handle with Trish, but level 3 is essential although it is not used much.
《Tatsunoko》, which can aim at Duro after the heavy soldier and Vera's accident, would be good.
There are few patterns that use Trish as a cost, so one copy.
Dlauren and Nijiko are the core of his deck, and I don't want to be in a situation where I can't use them, so I have 2 of each.
I thought that the dependence on Douroren was a little too high, such as putting out 2 Claussolas,
I would like to adopt a 6-sync Behemoth and use it properly between the Behemoth in the early stages and the Doloren in the latter half.
By using Trish, you can use 《Powerful Rebirth》and put it out many times to neutralize the opponent's defense.
That's all for how I balanced the number of recruits.
Customizecustomization point
If you need to tune the sides, please refer to Deck Tuned and do it yourself.
If there is something I want to write about, I may continue, and I will update if I notice anything before the next restriction revision. |